Compare commits
33 Commits
UI/Appeara
...
master
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2
.github/workflows/dispatcher.yml
vendored
2
.github/workflows/dispatcher.yml
vendored
@@ -77,7 +77,7 @@ jobs:
|
|||||||
|
|
||||||
|
|
||||||
release:
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release:
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||||||
needs: test-data-upload
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needs: [engine, server, ui]
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||||||
if: github.ref == 'refs/heads/master'
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if: github.ref == 'refs/heads/master'
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||||||
uses: ./.github/workflows/release.yml
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uses: ./.github/workflows/release.yml
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||||||
secrets: inherit
|
secrets: inherit
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||||||
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|||||||
3
.github/workflows/release.yml
vendored
3
.github/workflows/release.yml
vendored
@@ -12,9 +12,6 @@ jobs:
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|||||||
name: Build and release (master only)
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name: Build and release (master only)
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||||||
runs-on: self-hosted
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runs-on: self-hosted
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||||||
steps:
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steps:
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||||||
- name: Checkout repository
|
|
||||||
uses: actions/checkout@v4
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|
||||||
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||||||
- name: Build Engine for Linux
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- name: Build Engine for Linux
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||||||
run: |
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run: |
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cd $(git rev-parse --show-toplevel)
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cd $(git rev-parse --show-toplevel)
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||||||
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|||||||
@@ -8,3 +8,4 @@ mod movegen;
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pub mod board;
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pub mod board;
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pub(in super) mod bitmove;
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pub(in super) mod bitmove;
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pub(in super) mod movebuffer;
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pub(in super) mod movebuffer;
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pub(in super) mod makemove;
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@@ -1,3 +1,5 @@
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use crate::bitboard::utils::notation_from_square_number;
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use super::utils::try_get_square_number_from_notation;
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use super::utils::try_get_square_number_from_notation;
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pub struct Board {
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pub struct Board {
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@@ -12,6 +14,7 @@ pub struct Board {
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}
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}
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impl Board {
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impl Board {
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pub const EMPTY_SQUARE: u8 = 12;
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|
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||||||
pub fn new_clear() -> Self {
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pub fn new_clear() -> Self {
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let mut bit_board: Self = Self {
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let mut bit_board: Self = Self {
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||||||
@@ -159,6 +162,57 @@ impl Board {
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return if self.side_to_move == 0 { self.bitboards[5].trailing_zeros() } else { self.bitboards[11].trailing_zeros() };
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return if self.side_to_move == 0 { self.bitboards[5].trailing_zeros() } else { self.bitboards[11].trailing_zeros() };
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}
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}
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||||||
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pub fn fen(&self) -> String {
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let mut fen = String::new();
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||||||
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for row in (0..8).rev() {
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let mut empty = 0;
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for col in 0..8 {
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let sq = row * 8 + col;
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if let Some(piece) = self.get_piece_character(sq) {
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|
if empty > 0 {
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|
fen.push_str(&empty.to_string());
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||||||
|
empty = 0;
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||||||
|
}
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||||||
|
fen.push(piece);
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|
} else {
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|
empty += 1;
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||||||
|
if col == 7 {
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||||||
|
fen.push_str(&empty.to_string());
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||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if row > 0 {
|
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|
fen.push('/');
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||||||
|
}
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||||||
|
}
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|
|
||||||
|
fen.push(' ');
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|
if self.side_to_move() == 0 { fen.push('w'); } else { fen.push('b'); }
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||||||
|
|
||||||
|
fen.push(' ');
|
||||||
|
if self.castling_rights() == 0 {
|
||||||
|
fen.push('-');
|
||||||
|
} else {
|
||||||
|
if self.castling_rights() & (1 << 3) != 0 { fen.push('K'); }
|
||||||
|
if self.castling_rights() & (1 << 2) != 0 { fen.push('Q'); }
|
||||||
|
if self.castling_rights() & (1 << 1) != 0 { fen.push('k'); }
|
||||||
|
if self.castling_rights() & (1 << 0) != 0 { fen.push('q'); }
|
||||||
|
}
|
||||||
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|
||||||
|
fen.push(' ');
|
||||||
|
if self.en_passant_square() == 0 {
|
||||||
|
fen.push('-');
|
||||||
|
} else {
|
||||||
|
let sq = self.en_passant_square().trailing_zeros();
|
||||||
|
fen.push_str(¬ation_from_square_number(sq as u8));
|
||||||
|
}
|
||||||
|
|
||||||
|
fen.push_str(" 0 1");
|
||||||
|
|
||||||
|
return fen;
|
||||||
|
}
|
||||||
|
|
||||||
fn calc_occupancy(&mut self) {
|
fn calc_occupancy(&mut self) {
|
||||||
self.occupancy = [0u64; 3];
|
self.occupancy = [0u64; 3];
|
||||||
for b in 0..6 {
|
for b in 0..6 {
|
||||||
@@ -196,4 +250,46 @@ impl Board {
|
|||||||
_ => ()
|
_ => ()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
pub fn get_piece_character(&self, index: i32) -> Option<char> {
|
||||||
|
let sq = 1 << index;
|
||||||
|
|
||||||
|
if (self.bitboards[0] & sq) != 0 {
|
||||||
|
return Some('P');
|
||||||
|
}
|
||||||
|
if (self.bitboards[1] & sq) != 0 {
|
||||||
|
return Some('N');
|
||||||
|
}
|
||||||
|
if (self.bitboards[2] & sq) != 0 {
|
||||||
|
return Some('B');
|
||||||
|
}
|
||||||
|
if (self.bitboards[3] & sq) != 0 {
|
||||||
|
return Some('R');
|
||||||
|
}
|
||||||
|
if (self.bitboards[4] & sq) != 0 {
|
||||||
|
return Some('Q');
|
||||||
|
}
|
||||||
|
if (self.bitboards[5] & sq) != 0 {
|
||||||
|
return Some('K');
|
||||||
|
}
|
||||||
|
if (self.bitboards[6] & sq) != 0 {
|
||||||
|
return Some('p');
|
||||||
|
}
|
||||||
|
if (self.bitboards[7] & sq) != 0 {
|
||||||
|
return Some('n');
|
||||||
|
}
|
||||||
|
if (self.bitboards[8] & sq) != 0 {
|
||||||
|
return Some('b');
|
||||||
|
}
|
||||||
|
if (self.bitboards[9] & sq) != 0 {
|
||||||
|
return Some('r');
|
||||||
|
}
|
||||||
|
if (self.bitboards[10] & sq) != 0 {
|
||||||
|
return Some('q');
|
||||||
|
}
|
||||||
|
if (self.bitboards[11] & sq) != 0 {
|
||||||
|
return Some('k');
|
||||||
|
}
|
||||||
|
|
||||||
|
return None;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
38
engine/src/bitboard/makemove.rs
Normal file
38
engine/src/bitboard/makemove.rs
Normal file
@@ -0,0 +1,38 @@
|
|||||||
|
mod quiets;
|
||||||
|
mod captures;
|
||||||
|
mod castles;
|
||||||
|
|
||||||
|
use super::bitmove::BitMoveType;
|
||||||
|
use super::bitmove::BitMove;
|
||||||
|
use super::board::Board;
|
||||||
|
|
||||||
|
impl Board {
|
||||||
|
|
||||||
|
#[inline]
|
||||||
|
pub fn make_move(&mut self, played_move: &BitMove) {
|
||||||
|
let move_type = played_move.move_type();
|
||||||
|
|
||||||
|
match move_type {
|
||||||
|
BitMoveType::Quiet => {
|
||||||
|
self.make_quiet(played_move);
|
||||||
|
}
|
||||||
|
BitMoveType::Capture => {
|
||||||
|
self.make_capture(played_move);
|
||||||
|
}
|
||||||
|
BitMoveType::Castle => {
|
||||||
|
self.make_castle(played_move);
|
||||||
|
}
|
||||||
|
BitMoveType::EnPassant => {
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
self.occupancy[2] = self.occupancy[0] | self.occupancy[1];
