Merge branch 'master' into Server/logging

This commit is contained in:
Hatvani Tamás
2025-11-24 13:20:16 +01:00
committed by GitHub
19 changed files with 934 additions and 52 deletions

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@@ -3,7 +3,8 @@ mod utils;
mod legality;
mod checkinfo;
mod attacks;
mod bitmove;
mod movebuffer;
mod movegen;
pub mod board;
pub mod board;
pub(in super) mod bitmove;

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@@ -94,6 +94,64 @@ pub static RAY_TABLE: Lazy<[[u64; 8]; 64]> = Lazy::new(|| {
return table;
});
// ROOK_MOVE_MASK[<square_index>]
pub static ROOK_MOVE_MASK: Lazy<[u64; 64]> = Lazy::new(|| {
let mut table = [0u64; 64];
for sq in 0..64 {
for dir in [0, 2, 4, 6] {
table[sq] |= RAY_TABLE[sq][dir];
}
}
table
});
// BISHOP_MOVE_MASK[<square_index>]
pub static BISHOP_MOVE_MASK: Lazy<[u64; 64]> = Lazy::new(|| {
let mut table = [0u64; 64];
for sq in 0..64 {
for dir in [1, 3, 5, 7] {
table[sq] |= RAY_TABLE[sq][dir];
}
}
table
});
// KING_SAFETY_ROOK_MASK[<square_index>]
pub static KING_SAFETY_ROOK_MASK: Lazy<[u64; 64]> = Lazy::new(|| {
let mut table = [0u64; 64];
for sq in 0..64 {
let mut mask = KING_ATTACK_MAP[sq];
while mask != 0 {
let next_sq = mask.trailing_zeros();
table[sq] |= ROOK_MOVE_MASK[next_sq as usize];
mask &= !(1 << next_sq);
}
}
table
});
// KING_SAFETY_BISHOP_MASK[<square_index>]
pub static KING_SAFETY_BISHOP_MASK: Lazy<[u64; 64]> = Lazy::new(|| {
let mut table = [0u64; 64];
for sq in 0..64 {
let mut mask = KING_ATTACK_MAP[sq];
while mask != 0 {
let next_sq = mask.trailing_zeros();
table[sq] |= BISHOP_MOVE_MASK[next_sq as usize];
mask &= !(1 << next_sq);
}
}
table
});
// <----- TESTS ----->

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@@ -5,6 +5,8 @@ impl Board {
const RANK_2: u64 = 0x0000_0000_0000_FF00;
const RANK_7: u64 = 0x00FF_0000_0000_0000;
const A_FILE: u64 = 0x0101_0101_0101_0101;
const H_FILE: u64 = 0x8080_8080_8080_8080;
pub fn get_pseudo_pawn_moves(&self, sq: u32) -> u64 {
let pawn: u64 = 1 << sq;
@@ -71,6 +73,111 @@ impl Board {
pub fn get_pseudo_queen_moves(&self, sq: u32) -> u64 {
return self.get_pseudo_bishop_moves(sq) | self.get_pseudo_rook_moves(sq);
}
#[inline]
pub fn get_pseudo_bishop_moves_ignore_king(&self, sq: u32) -> u64 {
let mut moves = 0u64;
let sq = sq as usize;
let king = self.bitboards[5 + 6*self.side_to_move as usize];
let occupancy = self.occupancy[2] & !king;
moves |= get_raycast_from_square_in_direction(occupancy, sq, 1);
moves |= get_raycast_from_square_in_direction(occupancy, sq, 3);
moves |= get_raycast_from_square_in_direction(occupancy, sq, 5);
moves |= get_raycast_from_square_in_direction(occupancy, sq, 7);
return moves;
}
#[inline]
pub fn get_pseudo_rook_moves_ignore_king(&self, sq: u32) -> u64 {
let mut moves: u64 = 0u64;
let sq = sq as usize;
let king = self.bitboards[5 + 6*self.side_to_move as usize];
let occupancy = self.occupancy[2] & !king;
moves |= get_raycast_from_square_in_direction(occupancy, sq, 0);
moves |= get_raycast_from_square_in_direction(occupancy, sq, 2);
moves |= get_raycast_from_square_in_direction(occupancy, sq, 4);
moves |= get_raycast_from_square_in_direction(occupancy, sq, 6);
return moves;
}
#[inline]
pub fn is_square_attacked(&self, king_sq: u32) -> bool {
let offset: usize = 6 * self.side_to_move as usize;
// rook-queen checks (+)
let mut threat_mask: u64 = self.get_pseudo_rook_moves(king_sq);
let mut attacker_mask: u64 = self.bitboards[10 - offset] | self.bitboards[9 - offset];
if threat_mask & attacker_mask != 0 { return true; }
// bishop-queen checks (x)
threat_mask = self.get_pseudo_bishop_moves(king_sq);
attacker_mask = self.bitboards[10 - offset] | self.bitboards[8 - offset];
if threat_mask & attacker_mask != 0 { return true; }
// knight checks (L)
threat_mask = KNIGHT_ATTACK_MAP[king_sq as usize];
attacker_mask = self.bitboards[7 - offset];
if threat_mask & attacker_mask != 0 { return true; }
// pawn checks (v)
threat_mask = PAWN_ATTACK_MAP[king_sq as usize][self.side_to_move as usize];
attacker_mask = self.bitboards[6 - offset];
return threat_mask & attacker_mask != 0;
}
pub fn get_safe_king_squares(&self) -> u64 {
let offset: usize = 6 * (1 - self.side_to_move as usize);
let king_sq = self.bitboards[11 - offset].trailing_zeros() as usize;
let bishop_mask = KING_SAFETY_BISHOP_MASK[king_sq];
let rook_mask = KING_SAFETY_ROOK_MASK[king_sq];
let mut attack_map: u64 = 0u64;
let mut board: u64 = self.bitboards[offset];
if self.side_to_move() == 0 {
attack_map |= (board >> 9 & !Self::H_FILE) | (board >> 7 & !Self::A_FILE);
}
else {
attack_map |= (board << 9 & !Self::A_FILE) | (board << 7 & !Self::H_FILE);
}
board = self.bitboards[offset + 1];
while board != 0 {
let piece_sq: u32 = board.trailing_zeros();
board &= !(1 << piece_sq);
attack_map |= self.get_pseudo_knight_moves(piece_sq);
}
board = self.bitboards[offset + 2] & bishop_mask;
while board != 0 {
let piece_sq: u32 = board.trailing_zeros();
board &= !(1 << piece_sq);
attack_map |= self.get_pseudo_bishop_moves_ignore_king(piece_sq);
}
board = self.bitboards[offset + 3] & rook_mask;
while board != 0 {
let piece_sq: u32 = board.trailing_zeros();
board &= !(1 << piece_sq);
attack_map |= self.get_pseudo_rook_moves_ignore_king(piece_sq);
}
board = self.bitboards[offset + 4] & (bishop_mask | rook_mask);
while board != 0 {
let piece_sq: u32 = board.trailing_zeros();
board &= !(1 << piece_sq);
attack_map |= self.get_pseudo_rook_moves_ignore_king(piece_sq) | self.get_pseudo_bishop_moves_ignore_king(piece_sq);
}
board = self.bitboards[offset + 5];
let piece_sq: u32 = board.trailing_zeros();
attack_map |= self.get_pseudo_king_moves(piece_sq);
return !attack_map;
}
}
#[inline(always)]

