Merge pull request #9 from playmaker1210/sideObjects
module3
This commit was merged in pull request #9.
This commit is contained in:
16
.gitignore
vendored
16
.gitignore
vendored
@@ -2,13 +2,14 @@
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#
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# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
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#
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[Ll]ibrary/
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[Tt]emp/
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[Oo]bj/
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[Bb]uild/
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[Bb]uilds/
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[Ll]ogs/
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[Mm]emoryCaptures/
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/[Ll]ibrary/
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/[Oo]bj/
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/[Uu]ser[Ss]ettings/
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# Asset meta data should only be ignored when the corresponding asset is also ignored
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!/[Aa]ssets/**/*.meta
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Assets/Resources/Prefabs/Modulok/module3.prefab.meta
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BoxCollider:
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GameObject:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8713964548545770774}
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GameObject:
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m_ObjectHideFlags: 0
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propertyPath: m_StaticEditorFlags
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m_Height: 6.3698125
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m_Direction: 1
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@@ -11,11 +11,12 @@ public class GroundController : MonoBehaviour
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public Material[] materials;
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public int materialIndex = 0;
|
||||
public float groundMoveSpeed = 10f;
|
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private Vector3 lastSideObjectPos = new Vector3(0,0,0);
|
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private Vector3 lastSideObjectPos = new Vector3(0, 0, 0);
|
||||
|
||||
//private CollectibleSpawner cs;
|
||||
|
||||
private void Awake() {
|
||||
private void Awake()
|
||||
{
|
||||
//cs = FindObjectOfType<CollectibleSpawner>();
|
||||
|
||||
//Loading modules
|
||||
@@ -26,40 +27,56 @@ public class GroundController : MonoBehaviour
|
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|
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//getting all of the ground objects by the tag
|
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ground = GameObject.FindGameObjectsWithTag("Ground");
|
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if(ground.Length == 0){
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if (ground.Length == 0)
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{
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Debug.Log("Nem talalt ground objectet");
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}else{
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}
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else
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{
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Debug.Log("ground length: " + ground.Length);
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}
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}
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private void Update() {
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private void Move(GameObject move)
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{
|
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move.transform.position = move.transform.position + new Vector3(0, 0, -groundMoveSpeed * Time.deltaTime);
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
ground = GameObject.FindGameObjectsWithTag("Ground"); //torles miatt ujra le kell kerni a ground objecteket
|
||||
sideObjectsSpawned = GameObject.FindGameObjectsWithTag("SideObject");
|
||||
|
||||
OrderArrayByZ(ground); //rendezzuk z szerint a talajt
|
||||
OrderArrayByZ(sideObjectsSpawned);
|
||||
OrderArrayByZ(sideObjectsSpawned);
|
||||
|
||||
if(sideObjectsSpawned.Length > 0){
|
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lastSideObjectPos = sideObjectsSpawned[sideObjectsSpawned.Length-1].transform.position;
|
||||
for (int i = 0; i < ground.Length; i++)
|
||||
{ //ground objecteket mozgatja
|
||||
//ground[i].transform.position = ground[i].transform.position + new Vector3(0,0, -groundMoveSpeed * Time.deltaTime);
|
||||
Move(ground[i]);
|
||||
}
|
||||
|
||||
