new input system, wheel in Wheel class

This commit is contained in:
2023-06-14 14:35:32 +02:00
parent 94d5fb3892
commit 9299d95a13
31 changed files with 1250 additions and 306 deletions

View File

@@ -187,7 +187,7 @@ GameObject:
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- component: {fileID: 3919563610228570404} - component: {fileID: 3919563610228570404}
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m_Name: RightRear m_Name: RearRight
m_TagString: Untagged m_TagString: Untagged
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
@@ -587,6 +587,7 @@ WheelCollider:
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serializedVersion: 2
m_Center: {x: 0, y: 0, z: 0} m_Center: {x: 0, y: 0, z: 0}
m_Radius: 0.66 m_Radius: 0.66
m_SuspensionSpring: m_SuspensionSpring:
@@ -609,7 +610,15 @@ WheelCollider:
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m_AsymptoteValue: 0.75 m_AsymptoteValue: 0.75
m_Stiffness: 1 m_Stiffness: 1
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m_Mass: 1000 m_Mass: 1000
m_Drag: 0 m_Drag: 0
m_AngularDrag: 0.05 m_AngularDrag: 0.05
m_CenterOfMass: {x: 0, y: 0, z: 0}
m_InertiaTensor: {x: 1, y: 1, z: 1}
m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
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m_Bits: 0
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m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
frontRightWheelCollider: {fileID: 3709301375758161893} frontRightWheel:
frontLeftWheelCollider: {fileID: 7197399277290813424} collider: {fileID: 3709301375758161893}
rearRightWheelCollider: {fileID: 6716099154789843407} wheel: {fileID: 8603147080505033577}
rearLeftWheelCollider: {fileID: 8756131927912224202} wheelSize: 16
frontRightWheel: {fileID: 8603147080505033577} frontLeftWheel:
frontLeftWheel: {fileID: 5406544531487247495} collider: {fileID: 7197399277290813424}
rearRightWheel: {fileID: 9144114124687175875} wheel: {fileID: 5406544531487247495}
rearLeftWheel: {fileID: 3254342925887961269} wheelSize: 16
acceleration: 500 rearRightWheel:
breakingForce: 300 collider: {fileID: 6716099154789843407}
wheel: {fileID: 9144114124687175875}
wheelSize: 16
rearLeftWheel:
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wheel: {fileID: 3254342925887961269}
wheelSize: 16
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frRpmLabel: {fileID: 0}
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rrRpmLabel: {fileID: 0}
acceleration: 1000
breakingForce: 1000
maxTurnAngle: 45 maxTurnAngle: 45
--- !u!1 &7192189071031128551 --- !u!1 &7192189071031128551
GameObject: GameObject:
@@ -825,6 +865,7 @@ WheelCollider:
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m_Radius: 0.66 m_Radius: 0.66
m_SuspensionSpring: m_SuspensionSpring:
@@ -847,7 +888,15 @@ WheelCollider:
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m_AsymptoteValue: 0.75 m_AsymptoteValue: 0.75
m_Stiffness: 1 m_Stiffness: 1
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m_Radius: 0.66 m_Radius: 0.66
m_SuspensionSpring: m_SuspensionSpring:
@@ -944,7 +994,15 @@ WheelCollider:
m_AsymptoteSlip: 0.5 m_AsymptoteSlip: 0.5
m_AsymptoteValue: 0.75 m_AsymptoteValue: 0.75
m_Stiffness: 1 m_Stiffness: 1
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GameObject: GameObject:
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@@ -984,6 +1042,7 @@ WheelCollider:
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m_Radius: 0.66 m_Radius: 0.66
