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Engine/api
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@@ -3,6 +3,8 @@ mod utils;
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mod legality;
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mod checkinfo;
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mod attacks;
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mod bitmove;
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mod movebuffer;
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mod movegen;
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pub mod board;
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pub(in super) mod bitmove;
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@@ -94,6 +94,64 @@ pub static RAY_TABLE: Lazy<[[u64; 8]; 64]> = Lazy::new(|| {
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return table;
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});
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// ROOK_MOVE_MASK[<square_index>]
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pub static ROOK_MOVE_MASK: Lazy<[u64; 64]> = Lazy::new(|| {
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let mut table = [0u64; 64];
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for sq in 0..64 {
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for dir in [0, 2, 4, 6] {
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table[sq] |= RAY_TABLE[sq][dir];
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}
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}
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table
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});
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// BISHOP_MOVE_MASK[<square_index>]
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pub static BISHOP_MOVE_MASK: Lazy<[u64; 64]> = Lazy::new(|| {
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let mut table = [0u64; 64];
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for sq in 0..64 {
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for dir in [1, 3, 5, 7] {
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table[sq] |= RAY_TABLE[sq][dir];
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}
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}
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table
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});
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// KING_SAFETY_ROOK_MASK[<square_index>]
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pub static KING_SAFETY_ROOK_MASK: Lazy<[u64; 64]> = Lazy::new(|| {
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let mut table = [0u64; 64];
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for sq in 0..64 {
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let mut mask = KING_ATTACK_MAP[sq];
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while mask != 0 {
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let next_sq = mask.trailing_zeros();
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table[sq] |= ROOK_MOVE_MASK[next_sq as usize];
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mask &= !(1 << next_sq);
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}
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}
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table
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});
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// KING_SAFETY_BISHOP_MASK[<square_index>]
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pub static KING_SAFETY_BISHOP_MASK: Lazy<[u64; 64]> = Lazy::new(|| {
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let mut table = [0u64; 64];
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for sq in 0..64 {
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let mut mask = KING_ATTACK_MAP[sq];
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while mask != 0 {
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let next_sq = mask.trailing_zeros();
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table[sq] |= BISHOP_MOVE_MASK[next_sq as usize];
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mask &= !(1 << next_sq);
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}
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}
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table
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});
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// <----- TESTS ----->
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@@ -5,6 +5,8 @@ impl Board {
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const RANK_2: u64 = 0x0000_0000_0000_FF00;
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const RANK_7: u64 = 0x00FF_0000_0000_0000;
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const A_FILE: u64 = 0x0101_0101_0101_0101;
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const H_FILE: u64 = 0x8080_8080_8080_8080;
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pub fn get_pseudo_pawn_moves(&self, sq: u32) -> u64 {
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let pawn: u64 = 1 << sq;
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@@ -71,6 +73,111 @@ impl Board {
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pub fn get_pseudo_queen_moves(&self, sq: u32) -> u64 {
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return self.get_pseudo_bishop_moves(sq) | self.get_pseudo_rook_moves(sq);
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}
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#[inline]
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pub fn get_pseudo_bishop_moves_ignore_king(&self, sq: u32) -> u64 {
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let mut moves = 0u64;
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let sq = sq as usize;
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let king = self.bitboards[5 + 6*self.side_to_move as usize];
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let occupancy = self.occupancy[2] & !king;
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moves |= get_raycast_from_square_in_direction(occupancy, sq, 1);
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moves |= get_raycast_from_square_in_direction(occupancy, sq, 3);
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moves |= get_raycast_from_square_in_direction(occupancy, sq, 5);
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moves |= get_raycast_from_square_in_direction(occupancy, sq, 7);
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return moves;
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}
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#[inline]
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pub fn get_pseudo_rook_moves_ignore_king(&self, sq: u32) -> u64 {
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let mut moves: u64 = 0u64;
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let sq = sq as usize;
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let king = self.bitboards[5 + 6*self.side_to_move as usize];
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let occupancy = self.occupancy[2] & !king;
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moves |= get_raycast_from_square_in_direction(occupancy, sq, 0);
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moves |= get_raycast_from_square_in_direction(occupancy, sq, 2);
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moves |= get_raycast_from_square_in_direction(occupancy, sq, 4);
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moves |= get_raycast_from_square_in_direction(occupancy, sq, 6);
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return moves;
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}
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#[inline]
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pub fn is_square_attacked(&self, king_sq: u32) -> bool {
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let offset: usize = 6 * self.side_to_move as usize;
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// rook-queen checks (+)
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let mut threat_mask: u64 = self.get_pseudo_rook_moves(king_sq);
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let mut attacker_mask: u64 = self.bitboards[10 - offset] | self.bitboards[9 - offset];
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if threat_mask & attacker_mask != 0 { return true; }
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// bishop-queen checks (x)
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threat_mask = self.get_pseudo_bishop_moves(king_sq);
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attacker_mask = self.bitboards[10 - offset] | self.bitboards[8 - offset];
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if threat_mask & attacker_mask != 0 { return true; }
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// knight checks (L)
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threat_mask = KNIGHT_ATTACK_MAP[king_sq as usize];
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attacker_mask = self.bitboards[7 - offset];
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if threat_mask & attacker_mask != 0 { return true; }
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// pawn checks (v)
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threat_mask = PAWN_ATTACK_MAP[king_sq as usize][self.side_to_move as usize];
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attacker_mask = self.bitboards[6 - offset];
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return threat_mask & attacker_mask != 0;
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}
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pub fn get_safe_king_squares(&self) -> u64 {
