Merge branch 'UI/Appearance' into UI/event

This commit is contained in:
2025-12-02 19:23:53 +01:00

View File

@@ -14,14 +14,13 @@ use uuid::Uuid;
#[tokio::main]
async fn main() -> anyhow::Result<(), eframe::Error> {
// Set up logging
let env = Env::default().filter_or("MY_LOG_LEVEL", "INFO");
env_logger::init_from_env(env);
warn!("Initialized logger");
let options = eframe::NativeOptions {
viewport: egui::ViewportBuilder::default()
.with_fullscreen(false)
.with_fullscreen(true)
.with_min_inner_size(egui::vec2(800.0, 800.0))
.with_inner_size(egui::vec2(1920.0, 1080.0)),
..Default::default()
@@ -100,6 +99,7 @@ struct GameState {
game_over: Option<String>,
available_moves: Option<Vec<ChessMove>>,
turn_player: Option<String>,
move_history: Vec <String>,
}
impl Default for GameState {
@@ -115,6 +115,7 @@ impl Default for GameState {
game_over: None,
available_moves: Some(cuccfck),
turn_player: Some("white".to_string()),
move_history: Vec::new(),
}
}
}
@@ -127,6 +128,7 @@ enum AppState {
FindingMatch,
InGame,
GameOver,
Settings,
}
struct ChessApp {
@@ -139,14 +141,36 @@ struct ChessApp {
// Channels for communication with network tasks
tx_to_network: Option<mpsc::UnboundedSender<ClientEvent>>,
rx_from_network: Option<mpsc::UnboundedReceiver<ServerMessage2>>,
// UI state
selected_square: Option<(usize, usize)>,
//Settings
fullscreen: bool,
resolutions: Vec<(u32, u32)>,
pending_settings: PendingSettings,
selected_resolution: usize,
dark_mode: bool,
}
#[derive(Default)]
struct PendingSettings {
fullscreen: bool,
selected_resolution: usize,
}
impl Default for ChessApp {
fn default() -> Self {
Self {
fullscreen: false,
resolutions: vec![
(1280, 720),
(1600, 900),
(1920, 1080),
(2560, 1440),
(3840, 2160),
],
pending_settings: PendingSettings::default(),
selected_resolution: 2,
dark_mode: false,
state: AppState::MainMenu,
game_state: Arc::new(Mutex::new(GameState::default())),
server_port: "9001".to_string(),
@@ -155,6 +179,7 @@ impl Default for ChessApp {
rx_from_network: None,
selected_square: None,
server_ip: "127.0.0.1".to_string(),
// TODO: for the online server (reverse proxy?)
start_local_server_instance: false,
}
@@ -193,7 +218,18 @@ impl ChessApp {
}
});
}
fn apply_settings(&mut self, ctx: &egui::Context) {
self.fullscreen = self.pending_settings.fullscreen;
self.selected_resolution = self.pending_settings.selected_resolution;
if let Some(resolution) = self.resolutions.get(self.selected_resolution) {
ctx.send_viewport_cmd(egui::ViewportCommand::InnerSize(
egui::Vec2::new(resolution.0 as f32, resolution.1 as f32)
));
}
ctx.send_viewport_cmd(egui::ViewportCommand::Fullscreen(self.fullscreen));
}
async fn network_handler(
server_port: String,
server_ip: String,
@@ -485,221 +521,473 @@ impl eframe::App for ChessApp {
// Get current game state
let game_state = self.game_state.lock().unwrap().clone();
let screen_size = ctx.screen_rect().size();
let base_size = screen_size.x.min(screen_size.y);
// Determine background color based on dark mode setting
let background_color = if self.dark_mode {
egui::Color32::from_rgb(27, 27, 27) // Dark mode
} else {
egui::Color32::from_rgb(235, 235, 235) // Light mode
};
// Also adjust text colors if needed
let text_color = if self.dark_mode {
egui::Color32::WHITE
} else {
egui::Color32::BLACK
};
// Update the visual style based on dark mode
let mut visuals = ctx.style().visuals.clone();
if self.dark_mode {
// Dark mode visuals
visuals = egui::Visuals::dark();
// Adjust specific colors if needed
visuals.widgets.noninteractive.bg_fill = egui::Color32::from_rgb(40, 40, 40);
visuals.widgets.inactive.bg_fill = egui::Color32::from_rgb(60, 60, 60);
visuals.widgets.hovered.bg_fill = egui::Color32::from_rgb(70, 70, 70);
visuals.widgets.active.bg_fill = egui::Color32::from_rgb(80, 80, 80);