m_SuspensionSpring: m_SuspensionSpring:
@@ -1006,7 +1065,15 @@ WheelCollider:
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m_AsymptoteValue: 0.75 m_AsymptoteValue: 0.75
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m_Bits: 0
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m_Enabled: 1 m_Enabled: 1
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
// version 1.6.1
// from Assets/Input/InputMaster.inputactions
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Utilities;
public partial class @InputMaster: IInputActionCollection2, IDisposable
{
public InputActionAsset asset { get; }
public @InputMaster()
{
asset = InputActionAsset.FromJson(@"{
""name"": ""InputMaster"",
""maps"": [
{
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""processors"": """",
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""initialStateCheck"": false
},
{
""name"": ""Brake"",
""type"": ""Button"",
""id"": ""190563e6-0fc1-4263-9f0e-919667264461"",
""expectedControlType"": ""Button"",
""processors"": """",
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""initialStateCheck"": false
}
],
""bindings"": [
{
""name"": ""Z"",
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""action"": ""Movement"",
""isComposite"": true,
""isPartOfComposite"": false
},
{
""name"": ""negative"",
""id"": ""93df6b39-9305-4203-bd02-1528711041d5"",
""path"": ""<Gamepad>/leftTrigger"",
""interactions"": """",
""processors"": """",
""groups"": ""Gamepad"",
""action"": ""Movement"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""positive"",
""id"": ""74248671-ae82-4fb8-9b1e-7c716d7a918a"",
""path"": ""<Gamepad>/rightTrigger"",
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},
{
""name"": ""negative"",
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},
{
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},
{
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""id"": ""dd9f85b5-dd05-49f4-a0be-22d4e0f1d9fc"",
""path"": ""<Gamepad>/leftStick/left"",
""interactions"": """",
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},
{
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""id"": ""5bd100b8-204f-41d9-8870-2df4129bb4c3"",
""path"": ""<Keyboard>/space"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard"",
""action"": ""Brake"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""1759b642-aa43-4fa3-a5d2-ab4356b087a6"",
""path"": ""<Gamepad>/buttonEast"",
""interactions"": """",
""processors"": """",
""groups"": ""Gamepad"",
""action"": ""Brake"",
""isComposite"": false,
""isPartOfComposite"": false
}
]
}
],
""controlSchemes"": [
{
""name"": ""Gamepad"",
""bindingGroup"": ""Gamepad"",
""devices"": [
{
""devicePath"": ""<DualShockGamepad>"",
""isOptional"": false,
""isOR"": false
},
{
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""isOptional"": false,
""isOR"": false
}
]
},
{
""name"": ""Keyboard"",
""bindingGroup"": ""Keyboard"",
""devices"": [
{
""devicePath"": ""<Keyboard>"",
""isOptional"": false,
""isOR"": false
}
]
}
]
}");
// Car
m_Car = asset.FindActionMap("Car", throwIfNotFound: true);
m_Car_Movement = m_Car.FindAction("Movement", throwIfNotFound: true);
m_Car_Turn = m_Car.FindAction("Turn", throwIfNotFound: true);
m_Car_Brake = m_Car.FindAction("Brake", throwIfNotFound: true);
}
public void Dispose()
{
UnityEngine.Object.Destroy(asset);
}
public InputBinding? bindingMask
{
get => asset.bindingMask;
set => asset.bindingMask = value;
}