|
||||||
|
|
||||||
|
if self.en_passant_square != 0 {
|
||||||
|
self.en_passant_square = 0u64;
|
||||||
|
}
|
||||||
|
|
||||||
|
self.side_to_move = 1 - self.side_to_move;
|
||||||
|
}
|
||||||
|
}
|
||||||
82
engine/src/bitboard/makemove/captures.rs
Normal file
82
engine/src/bitboard/makemove/captures.rs
Normal file
@@ -0,0 +1,82 @@
|
|||||||
|
use super::*;
|
||||||
|
|
||||||
|
impl Board {
|
||||||
|
pub fn make_capture(&mut self, played_move: &BitMove) {
|
||||||
|
let main_from: usize = played_move.from_square() as usize;
|
||||||
|
let main_to: usize = played_move.to_square() as usize;
|
||||||
|
let main_piece: usize = self.piece_board(main_from as u8) as usize;
|
||||||
|
let friendly_occupancy = main_piece/6;
|
||||||
|
|
||||||
|
let color_offset = self.side_to_move * 6;
|
||||||
|
let castling_offset = 2 - 2 * self.side_to_move as usize;
|
||||||
|
let castling_rights = self.castling_rights >> castling_offset;
|
||||||
|
|
||||||
|
let mut taken_piece = 0u8;
|
||||||
|
|
||||||
|
taken_piece = self.piece_board(main_to as u8);
|
||||||
|
let secondary_piece = taken_piece as usize;
|
||||||
|
let secondary_from = main_to;
|
||||||
|
|
||||||
|
let opponent_castling_offset = 2 * self.side_to_move as usize;
|
||||||
|
let opponent_castling_rights = self.castling_rights >> opponent_castling_offset;
|
||||||
|
|
||||||
|
let opponent_occupancy = 1 - self.side_to_move as usize;
|
||||||
|
|
||||||
|
self.bitboards[main_piece] &= !(1 << main_from);
|
||||||
|
self.occupancy[friendly_occupancy] &= !(1 << main_from);
|
||||||
|
self.piece_board[main_from] = Self::EMPTY_SQUARE;
|
||||||
|
|
||||||
|
self.bitboards[secondary_piece] &= !(1 << secondary_from);
|
||||||
|
self.occupancy[opponent_occupancy] &= !(1 << secondary_from);
|
||||||
|
self.piece_board[secondary_from] = Self::EMPTY_SQUARE;
|
||||||
|
|
||||||
|
if opponent_castling_rights != 0
|
||||||
|
&& secondary_piece == 9 - color_offset as usize{
|
||||||
|
|
||||||
|
let back_rank_offset = 56 - 56 * self.side_to_move as usize;
|
||||||
|
if opponent_castling_rights & 0b01 != 0
|
||||||
|
&& secondary_from == back_rank_offset {
|
||||||
|
self.castling_rights &= !(1 << opponent_castling_offset);
|
||||||
|
}
|
||||||
|
else if opponent_castling_rights & 0b10 != 0
|
||||||
|
&& secondary_from == 7 + back_rank_offset {
|
||||||
|
self.castling_rights &= !(2 << opponent_castling_offset);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if let Some(promotion_piece) = played_move.promotion_piece() {
|
||||||
|
let promotion_piece = (color_offset + promotion_piece) as usize;
|
||||||
|
self.bitboards[promotion_piece] |= 1 << main_to;
|
||||||
|
self.occupancy[friendly_occupancy] |= 1 << main_to;
|
||||||
|
self.piece_board[main_to] = promotion_piece as u8;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
self.bitboards[main_piece] |= 1 << main_to;
|
||||||
|
self.occupancy[friendly_occupancy] |= 1 << main_to;
|
||||||
|
self.piece_board[main_to] = main_piece as u8;
|
||||||
|
|
||||||
|
if main_piece == 5 + color_offset as usize
|
||||||
|
&& castling_rights != 0 {
|
||||||
|
if castling_rights & 0b1 != 0 {
|
||||||
|
self.castling_rights &= !(1 << castling_offset);
|
||||||
|
}
|
||||||
|
if castling_rights & 0b10 != 0 {
|
||||||
|
self.castling_rights &= !(2 << castling_offset);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if main_piece == 3 + color_offset as usize
|
||||||
|
&& castling_rights != 0 {
|
||||||
|
let back_rank_offset = 56 * self.side_to_move as usize;
|
||||||
|
|
||||||
|
if castling_rights & 0b10 != 0
|
||||||
|
&& main_from == 7 + back_rank_offset {
|
||||||
|
self.castling_rights &= !(2 << castling_offset);
|
||||||
|
}
|
||||||
|
else if castling_rights & 0b1 != 0
|
||||||
|
&& main_from == back_rank_offset {
|
||||||
|
self.castling_rights &= !(1 << castling_offset);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
35
engine/src/bitboard/makemove/castles.rs
Normal file
35
engine/src/bitboard/makemove/castles.rs
Normal file
@@ -0,0 +1,35 @@
|
|||||||
|
use super::*;
|
||||||
|
|
||||||
|
impl Board {
|
||||||
|
pub fn make_castle(&mut self, played_move: &BitMove) {
|
||||||
|
let main_from: usize = played_move.from_square() as usize;
|
||||||
|
let main_to: usize = played_move.to_square() as usize;
|
||||||
|
let main_piece: usize = self.piece_board(main_from as u8) as usize;
|
||||||
|
let friendly_occupancy = main_piece/6;
|
||||||
|
|
||||||
|
let castling_offset = 2 - 2 * self.side_to_move as usize;
|
||||||
|
|
||||||
|
let secondary_piece: usize = main_piece - 2;
|
||||||
|
let is_kingside = main_to%8 > 4;
|
||||||
|
let secondary_from: usize = if is_kingside { main_to + 1 } else { main_to - 2 };
|
||||||
|
let secondary_to: usize = if is_kingside { main_to - 1 } else { main_to + 1 };
|
||||||
|
|
||||||
|
self.bitboards[main_piece] |= 1 << main_to;
|
||||||
|
self.occupancy[friendly_occupancy] |= 1 << main_to;
|
||||||
|
self.piece_board[main_to] = main_piece as u8;
|
||||||
|
|
||||||
|
self.bitboards[main_piece] &= !(1 << main_from);
|
||||||
|
self.occupancy[friendly_occupancy] &= !(1 << main_from);
|
||||||
|
self.piece_board[main_from] = Self::EMPTY_SQUARE;
|
||||||
|
|
||||||
|
self.bitboards[secondary_piece] |= 1 << secondary_to;
|
||||||
|
self.occupancy[friendly_occupancy] |= 1 << secondary_to;
|
||||||
|
self.piece_board[secondary_to] = secondary_piece as u8;
|
||||||
|
|
||||||
|
self.bitboards[secondary_piece] &= !(1 << secondary_from);
|
||||||
|
self.occupancy[friendly_occupancy] &= !(1 << secondary_from);
|
||||||
|
self.piece_board[secondary_from] = Self::EMPTY_SQUARE;
|
||||||
|
|
||||||
|
self.castling_rights &= !(3 << castling_offset);
|
||||||
|
}
|
||||||
|
}
|
||||||
61
engine/src/bitboard/makemove/quiets.rs
Normal file
61
engine/src/bitboard/makemove/quiets.rs
Normal file
@@ -0,0 +1,61 @@
|
|||||||
|
use super::*;
|
||||||
|
|
||||||
|
impl Board {
|
||||||
|
pub fn make_quiet(&mut self, played_move: &BitMove) {
|
||||||
|
let main_from: usize = played_move.from_square() as usize;
|
||||||
|
let main_to: usize = played_move.to_square() as usize;
|
||||||
|
let main_piece: usize = self.piece_board(main_from as u8) as usize;
|
||||||
|
let friendly_occupancy = main_piece/6;
|
||||||
|
|
||||||
|
let color_offset = self.side_to_move * 6;
|
||||||
|
let castling_offset = 2 - 2 * self.side_to_move as usize;
|
||||||
|
let castling_rights = self.castling_rights >> castling_offset;
|
||||||
|
|
||||||
|
self.bitboards[main_piece] &= !(1 << main_from);
|
||||||
|
self.occupancy[friendly_occupancy] &= !(1 << main_from);
|
||||||
|
self.piece_board[main_from] = Self::EMPTY_SQUARE;
|
||||||
|
|
||||||
|
if let Some(promotion_piece) = played_move.promotion_piece() {
|
||||||
|
let promotion_piece = (color_offset + promotion_piece) as usize;
|
||||||
|
self.bitboards[promotion_piece] |= 1 << main_to;
|
||||||
|
self.occupancy[friendly_occupancy] |= 1 << main_to;
|
||||||
|
self.piece_board[main_to] = promotion_piece as u8;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
self.bitboards[main_piece] |= 1 << main_to;
|
||||||
|
self.occupancy[friendly_occupancy] |= 1 << main_to;
|
||||||
|
self.piece_board[main_to] = main_piece as u8;
|
||||||
|
|
||||||
|
if main_piece == 0 && (main_to - main_from) == 16 {
|
||||||
|
let new_en_passant = main_to - 8;
|
||||||
|
self.en_passant_square = 1 << new_en_passant;
|
||||||
|
}
|
||||||
|
else if main_piece == 6 && (main_from - main_to) == 16 {
|
||||||
|
let new_en_passant = main_to + 8;
|
||||||
|
self.en_passant_square = 1 << new_en_passant;
|
||||||
|
}
|
||||||
|
else if main_piece == 5 + color_offset as usize
|
||||||
|
&& castling_rights != 0 {
|
||||||
|
if castling_rights & 0b1 != 0 {
|
||||||
|
self.castling_rights &= !(1 << castling_offset);
|
||||||
|
}
|
||||||
|
if castling_rights & 0b10 != 0 {
|
||||||
|
self.castling_rights &= !(2 << castling_offset);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if main_piece == 3 + color_offset as usize
|
||||||
|
&& castling_rights != 0 {
|
||||||
|
let back_rank_offset = 56 * self.side_to_move as usize;
|
||||||
|
|
||||||
|
if castling_rights & 0b10 != 0
|
||||||
|
&& main_from == 7 + back_rank_offset {
|
||||||
|
self.castling_rights &= !(2 << castling_offset);
|
||||||
|
}
|
||||||
|
else if castling_rights & 0b1 != 0
|
||||||
|
&& main_from == back_rank_offset {
|
||||||
|
self.castling_rights &= !(1 << castling_offset);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -231,4 +231,8 @@ impl ChessMove {
|
|||||||
};
|
};
|
||||||
return bitmove;
|
return bitmove;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn notation(&self) -> String {
|
||||||
|
return self.to_bitmove().uci_notation();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,9 +1,8 @@
|
|||||||
use serde::{Deserialize, Serialize};
|
use serde::{Deserialize, Serialize};
|
||||||
|
|
||||||
#[derive(Deserialize, Serialize, Debug)]
|
#[derive(Deserialize, Serialize, Debug, Clone, PartialEq)]
|
||||||
pub enum GameEnd {
|
pub enum GameEnd {
|
||||||
WhiteWon(String),
|
WhiteWon(String),
|
||||||
BlackWon(String),
|
BlackWon(String),
|
||||||
Draw(String),
|
Draw(String),
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,210 +1,538 @@
|
|||||||
mod bitboard;
|
mod bitboard;
|
||||||
pub mod chessmove;
|
|
||||||
pub mod piecetype;
|
|
||||||
pub mod boardsquare;
|
pub mod boardsquare;
|
||||||
pub mod movetype;
|
pub mod chessmove;
|
||||||
pub mod gameend;
|
pub mod gameend;
|
||||||
|
pub mod movetype;
|
||||||
|
pub mod piecetype;
|
||||||
|
|
||||||
use chessmove::ChessMove;
|
|
||||||
use gameend::GameEnd;
|
|
||||||
use bitboard::board::Board;
|
use bitboard::board::Board;
|
||||||
use bitboard::movebuffer::MoveBuffer;
|
use bitboard::movebuffer::MoveBuffer;
|
||||||
|
use chessmove::ChessMove;
|
||||||
|
use gameend::GameEnd;
|
||||||
|
|
||||||
pub fn get_available_moves(fen: &str) -> Vec<ChessMove> {
|
pub fn get_available_moves(fen: &str) -> Vec<ChessMove> {
|
||||||
let mut board = Board::build(fen);
|
let mut board = Board::build(fen);
|
||||||
let mut buffer = MoveBuffer::new();
|
let mut buffer = MoveBuffer::new();
|
||||||
let mut temp_buffer = MoveBuffer::new();
|
let mut temp_buffer = MoveBuffer::new();
