2023-03-09 14:07:44 +01:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class DestroyObjects : MonoBehaviour
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{
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private void OnTriggerEnter(Collider other) {
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2023-03-20 19:56:27 +01:00
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//Debug.Log("destroy wall trigger");
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2023-03-09 14:07:44 +01:00
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Destroy(other.gameObject);
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}
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2023-03-09 16:00:42 +01:00
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private void OnCollisionEnter(Collision other) {
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2023-03-20 19:56:27 +01:00
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//Debug.Log("collision enter");
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2023-03-09 16:00:42 +01:00
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Destroy(other.gameObject);
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}
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2023-03-09 14:07:44 +01:00
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}
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