public ReadOnlyArray<InputDevice>? devices
{
get => asset.devices;
set => asset.devices = value;
}
public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
public bool Contains(InputAction action)
{
return asset.Contains(action);
}
public IEnumerator<InputAction> GetEnumerator()
{
return asset.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
public void Enable()
{
asset.Enable();
}
public void Disable()
{
asset.Disable();
}
public IEnumerable<InputBinding> bindings => asset.bindings;
public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
{
return asset.FindAction(actionNameOrId, throwIfNotFound);
}
public int FindBinding(InputBinding bindingMask, out InputAction action)
{
return asset.FindBinding(bindingMask, out action);
}
// Car
private readonly InputActionMap m_Car;
private List<ICarActions> m_CarActionsCallbackInterfaces = new List<ICarActions>();
private readonly InputAction m_Car_Movement;
private readonly InputAction m_Car_Turn;
private readonly InputAction m_Car_Brake;
public struct CarActions
{
private @InputMaster m_Wrapper;
public CarActions(@InputMaster wrapper) { m_Wrapper = wrapper; }
public InputAction @Movement => m_Wrapper.m_Car_Movement;
public InputAction @Turn => m_Wrapper.m_Car_Turn;
public InputAction @Brake => m_Wrapper.m_Car_Brake;
public InputActionMap Get() { return m_Wrapper.m_Car; }
public void Enable() { Get().Enable(); }
public void Disable() { Get().Disable(); }
public bool enabled => Get().enabled;
public static implicit operator InputActionMap(CarActions set) { return set.Get(); }
public void AddCallbacks(ICarActions instance)
{
if (instance == null || m_Wrapper.m_CarActionsCallbackInterfaces.Contains(instance)) return;
m_Wrapper.m_CarActionsCallbackInterfaces.Add(instance);
@Movement.started += instance.OnMovement;
@Movement.performed += instance.OnMovement;
@Movement.canceled += instance.OnMovement;
@Turn.started += instance.OnTurn;
@Turn.performed += instance.OnTurn;
@Turn.canceled += instance.OnTurn;
@Brake.started += instance.OnBrake;
@Brake.performed += instance.OnBrake;
@Brake.canceled += instance.OnBrake;
}
private void UnregisterCallbacks(ICarActions instance)
{
@Movement.started -= instance.OnMovement;
@Movement.performed -= instance.OnMovement;
@Movement.canceled -= instance.OnMovement;
@Turn.started -= instance.OnTurn;
@Turn.performed -= instance.OnTurn;
@Turn.canceled -= instance.OnTurn;
@Brake.started -= instance.OnBrake;
@Brake.performed -= instance.OnBrake;
@Brake.canceled -= instance.OnBrake;
}
public void RemoveCallbacks(ICarActions instance)
{
if (m_Wrapper.m_CarActionsCallbackInterfaces.Remove(instance))
UnregisterCallbacks(instance);
}
public void SetCallbacks(ICarActions instance)
{
foreach (var item in m_Wrapper.m_CarActionsCallbackInterfaces)
UnregisterCallbacks(item);
m_Wrapper.m_CarActionsCallbackInterfaces.Clear();
AddCallbacks(instance);
}
}
public CarActions @Car => new CarActions(this);
private int m_GamepadSchemeIndex = -1;
public InputControlScheme GamepadScheme
{
get
{
if (m_GamepadSchemeIndex == -1) m_GamepadSchemeIndex = asset.FindControlSchemeIndex("Gamepad");
return asset.controlSchemes[m_GamepadSchemeIndex];
}
}
private int m_KeyboardSchemeIndex = -1;
public InputControlScheme KeyboardScheme
{
get
{
if (m_KeyboardSchemeIndex == -1) m_KeyboardSchemeIndex = asset.FindControlSchemeIndex("Keyboard");
return asset.controlSchemes[m_KeyboardSchemeIndex];
}
}
public interface ICarActions
{
void OnMovement(InputAction.CallbackContext context);