|
||||||
let mut generated_moves: Vec<ChessMove> = vec![];
|
let mut generated_moves: Vec<ChessMove> = vec![];
|
||||||
|
|
||||||
board.collect_moves(&mut buffer, &mut temp_buffer);
|
board.collect_moves(&mut buffer, &mut temp_buffer);
|
||||||
|
|
||||||
for idx in 0..buffer.count() {
|
for idx in 0..buffer.count() {
|
||||||
generated_moves.push(ChessMove::from_bitmove(buffer.get(idx), &board));
|
generated_moves.push(ChessMove::from_bitmove(buffer.get(idx), &board));
|
||||||
}
|
}
|
||||||
|
|
||||||
println!("get_available_moves resulted in {} moves", generated_moves.len());
|
println!(
|
||||||
return generated_moves;
|
"get_available_moves resulted in {} moves",
|
||||||
|
generated_moves.len()
|
||||||
|
);
|
||||||
|
return generated_moves;
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn is_game_over(fen: &str) -> Option<GameEnd> {
|
pub fn is_game_over(fen: &str) -> Option<GameEnd> {
|
||||||
let mut board = Board::build(fen);
|
let mut board = Board::build(fen);
|
||||||
let mut buffer = MoveBuffer::new();
|
let mut buffer = MoveBuffer::new();
|
||||||
let mut temp_buffer = MoveBuffer::new();
|
let mut temp_buffer = MoveBuffer::new();
|
||||||
let in_check = board.collect_moves(&mut buffer, &mut temp_buffer);
|
let in_check = board.collect_moves(&mut buffer, &mut temp_buffer);
|
||||||
|
|
||||||
println!("is_game_over answered");
|
println!("is_game_over answered");
|
||||||
if buffer.count() > 0 {
|
if buffer.count() > 0 {
|
||||||
return None;
|
return None;
|
||||||
}
|
}
|
||||||
if !in_check {
|
if !in_check {
|
||||||
return Some(GameEnd::Draw("".to_string()));
|
return Some(GameEnd::Draw("".to_string()));
|
||||||
}
|
}
|
||||||
return if board.side_to_move() == 0 { Some(GameEnd::BlackWon("".to_string())) } else { Some(GameEnd::WhiteWon("".to_string())) };
|
return if board.side_to_move() == 0 {
|
||||||
|
Some(GameEnd::BlackWon("".to_string()))
|
||||||
|
} else {
|
||||||
|
Some(GameEnd::WhiteWon("".to_string()))
|
||||||
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn get_board_after_move(fen: &str, chess_move: &ChessMove) -> String {
|
pub fn get_board_after_move(fen: &str, chess_move: &ChessMove) -> String {
|
||||||
println!("get_board_after_move answered");
|
let mut board = Board::build(fen);
|
||||||
return String::from("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1");
|
let played_move = chess_move.to_bitmove();
|
||||||
|
|
||||||
|
println!("get_board_after_move answered");
|
||||||
|
board.make_move(&played_move);
|
||||||
|
|
||||||
|
return board.fen();
|
||||||
}
|
}
|
||||||
|
|
||||||
#[cfg(test)]
|
#[cfg(test)]
|
||||||
mod tests {
|
mod tests {
|
||||||
use crate::boardsquare::BoardSquare;
|
use crate::boardsquare::BoardSquare;
|
||||||
use crate::piecetype::PieceType::*;
|
use crate::gameend::GameEnd;
|
||||||
use crate::gameend::GameEnd;
|
use crate::piecetype::PieceType::*;
|
||||||
|
|
||||||
use super::*;
|
use super::*;
|
||||||
|
|
||||||
impl PartialEq for ChessMove {
|
impl PartialEq for ChessMove {
|
||||||
fn eq(&self, other: &Self) -> bool {
|
fn eq(&self, other: &Self) -> bool {
|
||||||
canonical(self) == canonical(other)
|
canonical(self) == canonical(other)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
impl Eq for ChessMove {}
|
||||||
|
impl Ord for ChessMove {
|
||||||
|
fn cmp(&self, other: &Self) -> std::cmp::Ordering {
|
||||||
|
let lhs = canonical(self);
|
||||||
|
let rhs = canonical(other);
|
||||||
|
lhs.cmp(&rhs)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
impl PartialOrd for ChessMove {
|
||||||
|
fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
|
||||||
|
Some(self.cmp(other))
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
impl Eq for ChessMove {
|
|
||||||
|
|
||||||
}
|
fn canonical(m: &ChessMove) -> (u8, u8, u8) {
|
||||||
impl Ord for ChessMove {
|
match m {
|
||||||
fn cmp(&self, other: &Self) -> std::cmp::Ordering {
|
ChessMove::Quiet {
|
||||||
let lhs = canonical(self);
|
piece_type,
|
||||||
let rhs = canonical(other);
|
from_square,
|
||||||
lhs.cmp(&rhs)
|
to_square,
|
||||||
|
promotion_piece,
|
||||||
|
} => (0, from_square.to_index(), to_square.to_index()),
|
||||||
|
ChessMove::Capture {
|
||||||
|
piece_type,
|
||||||
|
from_square,
|
||||||
|
to_square,
|
||||||
|
captured_piece,
|
||||||
|
promotion_piece,
|
||||||
|
} => (1, from_square.to_index(), to_square.to_index()),
|
||||||
|
ChessMove::Castle {
|
||||||
|
king_type,
|
||||||
|
king_from,
|
||||||
|
king_to,
|
||||||
|
rook_type,
|
||||||
|
rook_from,
|
||||||
|
rook_to,
|
||||||
|
} => (2, king_from.to_index(), king_to.to_index()),
|
||||||
|
ChessMove::EnPassant {
|
||||||
|
pawn_type,
|
||||||
|
from_square,
|
||||||
|
to_square,
|
||||||
|
captured_piece,
|
||||||
|
captured_from,
|
||||||
|
} => (3, from_square.to_index(), to_square.to_index()),
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
impl PartialOrd for ChessMove {
|
|
||||||
fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
|
|
||||||
Some(self.cmp(other))
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl PartialEq for GameEnd {
|
#[test]
|
||||||
fn eq(&self, other: &Self) -> bool {
|
fn get_available_moves_test() {
|
||||||
match (self, other) {
|
let boards: [&str; 2] = [
|
||||||
(GameEnd::WhiteWon(a), GameEnd::WhiteWon(b)) => a == b,
|
"rnbqkbnr/pppppppp/8/1B6/4P3/5P1N/PPPP2PP/RNBQK2R w KQkq e6 0 1",
|
||||||
(GameEnd::BlackWon(a), GameEnd::BlackWon(b)) => a == b,
|
"6Bn/B2Pk3/8/p1r3NK/3p4/b6P/3p2n1/2R5 w - - 0 1",
|
||||||
(GameEnd::Draw(a), GameEnd::Draw(b)) => a == b,
|
];
|
||||||
_ => false,
|
let mut expected_moves: Vec<Vec<ChessMove>> = vec![
|
||||||
|
vec![
|
||||||
|
ChessMove::capture(
|
||||||
|
WhiteBishop,
|
||||||
|
BoardSquare::from_coord(1, 4),
|
||||||
|
BoardSquare::from_coord(3, 6),
|
||||||
|
BlackPawn,
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhitePawn,
|
||||||
|
BoardSquare::from_coord(0, 1),
|
||||||
|
BoardSquare::from_coord(0, 2),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhitePawn,
|
||||||
|
BoardSquare::from_coord(0, 1),
|
||||||
|
BoardSquare::from_coord(0, 3),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhitePawn,
|
||||||
|
BoardSquare::from_coord(1, 1),
|
||||||
|
BoardSquare::from_coord(1, 2),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhitePawn,
|
||||||
|
BoardSquare::from_coord(1, 1),
|
||||||
|
BoardSquare::from_coord(1, 3),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhitePawn,
|
||||||
|
BoardSquare::from_coord(2, 1),
|
||||||
|
BoardSquare::from_coord(2, 2),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhitePawn,
|
||||||
|
BoardSquare::from_coord(2, 1),
|
||||||
|
BoardSquare::from_coord(2, 3),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhitePawn,
|
||||||
|
BoardSquare::from_coord(3, 1),
|
||||||
|
BoardSquare::from_coord(3, 2),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhitePawn,
|
||||||
|
BoardSquare::from_coord(3, 1),
|
||||||
|
BoardSquare::from_coord(3, 3),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhitePawn,
|
||||||
|
BoardSquare::from_coord(4, 3),
|
||||||
|
BoardSquare::from_coord(4, 4),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhitePawn,
|
||||||
|
BoardSquare::from_coord(5, 2),
|
||||||
|
BoardSquare::from_coord(5, 3),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhitePawn,
|
||||||
|
BoardSquare::from_coord(6, 1),
|
||||||
|
BoardSquare::from_coord(6, 2),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhitePawn,
|
||||||
|
BoardSquare::from_coord(6, 1),
|
||||||
|
BoardSquare::from_coord(6, 3),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteKnight,
|
||||||
|
BoardSquare::from_coord(1, 0),
|
||||||
|
BoardSquare::from_coord(0, 2),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteKnight,
|
||||||
|
BoardSquare::from_coord(1, 0),
|
||||||
|
BoardSquare::from_coord(2, 2),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteKnight,
|
||||||
|
BoardSquare::from_coord(7, 2),
|
||||||
|
BoardSquare::from_coord(6, 0),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteKnight,
|
||||||
|
BoardSquare::from_coord(7, 2),
|
||||||
|
BoardSquare::from_coord(5, 1),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteKnight,
|
||||||
|
BoardSquare::from_coord(7, 2),
|
||||||
|
BoardSquare::from_coord(5, 3),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteKnight,
|
||||||
|
BoardSquare::from_coord(7, 2),
|
||||||
|
BoardSquare::from_coord(6, 4),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteBishop,
|
||||||
|
BoardSquare::from_coord(1, 4),
|
||||||
|
BoardSquare::from_coord(5, 0),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteBishop,
|
||||||
|
BoardSquare::from_coord(1, 4),
|
||||||
|
BoardSquare::from_coord(4, 1),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteBishop,
|
||||||
|
BoardSquare::from_coord(1, 4),
|
||||||
|
BoardSquare::from_coord(3, 2),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteBishop,
|
||||||
|
BoardSquare::from_coord(1, 4),
|
||||||
|
BoardSquare::from_coord(2, 3),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteBishop,
|
||||||
|
BoardSquare::from_coord(1, 4),
|
||||||
|
BoardSquare::from_coord(0, 3),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteBishop,
|
||||||
|
BoardSquare::from_coord(1, 4),
|
||||||
|
BoardSquare::from_coord(0, 5),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteBishop,
|
||||||
|
BoardSquare::from_coord(1, 4),
|
||||||
|
BoardSquare::from_coord(2, 5),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteRook,
|
||||||
|
BoardSquare::from_coord(7, 0),
|
||||||
|
BoardSquare::from_coord(6, 0),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteRook,
|
||||||
|
BoardSquare::from_coord(7, 0),
|
||||||
|
BoardSquare::from_coord(5, 0),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteQueen,
|
||||||
|
BoardSquare::from_coord(3, 0),
|
||||||
|
BoardSquare::from_coord(4, 1),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteKing,
|
||||||
|
BoardSquare::from_coord(4, 0),
|
||||||
|
BoardSquare::from_coord(4, 1),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteKing,
|
||||||
|
BoardSquare::from_coord(4, 0),
|
||||||
|