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let offset: usize = 6 * (1 - self.side_to_move as usize);
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let king_sq = self.bitboards[11 - offset].trailing_zeros() as usize;
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let bishop_mask = KING_SAFETY_BISHOP_MASK[king_sq];
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let rook_mask = KING_SAFETY_ROOK_MASK[king_sq];
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let mut attack_map: u64 = 0u64;
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let mut board: u64 = self.bitboards[offset];
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if self.side_to_move() == 0 {
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attack_map |= (board >> 9 & !Self::H_FILE) | (board >> 7 & !Self::A_FILE);
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}
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else {
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attack_map |= (board << 9 & !Self::A_FILE) | (board << 7 & !Self::H_FILE);
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}
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board = self.bitboards[offset + 1];
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while board != 0 {
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let piece_sq: u32 = board.trailing_zeros();
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board &= !(1 << piece_sq);
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attack_map |= self.get_pseudo_knight_moves(piece_sq);
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}
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board = self.bitboards[offset + 2] & bishop_mask;
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while board != 0 {
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let piece_sq: u32 = board.trailing_zeros();
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board &= !(1 << piece_sq);
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attack_map |= self.get_pseudo_bishop_moves_ignore_king(piece_sq);
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}
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board = self.bitboards[offset + 3] & rook_mask;
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while board != 0 {
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let piece_sq: u32 = board.trailing_zeros();
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board &= !(1 << piece_sq);
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attack_map |= self.get_pseudo_rook_moves_ignore_king(piece_sq);
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}
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board = self.bitboards[offset + 4] & (bishop_mask | rook_mask);
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while board != 0 {
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let piece_sq: u32 = board.trailing_zeros();
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board &= !(1 << piece_sq);
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attack_map |= self.get_pseudo_rook_moves_ignore_king(piece_sq) | self.get_pseudo_bishop_moves_ignore_king(piece_sq);
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}
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board = self.bitboards[offset + 5];
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let piece_sq: u32 = board.trailing_zeros();
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attack_map |= self.get_pseudo_king_moves(piece_sq);
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return !attack_map;
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}
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}
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#[inline(always)]
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@@ -93,6 +93,13 @@ impl Board {
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}
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}
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#[inline]
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pub(in super) fn get_pin_masked_moves(&self, moves: u64, sq: u32) -> u64 {
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let sq: usize = sq as usize;
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if self.pinned_squares[sq] == 4 { return moves; }
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let dir: u8 = self.pinned_squares[sq];
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return moves & (RAY_TABLE[sq][dir as usize] | RAY_TABLE[sq][4 + dir as usize]);
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}
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}
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// <----- TESTS ----->
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44
engine/src/bitboard/movebuffer.rs
Normal file
44
engine/src/bitboard/movebuffer.rs
Normal file
@@ -0,0 +1,44 @@
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use super::bitmove::BitMove;
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pub struct MoveBuffer {
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buffer: [BitMove; 256],
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count: usize
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}
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impl MoveBuffer {
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pub fn new() -> Self {
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return Self {
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buffer: [BitMove::quiet(0, 0, None); 256],
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count: 0
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};
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}
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#[inline]
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pub fn add(&mut self, bitmove: BitMove) {
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self.buffer[self.count] = bitmove;
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self.count += 1;
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}
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#[inline]
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pub fn append(&mut self, other: &MoveBuffer) {
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self.buffer[self.count..self.count + other.count()].copy_from_slice(other.contents());
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self.count += other.count();
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}
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#[inline(always)]
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pub fn clear(&mut self) {
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self.count = 0;
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}
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#[inline(always)]
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pub fn count(&self) -> usize{
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return self.count;
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}
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#[inline(always)]
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pub fn get(&self, idx: usize) -> &BitMove {
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return &self.buffer[idx];
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}
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#[inline(always)]
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pub fn contents(&self) -> &[BitMove] {
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return &self.buffer[0..self.count];
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}
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}
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67
engine/src/bitboard/movegen.rs
Normal file
67
engine/src/bitboard/movegen.rs
Normal file
@@ -0,0 +1,67 @@
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mod pawns;
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mod knights;
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mod bishops;
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mod rooks;
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mod queens;
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mod kings;
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use super::board::Board;
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use super::movebuffer::MoveBuffer;
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use super::bitmove::BitMove;
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use super::checkinfo::CheckInfo;
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use super::utils::*;
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impl Board {
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const NO_FILTER: u64 = 0xFFFF_FFFF_FFFF_FFFF;
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pub fn collect_moves(&mut self, buffer: &mut MoveBuffer, temp_buffer: &mut MoveBuffer) -> bool {
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buffer.clear();
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self.calc_pinned_squares();
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let check_info = self.check_test();
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match check_info.check_count {
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0 => self.collect_all_moves(buffer, temp_buffer),
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1 => self.collect_moves_single_check(buffer, temp_buffer, &check_info),
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2 => self.collect_king_evasion(buffer, temp_buffer),
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_ => panic!("More than 2 checking pieces found as the same time!")
