new input actions, basic onmove function that logs input values
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Assembly-CSharp.csproj
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Assembly-CSharp.csproj
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<HintPath>/home/tom/Dev/OMG/Library/ScriptAssemblies/Unity.VisualScripting.Core.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Rider.Editor">
|
||||
<HintPath>/home/tom/Dev/OMG/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.VisualScripting.Flow">
|
||||
<HintPath>/home/tom/Dev/OMG/Library/ScriptAssemblies/Unity.VisualScripting.Flow.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.VisualScripting.Flow.Editor">
|
||||
<HintPath>/home/tom/Dev/OMG/Library/ScriptAssemblies/Unity.VisualScripting.Flow.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Timeline">
|
||||
<HintPath>/home/tom/Dev/OMG/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.InputSystem">
|
||||
<HintPath>/home/tom/Dev/OMG/Library/ScriptAssemblies/Unity.InputSystem.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.InputSystem.ForUI">
|
||||
<HintPath>/home/tom/Dev/OMG/Library/ScriptAssemblies/Unity.InputSystem.ForUI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.TestTools.CodeCoverage.Editor.OpenCover.Mono.Reflection">
|
||||
<HintPath>/home/tom/Dev/OMG/Library/ScriptAssemblies/Unity.TestTools.CodeCoverage.Editor.OpenCover.Mono.Reflection.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.VisualScripting.SettingsProvider.Editor">
|
||||
<HintPath>/home/tom/Dev/OMG/Library/ScriptAssemblies/Unity.VisualScripting.SettingsProvider.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Performance.Profile-Analyzer.Editor">
|
||||
<HintPath>/home/tom/Dev/OMG/Library/ScriptAssemblies/Unity.Performance.Profile-Analyzer.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.TestTools.CodeCoverage.Editor">
|
||||
<HintPath>/home/tom/Dev/OMG/Library/ScriptAssemblies/Unity.TestTools.CodeCoverage.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.SysrootPackage.Editor">
|
||||
<HintPath>/home/tom/Dev/OMG/Library/ScriptAssemblies/Unity.SysrootPackage.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.TestTools.CodeCoverage.Editor.OpenCover.Model">
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||||
<HintPath>/home/tom/Dev/OMG/Library/ScriptAssemblies/Unity.TestTools.CodeCoverage.Editor.OpenCover.Model.dll</HintPath>
|
||||
</Reference>
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||||
<Reference Include="Unity.PlasticSCM.Editor">
|
||||
<HintPath>/home/tom/Dev/OMG/Library/ScriptAssemblies/Unity.PlasticSCM.Editor.dll</HintPath>
|
||||
</Reference>
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||||
<Reference Include="Unity.VisualScripting.State.Editor">
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||||
<HintPath>/home/tom/Dev/OMG/Library/ScriptAssemblies/Unity.VisualScripting.State.Editor.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="Unity.Settings.Editor">
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||||
<HintPath>/home/tom/Dev/OMG/Library/ScriptAssemblies/Unity.Settings.Editor.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="Unity.TextMeshPro">
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||||
<HintPath>/home/tom/Dev/OMG/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="Unity.TextMeshPro.Editor">
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||||
<HintPath>/home/tom/Dev/OMG/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="Unity.VisualScripting.State">
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||||
<HintPath>/home/tom/Dev/OMG/Library/ScriptAssemblies/Unity.VisualScripting.State.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="Unity.VSCode.Editor">
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||||
<HintPath>/home/tom/Dev/OMG/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
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||||
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||||
</ItemGroup>
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||||
<ItemGroup>
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||||
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||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
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||||
</Target>
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||||
<Target Name="AfterBuild">
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||||
</Target>
|
||||
-->
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||||
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||||
8
Assets/Input.meta
Normal file
8
Assets/Input.meta
Normal file
@@ -0,0 +1,8 @@
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||||
fileFormatVersion: 2
|
||||
guid: 73d887ee7d755f1dd92f14e7094d760b
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||||
folderAsset: yes
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||||
DefaultImporter:
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||||
externalObjects: {}
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||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
839
Assets/Input/OMG.inputactions
Normal file
839
Assets/Input/OMG.inputactions
Normal file
@@ -0,0 +1,839 @@
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||||
{
|
||||
"version": 1,
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||||
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||||
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||||
{
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
{
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
{
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
{
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||||
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||||
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||||
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||||
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||||
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||||
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||||
"action": "Move",
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||||
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||||
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||||
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||||
{
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||||
"name": "up",
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||||
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||||
"path": "<Keyboard>/w",
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||||