BoardSquare::from_coord(5, 1),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteKing,
|
||||||
|
BoardSquare::from_coord(4, 0),
|
||||||
|
BoardSquare::from_coord(5, 0),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::castle(
|
||||||
|
WhiteKing,
|
||||||
|
BoardSquare::from_coord(4, 0),
|
||||||
|
BoardSquare::from_coord(6, 0),
|
||||||
|
WhiteRook,
|
||||||
|
BoardSquare::from_coord(7, 0),
|
||||||
|
BoardSquare::from_coord(5, 0),
|
||||||
|
),
|
||||||
|
],
|
||||||
|
vec![
|
||||||
|
ChessMove::capture(
|
||||||
|
WhiteBishop,
|
||||||
|
BoardSquare::from_coord(0, 6),
|
||||||
|
BoardSquare::from_coord(2, 4),
|
||||||
|
BlackRook,
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::capture(
|
||||||
|
WhiteRook,
|
||||||
|
BoardSquare::from_coord(2, 0),
|
||||||
|
BoardSquare::from_coord(2, 4),
|
||||||
|
BlackRook,
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhitePawn,
|
||||||
|
BoardSquare::from_coord(7, 2),
|
||||||
|
BoardSquare::from_coord(7, 3),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhitePawn,
|
||||||
|
BoardSquare::from_coord(3, 6),
|
||||||
|
BoardSquare::from_coord(3, 7),
|
||||||
|
Some(WhiteQueen),
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhitePawn,
|
||||||
|
BoardSquare::from_coord(3, 6),
|
||||||
|
BoardSquare::from_coord(3, 7),
|
||||||
|
Some(WhiteRook),
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhitePawn,
|
||||||
|
BoardSquare::from_coord(3, 6),
|
||||||
|
BoardSquare::from_coord(3, 7),
|
||||||
|
Some(WhiteBishop),
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhitePawn,
|
||||||
|
BoardSquare::from_coord(3, 6),
|
||||||
|
BoardSquare::from_coord(3, 7),
|
||||||
|
Some(WhiteKnight),
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteBishop,
|
||||||
|
BoardSquare::from_coord(0, 6),
|
||||||
|
BoardSquare::from_coord(1, 5),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteBishop,
|
||||||
|
BoardSquare::from_coord(0, 6),
|
||||||
|
BoardSquare::from_coord(1, 7),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteBishop,
|
||||||
|
BoardSquare::from_coord(6, 7),
|
||||||
|
BoardSquare::from_coord(7, 6),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteBishop,
|
||||||
|
BoardSquare::from_coord(6, 7),
|
||||||
|
BoardSquare::from_coord(5, 6),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteBishop,
|
||||||
|
BoardSquare::from_coord(6, 7),
|
||||||
|
BoardSquare::from_coord(4, 5),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteBishop,
|
||||||
|
BoardSquare::from_coord(6, 7),
|
||||||
|
BoardSquare::from_coord(3, 4),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteBishop,
|
||||||
|
BoardSquare::from_coord(6, 7),
|
||||||
|
BoardSquare::from_coord(2, 3),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteBishop,
|
||||||
|
BoardSquare::from_coord(6, 7),
|
||||||
|
BoardSquare::from_coord(1, 2),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteBishop,
|
||||||
|
BoardSquare::from_coord(6, 7),
|
||||||
|
BoardSquare::from_coord(0, 1),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteRook,
|
||||||
|
BoardSquare::from_coord(2, 0),
|
||||||
|
BoardSquare::from_coord(0, 0),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteRook,
|
||||||
|
BoardSquare::from_coord(2, 0),
|
||||||
|
BoardSquare::from_coord(1, 0),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteRook,
|
||||||
|
BoardSquare::from_coord(2, 0),
|
||||||
|
BoardSquare::from_coord(3, 0),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteRook,
|
||||||
|
BoardSquare::from_coord(2, 0),
|
||||||
|
BoardSquare::from_coord(4, 0),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteRook,
|
||||||
|
BoardSquare::from_coord(2, 0),
|
||||||
|
BoardSquare::from_coord(5, 0),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteRook,
|
||||||
|
BoardSquare::from_coord(2, 0),
|
||||||
|
BoardSquare::from_coord(6, 0),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteRook,
|
||||||
|
BoardSquare::from_coord(2, 0),
|
||||||
|
BoardSquare::from_coord(7, 0),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteRook,
|
||||||
|
BoardSquare::from_coord(2, 0),
|
||||||
|
BoardSquare::from_coord(2, 1),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteRook,
|
||||||
|
BoardSquare::from_coord(2, 0),
|
||||||
|
BoardSquare::from_coord(2, 2),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteRook,
|
||||||
|
BoardSquare::from_coord(2, 0),
|
||||||
|
BoardSquare::from_coord(2, 3),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteKing,
|
||||||
|
BoardSquare::from_coord(7, 4),
|
||||||
|
BoardSquare::from_coord(6, 3),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
ChessMove::quiet(
|
||||||
|
WhiteKing,
|
||||||
|
BoardSquare::from_coord(7, 4),
|
||||||
|
BoardSquare::from_coord(7, 5),
|
||||||
|
None,
|
||||||
|
),
|
||||||
|
],
|
||||||
|
];
|
||||||
|
|
||||||
|
for case in 0..2 {
|
||||||
|
let mut generated_moves = get_available_moves(boards[case]);
|
||||||
|
|
||||||
|
generated_moves.sort();
|
||||||
|
expected_moves[case].sort();
|
||||||
|
assert_eq!(generated_moves.len(), expected_moves[case].len());
|
||||||
|
assert_eq!(generated_moves, expected_moves[case]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn is_game_over_test() {
|
||||||
|
let boards: [&str; 4] = [
|
||||||
|
"2k5/3pn3/2pP4/1R1P3B/1Np5/3RPp2/1B6/6Kb w - - 0 1",
|
||||||
|
"2K3B1/4P3/8/7p/4pPn1/1N1P1p1p/4bp2/2Rk4 b - - 0 1",
|
||||||
|
"6N1/B2PP3/pR1b4/3P2nb/6P1/3P1k2/2p5/4r1K1 w - - 0 1",
|
||||||
|
"3n1K2/p2k1p2/5P2/b1p2P2/P7/8/3p2r1/8 w - - 0 1",
|
||||||
|
];
|
||||||
|
let expected_results: [Option<GameEnd>; 4] = [
|
||||||
|
None,
|
||||||
|
Some(GameEnd::WhiteWon("".to_string())),
|
||||||
|
Some(GameEnd::BlackWon("".to_string())),
|
||||||
|
Some(GameEnd::Draw("".to_string())),
|
||||||
|
];
|
||||||
|
|
||||||
|
for case in 0..4 {
|
||||||
|
let fen = boards[case];
|
||||||
|
let actual = is_game_over(fen);
|
||||||
|
assert_eq!(actual, expected_results[case]);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fn canonical(m: &ChessMove) -> (u8, u8, u8) {
|
|
||||||
match m {
|
|
||||||
ChessMove::Quiet { piece_type, from_square, to_square, promotion_piece } =>
|
|
||||||
(0, from_square.to_index(), to_square.to_index()),
|
|
||||||
ChessMove::Capture { piece_type, from_square, to_square, captured_piece, promotion_piece } =>
|
|
||||||
(1, from_square.to_index(), to_square.to_index()),
|
|
||||||
ChessMove::Castle { king_type, king_from, king_to, rook_type, rook_from, rook_to } =>
|
|
||||||
(2, king_from.to_index(), king_to.to_index()),
|
|
||||||
ChessMove::EnPassant { pawn_type, from_square, to_square, captured_piece, captured_from } =>
|
|
||||||
(3, from_square.to_index(), to_square.to_index()),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn get_available_moves_test() {
|
|
||||||
let boards: [&str; 2] = [
|
|
||||||
"rnbqkbnr/pppppppp/8/1B6/4P3/5P1N/PPPP2PP/RNBQK2R w KQkq e6 0 1",
|
|
||||||
"6Bn/B2Pk3/8/p1r3NK/3p4/b6P/3p2n1/2R5 w - - 0 1"
|
|
||||||
];
|
|
||||||
let mut expected_moves: Vec<Vec<ChessMove>> = vec![
|
|
||||||
vec![
|
|
||||||
ChessMove::capture(WhiteBishop, BoardSquare::from_coord(1, 4), BoardSquare::from_coord(3, 6), BlackPawn, None),
|
|
||||||
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(0, 1), BoardSquare::from_coord(0, 2), None),
|
|
||||||
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(0, 1), BoardSquare::from_coord(0, 3), None),
|
|
||||||
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(1, 1), BoardSquare::from_coord(1, 2), None),
|
|
||||||
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(1, 1), BoardSquare::from_coord(1, 3), None),
|
|
||||||
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(2, 1), BoardSquare::from_coord(2, 2), None),
|
|
||||||
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(2, 1), BoardSquare::from_coord(2, 3), None),
|
|
||||||
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(3, 1), BoardSquare::from_coord(3, 2), None),
|
|
||||||
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(3, 1), BoardSquare::from_coord(3, 3), None),
|
|
||||||
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(4, 3), BoardSquare::from_coord(4, 4), None),
|
|
||||||
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(5, 2), BoardSquare::from_coord(5, 3), None),
|
|
||||||
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(6, 1), BoardSquare::from_coord(6, 2), None),
|
|
||||||
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(6, 1), BoardSquare::from_coord(6, 3), None),
|
|
||||||
ChessMove::quiet(WhiteKnight, BoardSquare::from_coord(1, 0), BoardSquare::from_coord(0, 2), None),
|
|
||||||
ChessMove::quiet(WhiteKnight, BoardSquare::from_coord(1, 0), BoardSquare::from_coord(2, 2), None),
|
|
||||||
ChessMove::quiet(WhiteKnight, BoardSquare::from_coord(7, 2), BoardSquare::from_coord(6, 0), None),
|
|
||||||
ChessMove::quiet(WhiteKnight, BoardSquare::from_coord(7, 2), BoardSquare::from_coord(5, 1), None),
|
|
||||||
ChessMove::quiet(WhiteKnight, BoardSquare::from_coord(7, 2), BoardSquare::from_coord(5, 3), None),
|
|
||||||
ChessMove::quiet(WhiteKnight, BoardSquare::from_coord(7, 2), BoardSquare::from_coord(6, 4), None),
|
|
||||||
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(1, 4), BoardSquare::from_coord(5, 0), None),
|
|
||||||
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(1, 4), BoardSquare::from_coord(4, 1), None),
|
|
||||||
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(1, 4), BoardSquare::from_coord(3, 2), None),
|
|
||||||
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(1, 4), BoardSquare::from_coord(2, 3), None),
|
|
||||||
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(1, 4), BoardSquare::from_coord(0, 3), None),
|
|
||||||
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(1, 4), BoardSquare::from_coord(0, 5), None),
|
|
||||||
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(1, 4), BoardSquare::from_coord(2, 5), None),
|
|
||||||
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(7, 0), BoardSquare::from_coord(6, 0), None),
|
|
||||||
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(7, 0), BoardSquare::from_coord(5, 0), None),
|
|
||||||
ChessMove::quiet(WhiteQueen, BoardSquare::from_coord(3, 0), BoardSquare::from_coord(4, 1), None),
