Fixed file structure
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@@ -1,84 +1,84 @@
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use eframe::egui;
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fn main() -> eframe::Result<()> {
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let options = eframe::NativeOptions {
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viewport: egui::ViewportBuilder::default()
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.with_inner_size([1280.0, 720.0])
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.with_title("Settings Demo"),
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..Default::default()
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};
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eframe::run_native(
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"Settings Demo",
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options,
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Box::new(|_cc| Ok(Box::new(MyApp::default()))),
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)
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}
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struct MyApp {
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fullscreen: bool,
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resolutions: Vec<(u32, u32)>,
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selected_resolution: usize,
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}
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impl Default for MyApp {
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fn default() -> Self {
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Self {
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fullscreen: false,
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resolutions: vec![
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(1280, 720),
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(1600, 900),
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(1920, 1080),
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(2560, 1440),
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(3840, 2160),
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],
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selected_resolution: 0,
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}
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}
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}
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impl eframe::App for MyApp {
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fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
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egui::CentralPanel::default().show(ctx, |ui| {
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ui.heading("Settings");
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// fullscreen toggle
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ui.checkbox(&mut self.fullscreen, "Fullscreen");
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// resolution dropdown
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egui::ComboBox::from_label("Resolution")
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.selected_text(format!(
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"{}x{}",
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self.resolutions[self.selected_resolution].0,
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self.resolutions[self.selected_resolution].1
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))
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.show_ui(ui, |ui| {
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for (i, (w, h)) in self.resolutions.iter().enumerate() {
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ui.selectable_value(
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&mut self.selected_resolution,
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i,
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format!("{w}x{h}"),
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);
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}
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});
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if ui.button("Apply").clicked() {
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apply_settings(ctx, self.fullscreen, self.resolutions[self.selected_resolution]);
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}
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});
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}
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}
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fn apply_settings(ctx: &egui::Context, fullscreen: bool, (width, height): (u32, u32)) {
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use egui::ViewportCommand;
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if fullscreen {
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ctx.send_viewport_cmd(ViewportCommand::Fullscreen(true));
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} else {
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ctx.send_viewport_cmd(ViewportCommand::Fullscreen(false));
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ctx.send_viewport_cmd(ViewportCommand::InnerSize(egui::vec2(
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width as f32,
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height as f32,
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)));
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}
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}
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use eframe::egui;
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fn main() -> eframe::Result<()> {
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let options = eframe::NativeOptions {
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viewport: egui::ViewportBuilder::default()
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.with_inner_size([1280.0, 720.0])
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.with_title("Settings Demo"),
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..Default::default()
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};
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eframe::run_native(
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"Settings Demo",
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options,
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Box::new(|_cc| Ok(Box::new(MyApp::default()))),
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)
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}
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struct MyApp {
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fullscreen: bool,
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resolutions: Vec<(u32, u32)>,
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selected_resolution: usize,
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}
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impl Default for MyApp {
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fn default() -> Self {
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Self {
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fullscreen: false,
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resolutions: vec![
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(1280, 720),
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(1600, 900),
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(1920, 1080),
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(2560, 1440),
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(3840, 2160),
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],
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selected_resolution: 0,
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}
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}
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}
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impl eframe::App for MyApp {
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fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
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egui::CentralPanel::default().show(ctx, |ui| {
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ui.heading("Settings");
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// fullscreen toggle
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ui.checkbox(&mut self.fullscreen, "Fullscreen");
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// resolution dropdown
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egui::ComboBox::from_label("Resolution")
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.selected_text(format!(
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"{}x{}",
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self.resolutions[self.selected_resolution].0,
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self.resolutions[self.selected_resolution].1
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))
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.show_ui(ui, |ui| {
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for (i, (w, h)) in self.resolutions.iter().enumerate() {
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ui.selectable_value(
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&mut self.selected_resolution,
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i,
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format!("{w}x{h}"),
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);
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}
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});
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if ui.button("Apply").clicked() {
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apply_settings(ctx, self.fullscreen, self.resolutions[self.selected_resolution]);
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}
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});
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}
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}
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fn apply_settings(ctx: &egui::Context, fullscreen: bool, (width, height): (u32, u32)) {
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use egui::ViewportCommand;
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if fullscreen {
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ctx.send_viewport_cmd(ViewportCommand::Fullscreen(true));
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} else {
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ctx.send_viewport_cmd(ViewportCommand::Fullscreen(false));
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ctx.send_viewport_cmd(ViewportCommand::InnerSize(egui::vec2(
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width as f32,
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height as f32,
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)));
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}
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}
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