UI/event #25
@@ -7,12 +7,6 @@ use tokio_tungstenite::{connect_async, tungstenite::Message};
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use url::Url;
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use uuid::Uuid;
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#[derive(Serialize, Deserialize, Debug)]
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struct Step {
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from: String,
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to: String,
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}
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#[derive(Serialize, Deserialize)]
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#[serde(tag = "type")]
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enum ClientMessage {
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@@ -24,17 +18,6 @@ enum ClientMessage {
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RequestLegalMoves { fen: String },
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}
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#[derive(Serialize, Deserialize, Debug)]
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struct ServerMessage {
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#[serde(rename = "type")]
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message_type: String,
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player_id: Option<String>,
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match_id: Option<String>,
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opponent: Option<String>,
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color: Option<String>,
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reason: Option<String>,
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}
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#[derive(Serialize, Deserialize)]
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pub enum ServerMessage2 {
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GameEnd {
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@@ -48,6 +31,9 @@ pub enum ServerMessage2 {
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color: String,
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opponent_name: String,
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},
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Ok {
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response: Result<(), String>,
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},
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}
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#[tokio::main]
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@@ -6,7 +6,6 @@ use engine::{get_available_moves, is_game_over};
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use futures_util::{SinkExt, StreamExt};
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use log::{error, info, warn};
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use serde::{Deserialize, Serialize};
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use std::char::from_u32_unchecked;
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use std::collections::{HashMap, VecDeque};
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use std::sync::Arc;
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use tokio::net::TcpStream;
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@@ -46,18 +45,6 @@ pub struct Step {
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pub to: String,
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}
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/*#[derive(Serialize, Deserialize, Debug)]
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struct ServerMessage {
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#[serde(rename = "type")]
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message_type: String,
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player_id: Option<Uuid>,
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match_id: Option<Uuid>,
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opponent: Option<Uuid>,
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color: Option<String>,
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reason: Option<String>,
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response: Option<String>,
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}*/
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#[derive(Serialize, Deserialize)]
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pub enum ServerMessage2 {
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GameEnd {
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@@ -1,8 +1,7 @@
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mod connection;
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mod matchmaking;
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use env_logger::{Env, Logger};
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use log::{error, info, warn};
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use std::env;
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use env_logger::Env;
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use log::{error, info};
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use tokio::net::TcpListener;
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#[tokio::main]
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@@ -1,5 +1,5 @@
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use crate::connection::ServerMessage2;
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use crate::connection::{ConnectionMap, GameMatch, MatchMap, WaitingQueue, broadcast_to_match};
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use crate::connection::{ConnectionMap, GameMatch, MatchMap, WaitingQueue};
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use log::{error, info, warn};
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use rand::random;
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use uuid::Uuid;
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@@ -26,12 +26,8 @@ impl MatchmakingSystem {
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}
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}
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pub async fn clean_up(&self, match_id: Uuid) {
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self.matches.lock().await.remove(&match_id);
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}
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async fn try_create_match(&self) {
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info!("Checking for new matches!");
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//info!("Checking for new matches!");
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let mut queue = self.waiting_queue.lock().await;
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while queue.len() >= 2 {
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@@ -72,6 +68,7 @@ impl MatchmakingSystem {
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}
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if let Some(player) = conn_map.get_mut(&black_player) {
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player.current_match = Some(match_id);
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//TODO: at the end of a match delete this from player
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} else {
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error!("Could not store match id for black player");
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}
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@@ -122,7 +119,7 @@ impl MatchmakingSystem {
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};
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let _ = crate::connection::send_message_to_player_connection(
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conn_map.get_mut(&white),
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conn_map.get_mut(&black),
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&serde_json::to_string(&message).unwrap(),
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)
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.await;
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@@ -6,5 +6,17 @@ edition = "2024"
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[dependencies]
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eframe = "0.33.0"
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egui = "0.33.0"
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tokio-tungstenite = "0.28.0"
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winit = "0.30.12"
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tokio = { version = "1", features = ["full"] }
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tokio-tungstenite = "0.21"
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tungstenite = "0.21"