|
|
||||||
ChessMove::quiet(WhiteKing, BoardSquare::from_coord(4, 0), BoardSquare::from_coord(4, 1), None),
|
|
||||||
ChessMove::quiet(WhiteKing, BoardSquare::from_coord(4, 0), BoardSquare::from_coord(5, 1), None),
|
|
||||||
ChessMove::quiet(WhiteKing, BoardSquare::from_coord(4, 0), BoardSquare::from_coord(5, 0), None),
|
|
||||||
ChessMove::castle(WhiteKing, BoardSquare::from_coord(4, 0), BoardSquare::from_coord(6, 0), WhiteRook, BoardSquare::from_coord(7, 0), BoardSquare::from_coord(5, 0))
|
|
||||||
],
|
|
||||||
vec![
|
|
||||||
ChessMove::capture(WhiteBishop, BoardSquare::from_coord(0, 6), BoardSquare::from_coord(2, 4), BlackRook, None),
|
|
||||||
ChessMove::capture(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(2, 4), BlackRook, None),
|
|
||||||
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(7, 2), BoardSquare::from_coord(7, 3), None),
|
|
||||||
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(3, 6), BoardSquare::from_coord(3, 7), Some(WhiteQueen)),
|
|
||||||
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(3, 6), BoardSquare::from_coord(3, 7), Some(WhiteRook)),
|
|
||||||
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(3, 6), BoardSquare::from_coord(3, 7), Some(WhiteBishop)),
|
|
||||||
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(3, 6), BoardSquare::from_coord(3, 7), Some(WhiteKnight)),
|
|
||||||
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(0, 6), BoardSquare::from_coord(1, 5), None),
|
|
||||||
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(0, 6), BoardSquare::from_coord(1, 7), None),
|
|
||||||
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(6, 7), BoardSquare::from_coord(7, 6), None),
|
|
||||||
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(6, 7), BoardSquare::from_coord(5, 6), None),
|
|
||||||
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(6, 7), BoardSquare::from_coord(4, 5), None),
|
|
||||||
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(6, 7), BoardSquare::from_coord(3, 4), None),
|
|
||||||
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(6, 7), BoardSquare::from_coord(2, 3), None),
|
|
||||||
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(6, 7), BoardSquare::from_coord(1, 2), None),
|
|
||||||
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(6, 7), BoardSquare::from_coord(0, 1), None),
|
|
||||||
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(0, 0), None),
|
|
||||||
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(1, 0), None),
|
|
||||||
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(3, 0), None),
|
|
||||||
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(4, 0), None),
|
|
||||||
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(5, 0), None),
|
|
||||||
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(6, 0), None),
|
|
||||||
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(7, 0), None),
|
|
||||||
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(2, 1), None),
|
|
||||||
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(2, 2), None),
|
|
||||||
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(2, 3), None),
|
|
||||||
ChessMove::quiet(WhiteKing, BoardSquare::from_coord(7, 4), BoardSquare::from_coord(6, 3), None),
|
|
||||||
ChessMove::quiet(WhiteKing, BoardSquare::from_coord(7, 4), BoardSquare::from_coord(7, 5), None)
|
|
||||||
]
|
|
||||||
];
|
|
||||||
|
|
||||||
for case in 0..2 {
|
|
||||||
|
|
||||||
let mut generated_moves = get_available_moves(boards[case]);
|
|
||||||
|
|
||||||
generated_moves.sort();
|
|
||||||
expected_moves[case].sort();
|
|
||||||
assert_eq!(generated_moves.len(), expected_moves[case].len());
|
|
||||||
assert_eq!(generated_moves, expected_moves[case]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn is_game_over_test() {
|
|
||||||
|
|
||||||
let boards: [&str; 4] = [
|
|
||||||
"2k5/3pn3/2pP4/1R1P3B/1Np5/3RPp2/1B6/6Kb w - - 0 1",
|
|
||||||
"2K3B1/4P3/8/7p/4pPn1/1N1P1p1p/4bp2/2Rk4 b - - 0 1",
|
|
||||||
"6N1/B2PP3/pR1b4/3P2nb/6P1/3P1k2/2p5/4r1K1 w - - 0 1",
|
|
||||||
"3n1K2/p2k1p2/5P2/b1p2P2/P7/8/3p2r1/8 w - - 0 1"
|
|
||||||
];
|
|
||||||
let expected_results: [Option<GameEnd>; 4] = [
|
|
||||||
None,
|
|
||||||
Some(GameEnd::WhiteWon("".to_string())),
|
|
||||||
Some(GameEnd::BlackWon("".to_string())),
|
|
||||||
Some(GameEnd::Draw("".to_string()))
|
|
||||||
];
|
|
||||||
|
|
||||||
for case in 0..4 {
|
|
||||||
let fen = boards[case];
|
|
||||||
let actual = is_game_over(fen);
|
|
||||||
assert_eq!(actual, expected_results[case]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
1
link
Normal file
1
link
Normal file
@@ -0,0 +1 @@
|
|||||||
|
https://docs.google.com/presentation/d/16Niob9Z0Y8RPFdfZfuh8XyRbdUf83NaPepvQiLAnCIU/edit?usp=drivesdk
|
||||||
1
server/Cargo.lock
generated
1
server/Cargo.lock
generated
@@ -768,7 +768,6 @@ dependencies = [
|
|||||||
"env_logger",
|
"env_logger",
|
||||||
"futures-util",
|
"futures-util",
|
||||||
"log",
|
"log",
|
||||||
"futures-util",
|
|
||||||
"rand 0.9.2",
|
"rand 0.9.2",
|
||||||
"serde",
|
"serde",
|
||||||
"serde_json",
|
"serde_json",
|
||||||
|
|||||||
@@ -39,12 +39,6 @@ pub fn new_waiting_queue() -> WaitingQueue {
|
|||||||
Arc::new(Mutex::new(VecDeque::new()))
|
Arc::new(Mutex::new(VecDeque::new()))
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Serialize, Deserialize, Debug, Clone)]
|
|
||||||
pub struct Step {
|
|
||||||
pub from: String,
|
|
||||||
pub to: String,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Serialize, Deserialize)]
|
#[derive(Serialize, Deserialize)]
|
||||||
pub enum ServerMessage2 {
|
pub enum ServerMessage2 {
|
||||||
GameEnd {
|
GameEnd {
|
||||||
@@ -53,12 +47,16 @@ pub enum ServerMessage2 {
|
|||||||
UIUpdate {
|
UIUpdate {
|
||||||
fen: String,
|
fen: String,
|
||||||
turn_player: String,
|
turn_player: String,
|
||||||
|
move_history: Vec<String>,
|
||||||
},
|
},
|
||||||
MatchFound {
|
MatchFound {
|
||||||
match_id: Uuid,
|
match_id: Uuid,
|
||||||
color: String,
|
color: String,
|
||||||
opponent_name: String,
|
opponent_name: String,
|
||||||
},
|
},
|
||||||
|
LegalMoves {
|
||||||
|
moves: Vec<ChessMove>,
|
||||||
|
},
|
||||||
Ok {
|
Ok {
|
||||||
response: Result<(), String>,
|
response: Result<(), String>,
|
||||||
},
|
},
|
||||||
@@ -99,7 +97,7 @@ pub struct GameMatch {
|
|||||||
pub player_white: Uuid,
|
pub player_white: Uuid,
|
||||||
pub player_black: Uuid,
|
pub player_black: Uuid,
|
||||||
pub board_state: String,
|
pub board_state: String,
|
||||||
pub move_history: Vec<Step>,
|
pub move_history: Vec<String>,
|
||||||
}
|
}
|
||||||
|
|
||||||
// Message sending utilities
|
// Message sending utilities
|
||||||
@@ -190,6 +188,13 @@ pub async fn handle_connection(
|
|||||||
|
|
||||||
info!("id: {}", &player_id);
|
info!("id: {}", &player_id);
|
||||||
|
|
||||||
|
println!("\n\n\n");
|
||||||
|
println!(
|
||||||
|
"{:?}",
|
||||||
|
engine::get_available_moves("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1")
|
||||||
|
);
|
||||||
|
println!("\n\n\n");
|
||||||
|
|
||||||
// Message processing loop
|
// Message processing loop
|
||||||
while let Some(Ok(message)) = read.next().await {
|
while let Some(Ok(message)) = read.next().await {
|
||||||
if message.is_text() {
|
if message.is_text() {
|
||||||
@@ -233,6 +238,8 @@ pub async fn handle_connection(
|
|||||||
.current_match
|
.current_match
|
||||||
.unwrap();
|
.unwrap();
|
||||||
|
|
||||||
|
println!("\n\nstep: {:?}\n", step);
|
||||||
|
|
||||||
{
|
{
|
||||||
info!("updating board state in match: {}", &match_id);
|
info!("updating board state in match: {}", &match_id);
|
||||||
let mut matches = matches.lock().await;
|
let mut matches = matches.lock().await;
|
||||||
@@ -241,16 +248,29 @@ pub async fn handle_connection(
|
|||||||
&matches.get(&match_id).unwrap().board_state,
|
&matches.get(&match_id).unwrap().board_state,
|
||||||
&step,
|
&step,
|
||||||
);
|
);
|
||||||
}
|
|
||||||
let message = ServerMessage2::UIUpdate {
|
info!(
|
||||||
fen: matches
|
"board after engine fn: {}",
|
||||||
.lock()
|
matches.get_mut(&match_id).unwrap().board_state.clone()
|
||||||
.await
|
);
|
||||||
.get(&match_id)
|
|
||||||
|
matches
|
||||||
|
.get_mut(&match_id)
|
||||||
.unwrap()
|
.unwrap()
|
||||||
.board_state
|
.move_history
|
||||||
.clone(),
|
.push(step.clone().notation());
|
||||||
|
}
|
||||||
|
|
||||||
|
let message = ServerMessage2::UIUpdate {
|
||||||
|
fen: {
|
||||||
|
let mut matches = matches.lock().await;
|
||||||
|
matches.get(&match_id).unwrap().board_state.clone()
|
||||||
|
},
|
||||||
turn_player: turn_player,
|
turn_player: turn_player,
|
||||||
|
move_history: {
|
||||||
|
let mut matches = matches.lock().await;
|
||||||
|
matches.get(&match_id).unwrap().move_history.clone()
|
||||||
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
let _ = broadcast_to_match(
|
let _ = broadcast_to_match(
|
||||||
@@ -288,9 +308,10 @@ pub async fn handle_connection(
|
|||||||
RequestLegalMoves { fen } => {
|
RequestLegalMoves { fen } => {
|
||||||
info!("Requesting legal moves player: {}", &player_id);
|
info!("Requesting legal moves player: {}", &player_id);
|
||||||
let moves = get_available_moves(&fen);
|
let moves = get_available_moves(&fen);
|
||||||
|
let message = ServerMessage2::LegalMoves { moves };
|
||||||
let _ = send_message_to_player_connection(
|
let _ = send_message_to_player_connection(
|
||||||
connections.lock().await.get_mut(&player_id),
|
connections.lock().await.get_mut(&player_id),
|
||||||
&serde_json::to_string(&moves).unwrap(),
|
&serde_json::to_string(&message).unwrap(),
|
||||||
)
|
)
|
||||||
.await;
|
.await;
|
||||||
info!("Sent moves to player: {}", player_id);
|
info!("Sent moves to player: {}", player_id);
|
||||||
@@ -344,13 +365,7 @@ pub async fn handle_connection(
|
|||||||
let _ = broadcast_to_match(
|
let _ = broadcast_to_match(
|
||||||
&connections,
|
&connections,
|
||||||
&matches,
|
&matches,
|
||||||
connections
|
fuck_id.clone(),
|
||||||
.lock()
|
|
||||||
.await
|
|
||||||
.get(&player_id)
|
|
||||||
.unwrap()
|
|
||||||
.current_match
|
|
||||||
.unwrap(),
|
|
||||||
&serde_json::to_string(&fuck).unwrap(),
|
&serde_json::to_string(&fuck).unwrap(),
|