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}
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return check_info.check_count > 0;
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}
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|
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pub(in super) fn collect_all_moves(&self, buffer: &mut MoveBuffer, temp_buffer: &mut MoveBuffer) {
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let safe_squares = self.get_safe_king_squares();
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self.add_pawn_moves(buffer, temp_buffer, Self::NO_FILTER);
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self.add_knight_moves(buffer, temp_buffer, Self::NO_FILTER);
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self.add_bishop_moves(buffer, temp_buffer, Self::NO_FILTER);
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self.add_rook_moves(buffer, temp_buffer, Self::NO_FILTER);
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self.add_queen_moves(buffer, temp_buffer, Self::NO_FILTER);
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self.add_king_moves(buffer, temp_buffer, safe_squares);
|
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self.add_king_castles(buffer, safe_squares);
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|
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buffer.append(temp_buffer);
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temp_buffer.clear();
|
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}
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pub(in super) fn collect_moves_single_check(&self, buffer: &mut MoveBuffer, temp_buffer: &mut MoveBuffer, check_info: &CheckInfo) {
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let safe_squares = self.get_safe_king_squares();
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|
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self.add_pawn_moves(buffer, temp_buffer, check_info.move_mask);
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self.add_knight_moves(buffer, temp_buffer, check_info.move_mask);
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self.add_bishop_moves(buffer, temp_buffer, check_info.move_mask);
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self.add_rook_moves(buffer, temp_buffer, check_info.move_mask);
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self.add_queen_moves(buffer, temp_buffer, check_info.move_mask);
|
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self.add_king_moves(buffer, temp_buffer, safe_squares);
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|
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buffer.append(temp_buffer);
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temp_buffer.clear();
|
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}
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pub(in super) fn collect_king_evasion(&self, buffer: &mut MoveBuffer, temp_buffer: &mut MoveBuffer) {
|
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let safe_squares = self.get_safe_king_squares();
|
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|
||||
self.add_king_moves(buffer, temp_buffer, safe_squares);
|
||||
|
||||
buffer.append(&temp_buffer);
|
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temp_buffer.clear();
|
||||
}
|
||||
}
|
||||
55
engine/src/bitboard/movegen/bishops.rs
Normal file
55
engine/src/bitboard/movegen/bishops.rs
Normal file
@@ -0,0 +1,55 @@
|
||||
use super::*;
|
||||
|
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impl Board {
|
||||
|
||||
pub fn add_bishop_moves(&self, capture_buffer: &mut MoveBuffer, quiet_buffer: &mut MoveBuffer, move_mask: u64) {
|
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let piece_index = 2 + self.side_to_move * 6;
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let mut bishops = self.bitboards[piece_index as usize];
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let empty = !self.occupancy[2];
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let opponents = self.occupancy[1 - self.side_to_move as usize];
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while bishops != 0 {
|
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let from_sq = pop_lsb(&mut bishops);
|
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let raw_move_map = self.get_pseudo_bishop_moves(from_sq) & move_mask;
|
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let move_map = self.get_pin_masked_moves(raw_move_map, from_sq);
|
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|
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let mut quiet_map = move_map & empty;
|
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let mut capture_map = move_map & opponents;
|
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|
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while quiet_map != 0 {
