updated controller to use legacy input system axis
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@@ -2,21 +2,16 @@ using UnityEngine;
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public class PlayerController : MonoBehaviour
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{
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private float direction = 1.0f;
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[SerializeField][Range(0.1f, 50f)] private float moveSpeed = 0.5f;
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[SerializeField] private float vertical;
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[SerializeField] private float horizontal;
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private void Update()
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{
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Debug.Log("FPS: " + (1.0f / Time.deltaTime));
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if (transform.position.z >= 175)
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{
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direction = -direction;
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}else if (transform.position.z <= 10)
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{
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direction = -direction;
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}
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horizontal = Input.GetAxisRaw("Horizontal");
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vertical = Input.GetAxisRaw("Vertical");
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transform.Translate(0.0f, 0.0f, moveSpeed * direction * Time.deltaTime);
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transform.Translate(Vector3.forward * (vertical * Time.deltaTime * moveSpeed));
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transform.Rotate(Vector3.up * (horizontal * Time.deltaTime * moveSpeed));
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}
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}
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}
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