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Bev3d/Ora1/Assets/Scripts/PlayerController.cs

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using UnityEngine;
public class PlayerController : MonoBehaviour
{
[SerializeField][Range(0.1f, 50f)] private float moveSpeed = 0.5f;
[SerializeField] private float vertical;
[SerializeField] private float horizontal;
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private void Update()
{
horizontal = Input.GetAxisRaw("Horizontal");
vertical = Input.GetAxisRaw("Vertical");
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transform.Translate(Vector3.forward * (vertical * Time.deltaTime * moveSpeed));
transform.Rotate(Vector3.up * (horizontal * Time.deltaTime * moveSpeed));
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}
}