|
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let to_sq = pop_lsb(&mut quiet_map);
|
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quiet_buffer.add(BitMove::quiet(
|
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from_sq as u8,
|
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to_sq as u8,
|
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None
|
||||
));
|
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}
|
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while capture_map != 0 {
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let to_sq = pop_lsb(&mut capture_map);
|
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capture_buffer.add(BitMove::capture(
|
||||
from_sq as u8,
|
||||
to_sq as u8,
|
||||
None
|
||||
));
|
||||
}
|
||||
}
|
||||
}
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||||
pub fn add_bishop_captures(&self, buffer: &mut MoveBuffer, move_mask: u64) {
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let offset = 6 * self.side_to_move as usize;
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let mut bishops: u64 = self.bitboards[2 + offset];
|
||||
let opponents = self.occupancy[1 - self.side_to_move as usize];
|
||||
while bishops != 0 {
|
||||
let next_sq: u32 = pop_lsb(&mut bishops);
|
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let mut attacks: u64 = self.get_pseudo_bishop_moves(next_sq) & opponents & move_mask;
|
||||
attacks = self.get_pin_masked_moves(attacks, next_sq);
|
||||
|
||||
while attacks != 0 {
|
||||
let to_sq = pop_lsb(&mut attacks);
|
||||
buffer.add(BitMove::capture(
|
||||
next_sq as u8,
|
||||
to_sq as u8,
|
||||
None
|
||||
));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
88
engine/src/bitboard/movegen/kings.rs
Normal file
88
engine/src/bitboard/movegen/kings.rs
Normal file
@@ -0,0 +1,88 @@
|
||||
use super::*;
|
||||
|
||||
impl Board {
|
||||
|
||||
pub fn add_king_moves(&self, capture_buffer: &mut MoveBuffer, quiet_buffer: &mut MoveBuffer, move_mask: u64) {
|
||||
let piece_index = 5 + self.side_to_move * 6;
|
||||
let mut kings = self.bitboards[piece_index as usize];
|
||||
let empty = !self.occupancy[2];
|
||||
let opponents = self.occupancy[1 - self.side_to_move as usize];
|
||||
while kings != 0 {
|
||||
let from_sq = pop_lsb(&mut kings);
|
||||
let move_map = self.get_pseudo_king_moves(from_sq) & move_mask;
|
||||
|
||||
let mut quiet_map = move_map & empty;
|
||||
let mut capture_map = move_map & opponents;
|
||||
|
||||
while quiet_map != 0 {
|
||||
let to_sq = pop_lsb(&mut quiet_map);
|
||||
quiet_buffer.add(BitMove::quiet(
|
||||
from_sq as u8,
|
||||
to_sq as u8,
|
||||
None
|
||||
));
|
||||
}
|
||||
while capture_map != 0 {
|
||||
let to_sq = pop_lsb(&mut capture_map);
|
||||
capture_buffer.add(BitMove::capture(
|
||||
from_sq as u8,
|
||||
to_sq as u8,
|
||||
None
|
||||
));
|
||||
}
|
||||
}
|
||||
}
|
||||
pub fn add_king_captures(&self, buffer: &mut MoveBuffer, move_mask: u64) {
|
||||
let offset = 6 * self.side_to_move as usize;
|
||||
let mut kings: u64 = self.bitboards[5 + offset];
|
||||
let opponents = self.occupancy[1 - self.side_to_move as usize];
|
||||
while kings != 0 {
|
||||
let next_sq: u32 = pop_lsb(&mut kings);
|
||||
let mut attacks: u64 = self.get_pseudo_king_moves(next_sq) & opponents & move_mask;
|
||||
attacks = self.get_pin_masked_moves(attacks, next_sq);
|
||||
|
||||
while attacks != 0 {
|
||||
let to_sq = pop_lsb(&mut attacks);
|
||||
buffer.add(BitMove::capture(
|
||||
next_sq as u8,
|
||||
to_sq as u8,
|
||||
None
|
||||
));
|
||||
}
|
||||
}
|
||||
}
|
||||
pub fn add_king_castles(&self, buffer: &mut MoveBuffer, move_mask: u64) {
|
||||
if self.castling_rights & (0b11 << (2 - 2 * self.side_to_move)) == 0 {
|
||||
return;
|
||||
}
|
||||
|
||||
let offset = 5 + 6 * self.side_to_move as u8;
|
||||
let castle_offset = 2 - 2 * self.side_to_move as u8;
|
||||
let castling_rights = self.castling_rights & 3 << castle_offset;
|
||||
let occupied = self.occupancy[2];
|
||||
let king_sq = self.bitboards[offset as usize].trailing_zeros();
|
||||
|
||||
let queenside_mask = 0b111 << (king_sq - 3);
|
||||
let kingside_mask = 0b11 << (king_sq + 1);
|
||||
|
||||
if (castling_rights & 1 << castle_offset) != 0
|
||||
&& queenside_mask & occupied == 0
|
||||
&& !move_mask & 0b11 << (king_sq - 2) == 0
|
||||
&& !self.is_square_attacked(king_sq - 2) {
|
||||
buffer.add(BitMove::castle(
|
||||
king_sq as u8,
|
||||
(king_sq - 2) as u8
|
||||
));
|
||||
}
|
||||
if (castling_rights & 2 << castle_offset) != 0
|
||||
&& kingside_mask & occupied == 0
|
||||
&& !move_mask & 0b11 << (king_sq + 1) == 0
|
||||
&& !self.is_square_attacked(king_sq + 2) {
|
||||
buffer.add(BitMove::castle(
|
||||
king_sq as u8,
|
||||
(king_sq + 2) as u8
|
||||
));
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
55
engine/src/bitboard/movegen/knights.rs
Normal file
55
engine/src/bitboard/movegen/knights.rs