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@@ -93,6 +93,13 @@ impl Board {
}
}
#[inline]
pub(in super) fn get_pin_masked_moves(&self, moves: u64, sq: u32) -> u64 {
let sq: usize = sq as usize;
if self.pinned_squares[sq] == 4 { return moves; }
let dir: u8 = self.pinned_squares[sq];
return moves & (RAY_TABLE[sq][dir as usize] | RAY_TABLE[sq][4 + dir as usize]);
}
}
// <----- TESTS ----->

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@@ -0,0 +1,67 @@
mod pawns;
mod knights;
mod bishops;
mod rooks;
mod queens;
mod kings;
use super::board::Board;
use super::movebuffer::MoveBuffer;
use super::bitmove::BitMove;
use super::checkinfo::CheckInfo;
use super::utils::*;
impl Board {
const NO_FILTER: u64 = 0xFFFF_FFFF_FFFF_FFFF;
pub fn collect_moves(&mut self, buffer: &mut MoveBuffer, temp_buffer: &mut MoveBuffer) -> bool {
buffer.clear();
self.calc_pinned_squares();
let check_info = self.check_test();
match check_info.check_count {
0 => self.collect_all_moves(buffer, temp_buffer),
1 => self.collect_moves_single_check(buffer, temp_buffer, &check_info),
2 => self.collect_king_evasion(buffer, temp_buffer),
_ => panic!("More than 2 checking pieces found as the same time!")
}
return check_info.check_count > 0;
}
pub(in super) fn collect_all_moves(&self, buffer: &mut MoveBuffer, temp_buffer: &mut MoveBuffer) {
let safe_squares = self.get_safe_king_squares();
self.add_pawn_moves(buffer, temp_buffer, Self::NO_FILTER);
self.add_knight_moves(buffer, temp_buffer, Self::NO_FILTER);
self.add_bishop_moves(buffer, temp_buffer, Self::NO_FILTER);
self.add_rook_moves(buffer, temp_buffer, Self::NO_FILTER);
self.add_queen_moves(buffer, temp_buffer, Self::NO_FILTER);
self.add_king_moves(buffer, temp_buffer, safe_squares);
self.add_king_castles(buffer, safe_squares);
buffer.append(temp_buffer);
temp_buffer.clear();
}
pub(in super) fn collect_moves_single_check(&self, buffer: &mut MoveBuffer, temp_buffer: &mut MoveBuffer, check_info: &CheckInfo) {
let safe_squares = self.get_safe_king_squares();
self.add_pawn_moves(buffer, temp_buffer, check_info.move_mask);
self.add_knight_moves(buffer, temp_buffer, check_info.move_mask);
self.add_bishop_moves(buffer, temp_buffer, check_info.move_mask);
self.add_rook_moves(buffer, temp_buffer, check_info.move_mask);
self.add_queen_moves(buffer, temp_buffer, check_info.move_mask);
self.add_king_moves(buffer, temp_buffer, safe_squares);
buffer.append(temp_buffer);
temp_buffer.clear();
}
pub(in super) fn collect_king_evasion(&self, buffer: &mut MoveBuffer, temp_buffer: &mut MoveBuffer) {
let safe_squares = self.get_safe_king_squares();
self.add_king_moves(buffer, temp_buffer, safe_squares);
buffer.append(&temp_buffer);
temp_buffer.clear();
}
}