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serde = { version = "1", features = ["derive"] }
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serde_json = "1"
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futures-util = "0.3.31"
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url = "2.5.7"
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uuid = {version = "1.18.1", features = ["v4", "serde"] }
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engine = {path = "../engine/"}
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log = {version = "0.4.28"}
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env_logger = "0.11.8"
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local-ip-address = "0.6.5"
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anyhow = "1.0.100"
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117
ui/src/connection.rs
Normal file
117
ui/src/connection.rs
Normal file
@@ -0,0 +1,117 @@
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use engine::{chessmove::ChessMove, gameend::GameEnd};
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use futures_util::{SinkExt, StreamExt};
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use local_ip_address::local_ip;
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use log::{error, info, warn};
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use serde::{Deserialize, Serialize};
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use std::{
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net::{IpAddr, Ipv4Addr},
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sync::{Arc, Mutex},
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};
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use tokio_tungstenite::connect_async;
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use tungstenite::Message;
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use url::Url;
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use uuid::Uuid;
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use crate::{ChessApp, ClientEvent, SharedGameState};
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#[derive(Serialize, Deserialize)]
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pub enum ServerMessage2 {
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GameEnd {
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winner: GameEnd,
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},
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UIUpdate {
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fen: String,
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},
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MatchFound {
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match_id: Uuid,
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color: String,
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opponent_name: String,
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},
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Ok {
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response: Result<(), String>,
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},
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}
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#[derive(Serialize, Deserialize)]
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#[serde(tag = "type")]
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enum ClientMessage {
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Join { username: String },
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FindMatch,
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Move { step: ChessMove, fen: String },
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Resign,
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Chat { text: String },
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RequestLegalMoves { fen: String },
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}
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fn get_ip_address() -> IpAddr {
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let ip = local_ip().unwrap_or(IpAddr::V4(Ipv4Addr::new(0, 0, 0, 0)));
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ip
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}
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pub async fn handle_connection(
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server_port: &str,
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shared_state: SharedGameState,
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ui_events: Arc<Mutex<Vec<ClientEvent>>>,
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) -> anyhow::Result<()> {
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let address = get_ip_address();
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//start main loop
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let server_address = String::from("ws://") + &address.to_string() + ":" + server_port;
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warn!(
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"Machine IpAddress is bound for listener. Ip: {}",
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server_address
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);
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let url = Url::parse(&server_address)?;
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let (ws_stream, _) = connect_async(url).await?;
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let (mut write, mut read) = ws_stream.split();
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while let Some(message) = read.next().await {
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info!("connection");
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match message {
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Ok(msg) => {
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if msg.is_text() {
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let text = msg.to_text().unwrap();
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info!("text: {}", text);
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/*if let Ok(parsed) = serde_json::from_str::<ServerMessage2>(text) {
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match parsed {
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ServerMessage2::GameEnd { winner } => {}
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ServerMessage2::UIUpdate { fen } => {}
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ServerMessage2::MatchFound {
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match_id,
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color,
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opponent_name,
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} => {
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//chess_app.player_color = Some(color);
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}
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ServerMessage2::Ok { response } => {}
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_ => {
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error!("Received unkown servermessage2");
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}
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}
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}*/
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if let Ok(parsed) = serde_json::from_str::<ServerMessage2>(text) {
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// Update shared state with server message
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shared_state.update_from_server_message(parsed);
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}
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// Send UI events to server
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let events = ui_events.lock().unwrap().drain(..).collect::<Vec<_>>();
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for event in events {
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let message = serde_json::to_string(&event)?;
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write.send(Message::Text(message)).await?;
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}
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}
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}
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Err(e) => {
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error!("Error receiving message: {}", e);
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}
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}
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}
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Ok(())
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}
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1084
ui/src/main.rs
1084
ui/src/main.rs
File diff suppressed because it is too large
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