new input actions, basic onmove function that logs input values
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62
Assets/Scripts/OptionMenu.cs
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62
Assets/Scripts/OptionMenu.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Audio;
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using UnityEngine.UI;
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public class OptionMenu : MonoBehaviour
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{
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//Resolution
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Resolution[] resolutions;
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public Dropdown resolutionDropdown;
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private void Start() {
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resolutions = Screen.resolutions;
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resolutionDropdown.ClearOptions();
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List<string> options = new List<string>();
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int currentResIndex = 0;
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for (int i = 0; i < resolutions.Length; i++) {
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string option = resolutions[i].width + " x " + resolutions[i].height;
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options.Add(option);
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if(resolutions[i].width == Screen.currentResolution.width && resolutions[i].height == Screen.currentResolution.height) {
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currentResIndex = i;
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}
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}
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resolutionDropdown.AddOptions(options);
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resolutionDropdown.value = currentResIndex;
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resolutionDropdown.RefreshShownValue();
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}
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public void setResolution(int resolutionIndex) {
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Resolution resolution = resolutions[resolutionIndex];
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Screen.SetResolution(resolution.width, resolution.height, Screen.fullScreen);
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}
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//Audio
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public AudioMixer mixer;
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public void SetMainVolume(float mainVolume) {
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mixer.SetFloat("mainVolume", mainVolume);
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}
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public void SetMusicVolume(float musicVolume) {
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mixer.SetFloat("musicVolume", musicVolume);
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}
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public void SetSfxVolume(float sfxVolume) {
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mixer.SetFloat("sfxVolume", sfxVolume);
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}
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//Quality
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public void setQuality(int qualityIndex) {
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QualitySettings.SetQualityLevel(qualityIndex);
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}
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//Fullscreen
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public void setFullscreen(bool isFullscreen) {
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Screen.fullScreen = isFullscreen;
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}
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}
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