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@@ -0,0 +1,55 @@
use super::*;
impl Board {
pub fn add_bishop_moves(&self, capture_buffer: &mut MoveBuffer, quiet_buffer: &mut MoveBuffer, move_mask: u64) {
let piece_index = 2 + self.side_to_move * 6;
let mut bishops = self.bitboards[piece_index as usize];
let empty = !self.occupancy[2];
let opponents = self.occupancy[1 - self.side_to_move as usize];
while bishops != 0 {
let from_sq = pop_lsb(&mut bishops);
let raw_move_map = self.get_pseudo_bishop_moves(from_sq) & move_mask;
let move_map = self.get_pin_masked_moves(raw_move_map, from_sq);
let mut quiet_map = move_map & empty;
let mut capture_map = move_map & opponents;
while quiet_map != 0 {
let to_sq = pop_lsb(&mut quiet_map);
quiet_buffer.add(BitMove::quiet(
from_sq as u8,
to_sq as u8,
None
));
}
while capture_map != 0 {
let to_sq = pop_lsb(&mut capture_map);
capture_buffer.add(BitMove::capture(
from_sq as u8,
to_sq as u8,
None
));
}
}
}
pub fn add_bishop_captures(&self, buffer: &mut MoveBuffer, move_mask: u64) {
let offset = 6 * self.side_to_move as usize;
let mut bishops: u64 = self.bitboards[2 + offset];
let opponents = self.occupancy[1 - self.side_to_move as usize];
while bishops != 0 {
let next_sq: u32 = pop_lsb(&mut bishops);
let mut attacks: u64 = self.get_pseudo_bishop_moves(next_sq) & opponents & move_mask;
attacks = self.get_pin_masked_moves(attacks, next_sq);
while attacks != 0 {
let to_sq = pop_lsb(&mut attacks);
buffer.add(BitMove::capture(
next_sq as u8,
to_sq as u8,
None
));
}
}
}
}

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@@ -0,0 +1,88 @@
use super::*;
impl Board {
pub fn add_king_moves(&self, capture_buffer: &mut MoveBuffer, quiet_buffer: &mut MoveBuffer, move_mask: u64) {
let piece_index = 5 + self.side_to_move * 6;
let mut kings = self.bitboards[piece_index as usize];
let empty = !self.occupancy[2];
let opponents = self.occupancy[1 - self.side_to_move as usize];
while kings != 0 {
let from_sq = pop_lsb(&mut kings);
let move_map = self.get_pseudo_king_moves(from_sq) & move_mask;
let mut quiet_map = move_map & empty;
let mut capture_map = move_map & opponents;
while quiet_map != 0 {
let to_sq = pop_lsb(&mut quiet_map);
quiet_buffer.add(BitMove::quiet(
from_sq as u8,
to_sq as u8,
None
));
}
while capture_map != 0 {
let to_sq = pop_lsb(&mut capture_map);
capture_buffer.add(BitMove::capture(
from_sq as u8,
to_sq as u8,
None
));
}
}
}
pub fn add_king_captures(&self, buffer: &mut MoveBuffer, move_mask: u64) {
let offset = 6 * self.side_to_move as usize;
let mut kings: u64 = self.bitboards[5 + offset];
let opponents = self.occupancy[1 - self.side_to_move as usize];
while kings != 0 {
let next_sq: u32 = pop_lsb(&mut kings);
let mut attacks: u64 = self.get_pseudo_king_moves(next_sq) & opponents & move_mask;
attacks = self.get_pin_masked_moves(attacks, next_sq);
while attacks != 0 {
let to_sq = pop_lsb(&mut attacks);
buffer.add(BitMove::capture(
next_sq as u8,
to_sq as u8,
None
));
}
}
}
pub fn add_king_castles(&self, buffer: &mut MoveBuffer, move_mask: u64) {
if self.castling_rights & (0b11 << (2 - 2 * self.side_to_move)) == 0 {
return;
}
let offset = 5 + 6 * self.side_to_move as u8;
let castle_offset = 2 - 2 * self.side_to_move as u8;
let castling_rights = self.castling_rights & 3 << castle_offset;
let occupied = self.occupancy[2];
let king_sq = self.bitboards[offset as usize].trailing_zeros();
let queenside_mask = 0b111 << (king_sq - 3);
let kingside_mask = 0b11 << (king_sq + 1);
if (castling_rights & 1 << castle_offset) != 0
&& queenside_mask & occupied == 0
&& !move_mask & 0b11 << (king_sq - 2) == 0
&& !self.is_square_attacked(king_sq - 2) {
buffer.add(BitMove::castle(
king_sq as u8,
(king_sq - 2) as u8
));
}
if (castling_rights & 2 << castle_offset) != 0
&& kingside_mask & occupied == 0
&& !move_mask & 0b11 << (king_sq + 1) == 0
&& !self.is_square_attacked(king_sq + 2) {
buffer.add(BitMove::castle(
king_sq as u8,
(king_sq + 2) as u8
));
}
}
}

