17 lines
552 B
C#
17 lines
552 B
C#
using UnityEngine;
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public class PlayerController : MonoBehaviour
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{
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[SerializeField][Range(0.1f, 50f)] private float moveSpeed = 0.5f;
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[SerializeField] private float vertical;
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[SerializeField] private float horizontal;
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private void Update()
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{
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horizontal = Input.GetAxisRaw("Horizontal");
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vertical = Input.GetAxisRaw("Vertical");
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transform.Translate(Vector3.forward * (vertical * Time.deltaTime * moveSpeed));
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transform.Rotate(Vector3.up * (horizontal * Time.deltaTime * moveSpeed));
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}
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} |