Early version of the game's UI
Still incomplete
This commit is contained in:
260
ui/src/main.rs
260
ui/src/main.rs
@@ -1,3 +1,259 @@
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fn main() {
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println!("Hello, world!");
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use eframe::egui;
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fn main() -> eframe::Result<()> {
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let options = eframe::NativeOptions{
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viewport: egui::ViewportBuilder::default()
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.with_min_inner_size(egui::vec2(400.0, 400.0)) // Minimum width, height
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.with_inner_size(egui::vec2(800.0, 600.0)), // Initial size
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..Default::default()
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};
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eframe::run_native(
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"Knightly",
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options,
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Box::new(|cc| {
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let mut fonts = egui::FontDefinitions::default();
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fonts.font_data.insert(
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"symbols".to_owned(),
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egui::FontData::from_static(include_bytes!("../../fonts/DejaVuSans.ttf")).into(),
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);
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fonts
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.families
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.entry(egui::FontFamily::Proportional)
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.or_default()
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.insert(0, "symbols".to_owned());
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cc.egui_ctx.set_fonts(fonts);
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Ok(Box::new(ChessApp::default()))
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}),
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)
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}
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#[derive(Clone, Copy, PartialEq, Debug)]
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enum Piece {
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King(char),
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Queen(char),
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Rook(char),
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Bishop(char),
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Knight(char),
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Pawn(char),
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Empty,
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}
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impl Piece {
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fn symbol(&self) -> &'static str {
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match self {
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Piece::King('w') => "♔",
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Piece::Queen('w') => "♕",
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Piece::Rook('w') => "♖",
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Piece::Bishop('w') => "♗",
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Piece::Knight('w') => "♘",
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Piece::Pawn('w') => "♙",
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Piece::King('b') => "♚",
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Piece::Queen('b') => "♛",
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Piece::Rook('b') => "♜",
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Piece::Bishop('b') => "♝",
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Piece::Knight('b') => "♞",
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Piece::Pawn('b') => "♟︎",
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Piece::Empty => "",
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_ => "",
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}
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}
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}
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#[derive(PartialEq, Debug)]
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enum Turn {
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White,
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Black,
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}
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struct ChessApp {
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board: [[Piece; 8]; 8],
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selected: Option<(usize, usize)>,
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turn: Turn,
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}
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impl Default for ChessApp {
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fn default() -> Self {
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Self {
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board: Self::starting_board(),
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selected: None,
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turn: Turn::White,
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}
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}
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}
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impl ChessApp {
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fn starting_board() -> [[Piece; 8]; 8] {
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use Piece::*;
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[
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[
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Rook('b'),
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Knight('b'),
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Bishop('b'),
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Queen('b'),
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King('b'),
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Bishop('b'),
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Knight('b'),
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Rook('b'),
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],
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[Pawn('b'); 8],
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[Empty; 8],
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[Empty; 8],
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[Empty; 8],
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[Empty; 8],
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[Pawn('w'); 8],
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[
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Rook('w'),
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Knight('w'),
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Bishop('w'),
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Queen('w'),
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King('w'),
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Bishop('w'),
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Knight('w'),
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Rook('w'),
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],
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]
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}
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fn handle_click(&mut self, row: usize, col: usize) {
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if let Some((r, c)) = self.selected {
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let piece = self.board[r][c];
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self.board[r][c] = Piece::Empty;
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self.board[row][col] = piece;
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self.selected = None;
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self.turn = if self.turn == Turn::White {
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Turn::Black
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} else {
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Turn::White
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};
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} else {
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if self.board[row][col] != Piece::Empty {
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self.selected = Some((row, col));
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}
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}
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}
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}
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impl eframe::App for ChessApp {
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fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
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egui::TopBottomPanel::top("menu_bar").show(ctx, |ui| {
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egui::menu::bar(ui, |ui| {
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if ui.button("Resign").clicked() {
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*self = ChessApp::default();
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}
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ui.separator();
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ui.label(format!("Turn: {:?}", self.turn));
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});
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});
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egui::CentralPanel::default().show(ctx, |ui| {
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ui.vertical_centered(|ui| {
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ui.vertical_centered(|ui| {
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let available = ui.available_size();
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let tile = (available.x.min(available.y)) / 8.0;
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let board_size = tile * 8.0;
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ui.set_width(board_size);
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ui.set_min_height(board_size);
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let piece_label = |symbol: &str, tile: f32| {
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let mut job = egui::text::LayoutJob::default();
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job.append(
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symbol,
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0.0,
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egui::TextFormat {
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font_id: egui::FontId::proportional(tile * 0.75),
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color: egui::Color32::BLACK,
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..Default::default()
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},
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);
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job
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};
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egui::Grid::new("chess_grid")
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.spacing([0.0, 0.0])
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.show(ui, |ui| {
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for row in 0..8 {
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for col in 0..8 {
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let piece = self.board[row][col];
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let is_selected = self.selected == Some((row, col));
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let color = if (row + col) % 2 == 0 {
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egui::Color32::from_rgb(100, 97, 97)
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} else {
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egui::Color32::from_rgb(217, 217, 217)
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};
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let label = piece_label(piece.symbol(), tile);
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let mut button = egui::Button::new(label)
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.min_size(egui::vec2(tile, tile))
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.fill(color);
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if is_selected {
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button = button.stroke(
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egui::Stroke::new(2.0, egui::Color32::BLACK),
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);
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}
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if ui.add(button).clicked() {
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self.handle_click(row, col);
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}
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}
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ui.end_row();
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}
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});
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});
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});
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});
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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#[test]
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fn test_initial_board_setup() {
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let app = ChessApp::default();
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// Test that pieces are in correct starting positions
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assert!(matches!(app.board[0][0], Piece::Rook('b')));
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assert!(matches!(app.board[7][0], Piece::Rook('w')));
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assert!(matches!(app.board[1][0], Piece::Pawn('b')));
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assert!(matches!(app.board[6][0], Piece::Pawn('w')));
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}
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#[test]
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fn test_piece_symbols() {
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// Test that all piece symbols return valid strings
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assert_eq!(Piece::King('w').symbol(), "♔");
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assert_eq!(Piece::King('b').symbol(), "♚");
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assert_eq!(Piece::Empty.symbol(), "");
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}
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#[test]
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fn test_piece_selection() {
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let mut app = ChessApp::default();
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// Test selecting a piece, and then unselecting it
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app.handle_click(6, 0);
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assert_eq!(app.selected, Some((6, 0)));
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app.handle_click(6, 0);
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assert_eq!(app.selected, None);
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}
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#[test]
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fn test_piece_movement() {
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let mut app = ChessApp::default();
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// Select and move a piece
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app.handle_click(6, 0); // Select white pawn
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app.handle_click(5, 0); // Move to empty square
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assert_eq!(app.board[6][0], Piece::Empty);
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assert!(matches!(app.board[5][0], Piece::Pawn('w')));
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}
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#[test]
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fn test_turn_switching() {
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let mut app = ChessApp::default();
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assert_eq!(app.turn, Turn::White);
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app.handle_click(6, 0); // White selects
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app.handle_click(5, 0); // White moves
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assert_eq!(app.turn, Turn::Black); // Should now be Black's turn
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}
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}
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