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||||
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||||
"groups": ";Keyboard&Mouse",
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||||
"action": "Move",
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||||
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||||
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||||
},
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||||
{
|
||||
"name": "up",
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||||
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|
||||
"path": "<Keyboard>/upArrow",
|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
},
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||||
{
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||||
"name": "down",
|
||||
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||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
{
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||||
"name": "left",
|
||||
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||||
"path": "<Keyboard>/a",
|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
{
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||||
"name": "left",
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
},
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||||
{
|
||||
"name": "right",
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||||
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|
||||
"path": "<Keyboard>/d",
|
||||
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|
||||
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|
||||
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||||
"action": "Move",
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||||
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||||
"isPartOfComposite": true
|
||||
},
|
||||
{
|
||||
"name": "right",
|
||||
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|
||||
"path": "<Keyboard>/rightArrow",
|
||||
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|
||||
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|
||||
"groups": ";Keyboard&Mouse",
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||||
"action": "Move",
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||||
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||||
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|
||||
},
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||||
{
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||||
"name": "",
|
||||
"id": "1635d3fe-58b6-4ba9-a4e2-f4b964f6b5c8",
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||||
"path": "<XRController>/{Primary2DAxis}",
|
||||
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|
||||
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|
||||
"groups": "XR",
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||||
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||||
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||||
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|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
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|
||||
"path": "<Joystick>/stick",
|
||||
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|
||||
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|
||||
"groups": "Joystick",
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
"groups": ";Gamepad",
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||||
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||||
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||||
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||||
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||||
{
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
{
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||||
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||||
"id": "886e731e-7071-4ae4-95c0-e61739dad6fd",
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
{
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
]
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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},
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||||
{
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
"initialStateCheck": true
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||||
},
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||||
{
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
},
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||||
{
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||||
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||||
"type": "PassThrough",
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||||
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||||
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||||
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||||
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||||
},
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||||
{
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||||
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||||
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||||
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||||
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||||
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||||
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||||
},
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||||
{
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
},
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||||
{
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
}
|
||||
],
|
||||
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||||
{
|
||||
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||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
},
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||||
{
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||||
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||||
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||||
"path": "<Gamepad>/leftStick/up",
|
||||
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|
||||
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||||
"groups": ";Gamepad",
|
||||
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8180
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8
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96
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Normal file
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13
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Normal file
