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23 Commits

Author SHA1 Message Date
Varga Dávid Lajos
fe8f8621d7 implemented library function get_board_after_move 2025-11-28 00:26:12 +02:00
Varga Dávid Lajos
767e7d14fd added and used method bitboard::makemove::castles::make_castle 2025-11-28 00:15:37 +02:00
Varga Dávid Lajos
074f181791 added file and module structure for bitboard::makemove::castles 2025-11-27 23:57:31 +02:00
Varga Dávid Lajos
542dd39aa6 added and used method bitboard::makemove::captures::make_capture 2025-11-27 23:56:27 +02:00
Varga Dávid Lajos
6db4ae6d07 added file and module structure for bitboard::makemove::captures 2025-11-27 23:50:53 +02:00
Varga Dávid Lajos
171a7b8020 added and used method bitboard::makemove::quiets::make_quiet 2025-11-27 23:49:18 +02:00
Varga Dávid Lajos
205e8811d5 added file and module structure for bitboard::makemove::quiets 2025-11-27 23:28:46 +02:00
Varga Dávid Lajos
2394da84ce added skeleton for method bitboard::makemove::make_move 2025-11-27 23:26:59 +02:00
Varga Dávid Lajos
e7c7743682 added file and module structure for bitboard::makemove 2025-11-27 23:08:39 +02:00
Varga Dávid Lajos
2375f28ee3 added getter method bitboard::board::fen 2025-11-27 23:05:01 +02:00
Varga Dávid Lajos
5b6318442e added part of getter bitboard::board::fen 2025-11-27 22:31:06 +02:00
Varga Dávid Lajos
24ddc74573 added specialized getter method get_piece_character to bitboard/board.rs 2025-11-27 22:18:04 +02:00
b5c18419d8 readded dependency for workflow 2025-11-25 19:03:38 +01:00
Hatvani Tamás
32ab155ff5 Merge pull request #24 from htamas1210/Engine/API-logic 2025-11-24 15:53:45 +01:00
1f3fff3501 removed test upload dependenci, issue with sheets api 2025-11-24 15:51:37 +01:00
vargadavidlajos
b8113b8cc4 Merge branch 'master' into Engine/API-logic 2025-11-24 15:05:58 +01:00
vargadavidlajos
3795087b3c Merge pull request #23 from htamas1210/Server/logging
Server/logging
2025-11-24 13:30:22 +01:00
Varga Dávid Lajos
499b0fd152 removed unneeded log message 2025-11-21 23:43:57 +02:00
Varga Dávid Lajos
eba8076ea9 implemented api function is_game_over 2025-11-21 23:41:33 +02:00
Varga Dávid Lajos
f05b1c80da added test for api function is_game_over 2025-11-21 23:26:15 +02:00
Varga Dávid Lajos
068f5248cd implemented api function get_available_moves 2025-11-21 22:56:02 +02:00
Varga Dávid Lajos
a63954fbfe implemented traits needed for testing in lib.rs 2025-11-21 21:52:46 +02:00
Varga Dávid Lajos
2b7faf80ab removed unused variable from conversion method from_bitmove from chessmove.rs 2025-11-21 20:36:22 +02:00
12 changed files with 515 additions and 16 deletions

View File

@@ -3,8 +3,9 @@ mod utils;
mod legality;
mod checkinfo;
mod attacks;
mod movebuffer;
mod movegen;
pub mod board;
pub(in super) mod bitmove;
pub(in super) mod bitmove;
pub(in super) mod movebuffer;
pub(in super) mod makemove;

