Files
Knightly/ui/src/main.rs
Bence 91dd213184 Early version of the game's UI
Still incomplete
2025-11-11 15:41:26 +01:00

260 lines
7.8 KiB
Rust

use eframe::egui;
fn main() -> eframe::Result<()> {
let options = eframe::NativeOptions{
viewport: egui::ViewportBuilder::default()
.with_min_inner_size(egui::vec2(400.0, 400.0)) // Minimum width, height
.with_inner_size(egui::vec2(800.0, 600.0)), // Initial size
..Default::default()
};
eframe::run_native(
"Knightly",
options,
Box::new(|cc| {
let mut fonts = egui::FontDefinitions::default();
fonts.font_data.insert(
"symbols".to_owned(),
egui::FontData::from_static(include_bytes!("../../fonts/DejaVuSans.ttf")).into(),
);
fonts
.families
.entry(egui::FontFamily::Proportional)
.or_default()
.insert(0, "symbols".to_owned());
cc.egui_ctx.set_fonts(fonts);
Ok(Box::new(ChessApp::default()))
}),
)
}
#[derive(Clone, Copy, PartialEq, Debug)]
enum Piece {
King(char),
Queen(char),
Rook(char),
Bishop(char),
Knight(char),
Pawn(char),
Empty,
}
impl Piece {
fn symbol(&self) -> &'static str {
match self {
Piece::King('w') => "",
Piece::Queen('w') => "",
Piece::Rook('w') => "",
Piece::Bishop('w') => "",
Piece::Knight('w') => "",
Piece::Pawn('w') => "",
Piece::King('b') => "",
Piece::Queen('b') => "",
Piece::Rook('b') => "",
Piece::Bishop('b') => "",
Piece::Knight('b') => "",
Piece::Pawn('b') => "♟︎",
Piece::Empty => "",
_ => "",
}
}
}
#[derive(PartialEq, Debug)]
enum Turn {
White,
Black,
}
struct ChessApp {
board: [[Piece; 8]; 8],
selected: Option<(usize, usize)>,
turn: Turn,
}
impl Default for ChessApp {
fn default() -> Self {
Self {
board: Self::starting_board(),
selected: None,
turn: Turn::White,
}
}
}
impl ChessApp {
fn starting_board() -> [[Piece; 8]; 8] {
use Piece::*;
[
[
Rook('b'),
Knight('b'),
Bishop('b'),
Queen('b'),
King('b'),
Bishop('b'),
Knight('b'),
Rook('b'),
],
[Pawn('b'); 8],
[Empty; 8],
[Empty; 8],
[Empty; 8],
[Empty; 8],
[Pawn('w'); 8],
[
Rook('w'),
Knight('w'),
Bishop('w'),
Queen('w'),
King('w'),
Bishop('w'),
Knight('w'),
Rook('w'),
],
]
}
fn handle_click(&mut self, row: usize, col: usize) {
if let Some((r, c)) = self.selected {
let piece = self.board[r][c];
self.board[r][c] = Piece::Empty;
self.board[row][col] = piece;
self.selected = None;
self.turn = if self.turn == Turn::White {
Turn::Black
} else {
Turn::White
};
} else {
if self.board[row][col] != Piece::Empty {
self.selected = Some((row, col));
}
}
}
}
impl eframe::App for ChessApp {
fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
egui::TopBottomPanel::top("menu_bar").show(ctx, |ui| {
egui::menu::bar(ui, |ui| {
if ui.button("Resign").clicked() {
*self = ChessApp::default();
}
ui.separator();
ui.label(format!("Turn: {:?}", self.turn));
});
});
egui::CentralPanel::default().show(ctx, |ui| {
ui.vertical_centered(|ui| {
ui.vertical_centered(|ui| {
let available = ui.available_size();
let tile = (available.x.min(available.y)) / 8.0;
let board_size = tile * 8.0;
ui.set_width(board_size);
ui.set_min_height(board_size);
let piece_label = |symbol: &str, tile: f32| {
let mut job = egui::text::LayoutJob::default();
job.append(
symbol,
0.0,
egui::TextFormat {
font_id: egui::FontId::proportional(tile * 0.75),
color: egui::Color32::BLACK,
..Default::default()
},
);
job
};
egui::Grid::new("chess_grid")
.spacing([0.0, 0.0])
.show(ui, |ui| {
for row in 0..8 {
for col in 0..8 {
let piece = self.board[row][col];
let is_selected = self.selected == Some((row, col));
let color = if (row + col) % 2 == 0 {
egui::Color32::from_rgb(100, 97, 97)
} else {
egui::Color32::from_rgb(217, 217, 217)
};
let label = piece_label(piece.symbol(), tile);
let mut button = egui::Button::new(label)
.min_size(egui::vec2(tile, tile))
.fill(color);
if is_selected {
button = button.stroke(
egui::Stroke::new(2.0, egui::Color32::BLACK),
);
}
if ui.add(button).clicked() {
self.handle_click(row, col);
}
}
ui.end_row();
}
});
});
});
});
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_initial_board_setup() {
let app = ChessApp::default();
// Test that pieces are in correct starting positions
assert!(matches!(app.board[0][0], Piece::Rook('b')));
assert!(matches!(app.board[7][0], Piece::Rook('w')));
assert!(matches!(app.board[1][0], Piece::Pawn('b')));
assert!(matches!(app.board[6][0], Piece::Pawn('w')));
}
#[test]
fn test_piece_symbols() {
// Test that all piece symbols return valid strings
assert_eq!(Piece::King('w').symbol(), "");
assert_eq!(Piece::King('b').symbol(), "");
assert_eq!(Piece::Empty.symbol(), "");
}
#[test]
fn test_piece_selection() {
let mut app = ChessApp::default();
// Test selecting a piece, and then unselecting it
app.handle_click(6, 0);
assert_eq!(app.selected, Some((6, 0)));
app.handle_click(6, 0);
assert_eq!(app.selected, None);
}
#[test]
fn test_piece_movement() {
let mut app = ChessApp::default();
// Select and move a piece
app.handle_click(6, 0); // Select white pawn
app.handle_click(5, 0); // Move to empty square
assert_eq!(app.board[6][0], Piece::Empty);
assert!(matches!(app.board[5][0], Piece::Pawn('w')));
}
#[test]
fn test_turn_switching() {
let mut app = ChessApp::default();
assert_eq!(app.turn, Turn::White);
app.handle_click(6, 0); // White selects
app.handle_click(5, 0); // White moves
assert_eq!(app.turn, Turn::Black); // Should now be Black's turn
}
}