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@@ -0,0 +1,55 @@
use super::*;
impl Board {
pub fn add_knight_moves(&self, capture_buffer: &mut MoveBuffer, quiet_buffer: &mut MoveBuffer, move_mask: u64) {
let piece_index = 1 + self.side_to_move * 6;
let mut knights = self.bitboards[piece_index as usize];
let empty = !self.occupancy[2];
let opponents = self.occupancy[1 - self.side_to_move as usize];
while knights != 0 {
let from_sq = pop_lsb(&mut knights);
let raw_move_map = self.get_pseudo_knight_moves(from_sq) & move_mask;
let move_map = self.get_pin_masked_moves(raw_move_map, from_sq);
let mut quiet_map = move_map & empty;
let mut capture_map = move_map & opponents;
while quiet_map != 0 {
let to_sq = pop_lsb(&mut quiet_map);
quiet_buffer.add(BitMove::quiet(
from_sq as u8,
to_sq as u8,
None
));
}
while capture_map != 0 {
let to_sq = pop_lsb(&mut capture_map);
capture_buffer.add(BitMove::capture(
from_sq as u8,
to_sq as u8,
None
));
}
}
}
pub fn add_knight_captures(&self, buffer: &mut MoveBuffer, move_mask: u64) {
let offset = 6 * self.side_to_move as usize;
let mut knights: u64 = self.bitboards[1 + offset];
let opponents = self.occupancy[1 - self.side_to_move as usize];
while knights != 0 {
let next_sq: u32 = pop_lsb(&mut knights);
let mut attacks: u64 = self.get_pseudo_knight_moves(next_sq) & opponents & move_mask;
attacks = self.get_pin_masked_moves(attacks, next_sq);
while attacks != 0 {
let to_sq = pop_lsb(&mut attacks);
buffer.add(BitMove::capture(
next_sq as u8,
to_sq as u8,
None
));
}
}
}
}

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@@ -0,0 +1,76 @@
use super::*;
impl Board {
pub fn add_pawn_quiets(&self, buffer: &mut MoveBuffer, move_mask: u64) {
let offset: u8 = self.side_to_move * 6;
let mut pawns: u64 = self.bitboards[offset as usize];
while pawns != 0 {
let next_sq = pop_lsb(&mut pawns);
let mut quiets: u64 = self.get_pseudo_pawn_moves(next_sq) & move_mask;
quiets = self.get_pin_masked_moves(quiets, next_sq);
while quiets != 0 {
let to_sq = quiets.trailing_zeros();
if (self.side_to_move == 0 && quiets.trailing_zeros() / 8 == 7)
|| (self.side_to_move == 1 && quiets.trailing_zeros() / 8 == 0) {
for piece_type in [4, 3, 2, 1] {
buffer.add(BitMove::quiet(
next_sq as u8,
to_sq as u8,
Some(piece_type)
));
}
}
else {
buffer.add(BitMove::quiet(
next_sq as u8,
to_sq as u8,
None
));
}
quiets &= !(1 << to_sq);
}
}
}
pub fn add_pawn_captures(&self, buffer: &mut MoveBuffer, move_mask: u64) {
let offset = 6 * self.side_to_move as usize;
let mut pawns: u64 = self.bitboards[offset];
let opponents = self.occupancy[1 - self.side_to_move as usize];
while pawns != 0 {
let next_sq = pop_lsb(&mut pawns);
let mut attacks: u64 = self.get_pseudo_pawn_captures(next_sq) & move_mask;
attacks = self.get_pin_masked_moves(attacks, next_sq);
attacks &= opponents;
while attacks != 0 {
let to_sq = attacks.trailing_zeros();
if (self.side_to_move == 0 && attacks.trailing_zeros() / 8 == 7)
|| (self.side_to_move == 1 && attacks.trailing_zeros() / 8 == 0) {
for piece_type in [4, 3, 2, 1] {
buffer.add(BitMove::capture(
next_sq as u8,
to_sq as u8,
Some(piece_type)
));
}
}
else {
buffer.add(BitMove::capture(
next_sq as u8,
to_sq as u8,
None
));
}
attacks &= !(1 << to_sq);
}
}
}
pub fn add_pawn_moves(&self, capture_buffer: &mut MoveBuffer, quiet_buffer: &mut MoveBuffer, move_mask: u64) {
self.add_pawn_captures(capture_buffer, move_mask);
self.add_pawn_quiets(quiet_buffer, move_mask);
}
}