Normal file
@@ -0,0 +1,55 @@
|
||||
use super::*;
|
||||
|
||||
impl Board {
|
||||
|
||||
pub fn add_knight_moves(&self, capture_buffer: &mut MoveBuffer, quiet_buffer: &mut MoveBuffer, move_mask: u64) {
|
||||
let piece_index = 1 + self.side_to_move * 6;
|
||||
let mut knights = self.bitboards[piece_index as usize];
|
||||
let empty = !self.occupancy[2];
|
||||
let opponents = self.occupancy[1 - self.side_to_move as usize];
|
||||
while knights != 0 {
|
||||
let from_sq = pop_lsb(&mut knights);
|
||||
let raw_move_map = self.get_pseudo_knight_moves(from_sq) & move_mask;
|
||||
let move_map = self.get_pin_masked_moves(raw_move_map, from_sq);
|
||||
|
||||
let mut quiet_map = move_map & empty;
|
||||
let mut capture_map = move_map & opponents;
|
||||
|
||||
while quiet_map != 0 {
|
||||
let to_sq = pop_lsb(&mut quiet_map);
|
||||
quiet_buffer.add(BitMove::quiet(
|
||||
from_sq as u8,
|
||||
to_sq as u8,
|
||||
None
|
||||
));
|
||||
}
|
||||
while capture_map != 0 {
|
||||
let to_sq = pop_lsb(&mut capture_map);
|
||||
capture_buffer.add(BitMove::capture(
|
||||
from_sq as u8,
|
||||
to_sq as u8,
|
||||
None
|
||||
));
|
||||
}
|
||||
}
|
||||
}
|
||||
pub fn add_knight_captures(&self, buffer: &mut MoveBuffer, move_mask: u64) {
|
||||
let offset = 6 * self.side_to_move as usize;
|
||||
let mut knights: u64 = self.bitboards[1 + offset];
|
||||
let opponents = self.occupancy[1 - self.side_to_move as usize];
|
||||
while knights != 0 {
|
||||
let next_sq: u32 = pop_lsb(&mut knights);
|
||||
let mut attacks: u64 = self.get_pseudo_knight_moves(next_sq) & opponents & move_mask;
|
||||
attacks = self.get_pin_masked_moves(attacks, next_sq);
|
||||
|
||||
while attacks != 0 {
|
||||
let to_sq = pop_lsb(&mut attacks);
|
||||
buffer.add(BitMove::capture(
|
||||
next_sq as u8,
|
||||
to_sq as u8,
|
||||
None
|
||||
));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
76
engine/src/bitboard/movegen/pawns.rs
Normal file
76
engine/src/bitboard/movegen/pawns.rs
Normal file
@@ -0,0 +1,76 @@
|
||||
use super::*;
|
||||
|
||||
impl Board {
|
||||
|
||||
pub fn add_pawn_quiets(&self, buffer: &mut MoveBuffer, move_mask: u64) {
|
||||
let offset: u8 = self.side_to_move * 6;
|
||||
let mut pawns: u64 = self.bitboards[offset as usize];
|
||||
while pawns != 0 {
|
||||
let next_sq = pop_lsb(&mut pawns);
|
||||
|
||||
let mut quiets: u64 = self.get_pseudo_pawn_moves(next_sq) & move_mask;
|
||||
quiets = self.get_pin_masked_moves(quiets, next_sq);
|
||||
while quiets != 0 {
|
||||
let to_sq = quiets.trailing_zeros();
|
||||
|
||||
if (self.side_to_move == 0 && quiets.trailing_zeros() / 8 == 7)
|
||||
|| (self.side_to_move == 1 && quiets.trailing_zeros() / 8 == 0) {
|
||||
for piece_type in [4, 3, 2, 1] {
|
||||
buffer.add(BitMove::quiet(
|
||||
next_sq as u8,
|
||||
to_sq as u8,
|
||||
Some(piece_type)
|
||||
));
|
||||
}
|
||||
}
|
||||
else {
|
||||
buffer.add(BitMove::quiet(
|
||||
next_sq as u8,
|
||||
to_sq as u8,
|
||||
None
|
||||
));
|
||||
}
|
||||
quiets &= !(1 << to_sq);
|
||||
}
|
||||
}
|
||||
}
|
||||
pub fn add_pawn_captures(&self, buffer: &mut MoveBuffer, move_mask: u64) {
|
||||
let offset = 6 * self.side_to_move as usize;
|
||||
let mut pawns: u64 = self.bitboards[offset];
|
||||
let opponents = self.occupancy[1 - self.side_to_move as usize];
|
||||
while pawns != 0 {
|
||||
let next_sq = pop_lsb(&mut pawns);
|
||||
|
||||
let mut attacks: u64 = self.get_pseudo_pawn_captures(next_sq) & move_mask;
|
||||
attacks = self.get_pin_masked_moves(attacks, next_sq);
|
||||
attacks &= opponents;
|
||||
|
||||
while attacks != 0 {
|
||||
let to_sq = attacks.trailing_zeros();
|
||||
|
||||
if (self.side_to_move == 0 && attacks.trailing_zeros() / 8 == 7)
|
||||
|| (self.side_to_move == 1 && attacks.trailing_zeros() / 8 == 0) {
|
||||
for piece_type in [4, 3, 2, 1] {
|
||||
buffer.add(BitMove::capture(
|
||||
next_sq as u8,
|
||||
to_sq as u8,
|
||||
Some(piece_type)
|
||||
));
|
||||
}
|
||||
}
|
||||
else {
|
||||
buffer.add(BitMove::capture(
|
||||
next_sq as u8,
|
||||
to_sq as u8,
|
||||
None
|
||||
));
|
||||
}
|
||||
attacks &= !(1 << to_sq);
|
||||
}
|
||||
}
|
||||
}
|
||||
pub fn add_pawn_moves(&self, capture_buffer: &mut MoveBuffer, quiet_buffer: &mut MoveBuffer, move_mask: u64) {
|
||||
self.add_pawn_captures(capture_buffer, move_mask);
|
||||
self.add_pawn_quiets(quiet_buffer, move_mask);
|
||||
}
|
||||
}
|
||||
55
engine/src/bitboard/movegen/queens.rs
Normal file
55
engine/src/bitboard/movegen/queens.rs
Normal file
@@ -0,0 +1,55 @@
|
||||
use super::*;
|
||||
|
||||
impl Board {
|
||||
|
||||
pub fn add_queen_moves(&self, capture_buffer: &mut MoveBuffer, quiet_buffer: &mut MoveBuffer, move_mask: u64) {
|
||||
let piece_index = 4 + self.side_to_move * 6;
|
||||
let mut queens = self.bitboards[piece_index as usize];
|
||||
let empty = !self.occupancy[2];
|
||||
let opponents = self.occupancy[1 - self.side_to_move as usize];
|
||||
