added method get_safe_king_squares to bitboard::attacks for king safety checks

This commit is contained in:
Varga Dávid Lajos
2025-11-20 20:35:44 +01:00
parent 47a22dbbaa
commit dba7aca2cf

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@@ -5,6 +5,8 @@ impl Board {
const RANK_2: u64 = 0x0000_0000_0000_FF00;
const RANK_7: u64 = 0x00FF_0000_0000_0000;
const A_FILE: u64 = 0x0101_0101_0101_0101;
const H_FILE: u64 = 0x8080_8080_8080_8080;
pub fn get_pseudo_pawn_moves(&self, sq: u32) -> u64 {
let pawn: u64 = 1 << sq;
@@ -123,6 +125,59 @@ impl Board {
attacker_mask = self.bitboards[6 - offset];
return threat_mask & attacker_mask != 0;
}
pub fn get_safe_king_squares(&self) -> u64 {
let offset: usize = 6 * (1 - self.side_to_move as usize);
let king_sq = self.bitboards[11 - offset].trailing_zeros() as usize;
let bishop_mask = KING_SAFETY_BISHOP_MASK[king_sq];
let rook_mask = KING_SAFETY_ROOK_MASK[king_sq];
let mut attack_map: u64 = 0u64;
let mut board: u64 = self.bitboards[offset];
if self.side_to_move() == 0 {
attack_map |= (board >> 9 & !Self::H_FILE) | (board >> 7 & !Self::A_FILE);
}
else {
attack_map |= (board << 9 & !Self::A_FILE) | (board << 7 & !Self::H_FILE);
}
board = self.bitboards[offset + 1];
while board != 0 {
let piece_sq: u32 = board.trailing_zeros();
board &= !(1 << piece_sq);
attack_map |= self.get_pseudo_knight_moves(piece_sq);
}
board = self.bitboards[offset + 2] & bishop_mask;
while board != 0 {
let piece_sq: u32 = board.trailing_zeros();
board &= !(1 << piece_sq);
attack_map |= self.get_pseudo_bishop_moves_ignore_king(piece_sq);
}
board = self.bitboards[offset + 3] & rook_mask;
while board != 0 {
let piece_sq: u32 = board.trailing_zeros();
board &= !(1 << piece_sq);
attack_map |= self.get_pseudo_rook_moves_ignore_king(piece_sq);
}
board = self.bitboards[offset + 4] & (bishop_mask | rook_mask);
while board != 0 {
let piece_sq: u32 = board.trailing_zeros();
board &= !(1 << piece_sq);
attack_map |= self.get_pseudo_rook_moves_ignore_king(piece_sq) | self.get_pseudo_bishop_moves_ignore_king(piece_sq);
}
board = self.bitboards[offset + 5];
let piece_sq: u32 = board.trailing_zeros();
attack_map |= self.get_pseudo_king_moves(piece_sq);
return !attack_map;
}
}
#[inline(always)]