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@@ -0,0 +1,55 @@
use super::*;
impl Board {
pub fn add_queen_moves(&self, capture_buffer: &mut MoveBuffer, quiet_buffer: &mut MoveBuffer, move_mask: u64) {
let piece_index = 4 + self.side_to_move * 6;
let mut queens = self.bitboards[piece_index as usize];
let empty = !self.occupancy[2];
let opponents = self.occupancy[1 - self.side_to_move as usize];
while queens != 0 {
let from_sq = pop_lsb(&mut queens);
let raw_move_map = self.get_pseudo_queen_moves(from_sq) & move_mask;
let move_map = self.get_pin_masked_moves(raw_move_map, from_sq);
let mut quiet_map = move_map & empty;
let mut capture_map = move_map & opponents;
while quiet_map != 0 {
let to_sq = pop_lsb(&mut quiet_map);
quiet_buffer.add(BitMove::quiet(
from_sq as u8,
to_sq as u8,
None
));
}
while capture_map != 0 {
let to_sq = pop_lsb(&mut capture_map);
capture_buffer.add(BitMove::capture(
from_sq as u8,
to_sq as u8,
None
));
}
}
}
pub fn add_queen_captures(&self, buffer: &mut MoveBuffer, move_mask: u64) {
let offset = 6 * self.side_to_move as usize;
let mut queens: u64 = self.bitboards[4 + offset];
let opponents = self.occupancy[1 - self.side_to_move as usize];
while queens != 0 {
let next_sq: u32 = pop_lsb(&mut queens);
let mut attacks: u64 = self.get_pseudo_queen_moves(next_sq) & opponents & move_mask;
attacks = self.get_pin_masked_moves(attacks, next_sq);
while attacks != 0 {
let to_sq = pop_lsb(&mut attacks);
buffer.add(BitMove::capture(
next_sq as u8,
to_sq as u8,
None
));
}
}
}
}

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@@ -0,0 +1,55 @@
use super::*;
impl Board {
pub fn add_rook_moves(&self, capture_buffer: &mut MoveBuffer, quiet_buffer: &mut MoveBuffer, move_mask: u64) {
let piece_index = 3 + self.side_to_move * 6;
let mut rooks = self.bitboards[piece_index as usize];
let empty = !self.occupancy[2];
let opponents = self.occupancy[1 - self.side_to_move as usize];
while rooks != 0 {
let from_sq = pop_lsb(&mut rooks);
let raw_move_map = self.get_pseudo_rook_moves(from_sq) & move_mask;
let move_map = self.get_pin_masked_moves(raw_move_map, from_sq);
let mut quiet_map = move_map & empty;
let mut capture_map = move_map & opponents;
while quiet_map != 0 {
let to_sq = pop_lsb(&mut quiet_map);
quiet_buffer.add(BitMove::quiet(
from_sq as u8,
to_sq as u8,
None
));
}
while capture_map != 0 {
let to_sq = pop_lsb(&mut capture_map);
capture_buffer.add(BitMove::capture(
from_sq as u8,
to_sq as u8,
None
));
}
}
}
pub fn add_rook_captures(&self, buffer: &mut MoveBuffer, move_mask: u64) {
let offset = 6 * self.side_to_move as usize;
let mut rooks: u64 = self.bitboards[3 + offset];
let opponents = self.occupancy[1 - self.side_to_move as usize];
while rooks != 0 {
let next_sq: u32 = pop_lsb(&mut rooks);
let mut attacks: u64 = self.get_pseudo_rook_moves(next_sq) & opponents & move_mask;
attacks = self.get_pin_masked_moves(attacks, next_sq);
while attacks != 0 {
let to_sq = pop_lsb(&mut attacks);
buffer.add(BitMove::capture(
next_sq as u8,
to_sq as u8,
None
));
}
}
}
}