while queens != 0 {
|
||||
let from_sq = pop_lsb(&mut queens);
|
||||
let raw_move_map = self.get_pseudo_queen_moves(from_sq) & move_mask;
|
||||
let move_map = self.get_pin_masked_moves(raw_move_map, from_sq);
|
||||
|
||||
let mut quiet_map = move_map & empty;
|
||||
let mut capture_map = move_map & opponents;
|
||||
|
||||
while quiet_map != 0 {
|
||||
let to_sq = pop_lsb(&mut quiet_map);
|
||||
quiet_buffer.add(BitMove::quiet(
|
||||
from_sq as u8,
|
||||
to_sq as u8,
|
||||
None
|
||||
));
|
||||
}
|
||||
while capture_map != 0 {
|
||||
let to_sq = pop_lsb(&mut capture_map);
|
||||
capture_buffer.add(BitMove::capture(
|
||||
from_sq as u8,
|
||||
to_sq as u8,
|
||||
None
|
||||
));
|
||||
}
|
||||
}
|
||||
}
|
||||
pub fn add_queen_captures(&self, buffer: &mut MoveBuffer, move_mask: u64) {
|
||||
let offset = 6 * self.side_to_move as usize;
|
||||
let mut queens: u64 = self.bitboards[4 + offset];
|
||||
let opponents = self.occupancy[1 - self.side_to_move as usize];
|
||||
while queens != 0 {
|
||||
let next_sq: u32 = pop_lsb(&mut queens);
|
||||
let mut attacks: u64 = self.get_pseudo_queen_moves(next_sq) & opponents & move_mask;
|
||||
attacks = self.get_pin_masked_moves(attacks, next_sq);
|
||||
|
||||
while attacks != 0 {
|
||||
let to_sq = pop_lsb(&mut attacks);
|
||||
buffer.add(BitMove::capture(
|
||||
next_sq as u8,
|
||||
to_sq as u8,
|
||||
None
|
||||
));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
55
engine/src/bitboard/movegen/rooks.rs
Normal file
55
engine/src/bitboard/movegen/rooks.rs
Normal file
@@ -0,0 +1,55 @@
|
||||
use super::*;
|
||||
|
||||
impl Board {
|
||||
|
||||
pub fn add_rook_moves(&self, capture_buffer: &mut MoveBuffer, quiet_buffer: &mut MoveBuffer, move_mask: u64) {
|
||||
let piece_index = 3 + self.side_to_move * 6;
|
||||
let mut rooks = self.bitboards[piece_index as usize];
|
||||
let empty = !self.occupancy[2];
|
||||
let opponents = self.occupancy[1 - self.side_to_move as usize];
|
||||
while rooks != 0 {
|
||||
let from_sq = pop_lsb(&mut rooks);
|
||||
let raw_move_map = self.get_pseudo_rook_moves(from_sq) & move_mask;
|
||||
let move_map = self.get_pin_masked_moves(raw_move_map, from_sq);
|
||||
|
||||
let mut quiet_map = move_map & empty;
|
||||
let mut capture_map = move_map & opponents;
|
||||
|
||||
while quiet_map != 0 {
|
||||
let to_sq = pop_lsb(&mut quiet_map);
|
||||
quiet_buffer.add(BitMove::quiet(
|
||||
from_sq as u8,
|
||||
to_sq as u8,
|
||||
None
|
||||
));
|
||||
}
|
||||
while capture_map != 0 {
|
||||
let to_sq = pop_lsb(&mut capture_map);
|
||||
capture_buffer.add(BitMove::capture(
|
||||
from_sq as u8,
|
||||
to_sq as u8,
|
||||
None
|
||||
));
|
||||
}
|
||||
}
|
||||
}
|
||||
pub fn add_rook_captures(&self, buffer: &mut MoveBuffer, move_mask: u64) {
|
||||
let offset = 6 * self.side_to_move as usize;
|
||||
let mut rooks: u64 = self.bitboards[3 + offset];
|
||||
let opponents = self.occupancy[1 - self.side_to_move as usize];
|
||||
while rooks != 0 {
|
||||
let next_sq: u32 = pop_lsb(&mut rooks);
|
||||
let mut attacks: u64 = self.get_pseudo_rook_moves(next_sq) & opponents & move_mask;
|
||||
attacks = self.get_pin_masked_moves(attacks, next_sq);
|
||||
|
||||
while attacks != 0 {
|
||||
let to_sq = pop_lsb(&mut attacks);
|
||||
buffer.add(BitMove::capture(
|
||||
next_sq as u8,
|
||||
to_sq as u8,
|
||||
None
|
||||
));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,13 +1,13 @@
|
||||
#[inline(always)]
|
||||
pub fn pop_lsb(value: &mut u64) -> usize {
|
||||
let idx = value.trailing_zeros() as usize;
|
||||
pub fn pop_lsb(value: &mut u64) -> u32 {
|
||||
let idx = value.trailing_zeros();
|
||||
*value &= !(1 << idx);
|
||||
return idx;
|
||||
}
|
||||
|
||||
#[inline(always)]
|
||||
pub fn pop_msb(value: &mut u64) -> usize {
|
||||
let idx = 63 - value.leading_zeros() as usize;
|
||||
pub fn pop_msb(value: &mut u64) -> u32 {
|
||||
let idx = 63 - value.leading_zeros();
|
||||
*value &= !(1 << idx);
|
||||
return idx;
|
||||
}
|
||||
@@ -72,7 +72,7 @@ mod tests {
|
||||
0xBEAC_DBE0_903A_AC00,
|
||||
0x01E8_C895_A6F0_0000
|
||||
];
|
||||
let expected_values: [usize; 6] = [63, 0, 4, 2, 10, 20];
|
||||
let expected_values: [u32; 6] = [63, 0, 4, 2, 10, 20];
|
||||
|
||||
// tests
|
||||
for index in 0..6 {
|
||||
@@ -92,7 +92,7 @@ mod tests {
|
||||
0x0000_C1C3_201C_0DB1,
|
||||
0x0000_0203_0DE4_E944
|
||||
];
|
||||
let expected_values: [usize; 6] = [63, 0, 61, 57, 47, 41];
|
||||
let expected_values: [u32; 6] = [63, 0, 61, 57, 47, 41];
|
||||
|
||||
// tests
|
||||
for index in 0..6 {
|
||||
|
||||
@@ -27,5 +27,22 @@ impl BoardSquare {
|
||||
}
|
||||
return Self { x: x, y: y };
|
||||
}
|
||||
|
||||
pub(in super) fn from_index(idx: u8) -> Self {
|
||||
let file = idx % 8;
|
||||
let rank = idx / 8;
|
||||
|
||||
#[cfg(debug_assertions)]
|
||||
{
|
||||
if !(0..8).contains(&rank) {
|
||||
println!("Warning: internal engine issue, given index is not on the board!");