void OnTurn(InputAction.CallbackContext context);
void OnBrake(InputAction.CallbackContext context);
}
}

View File

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"processors": "",
"groups": "Gamepad",
"action": "Movement",
"isComposite": false,
"isPartOfComposite": true
},
{
"name": "positive",
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"groups": "Gamepad",
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"groups": "Keyboard",
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{
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{
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"id": "72cf4953-8c6b-4bce-8216-9b994421aef2",
"path": "<Keyboard>/leftArrow",
"interactions": "",
"processors": "",
"groups": "Keyboard",
"action": "Turn",
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},
{
"name": "positive",
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"path": "<Keyboard>/rightArrow",
"interactions": "",
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"groups": "Keyboard",
"action": "Turn",
"isComposite": false,
"isPartOfComposite": true
},
{
"name": "",
"id": "5bd100b8-204f-41d9-8870-2df4129bb4c3",
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"interactions": "",
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"groups": "Keyboard",
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},
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"name": "",
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"interactions": "",
"processors": "",
"groups": "Gamepad",
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]
}
],
"controlSchemes": [
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"bindingGroup": "Gamepad",
"devices": [
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},
{
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m_Name: Main Camera m_Name: Main Camera
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@@ -1,8 +1,19 @@
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using TMPro;
public class DebugInfo : MonoBehaviour public class DebugInfo : MonoBehaviour
{ {
[SerializeField] private TMP_Text flRpmLabel;
[SerializeField] private TMP_Text frRpmLabel;
[SerializeField] private TMP_Text rlRpmLabel;
[SerializeField] private TMP_Text rrRpmLabel;
public void setRpmLabels(float flRpm, float frRpm, float rlRpm, float rrRpm){
flRpmLabel.text = flRpm.ToString();
frRpmLabel.text = frRpm.ToString();
rlRpmLabel.text = rlRpm.ToString();
rrRpmLabel.text = rrRpm.ToString();
}
} }

35
Assets/Scripts/Wheel.cs Normal file
View File

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class Wheel
{
[SerializeField] private WheelCollider collider;
[SerializeField] private Transform wheel;
[SerializeField] private float wheelSize = 15; //default size change to what the actual size is
public float GetWheelRPM(){ return collider.rpm; } //return the wheels current rpm
public void ApplySteerAngle(float steerAngle){ //apply steer angle to wheel to rotate
collider.steerAngle = steerAngle;
}
public void ApplyBrakeForce(float brakeForce){ //apply brake force to the wheel
collider.brakeTorque = brakeForce;
}
public void ApplyAcceleration(float acceleration){ //apply acceleration value to the wheel
collider.motorTorque = acceleration;
}
public void UpdateWheel(){ //rotates the wheel when the car is moving
Vector3 position;
Quaternion rotation;
collider.GetWorldPose(out position, out rotation);