View File

@@ -1,3 +1,5 @@
use crate::bitboard::utils::notation_from_square_number;
use super::utils::try_get_square_number_from_notation;
pub struct Board {
@@ -12,6 +14,7 @@ pub struct Board {
}
impl Board {
pub const EMPTY_SQUARE: u8 = 12;
pub fn new_clear() -> Self {
let mut bit_board: Self = Self {
@@ -159,6 +162,57 @@ impl Board {
return if self.side_to_move == 0 { self.bitboards[5].trailing_zeros() } else { self.bitboards[11].trailing_zeros() };
}
pub fn fen(&self) -> String {
let mut fen = String::new();
for row in (0..8).rev() {
let mut empty = 0;
for col in 0..8 {
let sq = row * 8 + col;
if let Some(piece) = self.get_piece_character(sq) {
if empty > 0 {
fen.push_str(&empty.to_string());
empty = 0;
}
fen.push(piece);
} else {
empty += 1;
if col == 7 {
fen.push_str(&empty.to_string());
}
}
}
if row > 0 {
fen.push('/');
}
}
fen.push(' ');
if self.side_to_move() == 0 { fen.push('w'); } else { fen.push('b'); }
fen.push(' ');
if self.castling_rights() == 0 {
fen.push('-');
} else {
if self.castling_rights() & (1 << 3) != 0 { fen.push('K'); }
if self.castling_rights() & (1 << 2) != 0 { fen.push('Q'); }
if self.castling_rights() & (1 << 1) != 0 { fen.push('k'); }
if self.castling_rights() & (1 << 0) != 0 { fen.push('q'); }
}
fen.push(' ');
if self.en_passant_square() == 0 {
fen.push('-');
} else {
let sq = self.en_passant_square().trailing_zeros();
fen.push_str(&notation_from_square_number(sq as u8));
}
fen.push_str(" 0 1");
return fen;
}
fn calc_occupancy(&mut self) {
self.occupancy = [0u64; 3];
for b in 0..6 {
@@ -196,4 +250,46 @@ impl Board {
_ => ()
}
}
pub fn get_piece_character(&self, index: i32) -> Option<char> {
let sq = 1 << index;
if (self.bitboards[0] & sq) != 0 {
return Some('P');
}
if (self.bitboards[1] & sq) != 0 {
return Some('N');
}
if (self.bitboards[2] & sq) != 0 {
return Some('B');
}
if (self.bitboards[3] & sq) != 0 {
return Some('R');
}
if (self.bitboards[4] & sq) != 0 {
return Some('Q');
}
if (self.bitboards[5] & sq) != 0 {
return Some('K');
}
if (self.bitboards[6] & sq) != 0 {
return Some('p');
}
if (self.bitboards[7] & sq) != 0 {
return Some('n');
}
if (self.bitboards[8] & sq) != 0 {
return Some('b');
}
if (self.bitboards[9] & sq) != 0 {
return Some('r');
}
if (self.bitboards[10] & sq) != 0 {
return Some('q');
}
if (self.bitboards[11] & sq) != 0 {
return Some('k');
}
return None;
}
}

View File

@@ -0,0 +1,38 @@
mod quiets;
mod captures;
mod castles;
use super::bitmove::BitMoveType;
use super::bitmove::BitMove;
use super::board::Board;
impl Board {
#[inline]
pub fn make_move(&mut self, played_move: &BitMove) {
let move_type = played_move.move_type();
match move_type {
BitMoveType::Quiet => {
self.make_quiet(played_move);
}
BitMoveType::Capture => {
self.make_capture(played_move);
}
BitMoveType::Castle => {
self.make_castle(played_move);
}
BitMoveType::EnPassant => {
}
}
self.occupancy[2] = self.occupancy[0] | self.occupancy[1];
if self.en_passant_square != 0 {
self.en_passant_square = 0u64;
}
self.side_to_move = 1 - self.side_to_move;
}
}