|
||||
}
|
||||
}
|
||||
|
||||
return Self {x: file as usize, y: rank as usize};
|
||||
}
|
||||
pub(in super) fn to_index(&self) -> u8 {
|
||||
return (8 * self.y + self.x) as u8;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,12 +1,11 @@
|
||||
use crate::piecetype;
|
||||
use crate::{bitboard::{bitmove::{BitMove, BitMoveType}, board::Board}};
|
||||
|
||||
use super::boardsquare::BoardSquare;
|
||||
use super::movetype::MoveType;
|
||||
use super::piecetype::PieceType;
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
#[derive(Serialize, Deserialize)]
|
||||
pub struct ChessMove {
|
||||
/*pub struct ChessMove {
|
||||
pub move_type: MoveType,
|
||||
pub piece_type: PieceType,
|
||||
pub from_square: BoardSquare,
|
||||
@@ -14,6 +13,36 @@ pub struct ChessMove {
|
||||
pub rook_from: BoardSquare,
|
||||
pub rook_to: BoardSquare,
|
||||
pub promotion_piece: Option<PieceType>,
|
||||
}*/
|
||||
pub enum ChessMove {
|
||||
Quiet {
|
||||
piece_type: PieceType,
|
||||
from_square: BoardSquare,
|
||||
to_square: BoardSquare,
|
||||
promotion_piece: Option<PieceType>
|
||||
},
|
||||
Capture {
|
||||
piece_type: PieceType,
|
||||
from_square: BoardSquare,
|
||||
to_square: BoardSquare,
|
||||
captured_piece: PieceType,
|
||||
promotion_piece: Option<PieceType>
|
||||
},
|
||||
Castle {
|
||||
king_type: PieceType,
|
||||
king_from: BoardSquare,
|
||||
king_to: BoardSquare,
|
||||
rook_type: PieceType,
|
||||
rook_from: BoardSquare,
|
||||
rook_to: BoardSquare
|
||||
},
|
||||
EnPassant {
|
||||
pawn_type: PieceType,
|
||||
from_square: BoardSquare,
|
||||
to_square: BoardSquare,
|
||||
captured_piece: PieceType,
|
||||
captured_from: BoardSquare
|
||||
}
|
||||
}
|
||||
|
||||
impl ChessMove {
|
||||
@@ -23,14 +52,11 @@ impl ChessMove {
|
||||
to_square: BoardSquare,
|
||||
promotion_piece: Option<PieceType>,
|
||||
) -> Self {
|
||||
return Self {
|
||||
move_type: MoveType::Quiet,
|
||||
piece_type: piece_type,
|
||||
from_square: from_square,
|
||||
to_square: to_square,
|
||||
rook_from: BoardSquare::new(),
|
||||
rook_to: BoardSquare::new(),
|
||||
promotion_piece: promotion_piece,
|
||||
return Self::Quiet {
|
||||
piece_type,
|
||||
from_square,
|
||||
to_square,
|
||||
promotion_piece
|
||||
};
|
||||
}
|
||||
|
||||
@@ -38,34 +64,129 @@ impl ChessMove {
|
||||
piece_type: PieceType,
|
||||
from_square: BoardSquare,
|
||||
to_square: BoardSquare,
|
||||
captured_piece: PieceType,
|
||||
promotion_piece: Option<PieceType>,
|
||||
) -> Self {
|
||||
return Self {
|
||||
move_type: MoveType::Capture,
|
||||
piece_type: piece_type,
|
||||
from_square: from_square,
|
||||
to_square: to_square,
|
||||
rook_from: BoardSquare::new(),
|
||||
rook_to: BoardSquare::new(),
|
||||
promotion_piece: promotion_piece,
|
||||
return Self::Capture {
|
||||
piece_type,
|
||||
from_square,
|
||||
to_square,
|
||||
captured_piece,
|
||||
promotion_piece
|
||||
};
|
||||
}
|
||||
|
||||
pub fn castle(
|
||||
piece_type: PieceType,
|
||||
from_square: BoardSquare,
|
||||
to_square: BoardSquare,
|
||||
king_type: PieceType,
|
||||
king_from: BoardSquare,
|
||||
king_to: BoardSquare,
|
||||
rook_type: PieceType,
|
||||
rook_from: BoardSquare,
|
||||
rook_to: BoardSquare,
|
||||
) -> Self {
|
||||
return Self {
|
||||
move_type: MoveType::Quiet,
|
||||
piece_type: piece_type,
|
||||
from_square: from_square,
|
||||
to_square: to_square,
|
||||
rook_from: rook_from,
|
||||
rook_to: rook_to,
|
||||
promotion_piece: None,
|
||||
return Self::Castle {
|
||||
king_type,
|
||||
king_from,
|
||||
king_to,
|
||||
rook_type,
|
||||
rook_from,
|
||||
rook_to
|
||||
};
|
||||
}
|
||||
|
||||
pub(in super) fn from_bitmove(bitmove: &BitMove, board: Board) -> Self {
|
||||
match bitmove.move_type() {
|
||||
BitMoveType::Quiet => {
|
||||
let from_square_index = bitmove.from_square();
|
||||
let piece_type = PieceType::from_index(board.piece_board(from_square_index));
|
||||
let from_square = BoardSquare::from_index(from_square_index);
|
||||
let to_square = BoardSquare::from_index(bitmove.to_square());
|
||||
let promotion_piece = match bitmove.promotion_piece() {
|
||||
Some(piece) => Some(PieceType::from_index(piece)),
|
||||
None => None
|
||||
};
|
||||
|
||||
return ChessMove::Quiet { piece_type, from_square, to_square, promotion_piece }
|
||||
},
|
||||
BitMoveType::Capture => {
|
||||
let from_square_index = bitmove.from_square();
|
||||
let to_square_index = bitmove.to_square();
|
||||
let piece_type = PieceType::from_index(board.piece_board(from_square_index));
|
||||
let from_square = BoardSquare::from_index(from_square_index);
|
||||
let to_square = BoardSquare::from_index(to_square_index);
|
||||
let captured_piece = PieceType::from_index(board.piece_board(to_square_index));
|
||||
let promotion_piece = match bitmove.promotion_piece() {
|
||||
Some(piece) => Some(PieceType::from_index(piece)),
|
||||
None => None
|
||||
};
|
||||
|
||||