wheel.position = position;
wheel.rotation = rotation;
}
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using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using TMPro; using UnityEngine.InputSystem;
public class WheelController : MonoBehaviour public class WheelController : MonoBehaviour
{ {
[SerializeField] private WheelCollider frontRightWheelCollider; [SerializeField] private Wheel frontRightWheel;
[SerializeField] private WheelCollider frontLeftWheelCollider; [SerializeField] private Wheel frontLeftWheel;
[SerializeField] private WheelCollider rearRightWheelCollider; [SerializeField] private Wheel rearRightWheel;
[SerializeField] private WheelCollider rearLeftWheelCollider; [SerializeField] private Wheel rearLeftWheel;
//wheel meshes
[SerializeField] private Transform frontRightWheel;
[SerializeField] private Transform frontLeftWheel;
[SerializeField] private Transform rearRightWheel;
[SerializeField] private Transform rearLeftWheel;
[SerializeField] private TMP_Text flRpmLabel;
[SerializeField] private TMP_Text frRpmLabel;
[SerializeField] private TMP_Text rlRpmLabel;
[SerializeField] private TMP_Text rrRpmLabel;
public float acceleration = 500f; public float acceleration = 500f;
public float breakingForce = 300f; public float breakingForce = 300f;
@@ -29,71 +18,56 @@ public class WheelController : MonoBehaviour
private float currentBrakeForce = 0f; private float currentBrakeForce = 0f;
private float currentTurnAngle = 0f; private float currentTurnAngle = 0f;
private void Update() { private DebugInfo debugInfo;
flRpmLabel.text = getWheelRPM(frontLeftWheelCollider).ToString();
frRpmLabel.text = getWheelRPM(frontRightWheelCollider).ToString(); //inputs
rlRpmLabel.text = getWheelRPM(rearLeftWheelCollider).ToString(); private InputMaster controls;
rrRpmLabel.text = getWheelRPM(rearRightWheelCollider).ToString(); private InputAction movement;
private InputAction turn;
private InputAction brake;
private void Awake() {
debugInfo = FindObjectOfType<DebugInfo>();
controls = new InputMaster();
} }
private float getWheelRPM(WheelCollider wheel){ private void Update() {
return wheel.rpm; debugInfo.setRpmLabels(frontLeftWheel.GetWheelRPM(), frontRightWheel.GetWheelRPM(), rearLeftWheel.GetWheelRPM(), rearRightWheel.GetWheelRPM());
} }
private void FixedUpdate() { private void FixedUpdate() {
//TODO: Update input info to new input system
//forward reverse input //forward reverse input
currentAcceleration = acceleration * Input.GetAxis("Vertical"); //currentAcceleration = acceleration * Input.GetAxis("Vertical");
//breaking input //breaking input
if(Input.GetKey(KeyCode.Space)){ /*if(Input.GetKey(KeyCode.Space)){
currentBrakeForce = breakingForce; currentBrakeForce = breakingForce;
}else{ }else{
currentBrakeForce = 0f; currentBrakeForce = 0f;
} }*/
//apply acceleration to front wheels| (this determines which wheel drive is the car (fwd, awd, rwd)) //apply acceleration to front wheels| (this determines which wheel drive is the car (fwd, awd, rwd))
ApplyAccelerationToWheel(rearRightWheelCollider, currentAcceleration); rearRightWheel.ApplyAcceleration(currentAcceleration);
ApplyAccelerationToWheel(rearLeftWheelCollider, currentAcceleration); rearLeftWheel.ApplyAcceleration(currentAcceleration);
//break applies to all four wheels //break applies to all four wheels
ApplyBrakeToWheel(frontLeftWheelCollider, currentBrakeForce); frontLeftWheel.ApplyBrakeForce(currentBrakeForce);