View File

@@ -0,0 +1,82 @@
use super::*;
impl Board {
pub fn make_capture(&mut self, played_move: &BitMove) {
let main_from: usize = played_move.from_square() as usize;
let main_to: usize = played_move.to_square() as usize;
let main_piece: usize = self.piece_board(main_from as u8) as usize;
let friendly_occupancy = main_piece/6;
let color_offset = self.side_to_move * 6;
let castling_offset = 2 - 2 * self.side_to_move as usize;
let castling_rights = self.castling_rights >> castling_offset;
let mut taken_piece = 0u8;
taken_piece = self.piece_board(main_to as u8);
let secondary_piece = taken_piece as usize;
let secondary_from = main_to;
let opponent_castling_offset = 2 * self.side_to_move as usize;
let opponent_castling_rights = self.castling_rights >> opponent_castling_offset;
let opponent_occupancy = 1 - self.side_to_move as usize;
self.bitboards[main_piece] &= !(1 << main_from);
self.occupancy[friendly_occupancy] &= !(1 << main_from);
self.piece_board[main_from] = Self::EMPTY_SQUARE;
self.bitboards[secondary_piece] &= !(1 << secondary_from);
self.occupancy[opponent_occupancy] &= !(1 << secondary_from);
self.piece_board[secondary_from] = Self::EMPTY_SQUARE;
if opponent_castling_rights != 0
&& secondary_piece == 9 - color_offset as usize{
let back_rank_offset = 56 - 56 * self.side_to_move as usize;
if opponent_castling_rights & 0b01 != 0
&& secondary_from == back_rank_offset {
self.castling_rights &= !(1 << opponent_castling_offset);
}
else if opponent_castling_rights & 0b10 != 0
&& secondary_from == 7 + back_rank_offset {
self.castling_rights &= !(2 << opponent_castling_offset);
}
}
if let Some(promotion_piece) = played_move.promotion_piece() {
let promotion_piece = (color_offset + promotion_piece) as usize;
self.bitboards[promotion_piece] |= 1 << main_to;
self.occupancy[friendly_occupancy] |= 1 << main_to;
self.piece_board[main_to] = promotion_piece as u8;
}
else {
self.bitboards[main_piece] |= 1 << main_to;
self.occupancy[friendly_occupancy] |= 1 << main_to;
self.piece_board[main_to] = main_piece as u8;
if main_piece == 5 + color_offset as usize
&& castling_rights != 0 {
if castling_rights & 0b1 != 0 {
self.castling_rights &= !(1 << castling_offset);
}
if castling_rights & 0b10 != 0 {
self.castling_rights &= !(2 << castling_offset);
}
}
else if main_piece == 3 + color_offset as usize
&& castling_rights != 0 {
let back_rank_offset = 56 * self.side_to_move as usize;
if castling_rights & 0b10 != 0
&& main_from == 7 + back_rank_offset {
self.castling_rights &= !(2 << castling_offset);
}
else if castling_rights & 0b1 != 0
&& main_from == back_rank_offset {
self.castling_rights &= !(1 << castling_offset);
}
}
}
}
}

View File

@@ -0,0 +1,35 @@
use super::*;
impl Board {
pub fn make_castle(&mut self, played_move: &BitMove) {
let main_from: usize = played_move.from_square() as usize;
let main_to: usize = played_move.to_square() as usize;
let main_piece: usize = self.piece_board(main_from as u8) as usize;
let friendly_occupancy = main_piece/6;
let castling_offset = 2 - 2 * self.side_to_move as usize;
let secondary_piece: usize = main_piece - 2;
let is_kingside = main_to%8 > 4;
let secondary_from: usize = if is_kingside { main_to + 1 } else { main_to - 2 };
let secondary_to: usize = if is_kingside { main_to - 1 } else { main_to + 1 };
self.bitboards[main_piece] |= 1 << main_to;
self.occupancy[friendly_occupancy] |= 1 << main_to;
self.piece_board[main_to] = main_piece as u8;
self.bitboards[main_piece] &= !(1 << main_from);
self.occupancy[friendly_occupancy] &= !(1 << main_from);
self.piece_board[main_from] = Self::EMPTY_SQUARE;
self.bitboards[secondary_piece] |= 1 << secondary_to;
self.occupancy[friendly_occupancy] |= 1 << secondary_to;
self.piece_board[secondary_to] = secondary_piece as u8;
self.bitboards[secondary_piece] &= !(1 << secondary_from);
self.occupancy[friendly_occupancy] &= !(1 << secondary_from);
self.piece_board[secondary_from] = Self::EMPTY_SQUARE;
self.castling_rights &= !(3 << castling_offset);
}
}

View File

@@ -0,0 +1,61 @@
use super::*;
impl Board {
pub fn make_quiet(&mut self, played_move: &BitMove) {
let main_from: usize = played_move.from_square() as usize;
let main_to: usize = played_move.to_square() as usize;
let main_piece: usize = self.piece_board(main_from as u8) as usize;
let friendly_occupancy = main_piece/6;
let color_offset = self.side_to_move * 6;
let castling_offset = 2 - 2 * self.side_to_move as usize;
let castling_rights = self.castling_rights >> castling_offset;
self.bitboards[main_piece] &= !(1 << main_from);
self.occupancy[friendly_occupancy] &= !(1 << main_from);
self.piece_board[main_from] = Self::EMPTY_SQUARE;
if let Some(promotion_piece) = played_move.promotion_piece() {
let promotion_piece = (color_offset + promotion_piece) as usize;
self.bitboards[promotion_piece] |= 1 << main_to;
self.occupancy[friendly_occupancy] |= 1 << main_to;
self.piece_board[main_to] = promotion_piece as u8;
}
else {
self.bitboards[main_piece] |= 1 << main_to;
self.occupancy[friendly_occupancy] |= 1 << main_to;
self.piece_board[main_to] = main_piece as u8;
if main_piece == 0 && (main_to - main_from) == 16 {
let new_en_passant = main_to - 8;
self.en_passant_square = 1 << new_en_passant;
}
else if main_piece == 6 && (main_from - main_to) == 16 {
let new_en_passant = main_to + 8;
self.en_passant_square = 1 << new_en_passant;
}
else if main_piece == 5 + color_offset as usize
&& castling_rights != 0 {
if castling_rights & 0b1 != 0 {
self.castling_rights &= !(1 << castling_offset);
}
if castling_rights & 0b10 != 0 {
self.castling_rights &= !(2 << castling_offset);
}
}
else if main_piece == 3 + color_offset as usize
&& castling_rights != 0 {
let back_rank_offset = 56 * self.side_to_move as usize;
if castling_rights & 0b10 != 0
&& main_from == 7 + back_rank_offset {
self.castling_rights &= !(2 << castling_offset);
}
else if castling_rights & 0b1 != 0
&& main_from == back_rank_offset {
self.castling_rights &= !(1 << castling_offset);
}
}
}
}
}