visuals.faint_bg_color = egui::Color32::from_rgb(50, 50, 50);
visuals.extreme_bg_color = egui::Color32::from_rgb(20, 20, 20);
visuals.code_bg_color = egui::Color32::from_rgb(40, 40, 40);
visuals.panel_fill = background_color;
} else {
// Light mode visuals
visuals = egui::Visuals::light();
visuals.widgets.noninteractive.bg_fill = egui::Color32::from_rgb(210, 210, 210);
visuals.widgets.inactive.bg_fill = egui::Color32::from_rgb(190,190,190);
visuals.widgets.hovered.bg_fill = egui::Color32::from_rgb(180,180,180);
visuals.widgets.active.bg_fill = egui::Color32::from_rgb(170,170,170);
visuals.faint_bg_color = egui::Color32::from_rgb(200,200,200);
visuals.extreme_bg_color = egui::Color32::from_rgb(230,230,230);
visuals.code_bg_color = egui::Color32::from_rgb(210,210,210);
visuals.panel_fill = background_color;
}
// Apply the updated visuals
ctx.set_visuals(visuals);
match self.state {
AppState::MainMenu => {
egui::CentralPanel::default().show(ctx, |ui| {
// Proportional sizing
let button_width = base_size*0.4;
let button_height = base_size*0.1;
let font_size = base_size*0.025;
let heading_size=base_size*0.1;
let spacing_size = base_size*0.07;
// Set background color for the entire panel
egui::CentralPanel::default()
.frame(egui::Frame::default().fill(background_color))
.show(ctx, |ui| {
ui.vertical_centered(|ui| {
// Style the heading based on dark mode
let heading_color = if self.dark_mode {
egui::Color32::WHITE
} else {
egui::Color32::BLACK
};
ui.heading(egui::RichText::new("♞ Knightly ♞").color(heading_color));
ui.add_space(30.0);
ui.horizontal(|ui| {
ui.label(egui::RichText::new("Username:").color(heading_color));
ui.text_edit_singleline(&mut self.username);
});
ui.add_space(20.0);
// Create styled button
let button_text_color = if self.dark_mode {
egui::Color32::WHITE
} else {
egui::Color32::BLACK
};
if ui.add_sized(
egui::Vec2::new(button_width, button_height),
egui::Button::new(
egui::RichText::new("Online Play")
.size(font_size)
.color(button_text_color)
)
).clicked() {
self.server_ip = "127.0.0.1".to_string();
self.connect_to_server();
}
ui.add_space(20.0);
if ui.add_sized(
egui::Vec2::new(button_width, button_height),
egui::Button::new(
egui::RichText::new("Private Play")
.size(font_size)
.color(button_text_color)
)
).clicked() {
self.state = AppState::PrivatePlayConnect;
}
ui.add_space(20.0);
if ui.add_sized(
egui::Vec2::new(button_width, button_height),
egui::Button::new(
egui::RichText::new("Settings")
.size(font_size)
.color(button_text_color)
)
).clicked() {
self.state = AppState::Settings;
}
ui.add_space(20.0);
if ui.add_sized(
egui::Vec2::new(button_width, button_height),
egui::Button::new(
egui::RichText::new("Quit")
.size(font_size)
.color(button_text_color)
)
).clicked() {
std::process::exit(0);
}
});
});
}
AppState::Settings => {
egui::CentralPanel::default()
.frame(egui::Frame::default().fill(background_color))
.show(ctx, |ui| {
ui.vertical_centered(|ui| {
ui.heading("♞ Knightly ♞");
ui.heading("Settings");
ui.add_space(30.0);
// Fullscreen toggle
ui.horizontal(|ui| {
ui.label("Username:");
ui.text_edit_singleline(&mut self.username);
});
ui.add_space(20.0);
if ui.button("Online Play").clicked() {
// TODO: change to dns
self.server_ip = "127.0.0.1".to_string();
self.connect_to_server();
}
if ui.button("Private Play").clicked() {
self.state = AppState::PrivatePlayConnect;
}
if ui.button("Quit").clicked() {
std::process::exit(0);
}
});
});
}
AppState::PrivatePlayConnect => {
egui::CentralPanel::default().show(ctx, |ui| {
ui.vertical_centered(|ui| {
ui.horizontal(|ui| {
ui.label("Server ip address");
ui.text_edit_singleline(&mut self.server_ip);
});
ui.horizontal(|ui| {
ui.label("Server Port:");
ui.text_edit_singleline(&mut self.server_port);
});
ui.horizontal(|ui| {