ApplyBrakeToWheel(frontRightWheelCollider, currentBrakeForce); frontRightWheel.ApplyBrakeForce(currentBrakeForce);
ApplyBrakeToWheel(rearLeftWheelCollider, currentBrakeForce); rearLeftWheel.ApplyBrakeForce(currentBrakeForce);
ApplyBrakeToWheel(rearRightWheelCollider, currentBrakeForce); rearRightWheel.ApplyBrakeForce(currentBrakeForce);
//steering //steering
currentTurnAngle = maxTurnAngle * Input.GetAxis("Horizontal"); //getting steering input //currentTurnAngle = maxTurnAngle * Input.GetAxis("Horizontal"); //getting steering input
ApplyStreering(currentTurnAngle); frontLeftWheel.ApplySteerAngle(currentTurnAngle);
frontRightWheel.ApplySteerAngle(currentTurnAngle);
//update wheel meshes //update wheel meshes
UpdateWheel(frontLeftWheelCollider, frontLeftWheel); frontLeftWheel.UpdateWheel();
UpdateWheel(frontRightWheelCollider, frontRightWheel); frontRightWheel.UpdateWheel();
UpdateWheel(rearLeftWheelCollider, rearLeftWheel); rearLeftWheel.UpdateWheel();
UpdateWheel(rearRightWheelCollider, rearRightWheel); rearRightWheel.UpdateWheel();
}
private void ApplyStreering(float streeringAngle){
frontLeftWheelCollider.steerAngle = streeringAngle;
frontRightWheelCollider.steerAngle = streeringAngle;
}
private void ApplyBrakeToWheel(WheelCollider wheel, float breakForce){
wheel.brakeTorque = breakForce;
}
private void ApplyAccelerationToWheel(WheelCollider wheel, float acceleration){
wheel.motorTorque = acceleration;
}
private void UpdateWheel(WheelCollider collider, Transform wheel){
//get collider state
Vector3 position;
Quaternion rotation;
collider.GetWorldPose(out position, out rotation); //puts it into position and rotation
//set wheel state
wheel.position = position;
wheel.rotation = rotation;
} }
} }

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@@ -147,7 +146,7 @@ PlayerSettings:
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enableOpenGLProfilerGPURecorders: 1 enableOpenGLProfilerGPURecorders: 1
useHDRDisplay: 0 useHDRDisplay: 0
D3DHDRBitDepth: 0 hdrBitDepth: 0
m_ColorGamuts: 00000000 m_ColorGamuts: 00000000
targetPixelDensity: 30 targetPixelDensity: 30
resolutionScalingMode: 0 resolutionScalingMode: 0
@@ -177,12 +176,13 @@ PlayerSettings:
APKExpansionFiles: 0 APKExpansionFiles: 0
keepLoadedShadersAlive: 0 keepLoadedShadersAlive: 0
StripUnusedMeshComponents: 0 StripUnusedMeshComponents: 0
strictShaderVariantMatching: 0
VertexChannelCompressionMask: 4054 VertexChannelCompressionMask: 4054
iPhoneSdkVersion: 988 iPhoneSdkVersion: 988
iOSTargetOSVersionString: 11.0 iOSTargetOSVersionString: 12.0
tvOSSdkVersion: 0 tvOSSdkVersion: 0
tvOSRequireExtendedGameController: 0 tvOSRequireExtendedGameController: 0
tvOSTargetOSVersionString: 11.0 tvOSTargetOSVersionString: 12.0
uIPrerenderedIcon: 0 uIPrerenderedIcon: 0
uIRequiresPersistentWiFi: 0 uIRequiresPersistentWiFi: 0
uIRequiresFullScreen: 1 uIRequiresFullScreen: 1
@@ -246,6 +246,7 @@ PlayerSettings:
useCustomLauncherGradleManifest: 0 useCustomLauncherGradleManifest: 0
useCustomBaseGradleTemplate: 0 useCustomBaseGradleTemplate: 0
useCustomGradlePropertiesTemplate: 0 useCustomGradlePropertiesTemplate: 0
useCustomGradleSettingsTemplate: 0
useCustomProguardFile: 0 useCustomProguardFile: 0
AndroidTargetArchitectures: 1 AndroidTargetArchitectures: 1
AndroidTargetDevices: 0 AndroidTargetDevices: 0
@@ -253,6 +254,7 @@ PlayerSettings:
androidSplashScreen: {fileID: 0} androidSplashScreen: {fileID: 0}
AndroidKeystoreName: AndroidKeystoreName:
AndroidKeyaliasName: AndroidKeyaliasName:
AndroidEnableArmv9SecurityFeatures: 0
AndroidBuildApkPerCpuArchitecture: 0 AndroidBuildApkPerCpuArchitecture: 0
AndroidTVCompatibility: 0 AndroidTVCompatibility: 0
AndroidIsGame: 1 AndroidIsGame: 1
@@ -266,7 +268,6 @@ PlayerSettings:
banner: {fileID: 0} banner: {fileID: 0}
androidGamepadSupportLevel: 0 androidGamepadSupportLevel: 0
chromeosInputEmulation: 1 chromeosInputEmulation: 1
AndroidMinifyWithR8: 0
AndroidMinifyRelease: 0 AndroidMinifyRelease: 0
AndroidMinifyDebug: 0 AndroidMinifyDebug: 0
AndroidValidateAppBundleSize: 1 AndroidValidateAppBundleSize: 1
@@ -522,9 +523,13 @@ PlayerSettings:
iPhone: 1 iPhone: 1
tvOS: 1 tvOS: 1
m_BuildTargetGroupLightmapEncodingQuality: m_BuildTargetGroupLightmapEncodingQuality:
- m_BuildTarget: Android
m_EncodingQuality: 1
m_BuildTargetGroupHDRCubemapEncodingQuality:
- m_BuildTarget: Android - m_BuildTarget: Android
m_EncodingQuality: 1 m_EncodingQuality: 1
m_BuildTargetGroupLightmapSettings: [] m_BuildTargetGroupLightmapSettings: []
m_BuildTargetGroupLoadStoreDebugModeSettings: []
m_BuildTargetNormalMapEncoding: m_BuildTargetNormalMapEncoding:
- m_BuildTarget: Android - m_BuildTarget: Android
m_Encoding: 1 m_Encoding: 1
@@ -541,6 +546,7 @@ PlayerSettings:
locationUsageDescription: locationUsageDescription:
microphoneUsageDescription: microphoneUsageDescription:
bluetoothUsageDescription: bluetoothUsageDescription:
macOSTargetOSVersion: 10.13.0
switchNMETAOverride: switchNMETAOverride:
switchNetLibKey: switchNetLibKey:
switchSocketMemoryPoolSize: 6144 switchSocketMemoryPoolSize: 6144
@@ -552,6 +558,7 @@ PlayerSettings:
switchLTOSetting: 0 switchLTOSetting: 0
switchApplicationID: 0x01004b9000490000 switchApplicationID: 0x01004b9000490000
switchNSODependencies: switchNSODependencies:
switchCompilerFlags:
switchTitleNames_0: switchTitleNames_0:
switchTitleNames_1: switchTitleNames_1:
switchTitleNames_2: switchTitleNames_2:
@@ -625,7 +632,6 @@ PlayerSettings:
switchReleaseVersion: 0 switchReleaseVersion: 0
switchDisplayVersion: 1.0.0 switchDisplayVersion: 1.0.0
switchStartupUserAccount: 0 switchStartupUserAccount: 0
switchTouchScreenUsage: 0
switchSupportedLanguagesMask: 0 switchSupportedLanguagesMask: 0
switchLogoType: 0 switchLogoType: 0
switchApplicationErrorCodeCategory: switchApplicationErrorCodeCategory:
@@ -667,6 +673,7 @@ PlayerSettings:
switchNativeFsCacheSize: 32 switchNativeFsCacheSize: 32
switchIsHoldTypeHorizontal: 0 switchIsHoldTypeHorizontal: 0
switchSupportedNpadCount: 8 switchSupportedNpadCount: 8
switchEnableTouchScreen: 1
switchSocketConfigEnabled: 0 switchSocketConfigEnabled: 0
switchTcpInitialSendBufferSize: 32 switchTcpInitialSendBufferSize: 32
switchTcpInitialReceiveBufferSize: 64 switchTcpInitialReceiveBufferSize: 64
@@ -767,6 +774,7 @@ PlayerSettings:
webGLMemorySize: 32 webGLMemorySize: 32
webGLExceptionSupport: 1 webGLExceptionSupport: 1
webGLNameFilesAsHashes: 0 webGLNameFilesAsHashes: 0
webGLShowDiagnostics: 0
webGLDataCaching: 1 webGLDataCaching: 1
webGLDebugSymbols: 0 webGLDebugSymbols: 0
webGLEmscriptenArgs: webGLEmscriptenArgs:
@@ -779,15 +787,24 @@ PlayerSettings:
webGLLinkerTarget: 1 webGLLinkerTarget: 1
webGLThreadsSupport: 0 webGLThreadsSupport: 0
webGLDecompressionFallback: 0 webGLDecompressionFallback: 0
webGLInitialMemorySize: 32
webGLMaximumMemorySize: 2048
webGLMemoryGrowthMode: 2
webGLMemoryLinearGrowthStep: 16
webGLMemoryGeometricGrowthStep: 0.2