View File

@@ -1,6 +1,6 @@
use serde::{Deserialize, Serialize};
#[derive(Serialize, Deserialize)]
#[derive(Serialize, Deserialize, Debug)]
pub struct BoardSquare {
pub x: usize,
pub y: usize,

View File

@@ -4,7 +4,7 @@ use super::boardsquare::BoardSquare;
use super::piecetype::PieceType;
use serde::{Deserialize, Serialize};
#[derive(Serialize, Deserialize)]
#[derive(Serialize, Deserialize, Debug)]
/*pub struct ChessMove {
pub move_type: MoveType,
pub piece_type: PieceType,
@@ -94,7 +94,7 @@ impl ChessMove {
};
}
pub(in super) fn from_bitmove(bitmove: &BitMove, board: Board) -> Self {
pub(in super) fn from_bitmove(bitmove: &BitMove, board: &Board) -> Self {
match bitmove.move_type() {
BitMoveType::Quiet => {
let from_square_index = bitmove.from_square();
@@ -128,10 +128,6 @@ impl ChessMove {
let king_type = PieceType::from_index(board.piece_board(from_square_index));
let king_from = BoardSquare::from_index(from_square_index);
let king_to = BoardSquare::from_index(to_square_index);
let promotion_piece = match bitmove.promotion_piece() {
Some(piece) => Some(PieceType::from_index(piece)),
None => None
};
let rook_type = if bitmove.from_square() < 32 { PieceType::WhiteRook } else { PieceType::BlackRook };
let rook_from_index = if bitmove.to_square() > bitmove.from_square() {
bitmove.from_square() + 3

View File

@@ -1,6 +1,6 @@
use serde::{Deserialize, Serialize};
#[derive(Deserialize, Serialize)]
#[derive(Deserialize, Serialize, Debug)]
pub enum GameEnd {
WhiteWon(String),
BlackWon(String),

