8 lines
2.4 KiB
Plaintext
8 lines
2.4 KiB
Plaintext
^C:\DEV\GLFW_PRACTICE\C++\WINDOW_PRACTICE\WINDOW_PRACTICE\DEBUG\INDEXBUFFER.OBJ|C:\DEV\GLFW_PRACTICE\C++\WINDOW_PRACTICE\WINDOW_PRACTICE\DEBUG\MAIN.OBJ|C:\DEV\GLFW_PRACTICE\C++\WINDOW_PRACTICE\WINDOW_PRACTICE\DEBUG\RENDERER.OBJ|C:\DEV\GLFW_PRACTICE\C++\WINDOW_PRACTICE\WINDOW_PRACTICE\DEBUG\SHADER.OBJ|C:\DEV\GLFW_PRACTICE\C++\WINDOW_PRACTICE\WINDOW_PRACTICE\DEBUG\VERTEXARRAY.OBJ|C:\DEV\GLFW_PRACTICE\C++\WINDOW_PRACTICE\WINDOW_PRACTICE\DEBUG\VERTEXBUFFER.OBJ
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/OUT:"C:\DEV\GLFW_PRACTICE\C++\WINDOW_PRACTICE\DEBUG\WINDOW_PRACTICE.EXE" /INCREMENTAL /ILK:"DEBUG\WINDOW_PRACTICE.ILK" /NOLOGO /LIBPATH:C:\DEV\GLFW_PRACTICE\C++\WINDOW_PRACTICE\DEPENDENCIES\GLEW\LIB\RELEASE\WIN32 /LIBPATH:"C:\DEV\GLFW_PRACTICE\C++\WINDOW_PRACTICE\DEPENDENCIES\GLFW\LIB-VC2019" GLFW3.LIB OPENGL32.LIB USER32.LIB GDI32.LIB SHELL32.LIB GLEW32S.LIB /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /DEBUG /PDB:"C:\DEV\GLFW_PRACTICE\C++\WINDOW_PRACTICE\DEBUG\WINDOW_PRACTICE.PDB" /SUBSYSTEM:CONSOLE /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"C:\DEV\GLFW_PRACTICE\C++\WINDOW_PRACTICE\DEBUG\WINDOW_PRACTICE.LIB" /MACHINE:X86 DEBUG\INDEXBUFFER.OBJ
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DEBUG\MAIN.OBJ
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DEBUG\RENDERER.OBJ
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DEBUG\SHADER.OBJ
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DEBUG\VERTEXARRAY.OBJ
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DEBUG\VERTEXBUFFER.OBJ
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