return ChessMove::Capture { piece_type, from_square, to_square, captured_piece, promotion_piece }
|
||||
},
|
||||
BitMoveType::Castle => {
|
||||
let from_square_index = bitmove.from_square();
|
||||
let to_square_index = bitmove.to_square();
|
||||
let king_type = PieceType::from_index(board.piece_board(from_square_index));
|
||||
let king_from = BoardSquare::from_index(from_square_index);
|
||||
let king_to = BoardSquare::from_index(to_square_index);
|
||||
let promotion_piece = match bitmove.promotion_piece() {
|
||||
Some(piece) => Some(PieceType::from_index(piece)),
|
||||
None => None
|
||||
};
|
||||
let rook_type = if bitmove.from_square() < 32 { PieceType::WhiteRook } else { PieceType::BlackRook };
|
||||
let rook_from_index = if bitmove.to_square() > bitmove.from_square() {
|
||||
bitmove.from_square() + 3
|
||||
} else {
|
||||
bitmove.from_square() - 4
|
||||
};
|
||||
let rook_from = BoardSquare::from_index(rook_from_index);
|
||||
let rook_to_index = if bitmove.to_square() > bitmove.from_square() {
|
||||
bitmove.from_square() + 1
|
||||
} else {
|
||||
bitmove.from_square() - 1
|
||||
};
|
||||
let rook_to = BoardSquare::from_index(rook_to_index);
|
||||
|
||||
return ChessMove::Castle { king_type, king_from, king_to, rook_type, rook_from, rook_to }
|
||||
},
|
||||
BitMoveType::EnPassant => {
|
||||
panic!("ChessMove::from_bitmove was left unimplemented");
|
||||
}
|
||||
}
|
||||
}
|
||||
pub(in super) fn to_bitmove(&self) -> BitMove {
|
||||
let bitmove = match self {
|
||||
ChessMove::Quiet { piece_type, from_square, to_square, promotion_piece } => {
|
||||
let promotion_piece = match promotion_piece {
|
||||
Some(piece) => Some(piece.to_index()),
|
||||
None => None
|
||||
};
|
||||
return BitMove::quiet(
|
||||
from_square.to_index(),
|
||||
to_square.to_index(),
|
||||
promotion_piece
|
||||
);
|
||||
},
|
||||
ChessMove::Capture { piece_type, from_square, to_square, captured_piece, promotion_piece } => {
|
||||
let promotion_piece = match promotion_piece {
|
||||
Some(piece) => Some(piece.to_index()),
|
||||
None => None
|
||||
};
|
||||
return BitMove::capture(
|
||||
from_square.to_index(),
|
||||
to_square.to_index(),
|
||||
promotion_piece
|
||||
);
|
||||
},
|
||||
ChessMove::Castle { king_type, king_from, king_to, rook_type, rook_from, rook_to } => {
|
||||
return BitMove::castle(
|
||||
king_from.to_index(),
|
||||
king_to.to_index()
|
||||
);
|
||||
},
|
||||
ChessMove::EnPassant { pawn_type, from_square, to_square, captured_piece, captured_from } => {
|
||||
panic!("ChessMove::to_bitmove was left unimplemented");
|
||||
}
|
||||
};
|
||||
return bitmove;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
use serde::Deserialize;
|
||||
use serde::Serialize;
|
||||
use super::bitboard::bitmove::BitMoveType;
|
||||
|
||||
#[derive(Serialize, Deserialize)]
|
||||
pub enum MoveType {
|
||||
@@ -9,3 +10,22 @@ pub enum MoveType {
|
||||
EnPassant,
|
||||
}
|
||||
|
||||
impl MoveType {
|
||||
pub(in super) fn from_bitmovetype(move_type: BitMoveType) -> Self {
|
||||
return match move_type {
|
||||
BitMoveType::Quiet => Self::Quiet,
|
||||
BitMoveType::Capture => Self::Capture,
|
||||
BitMoveType::Castle => Self::Castle,
|
||||
BitMoveType::EnPassant => Self::EnPassant,
|
||||
_ => panic!("invalid move_type index! should NEVER appear")
|
||||
}
|
||||
}
|
||||
pub(in super) fn to_bitmoveType(&self) -> BitMoveType {
|
||||
return match self {
|
||||
&MoveType::Quiet => BitMoveType::Quiet,
|
||||
&MoveType::Capture => BitMoveType::Capture,
|
||||
&MoveType::Castle => BitMoveType::Castle,
|
||||
&MoveType::EnPassant => BitMoveType::EnPassant
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -16,3 +16,39 @@ pub enum PieceType {
|
||||
BlackKing,
|
||||
}
|
||||
|
||||
impl PieceType {
|
||||
|
||||
pub(in super) fn from_index(idx: u8) -> Self {
|
||||
return match idx {
|
||||
0 => PieceType::WhitePawn,
|
||||
1 => PieceType::WhiteKnight,
|
||||
2 => PieceType::WhiteBishop,
|
||||
3 => PieceType::WhiteRook,
|
||||
4 => PieceType::WhiteQueen,
|
||||
5 => PieceType::WhiteKing,
|
||||
6 => PieceType::BlackPawn,
|
||||
7 => PieceType::BlackKnight,
|
||||
8 => PieceType::BlackBishop,
|
||||
9 => PieceType::BlackRook,
|
||||
10 => PieceType::BlackQueen,
|
||||
11 => PieceType::BlackKing,
|
||||
_ => panic!("invalid piece index! should NEVER appear")
|
||||
}
|
||||
}
|
||||
pub(in super) fn to_index(&self) -> u8 {
|
||||
return match self {
|
||||
&PieceType::WhitePawn => 0,
|
||||
&PieceType::WhiteKnight => 1,
|
||||
&PieceType::WhiteBishop => 2,
|
||||
&PieceType::WhiteRook => 3,
|
||||
&PieceType::WhiteQueen => 4,
|
||||
&PieceType::WhiteKing => 5,
|
||||
&PieceType::BlackPawn => 6,
|
||||
&PieceType::BlackKnight => 7,
|
||||
&PieceType::BlackBishop => 8,
|
||||
&PieceType::BlackRook => 9,
|
||||
&PieceType::BlackQueen => 10,
|
||||
&PieceType::BlackKing => 11
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user