View File

@@ -7,18 +7,209 @@ pub mod gameend;
use chessmove::ChessMove;
use gameend::GameEnd;
use bitboard::board::Board;
use bitboard::movebuffer::MoveBuffer;
pub fn get_available_moves(fen: &str) -> Vec<ChessMove> {
println!("get_available_moves answered");
return vec![];
let mut board = Board::build(fen);
let mut buffer = MoveBuffer::new();
let mut temp_buffer = MoveBuffer::new();
let mut generated_moves: Vec<ChessMove> = vec![];
board.collect_moves(&mut buffer, &mut temp_buffer);
for idx in 0..buffer.count() {
generated_moves.push(ChessMove::from_bitmove(buffer.get(idx), &board));
}
println!("get_available_moves resulted in {} moves", generated_moves.len());
return generated_moves;
}
pub fn is_game_over(fen: &str) -> Option<GameEnd> {
let mut board = Board::build(fen);
let mut buffer = MoveBuffer::new();
let mut temp_buffer = MoveBuffer::new();
let in_check = board.collect_moves(&mut buffer, &mut temp_buffer);
println!("is_game_over answered");
return None;
if buffer.count() > 0 {
return None;
}
if !in_check {
return Some(GameEnd::Draw("".to_string()));
}
return if board.side_to_move() == 0 { Some(GameEnd::BlackWon("".to_string())) } else { Some(GameEnd::WhiteWon("".to_string())) };
}
pub fn get_board_after_move(fen: &str, chess_move: &ChessMove) -> String {
let mut board = Board::build(fen);
let played_move = chess_move.to_bitmove();
println!("get_board_after_move answered");
return String::from("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1");
board.make_move(&played_move);
return board.fen();
}
#[cfg(test)]
mod tests {
use crate::boardsquare::BoardSquare;
use crate::piecetype::PieceType::*;
use crate::gameend::GameEnd;
use super::*;
impl PartialEq for ChessMove {
fn eq(&self, other: &Self) -> bool {
canonical(self) == canonical(other)
}
}
impl Eq for ChessMove {
}
impl Ord for ChessMove {
fn cmp(&self, other: &Self) -> std::cmp::Ordering {
let lhs = canonical(self);
let rhs = canonical(other);
lhs.cmp(&rhs)
}
}
impl PartialOrd for ChessMove {
fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
Some(self.cmp(other))
}
}
impl PartialEq for GameEnd {
fn eq(&self, other: &Self) -> bool {
match (self, other) {
(GameEnd::WhiteWon(a), GameEnd::WhiteWon(b)) => a == b,
(GameEnd::BlackWon(a), GameEnd::BlackWon(b)) => a == b,
(GameEnd::Draw(a), GameEnd::Draw(b)) => a == b,
_ => false,
}
}
}
fn canonical(m: &ChessMove) -> (u8, u8, u8) {
match m {
ChessMove::Quiet { piece_type, from_square, to_square, promotion_piece } =>
(0, from_square.to_index(), to_square.to_index()),
ChessMove::Capture { piece_type, from_square, to_square, captured_piece, promotion_piece } =>
(1, from_square.to_index(), to_square.to_index()),
ChessMove::Castle { king_type, king_from, king_to, rook_type, rook_from, rook_to } =>
(2, king_from.to_index(), king_to.to_index()),
ChessMove::EnPassant { pawn_type, from_square, to_square, captured_piece, captured_from } =>
(3, from_square.to_index(), to_square.to_index()),
}
}
#[test]
fn get_available_moves_test() {
let boards: [&str; 2] = [
"rnbqkbnr/pppppppp/8/1B6/4P3/5P1N/PPPP2PP/RNBQK2R w KQkq e6 0 1",
"6Bn/B2Pk3/8/p1r3NK/3p4/b6P/3p2n1/2R5 w - - 0 1"
];
let mut expected_moves: Vec<Vec<ChessMove>> = vec![
vec![
ChessMove::capture(WhiteBishop, BoardSquare::from_coord(1, 4), BoardSquare::from_coord(3, 6), BlackPawn, None),
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(0, 1), BoardSquare::from_coord(0, 2), None),
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(0, 1), BoardSquare::from_coord(0, 3), None),
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(1, 1), BoardSquare::from_coord(1, 2), None),
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(1, 1), BoardSquare::from_coord(1, 3), None),
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(2, 1), BoardSquare::from_coord(2, 2), None),
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(2, 1), BoardSquare::from_coord(2, 3), None),
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(3, 1), BoardSquare::from_coord(3, 2), None),
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(3, 1), BoardSquare::from_coord(3, 3), None),
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(4, 3), BoardSquare::from_coord(4, 4), None),
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(5, 2), BoardSquare::from_coord(5, 3), None),
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(6, 1), BoardSquare::from_coord(6, 2), None),
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(6, 1), BoardSquare::from_coord(6, 3), None),
ChessMove::quiet(WhiteKnight, BoardSquare::from_coord(1, 0), BoardSquare::from_coord(0, 2), None),
ChessMove::quiet(WhiteKnight, BoardSquare::from_coord(1, 0), BoardSquare::from_coord(2, 2), None),
ChessMove::quiet(WhiteKnight, BoardSquare::from_coord(7, 2), BoardSquare::from_coord(6, 0), None),
ChessMove::quiet(WhiteKnight, BoardSquare::from_coord(7, 2), BoardSquare::from_coord(5, 1), None),
ChessMove::quiet(WhiteKnight, BoardSquare::from_coord(7, 2), BoardSquare::from_coord(5, 3), None),
ChessMove::quiet(WhiteKnight, BoardSquare::from_coord(7, 2), BoardSquare::from_coord(6, 4), None),
