Files
Bev3d/Ora1/Assets/Scripts/PlayerController.cs

17 lines
552 B
C#

using UnityEngine;
public class PlayerController : MonoBehaviour
{
[SerializeField][Range(0.1f, 50f)] private float moveSpeed = 0.5f;
[SerializeField] private float vertical;
[SerializeField] private float horizontal;
private void Update()
{
horizontal = Input.GetAxisRaw("Horizontal");
vertical = Input.GetAxisRaw("Vertical");
transform.Translate(Vector3.forward * (vertical * Time.deltaTime * moveSpeed));
transform.Rotate(Vector3.up * (horizontal * Time.deltaTime * moveSpeed));
}
}