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@@ -1,13 +1,13 @@
#[inline(always)]
pub fn pop_lsb(value: &mut u64) -> usize {
let idx = value.trailing_zeros() as usize;
pub fn pop_lsb(value: &mut u64) -> u32 {
let idx = value.trailing_zeros();
*value &= !(1 << idx);
return idx;
}
#[inline(always)]
pub fn pop_msb(value: &mut u64) -> usize {
let idx = 63 - value.leading_zeros() as usize;
pub fn pop_msb(value: &mut u64) -> u32 {
let idx = 63 - value.leading_zeros();
*value &= !(1 << idx);
return idx;
}
@@ -72,7 +72,7 @@ mod tests {
0xBEAC_DBE0_903A_AC00,
0x01E8_C895_A6F0_0000
];
let expected_values: [usize; 6] = [63, 0, 4, 2, 10, 20];
let expected_values: [u32; 6] = [63, 0, 4, 2, 10, 20];
// tests
for index in 0..6 {
@@ -92,7 +92,7 @@ mod tests {
0x0000_C1C3_201C_0DB1,
0x0000_0203_0DE4_E944
];
let expected_values: [usize; 6] = [63, 0, 61, 57, 47, 41];
let expected_values: [u32; 6] = [63, 0, 61, 57, 47, 41];
// tests
for index in 0..6 {

View File

@@ -27,5 +27,22 @@ impl BoardSquare {
}
return Self { x: x, y: y };
}
pub(in super) fn from_index(idx: u8) -> Self {
let file = idx % 8;
let rank = idx / 8;
#[cfg(debug_assertions)]
{
if !(0..8).contains(&rank) {
println!("Warning: internal engine issue, given index is not on the board!");
}
}
return Self {x: file as usize, y: rank as usize};
}
pub(in super) fn to_index(&self) -> u8 {
return (8 * self.y + self.x) as u8;
}
}

View File

@@ -1,12 +1,11 @@
use crate::piecetype;
use crate::{bitboard::{bitmove::{BitMove, BitMoveType}, board::Board}};
use super::boardsquare::BoardSquare;
use super::movetype::MoveType;
use super::piecetype::PieceType;
use serde::{Deserialize, Serialize};
#[derive(Serialize, Deserialize)]
pub struct ChessMove {
/*pub struct ChessMove {
pub move_type: MoveType,
pub piece_type: PieceType,
pub from_square: BoardSquare,
@@ -14,6 +13,36 @@ pub struct ChessMove {
pub rook_from: BoardSquare,
pub rook_to: BoardSquare,
pub promotion_piece: Option<PieceType>,
}*/
pub enum ChessMove {
Quiet {
piece_type: PieceType,
from_square: BoardSquare,
to_square: BoardSquare,
promotion_piece: Option<PieceType>
},
Capture {
piece_type: PieceType,
from_square: BoardSquare,
to_square: BoardSquare,
captured_piece: PieceType,
promotion_piece: Option<PieceType>
},
Castle {
king_type: PieceType,
king_from: BoardSquare,
king_to: BoardSquare,
rook_type: PieceType,
rook_from: BoardSquare,
rook_to: BoardSquare
},
EnPassant {
pawn_type: PieceType,
from_square: BoardSquare,
to_square: BoardSquare,
captured_piece: PieceType,
captured_from: BoardSquare
}
}
impl ChessMove {
@@ -23,14 +52,11 @@ impl ChessMove {
to_square: BoardSquare,
promotion_piece: Option<PieceType>,
) -> Self {
return Self {
move_type: MoveType::Quiet,
piece_type: piece_type,
from_square: from_square,
to_square: to_square,
rook_from: BoardSquare::new(),
rook_to: BoardSquare::new(),
promotion_piece: promotion_piece,
return Self::Quiet {
piece_type,
from_square,
to_square,
promotion_piece
};
}
@@ -38,34 +64,129 @@ impl ChessMove {
piece_type: PieceType,
from_square: BoardSquare,
to_square: BoardSquare,
captured_piece: PieceType,
promotion_piece: Option<PieceType>,
) -> Self {
return Self {
move_type: MoveType::Capture,
piece_type: piece_type,
from_square: from_square,
to_square: to_square,
rook_from: BoardSquare::new(),
rook_to: BoardSquare::new(),
promotion_piece: promotion_piece,
return Self::Capture {
piece_type,
from_square,
to_square,
captured_piece,
promotion_piece
};
}
pub fn castle(
piece_type: PieceType,
from_square: BoardSquare,
to_square: BoardSquare,
king_type: PieceType,
king_from: BoardSquare,
king_to: BoardSquare,
rook_type: PieceType,
rook_from: BoardSquare,
rook_to: BoardSquare,
) -> Self {
return Self {
move_type: MoveType::Quiet,
piece_type: piece_type,
from_square: from_square,
to_square: to_square,
rook_from: rook_from,
rook_to: rook_to,
promotion_piece: None,
return Self::Castle {
king_type,
king_from,
king_to,
rook_type,
rook_from,
rook_to
};
}
pub(in super) fn from_bitmove(bitmove: &BitMove, board: Board) -> Self {
match bitmove.move_type() {
BitMoveType::Quiet => {
let from_square_index = bitmove.from_square();
let piece_type = PieceType::from_index(board.piece_board(from_square_index));
let from_square = BoardSquare::from_index(from_square_index);
let to_square = BoardSquare::from_index(bitmove.to_square());
let promotion_piece = match bitmove.promotion_piece() {
Some(piece) => Some(PieceType::from_index(piece)),
None => None
};
return ChessMove::Quiet { piece_type, from_square, to_square, promotion_piece }
},
BitMoveType::Capture => {
let from_square_index = bitmove.from_square();
let to_square_index = bitmove.to_square();
let piece_type = PieceType::from_index(board.piece_board(from_square_index));
let from_square = BoardSquare::from_index(from_square_index);
let to_square = BoardSquare::from_index(to_square_index);
let captured_piece = PieceType::from_index(board.piece_board(to_square_index));
let promotion_piece = match bitmove.promotion_piece() {
Some(piece) => Some(PieceType::from_index(piece)),
None => None
};
return ChessMove::Capture { piece_type, from_square, to_square, captured_piece, promotion_piece }
},
BitMoveType::Castle => {
let from_square_index = bitmove.from_square();
let to_square_index = bitmove.to_square();
let king_type = PieceType::from_index(board.piece_board(from_square_index));
let king_from = BoardSquare::from_index(from_square_index);
let king_to = BoardSquare::from_index(to_square_index);
let promotion_piece = match bitmove.promotion_piece() {
Some(piece) => Some(PieceType::from_index(piece)),
None => None
};
let rook_type = if bitmove.from_square() < 32 { PieceType::WhiteRook } else { PieceType::BlackRook };
let rook_from_index = if bitmove.to_square() > bitmove.from_square() {
bitmove.from_square() + 3
} else {
bitmove.from_square() - 4
};
let rook_from = BoardSquare::from_index(rook_from_index);
let rook_to_index = if bitmove.to_square() > bitmove.from_square() {
bitmove.from_square() + 1
} else {
bitmove.from_square() - 1
};
let rook_to = BoardSquare::from_index(rook_to_index);
return ChessMove::Castle { king_type, king_from, king_to, rook_type, rook_from, rook_to }
},
BitMoveType::EnPassant => {
panic!("ChessMove::from_bitmove was left unimplemented");
}
}
}
pub(in super) fn to_bitmove(&self) -> BitMove {
let bitmove = match self {
ChessMove::Quiet { piece_type, from_square, to_square, promotion_piece } => {
let promotion_piece = match promotion_piece {
Some(piece) => Some(piece.to_index()),
None => None
};
return BitMove::quiet(
from_square.to_index(),
to_square.to_index(),
promotion_piece
);
},
ChessMove::Capture { piece_type, from_square, to_square, captured_piece, promotion_piece } => {
let promotion_piece = match promotion_piece {
Some(piece) => Some(piece.to_index()),
None => None
};
return BitMove::capture(
from_square.to_index(),
to_square.to_index(),
promotion_piece
);
},
ChessMove::Castle { king_type, king_from, king_to, rook_type, rook_from, rook_to } => {
return BitMove::castle(
king_from.to_index(),
king_to.to_index()
);
},
ChessMove::EnPassant { pawn_type, from_square, to_square, captured_piece, captured_from } => {
panic!("ChessMove::to_bitmove was left unimplemented");
}
};
return bitmove;
}
}