13
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Normal file
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26
Assets/Scripts/FpsCounter.cs
Normal file
26
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Normal file
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using UnityEngine;
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{
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11
Assets/Scripts/FpsCounter.cs.meta
Normal file
11
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Normal file
@@ -0,0 +1,11 @@
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9
Assets/Scripts/MainMenu.cs
Normal file
9
Assets/Scripts/MainMenu.cs
Normal file
@@ -0,0 +1,9 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class MainMenu : MonoBehaviour
|
||||
{
|
||||
public void PlayGame() {
|
||||
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/MainMenu.cs.meta
Normal file
11
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Normal file
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11
Assets/Scripts/MainMenuQuit.cs
Normal file
11
Assets/Scripts/MainMenuQuit.cs
Normal file
@@ -0,0 +1,11 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class MainMenuQuit : MonoBehaviour
|
||||
{
|
||||
public void QuitGame() {
|
||||
Debug.Log("Application is quitting!!");
|
||||
Application.Quit();
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/MainMenuQuit.cs.meta
Normal file
11
Assets/Scripts/MainMenuQuit.cs.meta
Normal file
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62
Assets/Scripts/OptionMenu.cs
Normal file
62
Assets/Scripts/OptionMenu.cs
Normal file
@@ -0,0 +1,62 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Audio;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class OptionMenu : MonoBehaviour
|
||||
{
|
||||
//Resolution
|
||||
Resolution[] resolutions;
|
||||
public Dropdown resolutionDropdown;
|
||||
|
||||
private void Start() {
|
||||
resolutions = Screen.resolutions;
|
||||
resolutionDropdown.ClearOptions();
|
||||
|
||||
List<string> options = new List<string>();
|
||||
|
||||
int currentResIndex = 0;
|
||||
|
||||
for (int i = 0; i < resolutions.Length; i++) {
|
||||
string option = resolutions[i].width + " x " + resolutions[i].height;
|
||||
options.Add(option);
|
||||
|
||||
if(resolutions[i].width == Screen.currentResolution.width && resolutions[i].height == Screen.currentResolution.height) {
|
||||
currentResIndex = i;
|
||||
}
|
||||
}
|
||||
|
||||
resolutionDropdown.AddOptions(options);
|
||||
resolutionDropdown.value = currentResIndex;
|
||||
resolutionDropdown.RefreshShownValue();
|
||||
}
|
||||
|
||||
public void setResolution(int resolutionIndex) {
|
||||
Resolution resolution = resolutions[resolutionIndex];
|
||||
Screen.SetResolution(resolution.width, resolution.height, Screen.fullScreen);
|
||||
}
|
||||
|
||||
//Audio
|
||||
public AudioMixer mixer;
|
||||
|
||||
public void SetMainVolume(float mainVolume) {
|
||||
mixer.SetFloat("mainVolume", mainVolume);
|
||||
}
|
||||
public void SetMusicVolume(float musicVolume) {
|
||||
mixer.SetFloat("musicVolume", musicVolume);
|
||||
}
|
||||
public void SetSfxVolume(float sfxVolume) {
|
||||
mixer.SetFloat("sfxVolume", sfxVolume);
|
||||
}
|
||||
|
||||
//Quality
|
||||
public void setQuality(int qualityIndex) {
|
||||
QualitySettings.SetQualityLevel(qualityIndex);
|
||||
}
|
||||
|
||||
//Fullscreen
|
||||
public void setFullscreen(bool isFullscreen) {
|
||||
Screen.fullScreen = isFullscreen;
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/OptionMenu.cs.meta
Normal file
11
Assets/Scripts/OptionMenu.cs.meta
Normal file
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24
Assets/Scripts/PlayerMovement.cs
Normal file
24
Assets/Scripts/PlayerMovement.cs
Normal file
@@ -0,0 +1,24 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
public class PlayerMovement : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private CharacterController controller;
|
||||
[SerializeField] private float speed;
|
||||
|
||||
private Vector2 _moveDirection;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
controller = GetComponent<CharacterController>();
|
||||
}
|
||||
|
||||
public void OnMove(InputAction.CallbackContext context)
|
||||
{
|
||||
_moveDirection = context.ReadValue<Vector2>();
|
||||
Debug.Log("direction: " + _moveDirection);
|
||||
}
|
||||
|
||||
}
|
||||
11
Assets/Scripts/PlayerMovement.cs.meta
Normal file
11
Assets/Scripts/PlayerMovement.cs.meta
Normal file
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8
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Assets/TextMesh Pro/Examples & Extras/Fonts.meta
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Executable file
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93
Assets/TextMesh Pro/Examples & Extras/Fonts/Anton OFL.txt
Executable file
93
Assets/TextMesh Pro/Examples & Extras/Fonts/Anton OFL.txt
Executable file
@@ -0,0 +1,93 @@
|
||||
Copyright (c) 2011, Vernon Adams (vern@newtypography.co.uk),
|
||||
with Reserved Font Name Anton.
|
||||
This Font Software is licensed under the SIL Open Font License, Version 1.1.
|
||||
This license is copied below, and is also available with a FAQ at:
|
||||
http://scripts.sil.org/OFL
|
||||
|
||||
|
||||
-----------------------------------------------------------
|
||||
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
|
||||
-----------------------------------------------------------
|
||||
|
||||
PREAMBLE
|
||||
The goals of the Open Font License (OFL) are to stimulate worldwide
|
||||
development of collaborative font projects, to support the font creation
|
||||
efforts of academic and linguistic communities, and to provide a free and
|
||||
open framework in which fonts may be shared and improved in partnership
|
||||
with others.
|
||||
|
||||
The OFL allows the licensed fonts to be used, studied, modified and
|
||||
redistributed freely as long as they are not sold by themselves. The
|
||||
fonts, including any derivative works, can be bundled, embedded,
|
||||
redistributed and/or sold with any software provided that any reserved
|
||||
names are not used by derivative works. The fonts and derivatives,
|
||||
however, cannot be released under any other type of license. The
|
||||
requirement for fonts to remain under this license does not apply
|
||||
to any document created using the fonts or their derivatives.
|
||||
|
||||
DEFINITIONS
|
||||
"Font Software" refers to the set of files released by the Copyright
|
||||
Holder(s) under this license and clearly marked as such. This may
|
||||
include source files, build scripts and documentation.