ui.checkbox(&mut self.start_local_server_instance, "Host Server");
});
ui.add_space(20.0);
if ui.button("Play").clicked() {
if self.start_local_server_instance == true {
let path = if cfg!(windows) {
"./server.exe"
} else {
"./server"
};
if !Path::new(path).exists() {
error!("Server binary does not exist, cfg: {}", path);
} else {
let _ = Command::new(path).spawn();
std::thread::sleep(std::time::Duration::from_secs(1));
}
ui.label("Fullscreen:");
if ui.checkbox(&mut self.pending_settings.fullscreen, "").changed() {
// If enabling fullscreen, we might want to disable resolution selection
}
self.connect_to_server();
}
})
});
}
});
ui.add_space(10.0);
AppState::Connecting => {
egui::CentralPanel::default().show(ctx, |ui| {
ui.vertical_centered(|ui| {
ui.heading("Connecting to Server...");
ui.add_space(20.0);
ui.spinner();
});
if ui.button("Cancel").clicked() {
info!("Returning to menu from before connecting to the server");
self.state = AppState::MainMenu;
}
});
}
AppState::FindingMatch => {
egui::CentralPanel::default().show(ctx, |ui| {
ui.vertical_centered(|ui| {
ui.heading("Finding Match...");
ui.add_space(20.0);
ui.label("Waiting for an opponent...");
ui.spinner();
ui.add_space(20.0);
if ui.button("cancel").clicked() {
if let Some(tx) = &self.tx_to_network {
warn!("Closing connection to server, cancelled match findig!");
let _ = tx.send(ClientEvent::CloseConnection);
self.state = AppState::MainMenu;
}
}
});
});
}
AppState::InGame => {
// Draw menu bar
egui::TopBottomPanel::top("menu_bar").show(ctx, |ui| {
ui.horizontal(|ui| {
if ui.button("Main Menu").clicked() {
*self = ChessApp::default();
}
if ui.button("Resign").clicked() {
if let Some(tx) = &self.tx_to_network {
let _ = tx.send(ClientEvent::Resign);
}
}
ui.separator();
if let Some(color) = &game_state.player_color {
ui.label(format!("You are: {}", color));
}
if let Some(opponent) = &game_state.opponent_name {
ui.label(format!("vs: {}", opponent));
}
});
});
// Draw chess board
egui::CentralPanel::default().show(ctx, |ui| {
ui.vertical_centered(|ui| {
let board = self.fen_to_board(&game_state.fen);
let is_white = game_state
.player_color
.as_ref()
.map_or(true, |c| c == "white");
let available_size = ui.available_size();
let board_size = available_size.x.min(available_size.y) * 0.9;
let tile_size = board_size / 8.0;
let (response, painter) = ui.allocate_painter(
egui::Vec2::new(board_size, board_size),
egui::Sense::click(),
);
let board_top_left = response.rect.left_top();
// Draw board and pieces
for row in 0..8 {
for col in 0..8 {
let (display_row, display_col) = if is_white {
(row, col)
} else {
(7 - row, 7 - col)
};
let color = if (row + col) % 2 == 0 {
egui::Color32::from_rgb(240, 217, 181) // Light
} else {
egui::Color32::from_rgb(181, 136, 99) // Dark
};
let rect = egui::Rect::from_min_size(
egui::Pos2::new(
board_top_left.x + col as f32 * tile_size,
board_top_left.y + row as f32 * tile_size,
),
egui::Vec2::new(tile_size, tile_size),
);
painter.rect_filled(rect, 0.0, color);
// Draw piece
let piece_char = board[display_row][display_col];
if piece_char != ' ' {
let symbol = self.chess_char_to_piece(piece_char);
let font_id = egui::FontId::proportional(tile_size * 0.8);
let text_color = if piece_char.is_uppercase() {
egui::Color32::WHITE
} else {
egui::Color32::BLACK
};
painter.text(
rect.center(),
egui::Align2::CENTER_CENTER,
symbol,
font_id,
text_color,
);
}
// Draw selection
if let Some((sel_row, sel_col)) = self.selected_square {
if sel_row == display_row && sel_col == display_col {
painter.rect_stroke(
rect,
0.0,
egui::Stroke::new(3.0, egui::Color32::RED),
egui::StrokeKind::Middle,
// Resolution dropdown
ui.horizontal(|ui| {
ui.label("Resolution:");
egui::ComboBox::new("resolution_combo", "")
.selected_text(format!(
"{}x{}",
self.resolutions[self.pending_settings.selected_resolution].0,