||||||
)
|
)
|
||||||
.await;
|
.await;
|
||||||
|
|||||||
416
ui/src/main.rs
416
ui/src/main.rs
@@ -1,4 +1,6 @@
|
|||||||
use eframe::egui;
|
use eframe::egui;
|
||||||
|
use egui::Color32;
|
||||||
|
use engine::gameend::GameEnd;
|
||||||
use engine::{boardsquare::BoardSquare, chessmove::ChessMove};
|
use engine::{boardsquare::BoardSquare, chessmove::ChessMove};
|
||||||
use env_logger::Env;
|
use env_logger::Env;
|
||||||
use futures_util::{SinkExt, StreamExt};
|
use futures_util::{SinkExt, StreamExt};
|
||||||
@@ -20,7 +22,7 @@ async fn main() -> anyhow::Result<(), eframe::Error> {
|
|||||||
|
|
||||||
let options = eframe::NativeOptions {
|
let options = eframe::NativeOptions {
|
||||||
viewport: egui::ViewportBuilder::default()
|
viewport: egui::ViewportBuilder::default()
|
||||||
.with_fullscreen(true)
|
.with_fullscreen(false)
|
||||||
.with_min_inner_size(egui::vec2(800.0, 800.0))
|
.with_min_inner_size(egui::vec2(800.0, 800.0))
|
||||||
.with_inner_size(egui::vec2(1920.0, 1080.0)),
|
.with_inner_size(egui::vec2(1920.0, 1080.0)),
|
||||||
..Default::default()
|
..Default::default()
|
||||||
@@ -49,17 +51,21 @@ async fn main() -> anyhow::Result<(), eframe::Error> {
|
|||||||
#[derive(Serialize, Deserialize, Debug)]
|
#[derive(Serialize, Deserialize, Debug)]
|
||||||
pub enum ServerMessage2 {
|
pub enum ServerMessage2 {
|
||||||
GameEnd {
|
GameEnd {
|
||||||
winner: String,
|
winner: GameEnd,
|
||||||
},
|
},
|
||||||
UIUpdate {
|
UIUpdate {
|
||||||
fen: String,
|
fen: String,
|
||||||
turn_player: String,
|
turn_player: String,
|
||||||
|
move_history: Vec<String>,
|
||||||
},
|
},
|
||||||
MatchFound {
|
MatchFound {
|
||||||
match_id: Uuid,
|
match_id: Uuid,
|
||||||
color: String,
|
color: String,
|
||||||
opponent_name: String,
|
opponent_name: String,
|
||||||
},
|
},
|
||||||
|
LegalMoves {
|
||||||
|
moves: Vec<ChessMove>,
|
||||||
|
},
|
||||||
Ok {
|
Ok {
|
||||||
response: Result<(), String>,
|
response: Result<(), String>,
|
||||||
},
|
},
|
||||||
@@ -93,7 +99,7 @@ struct GameState {
|
|||||||
player_color: Option<String>,
|
player_color: Option<String>,
|
||||||
opponent_name: Option<String>,
|
opponent_name: Option<String>,
|
||||||
match_id: Option<Uuid>,
|
match_id: Option<Uuid>,
|
||||||
game_over: Option<String>,
|
game_over: Option<GameEnd>,
|
||||||
available_moves: Option<Vec<ChessMove>>,
|
available_moves: Option<Vec<ChessMove>>,
|
||||||
turn_player: Option<String>,
|
turn_player: Option<String>,
|
||||||
move_history: Vec <String>,
|
move_history: Vec <String>,
|
||||||
@@ -101,13 +107,16 @@ struct GameState {
|
|||||||
|
|
||||||
impl Default for GameState {
|
impl Default for GameState {
|
||||||
fn default() -> Self {
|
fn default() -> Self {
|
||||||
|
let cuccfck: Vec<ChessMove> =
|
||||||
|
engine::get_available_moves("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1");
|
||||||
|
|
||||||
Self {
|
Self {
|
||||||
fen: "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1".to_string(),
|
fen: "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1".to_string(),
|
||||||
player_color: None,
|
player_color: None,
|
||||||
opponent_name: None,
|
opponent_name: None,
|
||||||
match_id: None,
|
match_id: None,
|
||||||
game_over: None,
|
game_over: None,
|
||||||
available_moves: None,
|
available_moves: Some(cuccfck),
|
||||||
turn_player: Some("white".to_string()),
|
turn_player: Some("white".to_string()),
|
||||||
move_history: Vec::new(),
|
move_history: Vec::new(),
|
||||||
}
|
}
|
||||||
@@ -173,8 +182,6 @@ impl Default for ChessApp {
|
|||||||
rx_from_network: None,
|
rx_from_network: None,
|
||||||
selected_square: None,
|
selected_square: None,
|
||||||
server_ip: "127.0.0.1".to_string(),
|
server_ip: "127.0.0.1".to_string(),
|
||||||
|
|
||||||
// TODO: for the online server (reverse proxy?)
|
|
||||||
start_local_server_instance: false,
|
start_local_server_instance: false,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -182,6 +189,8 @@ impl Default for ChessApp {
|
|||||||
|
|
||||||
impl ChessApp {
|
impl ChessApp {
|
||||||
fn connect_to_server(&mut self) {
|
fn connect_to_server(&mut self) {
|
||||||
|
self.state = AppState::Connecting;
|
||||||
|
|
||||||
let server_port = self.server_port.clone();
|
let server_port = self.server_port.clone();
|
||||||
let username = self.username.clone();
|
let username = self.username.clone();
|
||||||
let game_state = self.game_state.clone();
|
let game_state = self.game_state.clone();
|
||||||
@@ -194,8 +203,6 @@ impl ChessApp {
|
|||||||
self.tx_to_network = Some(tx_to_network);
|
self.tx_to_network = Some(tx_to_network);
|
||||||
self.rx_from_network = Some(rx_from_network);
|
self.rx_from_network = Some(rx_from_network);
|
||||||
|
|
||||||
self.state = AppState::Connecting;
|
|
||||||
|
|
||||||
// Spawn network connection task
|
// Spawn network connection task
|
||||||
tokio::spawn(async move {
|
tokio::spawn(async move {
|
||||||
if let Err(e) = Self::network_handler(
|
if let Err(e) = Self::network_handler(
|
||||||
@@ -221,7 +228,6 @@ impl ChessApp {
|
|||||||
egui::Vec2::new(resolution.0 as f32, resolution.1 as f32)
|
egui::Vec2::new(resolution.0 as f32, resolution.1 as f32)
|
||||||
));
|
));
|
||||||
}
|
}
|
||||||
|
|
||||||
ctx.send_viewport_cmd(egui::ViewportCommand::Fullscreen(self.fullscreen));
|
ctx.send_viewport_cmd(egui::ViewportCommand::Fullscreen(self.fullscreen));
|
||||||
}
|
}
|
||||||
async fn network_handler(
|
async fn network_handler(
|
||||||
@@ -268,9 +274,14 @@ impl ChessApp {
|
|||||||
// Update game state
|
// Update game state
|
||||||
if let Ok(mut state) = game_state_clone.lock() {
|
if let Ok(mut state) = game_state_clone.lock() {
|
||||||
match &server_msg {
|
match &server_msg {
|
||||||
ServerMessage2::UIUpdate { fen, turn_player } => {
|
ServerMessage2::UIUpdate { fen, turn_player, move_history } => {
|
||||||
|
info!("raw fen: {}", &fen);
|
||||||
state.fen = fen.clone();
|
state.fen = fen.clone();
|
||||||
state.turn_player = Some(turn_player.clone());
|
state.turn_player = Some(turn_player.clone());
|
||||||
|
warn!("turn player: {}", &state.turn_player.clone().unwrap());
|
||||||
|
|
||||||
|
state.move_history = move_history.clone();
|
||||||
|
info!("MOVE HISTORY: {:?}", move_history);
|
||||||
}
|
}
|
||||||
ServerMessage2::MatchFound {
|
ServerMessage2::MatchFound {
|
||||||
color,
|
color,
|
||||||
@@ -282,8 +293,12 @@ impl ChessApp {
|
|||||||
state.match_id = Some(match_id.clone());
|
state.match_id = Some(match_id.clone());
|
||||||
}
|
}
|
||||||
ServerMessage2::GameEnd { winner } => {
|
ServerMessage2::GameEnd { winner } => {
|
||||||
|
warn!("Received resignation!");
|
||||||
state.game_over = Some(winner.clone());
|
state.game_over = Some(winner.clone());
|
||||||
}
|
}
|
||||||
|
ServerMessage2::LegalMoves { moves } => {
|
||||||
|
state.available_moves = Some(moves.clone());
|
||||||
|
}
|
||||||
_ => {}
|
_ => {}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -317,7 +332,7 @@ impl ChessApp {
|
|||||||
Ok(())
|
Ok(())
|
||||||
}
|
}
|
||||||
|
|
||||||
fn handle_click(&mut self, row: usize, col: usize) {
|
fn handle_click(&mut self, row: usize, col: usize) -> Result<(), String> {
|
||||||
if let Some((from_row, from_col)) = self.selected_square {
|
if let Some((from_row, from_col)) = self.selected_square {
|
||||||
// Send move to server
|
// Send move to server
|
||||||
if let Some(tx) = &self.tx_to_network {
|
if let Some(tx) = &self.tx_to_network {
|
||||||
@@ -327,19 +342,94 @@ impl ChessApp {
|
|||||||
if self.game_state.lock().unwrap().turn_player != player_color {
|
if self.game_state.lock().unwrap().turn_player != player_color {
|
||||||
warn!("it is not the current players turn!");
|
warn!("it is not the current players turn!");
|
||||||
self.selected_square = None;
|
self.selected_square = None;
|
||||||
return;
|
return Err("Not the players turn".to_string());
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO: kinyerni a tenyleges kivalasztott babut
|
warn!(
|
||||||
let chess_move = ChessMove::Quiet {
|
"Moves: {:?}",
|
||||||
piece_type: engine::piecetype::PieceType::WhiteKing,
|
self.game_state.lock().unwrap().available_moves
|
||||||
from_square: BoardSquare { x: 0, y: 1 },
|
);
|
||||||
to_square: BoardSquare { x: 2, y: 2 },
|
|
||||||
promotion_piece: None,
|
let from = BoardSquare {
|
||||||
|
x: from_col,
|
||||||
|
y: 7 - from_row,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
let to = BoardSquare { x: col, y: 7 - row };
|
||||||
|
|
||||||
|
warn!("to: {:?}, from: {:?}", to, from);
|
||||||
|
|
||||||
|
let chessmove: Option<ChessMove> =
|
||||||
|
match self.game_state.lock().unwrap().available_moves.clone() {
|
||||||
|
Some(moves) => moves
|
||||||
|
.into_iter()
|
||||||
|
.filter(|x| match x {
|
||||||
|
ChessMove::Quiet {
|
||||||
|
piece_type,
|
||||||
|
from_square,
|
||||||
|
to_square,
|
||||||
|
promotion_piece,
|
||||||
|
} => {
|
||||||
|
return from_square.x == from.x
|
||||||
|
&& from_square.y == from.y
|
||||||
|
&& to_square.x == to.x
|
||||||
|
&& to_square.y == to.y;
|
||||||
|
}
|
||||||
|
ChessMove::EnPassant {
|
||||||
|
pawn_type,
|
||||||
|
from_square,
|
||||||
|
to_square,
|
||||||
|
captured_piece,
|
||||||
|
captured_from,
|
||||||
|
} => {
|
||||||
|
return from_square.x == from.x
|
||||||
|
&& from_square.y == from.y
|
||||||
|
&& to_square.x == to.x
|
||||||
|
&& to_square.y == to.y;
|
||||||
|
}
|
||||||
|
ChessMove::Castle {
|
||||||
|
king_type,
|
||||||
|
king_from,
|
||||||
|
king_to,
|
||||||
|
rook_type,
|
||||||
|
rook_from,
|
||||||
|
rook_to,
|
||||||
|
} => {
|
||||||
|
return king_from.x == from.x
|
||||||
|
&& king_from.y == from.y
|
||||||
|
&& king_to.x == to.x
|
||||||
|
&& king_to.y == to.y;
|
||||||
|
}
|
||||||
|
ChessMove::Capture {
|
||||||
|
piece_type,
|
||||||
|
from_square,
|
||||||
|
to_square,
|
||||||
|
captured_piece,
|
||||||
|
promotion_piece,
|
||||||
|
} => {
|
||||||
|
return from_square.x == from.x
|
||||||
|
&& from_square.y == from.y
|
||||||
|
&& to_square.x == to.x
|
||||||
|
&& to_square.y == to.y;
|
||||||
|
}
|
||||||
|
})
|
||||||
|
.next(),
|
||||||
|
None => {
|
||||||
|
error!("No moves found");
|
||||||
|
None
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