for (int i = 0; i < ground.Length; i++){ //ground objecteket mozgatja
|
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ground[i].transform.position = ground[i].transform.position + new Vector3(0,0, -groundMoveSpeed * Time.deltaTime);
|
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}
|
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|
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for(int i = 0; i < sideObjectsSpawned.Length; i++){
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sideObjectsSpawned[i].transform.position = sideObjectsSpawned[i].transform.position + new Vector3(0,0, -groundMoveSpeed * Time.deltaTime);
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}
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for (int i = 0; i < sideObjectsSpawned.Length; i++)
|
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{
|
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//sideObjectsSpawned[i].transform.position = sideObjectsSpawned[i].transform.position + new Vector3(0,0, -groundMoveSpeed * Time.deltaTime);
|
||||
Move(sideObjectsSpawned[i]);
|
||||
}
|
||||
|
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//uj ground letrehozas
|
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if(ground[ground.Length-1].transform.position.z <= 120){
|
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if (ground[ground.Length - 1].transform.position.z <= 120)
|
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{
|
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CreateNewGround();
|
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CreateNewSideObjects(false);
|
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|
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|
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for (int k = 0; k < 3; k++)
|
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{
|
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CreateNewSideObjects(false);
|
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CreateNewSideObjects(true);
|
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}
|
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|
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ground = GameObject.FindGameObjectsWithTag("Ground");
|
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|
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for(int i = 0; i < ground.Length; i++){
|
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for (int i = 0; i < ground.Length; i++)
|
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{
|
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/*foreach (GameObject child in ground[i].transform){
|
||||
if (child.name == "Lane1" || child.name == "Lane2" || child.name == "Lane3"){
|
||||
Debug.Log(child.name + " " + transform.gameObject.name);
|
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@@ -70,13 +87,13 @@ public class GroundController : MonoBehaviour
|
||||
lanes[1] = ground[i].transform.Find("Lane2");
|
||||
lanes[2] = ground[i].transform.Find("Lane3");
|
||||
|
||||
foreach(var item in lanes){
|
||||
foreach (var item in lanes)
|
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{
|
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item.GetComponent<MeshRenderer>().material = materials[materialIndex];
|
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}
|
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}
|
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}
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}
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}
|
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|
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//ellenorzi hogy torolheto e az object || mar nem szukseges mert van egy trigger box
|
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/*foreach (var item in ground){
|
||||
if(CheckGroundToDestroy(item)){
|
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@@ -87,36 +104,89 @@ public class GroundController : MonoBehaviour
|
||||
//cs.SpawnCoin();
|
||||
}
|
||||
|
||||
private GameObject[] LoadPrefabs(string path){ //toltese be a palya objecteket a resources mappabol pl: "Prefabs/Modulok"
|
||||
private GameObject[] LoadPrefabs(string path)
|
||||
{ //toltese be a palya objecteket a resources mappabol pl: "Prefabs/Modulok"
|
||||
GameObject[] arr = Resources.LoadAll<GameObject>(path);
|
||||
|
||||
return arr;
|
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}
|
||||
|
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private void CreateNewSideObjects(bool isLeftSide){
|
||||
int random = UnityEngine.Random.Range(0, sideObjects.Length);
|
||||
private void CreateNewSideObjects(bool isLeftSide)
|
||||
{
|
||||
List<GameObject> side = new List<GameObject>(); //eltarolja egy oldal sideObjectjeit, hogy a jo oldalhoz nezze a kovetkezo elemet;
|
||||
|
||||
GameObject inst = sideObjects[random];
|
||||
Vector3 pos = new Vector3(0,0,0);
|
||||
|
||||
if(inst.name == "haz1" && !isLeftSide){