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(1, 4), BoardSquare::from_coord(5, 0), None),
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(1, 4), BoardSquare::from_coord(4, 1), None),
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(1, 4), BoardSquare::from_coord(3, 2), None),
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(1, 4), BoardSquare::from_coord(2, 3), None),
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(1, 4), BoardSquare::from_coord(0, 3), None),
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(1, 4), BoardSquare::from_coord(0, 5), None),
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(1, 4), BoardSquare::from_coord(2, 5), None),
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(7, 0), BoardSquare::from_coord(6, 0), None),
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(7, 0), BoardSquare::from_coord(5, 0), None),
ChessMove::quiet(WhiteQueen, BoardSquare::from_coord(3, 0), BoardSquare::from_coord(4, 1), None),
ChessMove::quiet(WhiteKing, BoardSquare::from_coord(4, 0), BoardSquare::from_coord(4, 1), None),
ChessMove::quiet(WhiteKing, BoardSquare::from_coord(4, 0), BoardSquare::from_coord(5, 1), None),
ChessMove::quiet(WhiteKing, BoardSquare::from_coord(4, 0), BoardSquare::from_coord(5, 0), None),
ChessMove::castle(WhiteKing, BoardSquare::from_coord(4, 0), BoardSquare::from_coord(6, 0), WhiteRook, BoardSquare::from_coord(7, 0), BoardSquare::from_coord(5, 0))
],
vec![
ChessMove::capture(WhiteBishop, BoardSquare::from_coord(0, 6), BoardSquare::from_coord(2, 4), BlackRook, None),
ChessMove::capture(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(2, 4), BlackRook, None),
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(7, 2), BoardSquare::from_coord(7, 3), None),
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(3, 6), BoardSquare::from_coord(3, 7), Some(WhiteQueen)),
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(3, 6), BoardSquare::from_coord(3, 7), Some(WhiteRook)),
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(3, 6), BoardSquare::from_coord(3, 7), Some(WhiteBishop)),
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(3, 6), BoardSquare::from_coord(3, 7), Some(WhiteKnight)),
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(0, 6), BoardSquare::from_coord(1, 5), None),
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(0, 6), BoardSquare::from_coord(1, 7), None),
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(6, 7), BoardSquare::from_coord(7, 6), None),
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(6, 7), BoardSquare::from_coord(5, 6), None),
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(6, 7), BoardSquare::from_coord(4, 5), None),
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(6, 7), BoardSquare::from_coord(3, 4), None),
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(6, 7), BoardSquare::from_coord(2, 3), None),
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(6, 7), BoardSquare::from_coord(1, 2), None),
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(6, 7), BoardSquare::from_coord(0, 1), None),
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(0, 0), None),
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(1, 0), None),
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(3, 0), None),
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(4, 0), None),
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(5, 0), None),
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(6, 0), None),
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(7, 0), None),
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(2, 1), None),
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(2, 2), None),
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(2, 3), None),
ChessMove::quiet(WhiteKing, BoardSquare::from_coord(7, 4), BoardSquare::from_coord(6, 3), None),
ChessMove::quiet(WhiteKing, BoardSquare::from_coord(7, 4), BoardSquare::from_coord(7, 5), None)
]
];
for case in 0..2 {
let mut generated_moves = get_available_moves(boards[case]);
generated_moves.sort();
expected_moves[case].sort();
assert_eq!(generated_moves.len(), expected_moves[case].len());
assert_eq!(generated_moves, expected_moves[case]);
}
}
#[test]
fn is_game_over_test() {
let boards: [&str; 4] = [
"2k5/3pn3/2pP4/1R1P3B/1Np5/3RPp2/1B6/6Kb w - - 0 1",
"2K3B1/4P3/8/7p/4pPn1/1N1P1p1p/4bp2/2Rk4 b - - 0 1",
"6N1/B2PP3/pR1b4/3P2nb/6P1/3P1k2/2p5/4r1K1 w - - 0 1",
"3n1K2/p2k1p2/5P2/b1p2P2/P7/8/3p2r1/8 w - - 0 1"
];
let expected_results: [Option<GameEnd>; 4] = [
None,
Some(GameEnd::WhiteWon("".to_string())),
Some(GameEnd::BlackWon("".to_string())),
Some(GameEnd::Draw("".to_string()))
];
for case in 0..4 {
let fen = boards[case];
let actual = is_game_over(fen);
assert_eq!(actual, expected_results[case]);
}
}
}

View File

@@ -1,6 +1,6 @@
use serde::{Deserialize, Serialize};
#[derive(Serialize, Deserialize)]
#[derive(Serialize, Deserialize, Debug)]
pub enum PieceType {
WhitePawn,
WhiteKnight,

1
server/Cargo.lock generated
View File

@@ -768,7 +768,6 @@ dependencies = [
"env_logger",
"futures-util",
"log",
"futures-util",
"rand 0.9.2",
"serde",
"serde_json",