self.resolutions[self.pending_settings.selected_resolution].1
))
.show_ui(ui, |ui| {
for (i, &(width, height)) in self.resolutions.iter().enumerate() {
ui.selectable_value(
&mut self.pending_settings.selected_resolution,
i,
format!("{}x{}", width, height),
);
}
});
});
ui.add_space(10.0);
//dark mode toggle
ui.horizontal(|ui| {
ui.label("Dark mode");
if ui.checkbox(&mut self.dark_mode, "").changed() {
info!("Dark mode changed to: {}", self.dark_mode);
}
});
// Apply and Cancel buttons
ui.horizontal(|ui| {
if ui.add_sized([140.0, 40.0], egui::Button::new("Apply")).clicked() {
self.apply_settings(ctx);
self.state = AppState::MainMenu;
}
if ui.add_sized([140.0, 40.0], egui::Button::new("Cancel")).clicked() {
self.state = AppState::MainMenu;
}
});
});
});
}
AppState::PrivatePlayConnect => {
let button_width = base_size*0.4;
let button_height = base_size*0.1;
let font_size = base_size*0.025;
let text_color = if self.dark_mode {
egui::Color32::WHITE
} else {
egui::Color32::BLACK
};
egui::CentralPanel::default()
.frame(egui::Frame::default().fill(background_color))
.show(ctx, |ui| {
ui.vertical_centered(|ui| {
ui.horizontal(|ui| {
ui.label(egui::RichText::new("Server ip address").color(text_color));
ui.text_edit_singleline(&mut self.server_ip);
});
// Handle clicks
if response.clicked() {
if let Some(click_pos) = ui.ctx().pointer_interact_pos() {
if rect.contains(click_pos) {
let res = self.handle_click(display_row, display_col);
ui.horizontal(|ui| {
ui.label(egui::RichText::new("Server Port:").color(text_color));
ui.text_edit_singleline(&mut self.server_port);
});
ui.horizontal(|ui| {
ui.label(egui::RichText::new("Host Server").color(text_color));
ui.checkbox(&mut self.start_local_server_instance, "");
});
ui.add_space(20.0);
if ui.add_sized(
egui::Vec2::new(button_width, button_height),
egui::Button::new(
egui::RichText::new("Play")
.size(font_size)
.color(text_color)
)
).clicked() {
if self.start_local_server_instance == true {
let path = if cfg!(windows) {
"./server.exe"
} else {
"./server"
};
if !Path::new(path).exists() {
error!("Server binary does not exist, cfg: {}", path);
} else {
let _ = Command::new(path).spawn();
std::thread::sleep(std::time::Duration::from_secs(1));
}
}
self.connect_to_server();
}
ui.add_space(20.0);
if ui.add_sized(
egui::Vec2::new(button_width, button_height),
egui::Button::new(
egui::RichText::new("Return to main menu")
.size(font_size)
.color(text_color)
)
).clicked(){
self.state=AppState::MainMenu;
}
})
});
}
AppState::Connecting => {
let text_color = if self.dark_mode {
egui::Color32::WHITE
} else {
egui::Color32::BLACK
};
egui::CentralPanel::default()
.frame(egui::Frame::default().fill(background_color))
.show(ctx, |ui| {
ui.vertical_centered(|ui| {
ui.heading(egui::RichText::new("Connecting to Server...").color(text_color));
ui.add_space(20.0);
ui.spinner();
ui.add_space(20.0);
if ui.button(
egui::RichText::new("Cancel").color(text_color)
).clicked() {
info!("Returning to menu from before connecting to the server");
self.state = AppState::MainMenu;
}
});
});
}
AppState::FindingMatch => {
let text_color = if self.dark_mode {
egui::Color32::WHITE
} else {
egui::Color32::BLACK
};
egui::CentralPanel::default()
.frame(egui::Frame::default().fill(background_color))
.show(ctx, |ui| {
ui.vertical_centered(|ui| {
ui.heading(egui::RichText::new("Finding Match...").color(text_color));
ui.add_space(20.0);
ui.label(egui::RichText::new("Waiting for an opponent...").color(text_color));
ui.spinner();
ui.add_space(20.0);
if ui.button(
egui::RichText::new("cancel").color(text_color)
).clicked() {
if let Some(tx) = &self.tx_to_network {
warn!("Closing connection to server, cancelled match finding!");
let _ = tx.send(ClientEvent::CloseConnection);
self.state = AppState::MainMenu;
}
