Files
ColorBall/Assets/Scripts/Movement.cs
2022-07-13 20:33:37 +02:00

27 lines
594 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Movement : MonoBehaviour
{
public float moveSpeed = 5f;
private Vector3 direction;
public Rigidbody rb;
private float horizontal, vertical;
private void Awake() {
rb = GetComponent<Rigidbody>();
}
// Update is called once per frame
void Update()
{
horizontal = Input.GetAxis("Horizontal");
vertical = Input.GetAxis("Vertical");
direction = new Vector3(horizontal, 0,vertical);
rb.AddForce(direction * moveSpeed);
}
}