View File

@@ -1,5 +1,6 @@
use serde::Deserialize;
use serde::Serialize;
use super::bitboard::bitmove::BitMoveType;
#[derive(Serialize, Deserialize)]
pub enum MoveType {
@@ -9,3 +10,22 @@ pub enum MoveType {
EnPassant,
}
impl MoveType {
pub(in super) fn from_bitmovetype(move_type: BitMoveType) -> Self {
return match move_type {
BitMoveType::Quiet => Self::Quiet,
BitMoveType::Capture => Self::Capture,
BitMoveType::Castle => Self::Castle,
BitMoveType::EnPassant => Self::EnPassant,
_ => panic!("invalid move_type index! should NEVER appear")
}
}
pub(in super) fn to_bitmoveType(&self) -> BitMoveType {
return match self {
&MoveType::Quiet => BitMoveType::Quiet,
&MoveType::Capture => BitMoveType::Capture,
&MoveType::Castle => BitMoveType::Castle,
&MoveType::EnPassant => BitMoveType::EnPassant
};
}
}

View File

@@ -16,3 +16,39 @@ pub enum PieceType {
BlackKing,
}
impl PieceType {
pub(in super) fn from_index(idx: u8) -> Self {
return match idx {
0 => PieceType::WhitePawn,
1 => PieceType::WhiteKnight,
2 => PieceType::WhiteBishop,
3 => PieceType::WhiteRook,
4 => PieceType::WhiteQueen,
5 => PieceType::WhiteKing,
6 => PieceType::BlackPawn,
7 => PieceType::BlackKnight,
8 => PieceType::BlackBishop,
9 => PieceType::BlackRook,
10 => PieceType::BlackQueen,
11 => PieceType::BlackKing,
_ => panic!("invalid piece index! should NEVER appear")
}
}
pub(in super) fn to_index(&self) -> u8 {
return match self {
&PieceType::WhitePawn => 0,
&PieceType::WhiteKnight => 1,
&PieceType::WhiteBishop => 2,
&PieceType::WhiteRook => 3,
&PieceType::WhiteQueen => 4,
&PieceType::WhiteKing => 5,
&PieceType::BlackPawn => 6,
&PieceType::BlackKnight => 7,
&PieceType::BlackBishop => 8,
&PieceType::BlackRook => 9,
&PieceType::BlackQueen => 10,
&PieceType::BlackKing => 11
}
}
}

