Files
Bev3d/Ora1/Assets/Scripts/CameraController.cs
2026-02-17 15:31:46 +01:00

18 lines
342 B
C#

using UnityEngine;
public class CameraController : MonoBehaviour
{
[SerializeField] private GameObject player;
private Vector3 offset;
private void Start()
{
offset = new Vector3(0, 3.5f, -7.4f);
}
private void LateUpdate()
{
transform.position = player.transform.position + offset;
}
}