input type switcher
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@@ -43,6 +43,8 @@ public class jatekmanager : MonoBehaviour
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private Timer timer;
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private CoinCounter cc;
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[SerializeField] private GameObject controlTypeSwitcher;
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[SerializeField] private CinemachineVirtualCamera homeCamera;
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@@ -59,7 +61,6 @@ public class jatekmanager : MonoBehaviour
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score = FindObjectOfType<Score>();
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timer = FindObjectOfType<Timer>();
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cc = FindObjectOfType<CoinCounter>();
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}
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private void Start()
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@@ -129,6 +130,8 @@ public class jatekmanager : MonoBehaviour
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goRightButton.SetActive(false);
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scoreText.gameObject.SetActive(false);
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timerText.gameObject.SetActive(false);
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controlTypeSwitcher.SetActive(false);
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}
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private async void HandleHome()
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@@ -147,6 +150,7 @@ public class jatekmanager : MonoBehaviour
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volumeSlide.SetActive(false);
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musicSlide.SetActive(false);
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sfxSlide.SetActive(false);
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controlTypeSwitcher.SetActive(false);
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}
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IEnumerator TimerHome()
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@@ -163,6 +167,7 @@ public class jatekmanager : MonoBehaviour
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volumeSlide.SetActive(true);
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musicSlide.SetActive(true);
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sfxSlide.SetActive(true);
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controlTypeSwitcher.SetActive(true);
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}
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private async void HandleSettings()
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@@ -177,12 +182,12 @@ public class jatekmanager : MonoBehaviour
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volumeSlide.SetActive(false);
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musicSlide.SetActive(false);
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sfxSlide.SetActive(false);
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controlTypeSwitcher.SetActive(false);
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}
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public void ChangeToShop()
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{
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UpdateGameState(GameState.Shop);
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UpdateGameState(GameState.Shop);
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}
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private async void HandleShop()
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@@ -196,6 +201,7 @@ public class jatekmanager : MonoBehaviour
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volumeSlide.SetActive(false);
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musicSlide.SetActive(false);
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sfxSlide.SetActive(false);
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controlTypeSwitcher.SetActive(false);
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}
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public void ChangeToGame()
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@@ -210,6 +216,7 @@ public class jatekmanager : MonoBehaviour
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volumeSlide.SetActive(false);
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musicSlide.SetActive(false);
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sfxSlide.SetActive(false);
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controlTypeSwitcher.SetActive(false);
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}
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IEnumerator TimerGame()
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@@ -234,7 +241,7 @@ public class jatekmanager : MonoBehaviour
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jumpButton.SetActive(true);
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goRightButton.SetActive(true);
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scoreText.gameObject.SetActive(true);
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timerText.gameObject.SetActive(true);;
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timerText.gameObject.SetActive(true);
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timer.playTime.Start();
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}
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