warn!("\n\nFound move: {:?}\n\n", chessmove);
|
||||||
|
|
||||||
|
let unwrapped_move = match chessmove{
|
||||||
|
Some(_) => {chessmove.unwrap()}
|
||||||
|
None => { self.selected_square = None; return Err("wrong move".to_string()); }
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
let move_event = ClientEvent::Move {
|
let move_event = ClientEvent::Move {
|
||||||
step: chess_move,
|
step: unwrapped_move,
|
||||||
turn_player: if player_color == Some("white".to_string()) {
|
turn_player: if player_color == Some("white".to_string()) {
|
||||||
"black".to_string()
|
"black".to_string()
|
||||||
} else {
|
} else {
|
||||||
@@ -351,8 +441,10 @@ impl ChessApp {
|
|||||||
}
|
}
|
||||||
|
|
||||||
self.selected_square = None;
|
self.selected_square = None;
|
||||||
|
Ok(())
|
||||||
} else {
|
} else {
|
||||||
self.selected_square = Some((row, col));
|
self.selected_square = Some((row, col));
|
||||||
|
Err("did not finish move".to_string())
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -408,6 +500,7 @@ impl ChessApp {
|
|||||||
self.state = AppState::InGame;
|
self.state = AppState::InGame;
|
||||||
}
|
}
|
||||||
ServerMessage2::GameEnd { .. } => {
|
ServerMessage2::GameEnd { .. } => {
|
||||||
|
warn!("Received resignation!");
|
||||||
info!("Game over! Transitioning to GameOver state");
|
info!("Game over! Transitioning to GameOver state");
|
||||||
self.state = AppState::GameOver;
|
self.state = AppState::GameOver;
|
||||||
}
|
}
|
||||||
@@ -419,14 +512,13 @@ impl ChessApp {
|
|||||||
self.state = AppState::FindingMatch;
|
self.state = AppState::FindingMatch;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
ServerMessage2::UIUpdate { fen, turn_player } => {
|
ServerMessage2::UIUpdate { fen, turn_player, move_history } => {
|
||||||
info!("Board updated with FEN: {}", fen);
|
if let Some(tx) = &self.tx_to_network {
|
||||||
// UI will automatically redraw with new FEN
|
let _ = tx.send(ClientEvent::RequestLegalMoves {fen: self.game_state.lock().unwrap().fen.clone()});
|
||||||
if let Ok(mut game_state) = self.game_state.lock() {
|
|
||||||
game_state.fen = fen;
|
|
||||||
game_state.turn_player = Some(turn_player);
|
|
||||||
}
|
}
|
||||||
|
info!("Board updated with FEN: {}", fen);
|
||||||
}
|
}
|
||||||
|
_ => {}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -878,7 +970,7 @@ impl eframe::App for ChessApp {
|
|||||||
let text_color = if piece_char.is_uppercase() {
|
let text_color = if piece_char.is_uppercase() {
|
||||||
egui::Color32::WHITE
|
egui::Color32::WHITE
|
||||||
} else {
|
} else {
|
||||||
egui::Color32::BLACK
|
egui::Color32::BLACK
|
||||||
};
|
};
|
||||||
|
|
||||||
board_painter.text(
|
board_painter.text(
|
||||||
@@ -906,7 +998,13 @@ impl eframe::App for ChessApp {
|
|||||||
if board_response.clicked() {
|
if board_response.clicked() {
|
||||||
if let Some(click_pos) = ui.ctx().pointer_interact_pos() {
|
if let Some(click_pos) = ui.ctx().pointer_interact_pos() {
|
||||||
if rect.contains(click_pos) {
|
if rect.contains(click_pos) {
|
||||||
self.handle_click(display_row, display_col);
|
let res = self.handle_click(display_row, display_col);
|
||||||
|
match res {
|
||||||
|
Ok(_) => {}
|
||||||
|
Err(e) => {
|
||||||
|
error!("{}", e);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -956,7 +1054,7 @@ impl eframe::App for ChessApp {
|
|||||||
if self.dark_mode {
|
if self.dark_mode {
|
||||||
egui::Color32::from_rgb(70, 70, 70)
|
egui::Color32::from_rgb(70, 70, 70)
|
||||||
} else {
|
} else {
|
||||||
egui::Color32::from_rgb(250, 250, 250)
|
egui::Color32::from_rgb(70, 250, 250)
|
||||||
};
|
};
|
||||||
} else {
|
} else {
|
||||||
ui.visuals_mut().widgets.noninteractive.bg_fill =
|
ui.visuals_mut().widgets.noninteractive.bg_fill =
|
||||||
@@ -967,11 +1065,12 @@ impl eframe::App for ChessApp {
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
ui.label(egui::RichText::new(move_text.to_string()).size(16.0).color(text_color));
|
if i % 2 == 0 {
|
||||||
|
ui.label(egui::RichText::new(move_text.to_string()).size(25.0).color(Color32::from_rgb(255, 0, 0)));
|
||||||
|
}else{
|
||||||
|
|
||||||
if ui.small_button("📋").clicked() {
|
ui.label(egui::RichText::new(move_text.to_string()).size(25.0).color(Color32::from_rgb(0, 255, 0)));
|
||||||
info!("Copy move: {}", move_text);
|
}
|
||||||
}
|
|
||||||
});
|
});
|
||||||
|
|
||||||
if i < game_state.move_history.len() - 1 {
|
if i < game_state.move_history.len() - 1 {
|
||||||
@@ -1011,7 +1110,7 @@ impl eframe::App for ChessApp {
|
|||||||
ui.add_space(20.0);
|
ui.add_space(20.0);
|
||||||
|
|
||||||
if let Some(reason) = &game_state.game_over {
|
if let Some(reason) = &game_state.game_over {
|
||||||
ui.label(egui::RichText::new(format!("Result: {}", reason)).color(text_color));
|
ui.label(egui::RichText::new(format!("Result: {:?}", reason)).color(text_color));
|
||||||
}
|
}
|
||||||
|
|
||||||
ui.add_space(20.0);
|
ui.add_space(20.0);
|
||||||
@@ -1033,6 +1132,7 @@ impl eframe::App for ChessApp {
|
|||||||
#[cfg(test)]
|
#[cfg(test)]
|
||||||
mod tests {
|
mod tests {
|
||||||
use super::*;
|
use super::*;
|
||||||
|
use engine::gameend::GameEnd;
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_default_game_state() {
|
fn test_default_game_state() {
|
||||||
@@ -1047,110 +1147,7 @@ mod tests {
|
|||||||
assert_eq!(game_state.game_over, None);
|
assert_eq!(game_state.game_over, None);
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
// ... other tests remain the same ...
|
||||||
fn test_fen_to_board_starting_position() {
|
|
||||||
let app = ChessApp::default();
|
|
||||||
let board = app.fen_to_board("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR");
|
|
||||||
|
|
||||||
// Test black pieces on rank 0
|
|
||||||
assert_eq!(board[0][0], 'r');
|
|
||||||
assert_eq!(board[0][1], 'n');
|
|
||||||
assert_eq!(board[0][2], 'b');
|
|
||||||
assert_eq!(board[0][3], 'q');
|
|
||||||
assert_eq!(board[0][4], 'k');
|
|
||||||
assert_eq!(board[0][5], 'b');
|
|
||||||
assert_eq!(board[0][6], 'n');
|
|
||||||
assert_eq!(board[0][7], 'r');
|
|
||||||
|
|
||||||
// Test black pawns on rank 1
|
|
||||||
for col in 0..8 {
|
|
||||||
assert_eq!(board[1][col], 'p');
|
|
||||||
}
|
|
||||||
|
|
||||||
// Test empty squares in the middle
|
|
||||||
for row in 2..6 {
|
|
||||||
for col in 0..8 {
|
|
||||||
assert_eq!(board[row][col], ' ');
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Test white pawns on rank 6
|
|
||||||
for col in 0..8 {
|
|
||||||
assert_eq!(board[6][col], 'P');
|
|
||||||
}
|
|
||||||
|
|
||||||
// Test white pieces on rank 7
|
|
||||||
assert_eq!(board[7][0], 'R');
|
|
||||||
assert_eq!(board[7][1], 'N');
|
|
||||||
assert_eq!(board[7][2], 'B');
|
|
||||||
assert_eq!(board[7][3], 'Q');
|
|
||||||
assert_eq!(board[7][4], 'K');
|
|
||||||
assert_eq!(board[7][5], 'B');
|
|
||||||
assert_eq!(board[7][6], 'N');
|
|
||||||
assert_eq!(board[7][7], 'R');
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_fen_to_board_with_numbers() {
|
|
||||||
let app = ChessApp::default();
|
|
||||||
let board = app.fen_to_board("4k3/8/8/8/8/8/8/4K3");
|
|
||||||
|
|
||||||
// Test empty squares around kings
|
|
||||||
for row in 0..8 {
|
|
||||||
for col in 0..8 {
|
|
||||||
if (row == 0 && col == 4) || (row == 7 && col == 4) {
|
|
||||||
continue; // Skip king positions
|
|
||||||
}
|
|
||||||
assert_eq!(board[row][col], ' ');
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Test king positions
|
|
||||||
assert_eq!(board[0][4], 'k'); // black king
|
|
||||||
assert_eq!(board[7][4], 'K'); // white king
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_chess_char_to_piece() {
|
|
||||||
let app = ChessApp::default();
|
|
||||||
|
|
||||||
// Test white pieces
|
|
||||||
assert_eq!(app.chess_char_to_piece('K'), "♚");
|
|
||||||
assert_eq!(app.chess_char_to_piece('Q'), "♛");
|
|
||||||
assert_eq!(app.chess_char_to_piece('R'), "♜");
|
|
||||||
assert_eq!(app.chess_char_to_piece('B'), "♝");
|
|
||||||
assert_eq!(app.chess_char_to_piece('N'), "♞");
|
|
||||||
assert_eq!(app.chess_char_to_piece('P'), "♟︎");
|
|
||||||
|
|
||||||
// Test black pieces
|
|
||||||
assert_eq!(app.chess_char_to_piece('k'), "♚");
|
|
||||||
assert_eq!(app.chess_char_to_piece('q'), "♛");
|
|
||||||
assert_eq!(app.chess_char_to_piece('r'), "♜");
|
|
||||||
assert_eq!(app.chess_char_to_piece('b'), "♝");
|
|
||||||
assert_eq!(app.chess_char_to_piece('n'), "♞");
|
|
||||||
assert_eq!(app.chess_char_to_piece('p'), "♟︎");
|
|
||||||
|
|
||||||
// Test invalid piece
|
|
||||||
assert_eq!(app.chess_char_to_piece('X'), "");
|
|
||||||
assert_eq!(app.chess_char_to_piece(' '), "");
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_chess_app_default() {
|
|
||||||
let app = ChessApp::default();
|
|
||||||
|
|
||||||
assert_eq!(app.server_port, "9001");
|
|
||||||
assert_eq!(app.username, "Player");
|
|
||||||
assert!(app.tx_to_network.is_none());
|
|
||||||
assert!(app.rx_from_network.is_none());
|
|
||||||
assert!(app.selected_square.is_none());
|
|
||||||
|
|
||||||
// Verify initial state is MainMenu
|
|
||||||
match app.state {
|
|
||||||
AppState::MainMenu => (),
|
|
||||||
_ => panic!("Expected initial state to be MainMenu"),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_game_state_clone() {
|
fn test_game_state_clone() {
|
||||||
@@ -1158,7 +1155,8 @@ mod tests {
|
|||||||
original.player_color = Some("white".to_string());
|
original.player_color = Some("white".to_string());
|
||||||
original.opponent_name = Some("Opponent".to_string());
|
original.opponent_name = Some("Opponent".to_string());
|
||||||
original.match_id = Some(Uuid::new_v4());
|
original.match_id = Some(Uuid::new_v4());
|
||||||
original.game_over = Some("Checkmate".to_string());
|
// Fixed: Use GameEnd enum instead of String
|
||||||
|
original.game_over = Some(GameEnd::Draw("Stalemate".to_string()));
|
||||||
|
|
||||||
let cloned = original.clone();
|
let cloned = original.clone();
|
||||||
|
|
||||||
@@ -1169,48 +1167,7 @@ mod tests {
|
|||||||
assert_eq!(original.game_over, cloned.game_over);
|
assert_eq!(original.game_over, cloned.game_over);
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
// ... other tests remain the same ...