1
server/Cargo.lock generated
View File

@@ -768,6 +768,7 @@ dependencies = [
"env_logger",
"futures-util",
"log",
"futures-util",
"rand 0.9.2",
"serde",
"serde_json",

View File

@@ -1,10 +1,12 @@
use crate::connection::ClientEvent::*;
use crate::matchmaking;
use engine::chessmove::ChessMove;
use engine::gameend::GameEnd::{self, *};
use engine::{get_available_moves, is_game_over};
use futures_util::{SinkExt, StreamExt};
use log::{error, info, warn};
use serde::{Deserialize, Serialize};
use std::char::from_u32_unchecked;
use std::collections::{HashMap, VecDeque};
use std::sync::Arc;
use tokio::net::TcpStream;
@@ -18,6 +20,10 @@ pub type ConnectionMap = Arc<Mutex<HashMap<Uuid, PlayerConnection>>>;
pub type MatchMap = Arc<Mutex<HashMap<Uuid, GameMatch>>>;
pub type WaitingQueue = Arc<Mutex<VecDeque<Uuid>>>;
pub async fn clean_up_match(matches: &MatchMap, match_id: &Uuid) {
matches.lock().await.remove(&match_id);
}
// Helper functions to create new instances
pub fn new_connection_map() -> ConnectionMap {
warn!("Created new connection map");
@@ -65,6 +71,9 @@ pub enum ServerMessage2 {
color: String,
opponent_name: String,
},
Ok {
response: Result<(), String>,
},
}
#[derive(Serialize, Deserialize)]
@@ -78,11 +87,6 @@ enum ClientEvent {
RequestLegalMoves { fen: String },
}
#[derive(Serialize, Deserialize, Debug)]
pub struct EventResponse {
pub response: Result<(), String>,
}
#[derive(Debug)]
pub struct PlayerConnection {
pub id: Uuid,
@@ -207,12 +211,7 @@ pub async fn handle_connection(
}
//respone to client
// TODO: switch over to server message 2?
let response: EventResponse = EventResponse {
response: core::result::Result::Ok(()),
};
info!("response: {:?}", response);
let response = ServerMessage2::Ok { response: Ok(()) };
let mut conn_map = connections.lock().await;
let _ = send_message_to_player_connection(
@@ -264,9 +263,11 @@ pub async fn handle_connection(
.await;
{
match engine::is_game_over(
let is_game_end = engine::is_game_over(
&matches.lock().await.get(&match_id).unwrap().board_state,
) {
);
match is_game_end {
Some(res) => {
warn!("A player won the match: {}", &match_id);
let message = ServerMessage2::GameEnd { winner: res };
@@ -277,6 +278,7 @@ pub async fn handle_connection(
&serde_json::to_string(&message).unwrap(),
)
.await;
clean_up_match(&matches, &match_id);
}
None => {
info!("No winner match continues. Id: {}", &match_id);
@@ -295,8 +297,65 @@ pub async fn handle_connection(
info!("Sent moves to player: {}", player_id);
}
Resign => {
// TODO: set game over and turn on game end ui, then delete the match
warn!("Resigned!");
let (fuck, fuck_id): (ServerMessage2, &Uuid) = {
let matches = matches.lock().await;
let curr_match = matches
.get(
&connections
.lock()
.await
.get(&player_id)
.unwrap()
.current_match
.unwrap(),
)
.unwrap();
if player_id == curr_match.player_white {
(
ServerMessage2::GameEnd {
winner: GameEnd::BlackWon("Resigned".to_string()),
},
&connections
.lock()
.await
.get(&player_id)
.unwrap()
.current_match
.unwrap(),
)
} else {
(
ServerMessage2::GameEnd {
winner: GameEnd::WhiteWon("Resigned".to_string()),
},
&connections
.lock()
.await
.get(&player_id)
.unwrap()
.current_match
.unwrap(),
)
}
};
broadcast_to_match(
&connections,
&matches,
connections
.lock()
.await
.get(&player_id)
.unwrap()
.current_match
.unwrap(),
&serde_json::to_string(&fuck).unwrap(),
)
.await;
clean_up_match(&matches, fuck_id);
}
_ => {
warn!("Not known client event");

View File

@@ -26,6 +26,10 @@ impl MatchmakingSystem {
}
}
pub async fn clean_up(&self, match_id: Uuid) {
self.matches.lock().await.remove(&match_id);
}
async fn try_create_match(&self) {
info!("Checking for new matches!");
let mut queue = self.waiting_queue.lock().await;