|
||||
|
||||
"Reserved Font Name" refers to any names specified as such after the
|
||||
copyright statement(s).
|
||||
|
||||
"Original Version" refers to the collection of Font Software components as
|
||||
distributed by the Copyright Holder(s).
|
||||
|
||||
"Modified Version" refers to any derivative made by adding to, deleting,
|
||||
or substituting -- in part or in whole -- any of the components of the
|
||||
Original Version, by changing formats or by porting the Font Software to a
|
||||
new environment.
|
||||
|
||||
"Author" refers to any designer, engineer, programmer, technical
|
||||
writer or other person who contributed to the Font Software.
|
||||
|
||||
PERMISSION & CONDITIONS
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of the Font Software, to use, study, copy, merge, embed, modify,
|
||||
redistribute, and sell modified and unmodified copies of the Font
|
||||
Software, subject to the following conditions:
|
||||
|
||||
1) Neither the Font Software nor any of its individual components,
|
||||
in Original or Modified Versions, may be sold by itself.
|
||||
|
||||
2) Original or Modified Versions of the Font Software may be bundled,
|
||||
redistributed and/or sold with any software, provided that each copy
|
||||
contains the above copyright notice and this license. These can be
|
||||
included either as stand-alone text files, human-readable headers or
|
||||
in the appropriate machine-readable metadata fields within text or
|
||||
binary files as long as those fields can be easily viewed by the user.
|
||||
|
||||
3) No Modified Version of the Font Software may use the Reserved Font
|
||||
Name(s) unless explicit written permission is granted by the corresponding
|
||||
Copyright Holder. This restriction only applies to the primary font name as
|
||||
presented to the users.
|
||||
|
||||
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
|
||||
Software shall not be used to promote, endorse or advertise any
|
||||
Modified Version, except to acknowledge the contribution(s) of the
|
||||
Copyright Holder(s) and the Author(s) or with their explicit written
|
||||
permission.
|
||||
|
||||
5) The Font Software, modified or unmodified, in part or in whole,
|
||||
must be distributed entirely under this license, and must not be
|
||||
distributed under any other license. The requirement for fonts to
|
||||
remain under this license does not apply to any document created
|
||||
using the Font Software.
|
||||
|
||||
TERMINATION
|
||||
This license becomes null and void if any of the above conditions are
|
||||
not met.
|
||||
|
||||
DISCLAIMER
|
||||
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
|
||||
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
|
||||
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
|
||||
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
|
||||
OTHER DEALINGS IN THE FONT SOFTWARE.
|
||||
8
Assets/TextMesh Pro/Examples & Extras/Fonts/Anton OFL.txt.meta
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93
Assets/TextMesh Pro/Examples & Extras/Fonts/Bangers - OFL.txt
Executable file
93
Assets/TextMesh Pro/Examples & Extras/Fonts/Bangers - OFL.txt
Executable file
@@ -0,0 +1,93 @@
|
||||
Copyright (c) 2010 by vernon adams (vern@newtypography.co.uk),
|
||||
with Reserved Font Name Bangers.
|
||||
This Font Software is licensed under the SIL Open Font License, Version 1.1.
|
||||
This license is copied below, and is also available with a FAQ at:
|
||||
http://scripts.sil.org/OFL
|
||||
|
||||
|
||||
-----------------------------------------------------------
|
||||
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
|
||||
-----------------------------------------------------------
|
||||
|
||||
PREAMBLE
|
||||
The goals of the Open Font License (OFL) are to stimulate worldwide
|
||||
development of collaborative font projects, to support the font creation
|
||||
efforts of academic and linguistic communities, and to provide a free and
|
||||
open framework in which fonts may be shared and improved in partnership
|
||||
with others.
|
||||
|
||||
The OFL allows the licensed fonts to be used, studied, modified and
|
||||
redistributed freely as long as they are not sold by themselves. The
|
||||
fonts, including any derivative works, can be bundled, embedded,
|
||||
redistributed and/or sold with any software provided that any reserved
|
||||
names are not used by derivative works. The fonts and derivatives,
|
||||
however, cannot be released under any other type of license. The
|
||||
requirement for fonts to remain under this license does not apply
|
||||
to any document created using the fonts or their derivatives.
|
||||
|
||||
DEFINITIONS
|
||||
"Font Software" refers to the set of files released by the Copyright
|
||||
Holder(s) under this license and clearly marked as such. This may
|
||||
include source files, build scripts and documentation.