webGLMemoryGeometricGrowthCap: 96
webGLPowerPreference: 2 webGLPowerPreference: 2
scriptingDefineSymbols: scriptingDefineSymbols:
Android: UNITY_POST_PROCESSING_STACK_V2 Android: UNITY_POST_PROCESSING_STACK_V2
EmbeddedLinux: UNITY_POST_PROCESSING_STACK_V2 EmbeddedLinux: UNITY_POST_PROCESSING_STACK_V2
GameCoreScarlett: UNITY_POST_PROCESSING_STACK_V2
GameCoreXboxOne: UNITY_POST_PROCESSING_STACK_V2 GameCoreXboxOne: UNITY_POST_PROCESSING_STACK_V2
LinuxHeadlessSimulation: UNITY_POST_PROCESSING_STACK_V2
Lumin: UNITY_POST_PROCESSING_STACK_V2 Lumin: UNITY_POST_PROCESSING_STACK_V2
Nintendo Switch: UNITY_POST_PROCESSING_STACK_V2 Nintendo Switch: UNITY_POST_PROCESSING_STACK_V2
PS4: UNITY_POST_PROCESSING_STACK_V2 PS4: UNITY_POST_PROCESSING_STACK_V2
PS5: UNITY_POST_PROCESSING_STACK_V2 PS5: UNITY_POST_PROCESSING_STACK_V2
QNX: UNITY_POST_PROCESSING_STACK_V2
Stadia: UNITY_POST_PROCESSING_STACK_V2 Stadia: UNITY_POST_PROCESSING_STACK_V2
Standalone: UNITY_POST_PROCESSING_STACK_V2 Standalone: UNITY_POST_PROCESSING_STACK_V2
WebGL: UNITY_POST_PROCESSING_STACK_V2 WebGL: UNITY_POST_PROCESSING_STACK_V2
@@ -798,17 +815,29 @@ PlayerSettings:
platformArchitecture: {} platformArchitecture: {}
scriptingBackend: {} scriptingBackend: {}
il2cppCompilerConfiguration: {} il2cppCompilerConfiguration: {}
managedStrippingLevel: {} il2cppCodeGeneration: {}
managedStrippingLevel:
EmbeddedLinux: 1
GameCoreScarlett: 1
GameCoreXboxOne: 1
Nintendo Switch: 1
PS4: 1
PS5: 1
QNX: 1
Stadia: 1
WebGL: 1
Windows Store Apps: 1
XboxOne: 1
iPhone: 1
tvOS: 1
incrementalIl2cppBuild: {} incrementalIl2cppBuild: {}
suppressCommonWarnings: 1 suppressCommonWarnings: 1
allowUnsafeCode: 0 allowUnsafeCode: 0
useDeterministicCompilation: 1 useDeterministicCompilation: 1
enableRoslynAnalyzers: 1
selectedPlatform: 0 selectedPlatform: 0
additionalIl2CppArgs: additionalIl2CppArgs:
scriptingRuntimeVersion: 1 scriptingRuntimeVersion: 1
gcIncremental: 0 gcIncremental: 0
assemblyVersionValidation: 1
gcWBarrierValidation: 0 gcWBarrierValidation: 0
apiCompatibilityLevelPerPlatform: {} apiCompatibilityLevelPerPlatform: {}
m_RenderingPath: 1 m_RenderingPath: 1
@@ -881,8 +910,13 @@ PlayerSettings:
luminVersion: luminVersion:
m_VersionCode: 1 m_VersionCode: 1
m_VersionName: m_VersionName:
hmiPlayerDataPath:
hmiForceSRGBBlit: 1
embeddedLinuxEnableGamepadInput: 1
hmiLogStartupTiming: 0
hmiCpuConfiguration:
apiCompatibilityLevel: 6 apiCompatibilityLevel: 6
activeInputHandler: 0 activeInputHandler: 1
windowsGamepadBackendHint: 0 windowsGamepadBackendHint: 0
cloudProjectId: cloudProjectId:
framebufferDepthMemorylessMode: 0 framebufferDepthMemorylessMode: 0
@@ -891,6 +925,7 @@ PlayerSettings:
organizationId: organizationId:
cloudEnabled: 0 cloudEnabled: 0
legacyClampBlendShapeWeights: 0 legacyClampBlendShapeWeights: 0
playerDataPath: hmiLoadingImage: {fileID: 0}
forceSRGBBlit: 1 platformRequiresReadableAssets: 0
virtualTexturingSupportEnabled: 0 virtualTexturingSupportEnabled: 0
insecureHttpOption: 0

View File

@@ -1,2 +1,2 @@
m_EditorVersion: 2021.3.16f1 m_EditorVersion: 2022.3.1f1
m_EditorVersionWithRevision: 2021.3.16f1 (4016570cf34f) m_EditorVersionWithRevision: 2022.3.1f1 (f18e0c1b5784)

View File

@@ -12,4 +12,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 247994e1f5a72c2419c26a37e9334c01, type: 3} m_Script: {fileID: 11500000, guid: 247994e1f5a72c2419c26a37e9334c01, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_LastMaterialVersion: 5 m_LastMaterialVersion: 7