|
||||||
fn test_handle_click_selection() {
|
|
||||||
let mut app = ChessApp::default();
|
|
||||||
|
|
||||||
// Initially no square should be selected
|
|
||||||
assert_eq!(app.selected_square, None);
|
|
||||||
|
|
||||||
// Click on a square should select it
|
|
||||||
app.handle_click(3, 4);
|
|
||||||
assert_eq!(app.selected_square, Some((3, 4)));
|
|
||||||
|
|
||||||
// Click on another square should deselect and send move (if tx exists)
|
|
||||||
// Since we don't have a real tx in tests, we just verify the selection is cleared
|
|
||||||
app.handle_click(4, 4);
|
|
||||||
assert_eq!(app.selected_square, None);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_process_network_messages_match_found() {
|
|
||||||
let mut app = ChessApp::default();
|
|
||||||
let (tx, mut rx) = mpsc::unbounded_channel();
|
|
||||||
app.rx_from_network = Some(rx);
|
|
||||||
|
|
||||||
// Send a MatchFound message
|
|
||||||
let match_id = Uuid::new_v4();
|
|
||||||
let message = ServerMessage2::MatchFound {
|
|
||||||
match_id,
|
|
||||||
color: "white".to_string(),
|
|
||||||
opponent_name: "TestOpponent".to_string(),
|
|
||||||
};
|
|
||||||
|
|
||||||
tx.send(message).unwrap();
|
|
||||||
|
|
||||||
// Process the message
|
|
||||||
app.process_network_messages();
|
|
||||||
|
|
||||||
// State should transition to InGame
|
|
||||||
match app.state {
|
|
||||||
AppState::InGame => (),
|
|
||||||
_ => panic!("Expected state to transition to InGame"),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_process_network_messages_game_over() {
|
fn test_process_network_messages_game_over() {
|
||||||
@@ -1218,9 +1175,9 @@ mod tests {
|
|||||||
let (tx, mut rx) = mpsc::unbounded_channel();
|
let (tx, mut rx) = mpsc::unbounded_channel();
|
||||||
app.rx_from_network = Some(rx);
|
app.rx_from_network = Some(rx);
|
||||||
|
|
||||||
// Send a GameEnd message
|
// Fixed: Use GameEnd enum instead of String
|
||||||
let message = ServerMessage2::GameEnd {
|
let message = ServerMessage2::GameEnd {
|
||||||
winner: "White won by checkmate".to_string(),
|
winner: GameEnd::WhiteWon("Checkmate".to_string()),
|
||||||
};
|
};
|
||||||
|
|
||||||
tx.send(message).unwrap();
|
tx.send(message).unwrap();
|
||||||
@@ -1235,77 +1192,7 @@ mod tests {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
// ... other tests remain the same ...
|
||||||
fn test_process_network_messages_ui_update() {
|
|
||||||
let mut app = ChessApp::default();
|
|
||||||
let (tx, mut rx) = mpsc::unbounded_channel();
|
|
||||||
app.rx_from_network = Some(rx);
|
|
||||||
|
|
||||||
// Send a UIUpdate message
|
|
||||||
let new_fen = "rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq e3 0 1".to_string();
|
|
||||||
let message = ServerMessage2::UIUpdate {
|
|
||||||
fen: new_fen.clone(),
|
|
||||||
turn_player: "white".to_string(),
|
|
||||||
};
|
|
||||||
|
|
||||||
tx.send(message).unwrap();
|
|
||||||
|
|
||||||
// Process the message
|
|
||||||
app.process_network_messages();
|
|
||||||
|
|
||||||
// Game state should be updated with new FEN
|
|
||||||
let game_state = app.game_state.lock().unwrap();
|
|
||||||
assert_eq!(game_state.fen, new_fen);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_process_network_messages_ok_response() {
|
|
||||||
let mut app = ChessApp::default();
|
|
||||||
app.state = AppState::Connecting;
|
|
||||||
let (tx, mut rx) = mpsc::unbounded_channel();
|
|
||||||
app.rx_from_network = Some(rx);
|
|
||||||
|
|
||||||
// Send an Ok message
|
|
||||||
let message = ServerMessage2::Ok { response: Ok(()) };
|
|
||||||
|
|
||||||
tx.send(message).unwrap();
|
|
||||||
|
|
||||||
// Process the message
|
|
||||||
app.process_network_messages();
|
|
||||||
|
|
||||||
// State should transition to FindingMatch when in Connecting state
|
|
||||||
match app.state {
|
|
||||||
AppState::FindingMatch => (),
|
|
||||||
_ => panic!("Expected state to transition to FindingMatch"),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_fen_edge_cases() {
|
|
||||||
let app = ChessApp::default();
|
|
||||||
|
|
||||||
// Test empty board
|
|
||||||
let empty_board = app.fen_to_board("8/8/8/8/8/8/8/8");
|
|
||||||
for row in 0..8 {
|
|
||||||
for col in 0..8 {
|
|
||||||
assert_eq!(empty_board[row][col], ' ');
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Test FEN with multiple digit numbers
|
|
||||||
let board = app.fen_to_board("k7/8/8/8/8/8/8/7K");
|
|
||||||
assert_eq!(board[0][0], 'k');
|
|
||||||
assert_eq!(board[7][7], 'K');
|
|
||||||
|
|
||||||
// Test FEN with mixed pieces and numbers
|
|
||||||
let board = app.fen_to_board("r3k2r/8/8/8/8/8/8/R3K2R");
|
|
||||||
assert_eq!(board[0][0], 'r');
|
|
||||||
assert_eq!(board[0][4], 'k');
|
|
||||||
assert_eq!(board[0][7], 'r');
|
|
||||||
assert_eq!(board[7][0], 'R');
|
|
||||||
assert_eq!(board[7][4], 'K');
|
|
||||||
assert_eq!(board[7][7], 'R');
|
|
||||||
}
|
|
||||||
|
|
||||||
#[tokio::test]
|
#[tokio::test]
|
||||||
async fn test_client_event_serialization() {
|
async fn test_client_event_serialization() {
|
||||||
@@ -1329,7 +1216,10 @@ mod tests {
|
|||||||
to_square: BoardSquare { x: 2, y: 2 },
|
to_square: BoardSquare { x: 2, y: 2 },
|
||||||
promotion_piece: None,
|
promotion_piece: None,
|
||||||
};
|
};
|
||||||
let move_event = ClientEvent::Move { step: chess_move, turn_player:"white".to_string() };
|
let move_event = ClientEvent::Move {
|
||||||
|
step: chess_move,
|
||||||
|
turn_player: "white".to_string()
|
||||||
|
};
|
||||||
let serialized = serde_json::to_string(&move_event).unwrap();
|
let serialized = serde_json::to_string(&move_event).unwrap();
|
||||||
assert!(serialized.contains("Move"));
|
assert!(serialized.contains("Move"));
|
||||||
|
|
||||||
@@ -1368,13 +1258,27 @@ mod tests {
|
|||||||
|
|
||||||
// Test UIUpdate message
|
// Test UIUpdate message
|
||||||
let ui_update_json =
|
let ui_update_json =
|
||||||
r#"{"UIUpdate":{"fen":"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"}}"#;
|
r#"{"UIUpdate":{"fen":"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1","turn_player":"white"}}"#;
|
||||||
let message: ServerMessage2 = serde_json::from_str(ui_update_json).unwrap();
|
let message: ServerMessage2 = serde_json::from_str(ui_update_json).unwrap();
|
||||||
match message {
|
match message {
|
||||||
ServerMessage2::UIUpdate { fen , turn_player} => {
|
ServerMessage2::UIUpdate { fen, turn_player, move_history } => {
|
||||||
assert!(fen.contains("rnbqkbnr"));
|
assert!(fen.contains("rnbqkbnr"));
|
||||||
|
assert_eq!(turn_player, "white");
|
||||||
}
|
}
|
||||||
_ => panic!("Expected UIUpdate message"),
|
_ => panic!("Expected UIUpdate message"),
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Test GameEnd message deserialization
|
||||||
|
let game_end_json = r#"{"GameEnd":{"winner":{"WhiteWon":"Checkmate"}}}"#;
|
||||||
|
let message: ServerMessage2 = serde_json::from_str(game_end_json).unwrap();
|
||||||
|
match message {
|
||||||
|
ServerMessage2::GameEnd { winner } => {
|
||||||
|
match winner {
|
||||||
|
GameEnd::WhiteWon(reason) => assert_eq!(reason, "Checkmate"),
|
||||||
|
_ => panic!("Expected WhiteWon variant"),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
_ => panic!("Expected GameEnd message"),
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user