|
||||
pos = new Vector3(4,0,0); //check pos in editor TODO!!
|
||||
}else if(inst.name == "haz2"){
|
||||
pos = new Vector3(9,0,0);
|
||||
foreach (var item in sideObjectsSpawned)
|
||||
{
|
||||
if (item.transform.position.x < 0 && isLeftSide)
|
||||
{
|
||||
side.Add(item); //ball oldal
|
||||
}
|
||||
else
|
||||
{
|
||||
side.Add(item); //jobb oldal
|
||||
}
|
||||
}
|
||||
|
||||
if(isLeftSide) pos.x = -pos.x;
|
||||
int random = UnityEngine.Random.Range(0, sideObjects.Length);
|
||||
random = 0; //csak debug
|
||||
|
||||
Instantiate(inst, lastSideObjectPos + pos, ground[0].transform.rotation);
|
||||
GameObject inst = sideObjects[random];
|
||||
|
||||
//remake to get width
|
||||
Vector3 offset = new Vector3(0, 0, 10f);
|
||||
|
||||
if (sideObjectsSpawned.Length > 0)
|
||||
{
|
||||
if (sideObjectsSpawned[sideObjectsSpawned.Length - 1].gameObject.name.Contains("haz1")) //haz1Clone
|
||||
offset = new Vector3(0, 0, 10f); //TODO adjust
|
||||
else if (sideObjectsSpawned[sideObjectsSpawned.Length - 1].gameObject.name.Contains("haz2"))
|
||||
offset = new Vector3(0, 0, 20f); //TODO adjust
|
||||
}
|
||||
//
|
||||
|
||||
Vector3 pos = new Vector3(9f, 0, 0);
|
||||
|
||||
if (sideObjectsSpawned.Length > 0)
|
||||
pos = sideObjectsSpawned[sideObjectsSpawned.Length - 1].transform.position + offset;
|
||||
else
|
||||
pos = pos + offset;
|
||||
|
||||
if (isLeftSide) pos.x = -pos.x;
|
||||
|
||||
Instantiate(inst, pos, inst.transform.rotation);
|
||||
|
||||
sideObjectsSpawned = GameObject.FindGameObjectsWithTag("SideObject");
|
||||
OrderArrayByZ(sideObjectsSpawned);
|
||||
}
|
||||
|
||||
public void changeMaterialIndex(){
|
||||
|
||||
public void changeMaterialIndex()
|
||||
{
|
||||
int materialteszt;
|
||||
bool teszteljtovabb = true;
|
||||
|
||||
while (teszteljtovabb == true)
|
||||
{
|
||||
materialteszt = UnityEngine.Random.Range(0, materials.Length);
|
||||
Debug.Log(materialteszt);
|
||||
if (materialteszt == materialIndex)
|
||||
{
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
materialIndex = materialteszt;
|
||||
teszteljtovabb = false;
|
||||
}
|
||||
}
|
||||
|
||||
teszteljtovabb = true;
|
||||
}
|
||||
|
||||
private bool CheckGroundToDestroy(GameObject toCheck){
|
||||
private bool CheckGroundToDestroy(GameObject toCheck)
|
||||
{
|
||||
//z = -80 -nal lehet torolni
|
||||
if(toCheck.transform.position.z <= -80){
|
||||
if (toCheck.transform.position.z <= -80)
|
||||
{
|
||||
Debug.Log("elerte " + toCheck.name);
|
||||
return true; //torolheto
|
||||
}
|
||||
@@ -124,22 +194,27 @@ public class GroundController : MonoBehaviour
|
||||
return false; //nem torolheto
|
||||
}
|
||||
|
||||
private void OrderArrayByZ(GameObject[] array){
|
||||
private void OrderArrayByZ(GameObject[] array)
|
||||
{
|
||||
GameObject csere;
|
||||
for (int i = 0; i < array.Length; i++){
|
||||
for(int j = 0; j < i; j++){
|
||||
if(array[j].transform.position.z > array[j+1].transform.position.z){
|
||||
for (int i = 0; i < array.Length; i++)
|
||||
{
|
||||
for (int j = 0; j < i; j++)
|
||||
{
|
||||
if (array[j].transform.position.z > array[j + 1].transform.position.z)
|
||||
{
|
||||
csere = array[j];
|
||||
array[j] = array[j+1];
|
||||
array[j+1] = csere;
|
||||
array[j] = array[j + 1];
|
||||
array[j + 1] = csere;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void CreateNewGround(){
|
||||
private void CreateNewGround()
|
||||
{
|
||||
int random = UnityEngine.Random.Range(0, loadFrom.Length);
|
||||
//egy modullal elobb tolt be, annak az iranyanak megfeleloen, +80 a ket modul hossza
|
||||
Instantiate(loadFrom[random], new Vector3(0,0, ground[ground.Length-1].transform.position.z + 40), ground[ground.Length-1].transform.rotation);
|
||||
Instantiate(loadFrom[random], new Vector3(0, 0, ground[ground.Length - 1].transform.position.z + 40), ground[ground.Length - 1].transform.rotation);
|
||||
}
|
||||
}
|
||||
19
Assets/Scripts/portal.cs
Normal file
19
Assets/Scripts/portal.cs
Normal file
@@ -0,0 +1,19 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class portal : MonoBehaviour
|
||||
{
|
||||
private GroundController gc;
|
||||
// Start is called before the first frame update
|
||||
void Awake()
|
||||
{
|
||||
gc = FindObjectOfType<GroundController>();
|
||||
}
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
gc.changeMaterialIndex();
|
||||
}
|
||||
|
||||
}
|
||||
11
Assets/Scripts/portal.cs.meta
Normal file
11
Assets/Scripts/portal.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
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fileFormatVersion: 2
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guid: d60fcfdeb5dfdfd4a9f8ba42c2ee9d63
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
|
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userData:
|
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assetBundleName:
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assetBundleVariant:
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Reference in New Issue
Block a user