Files
OpenGL_practice/Window_practice/res/shaders/Basic.shader

28 lines
435 B
Plaintext
Raw Normal View History

2021-06-10 11:34:24 +02:00
#shader vertex
#version 330 core
layout(location = 0) in vec4 position;
2021-06-28 15:52:56 +02:00
layout(location = 1) in vec2 texCoord;
out vec2 v_TexCoord;
2021-06-10 11:34:24 +02:00
void main() {
gl_Position = position;
2021-06-28 15:52:56 +02:00
v_TexCoord = texCoord;
2021-06-10 11:34:24 +02:00
};
#shader fragment
#version 330 core
layout(location = 0) out vec4 color;
2021-06-28 15:52:56 +02:00
in vec2 v_TexCoord;
2021-06-10 11:34:24 +02:00
uniform vec4 u_Color;
2021-06-28 15:52:56 +02:00
uniform sampler2D u_Texture;
2021-06-10 11:34:24 +02:00
void main() {
2021-06-28 15:52:56 +02:00
vec4 texColor = texture(u_Texture, v_TexCoord);
color = texColor;
2021-06-10 11:34:24 +02:00
};