|
||||
|
||||
"Reserved Font Name" refers to any names specified as such after the
|
||||
copyright statement(s).
|
||||
|
||||
"Original Version" refers to the collection of Font Software components as
|
||||
distributed by the Copyright Holder(s).
|
||||
|
||||
"Modified Version" refers to any derivative made by adding to, deleting,
|
||||
or substituting -- in part or in whole -- any of the components of the
|
||||
Original Version, by changing formats or by porting the Font Software to a
|
||||
new environment.
|
||||
|
||||
"Author" refers to any designer, engineer, programmer, technical
|
||||
writer or other person who contributed to the Font Software.
|
||||
|
||||
PERMISSION & CONDITIONS
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of the Font Software, to use, study, copy, merge, embed, modify,
|
||||
redistribute, and sell modified and unmodified copies of the Font
|
||||
Software, subject to the following conditions:
|
||||
|
||||
1) Neither the Font Software nor any of its individual components,
|
||||
in Original or Modified Versions, may be sold by itself.
|
||||
|
||||
2) Original or Modified Versions of the Font Software may be bundled,
|
||||
redistributed and/or sold with any software, provided that each copy
|
||||
contains the above copyright notice and this license. These can be
|
||||
included either as stand-alone text files, human-readable headers or
|
||||
in the appropriate machine-readable metadata fields within text or
|
||||
binary files as long as those fields can be easily viewed by the user.
|
||||
|
||||
3) No Modified Version of the Font Software may use the Reserved Font
|
||||
Name(s) unless explicit written permission is granted by the corresponding
|
||||
Copyright Holder. This restriction only applies to the primary font name as
|
||||
presented to the users.
|
||||
|
||||
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
|
||||
Software shall not be used to promote, endorse or advertise any
|
||||
Modified Version, except to acknowledge the contribution(s) of the
|
||||
Copyright Holder(s) and the Author(s) or with their explicit written
|
||||
permission.
|
||||
|
||||
5) The Font Software, modified or unmodified, in part or in whole,
|
||||
must be distributed entirely under this license, and must not be
|
||||
distributed under any other license. The requirement for fonts to
|
||||
remain under this license does not apply to any document created
|
||||
using the Font Software.
|
||||
|
||||
TERMINATION
|
||||
This license becomes null and void if any of the above conditions are
|
||||
not met.
|
||||
|
||||
DISCLAIMER
|
||||
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
|
||||
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
|
||||
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
|
||||
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
|
||||
OTHER DEALINGS IN THE FONT SOFTWARE.
|
||||
8
Assets/TextMesh Pro/Examples & Extras/Fonts/Bangers - OFL.txt.meta
Executable file
8
Assets/TextMesh Pro/Examples & Extras/Fonts/Bangers - OFL.txt.meta
Executable file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
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m_TexEnvs:
|
||||
- _MainTex:
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||||
m_Texture: {fileID: 28684132378477856, guid: 8f586378b4e144a9851e7b34d9b748ee,
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||||
type: 2}
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||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Floats:
|
||||
- _ColorMask: 15
|
||||
- _FaceDilate: 0
|
||||
- _GradientScale: 10
|
||||
- _MaskSoftnessX: 0
|
||||
- _MaskSoftnessY: 0
|
||||
- _OutlineSoftness: 0
|
||||
- _OutlineWidth: 0
|
||||
- _PerspectiveFilter: 0.875
|
||||
- _ScaleRatioA: 0.9
|
||||
- _ScaleRatioB: 1
|
||||
- _ScaleRatioC: 0.73125
|
||||
- _ScaleX: 1
|
||||
- _ScaleY: 1
|
||||
- _ShaderFlags: 0
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||||
- _Sharpness: 0
|
||||
- _Stencil: 0
|
||||
- _StencilComp: 8
|
||||
- _StencilOp: 0
|
||||
- _StencilReadMask: 255
|
||||
- _StencilWriteMask: 255
|
||||
- _TextureHeight: 1024
|
||||
- _TextureWidth: 1024
|
||||
- _UnderlayDilate: 0
|
||||
- _UnderlayOffsetX: 0
|
||||
- _UnderlayOffsetY: 0
|
||||
- _UnderlaySoftness: 0
|
||||
- _VertexOffsetX: 0
|
||||
- _VertexOffsetY: 0
|
||||
- _WeightBold: 0.75
|
||||
- _WeightNormal: 0
|
||||
m_Colors:
|
||||
- _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767}
|
||||
- _FaceColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user