}
});
});
}
AppState::InGame => {
let text_color = if self.dark_mode {
egui::Color32::WHITE
} else {
egui::Color32::BLACK
};
// Draw menu bar
egui::TopBottomPanel::top("menu_bar")
.frame(egui::Frame::default().fill(background_color))
.show(ctx, |ui| {
ui.horizontal(|ui| {
if ui.button(
egui::RichText::new("Main Menu").color(text_color)
).clicked() {
*self = ChessApp::default();
}
if ui.button(
egui::RichText::new("Resign").color(text_color)
).clicked() {
if let Some(tx) = &self.tx_to_network {
let _ = tx.send(ClientEvent::Resign);
}
}
ui.separator();
if let Some(color) = &game_state.player_color {
ui.label(egui::RichText::new(format!("You are: {}", color)).color(text_color));
}
if let Some(opponent) = &game_state.opponent_name {
ui.label(egui::RichText::new(format!("vs: {}", opponent)).color(text_color));
}
});
});
// Main content area with chess board and move history
egui::CentralPanel::default()
.frame(egui::Frame::default().fill(background_color))
.show(ctx, |ui| {
let total_width = ui.available_width();
let total_height = ui.available_height();
// Calculate sizes
let board_max_width = total_width * 0.75;
let board_max_height = total_height * 0.95;
let board_size = board_max_width.min(board_max_height);
let history_width = total_width * 0.20;
// Add margin around the board (20 pixels on each side)
let board_margin = 20.0;
let effective_board_size = board_size - 2.0 * board_margin;
// Center the entire content horizontally and vertically
ui.vertical_centered(|ui| {
ui.horizontal_centered(|ui| {
// Chess board with margin (left side)
ui.vertical(|ui| {
// Add vertical spacing above the board
ui.add_space(board_margin);
ui.horizontal(|ui| {
// Add horizontal spacing to the left of the board
ui.add_space(board_margin);
let (board_response, board_painter) = ui.allocate_painter(
egui::Vec2::new(effective_board_size, effective_board_size),
egui::Sense::click(),
);
let board = self.fen_to_board(&game_state.fen);
let is_white = game_state
.player_color
.as_ref()
.map_or(true, |c| c == "white");
let tile_size = effective_board_size / 8.0;
let board_top_left = board_response.rect.left_top();
// Draw board and pieces
for row in 0..8 {
for col in 0..8 {
let (display_row, display_col) = if is_white {
(row, col)
} else {
(7 - row, 7 - col)
};
let color = if (row + col) % 2 == 0 {
egui::Color32::from_rgb(240, 217, 181) // Light
} else {
egui::Color32::from_rgb(181, 136, 99) // Dark
};
let rect = egui::Rect::from_min_size(
egui::Pos2::new(
board_top_left.x + col as f32 * tile_size,
board_top_left.y + row as f32 * tile_size,
),
egui::Vec2::new(tile_size, tile_size),
);
board_painter.rect_filled(rect, 0.0, color);
// Draw piece
let piece_char = board[display_row][display_col];
if piece_char != ' ' {
let symbol = self.chess_char_to_piece(piece_char);
let font_id = egui::FontId::proportional(tile_size * 0.8);
let text_color = if piece_char.is_uppercase() {
egui::Color32::WHITE
} else {
egui::Color32::BLACK
};
board_painter.text(
rect.center(),
egui::Align2::CENTER_CENTER,
symbol,
font_id,
text_color,
);
}
// Draw selection
if let Some((sel_row, sel_col)) = self.selected_square {
if sel_row == display_row && sel_col == display_col {
board_painter.rect_stroke(
rect,
0.0,
egui::Stroke::new(3.0, egui::Color32::RED),
egui::StrokeKind::Inside,
);
}
}
// Handle clicks
if board_response.clicked() {
if let Some(click_pos) = ui.ctx().pointer_interact_pos() {
if rect.contains(click_pos) {
let res = self.handle_click(display_row, display_col);
match res {
Ok(_) => {
if let Some(tx) = &self.tx_to_network {
@@ -720,33 +1008,123 @@ impl eframe::App for ChessApp {
error!("{}", e);
}
}
}
}
}
}
}
}
// Add horizontal spacing to the right of the board
ui.add_space(board_margin);
});
// Add vertical spacing below the board
ui.add_space(board_margin);
});
// Add spacing between board and move history
ui.add_space(15.0);
// Move History (right side) - match the board height including margins
ui.vertical(|ui| {
egui::Frame::default()
.fill(if self.dark_mode {
egui::Color32::from_rgb(60, 60, 60)
} else {
egui::Color32::from_rgb(240, 240, 240)
})
.stroke(egui::Stroke::new(1.0, egui::Color32::from_rgb(200, 200, 200)))
.inner_margin(egui::Margin::same(8))
.show(ui, |ui| {
ui.set_width(history_width);
ui.set_height(board_size); // Match total board height including margins
ui.vertical_centered(|ui| {
ui.heading(egui::RichText::new("Move History").color(text_color));
ui.separator();
// Scroll area for move history
egui::ScrollArea::vertical()
.max_height(board_size - 50.0) // Based on board height
.show(ui, |ui| {
// Use actual move history from game_state
if let Ok(game_state) = self.game_state.lock() {
for (i, move_text) in game_state.move_history.iter().enumerate() {
ui.horizontal(|ui| {
// Alternate background
if i % 2 == 0 {
ui.visuals_mut().widgets.noninteractive.bg_fill =
if self.dark_mode {
egui::Color32::from_rgb(70, 70, 70)
} else {
egui::Color32::from_rgb(250, 250, 250)
};
} else {
ui.visuals_mut().widgets.noninteractive.bg_fill =
if self.dark_mode {
egui::Color32::from_rgb(50, 50, 50)
} else {
egui::Color32::from_rgb(230, 230, 230)
};
}
ui.label(egui::RichText::new(move_text.to_string()).size(16.0).color(text_color));
if ui.small_button("📋").clicked() {
info!("Copy move: {}", move_text);
}
});
if i < game_state.move_history.len() - 1 {
ui.add_space(2.0);
}
}
if game_state.move_history.is_empty() {
ui.vertical_centered(|ui| {
ui.add_space(20.0);
ui.label(egui::RichText::new("No moves yet").size(16.0).color(text_color));
ui.label(egui::RichText::new("Game will start soon...").size(14.0).color(text_color));
});
}
}
});
});
});
});
});
}
});
});
}
AppState::GameOver => {
egui::CentralPanel::default().show(ctx, |ui| {
ui.vertical_centered(|ui| {
ui.heading("Game Over");
ui.add_space(20.0);
let text_color = if self.dark_mode {
egui::Color32::WHITE
} else {
egui::Color32::BLACK
};
egui::CentralPanel::default()
.frame(egui::Frame::default().fill(background_color))
.show(ctx, |ui| {
ui.vertical_centered(|ui| {
ui.heading(egui::RichText::new("Game Over").color(text_color));
ui.add_space(20.0);
if let Some(reason) = &game_state.game_over {
ui.label(format!("Result: {}", reason));
}
if let Some(reason) = &game_state.game_over {
ui.label(egui::RichText::new(format!("Result: {}", reason)).color(text_color));
}
ui.add_space(20.0);
ui.add_space(20.0);
if ui.button("Back to Main Menu").clicked() {
*self = ChessApp::default();
}
});
});
}
if ui.button(
egui::RichText::new("Back to Main Menu").color(text_color)
).clicked() {
*self = ChessApp::default();
}
});
});
}
}
// Request repaint to keep UI responsive
@@ -968,6 +1346,7 @@ mod tests {
let new_fen = "rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq e3 0 1".to_string();
let message = ServerMessage2::UIUpdate {
fen: new_fen.clone(),
turn_player: "white".to_string(),
};
tx.send(message).unwrap();
@@ -1051,7 +1430,7 @@ mod tests {
to_square: BoardSquare { x: 2, y: 2 },
promotion_piece: None,
};
let move_event = ClientEvent::Move { step: chess_move };
let move_event = ClientEvent::Move { step: chess_move, turn_player:"white".to_string() };
let serialized = serde_json::to_string(&move_event).unwrap();
assert!(serialized.contains("Move"));
@@ -1093,7 +1472,7 @@ mod tests {
r#"{"UIUpdate":{"fen":"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"}}"#;
let message: ServerMessage2 = serde_json::from_str(ui_update_json).unwrap();
match message {
ServerMessage2::UIUpdate { fen } => {
ServerMessage2::UIUpdate { fen , turn_player} => {
assert!(fen.contains("rnbqkbnr"));
}
_ => panic!("Expected UIUpdate message"),