Squashed commit of the following:
commit1e4ffae4f6Author: bance <90307762+bance23@users.noreply.github.com> Date: Sat May 13 14:23:47 2023 +0200 proba athozas veszelyes commit0297a2cb78Merge:604088e31b9214Author: bance <90307762+bance23@users.noreply.github.com> Date: Sat May 13 14:09:48 2023 +0200 Merge branch 'master' of https://github.com/playmaker1210/PuzzleColorBall commit31b9214f35Merge:184d2e889976bbAuthor: Playmaker1210 <hatvanitamas09@gmail.com> Date: Mon May 8 14:42:34 2023 +0200 Merge https://github.com/playmaker1210/PuzzleColorBall commit184d2e84daAuthor: Playmaker1210 <hatvanitamas09@gmail.com> Date: Mon May 8 14:41:59 2023 +0200 server mukodik commit89976bbcf8Author: playmaker1210 <75033623+playmaker1210@users.noreply.github.com> Date: Fri May 5 12:49:28 2023 +0200 Update README.md commit250cc0ffeeAuthor: playmaker1210 <75033623+playmaker1210@users.noreply.github.com> Date: Fri May 5 12:49:01 2023 +0200 Create README.md commit2f0ae77e35Author: playmaker1210 <hatvanitamas09@gmail.com> Date: Thu May 4 12:56:56 2023 +0200 update commitb94c80b293Author: Playmaker1210 <hatvanitamas09@gmail.com> Date: Tue May 2 13:46:38 2023 +0200 coin db working commit25d792e0fdAuthor: playmaker1210 <hatvanitamas09@gmail.com> Date: Sat Apr 29 17:07:23 2023 +0200 update
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|
|
||||||
mainObjectFileID: 11400000
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@@ -1,6 +1,11 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
|
<<<<<<<< HEAD:Assets/Resources/Models/Map objects/module3.mat.meta
|
||||||
guid: a165a068343ef47108ec4332d0bdc767
|
guid: a165a068343ef47108ec4332d0bdc767
|
||||||
NativeFormatImporter:
|
NativeFormatImporter:
|
||||||
|
========
|
||||||
|
guid: 801674bb4f54353d3966591ac2876a92
|
||||||
|
PrefabImporter:
|
||||||
|
>>>>>>>> master:Assets/Resources/Prefabs/WorldObjects/World1/haz1.prefab.meta
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
mainObjectFileID: 2100000
|
mainObjectFileID: 2100000
|
||||||
userData:
|
userData:
|
||||||
|
|||||||
@@ -1,6 +1,12 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
|
<<<<<<<< HEAD:Assets/Resources/Prefabs/Modulok/module3.prefab.meta
|
||||||
guid: 9a7886f1d68cf4230b9a1182099be3d2
|
guid: 9a7886f1d68cf4230b9a1182099be3d2
|
||||||
PrefabImporter:
|
PrefabImporter:
|
||||||
|
========
|
||||||
|
guid: 7fd43fea6e592be348af51e93185cf90
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
>>>>>>>> master:Assets/Resources/Prefabs/WorldObjects/World1.meta
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName:
|
||||||
|
|||||||
12
Assets/Resources/Prefabs/WorldObjects.meta
Normal file
12
Assets/Resources/Prefabs/WorldObjects.meta
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
<<<<<<<< HEAD:Assets/Resources/Textures.meta
|
||||||
|
guid: ecce4db6af60044069923c10009f1f24
|
||||||
|
========
|
||||||
|
guid: 45f19baf5179cf745ba619186f664b9e
|
||||||
|
>>>>>>>> master:Assets/Resources/Prefabs/WorldObjects.meta
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
13
Assets/Resources/Prefabs/WorldObjects/World1.meta
Normal file
13
Assets/Resources/Prefabs/WorldObjects/World1.meta
Normal file
@@ -0,0 +1,13 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
<<<<<<<< HEAD:Assets/Resources/Prefabs/Modulok/module3.prefab.meta
|
||||||
|
guid: 9a7886f1d68cf4230b9a1182099be3d2
|
||||||
|
PrefabImporter:
|
||||||
|
========
|
||||||
|
guid: 7fd43fea6e592be348af51e93185cf90
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
>>>>>>>> master:Assets/Resources/Prefabs/WorldObjects/World1.meta
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
4317
Assets/Resources/Prefabs/WorldObjects/World1/haz1.prefab
Normal file
4317
Assets/Resources/Prefabs/WorldObjects/World1/haz1.prefab
Normal file
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,13 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
<<<<<<<< HEAD:Assets/Resources/Models/Map objects/module3.mat.meta
|
||||||
|
guid: a165a068343ef47108ec4332d0bdc767
|
||||||
|
NativeFormatImporter:
|
||||||
|
========
|
||||||
|
guid: 801674bb4f54353d3966591ac2876a92
|
||||||
|
PrefabImporter:
|
||||||
|
>>>>>>>> master:Assets/Resources/Prefabs/WorldObjects/World1/haz1.prefab.meta
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 2100000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
2441
Assets/Resources/Prefabs/WorldObjects/World1/haz2.prefab
Normal file
2441
Assets/Resources/Prefabs/WorldObjects/World1/haz2.prefab
Normal file
File diff suppressed because it is too large
Load Diff
@@ -1,7 +1,6 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 6b0a795f90d876744b921b3441c4a3ce
|
guid: 8500f6075c56d47809b2a1e2dfb10d39
|
||||||
folderAsset: yes
|
PrefabImporter:
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName:
|
||||||
@@ -1,5 +1,9 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
|
<<<<<<<< HEAD:Assets/Resources/Textures.meta
|
||||||
guid: ecce4db6af60044069923c10009f1f24
|
guid: ecce4db6af60044069923c10009f1f24
|
||||||
|
========
|
||||||
|
guid: 45f19baf5179cf745ba619186f664b9e
|
||||||
|
>>>>>>>> master:Assets/Resources/Prefabs/WorldObjects.meta
|
||||||
folderAsset: yes
|
folderAsset: yes
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
|
|||||||
@@ -7,16 +7,20 @@ using System.Text;
|
|||||||
|
|
||||||
public class CoinCounter : MonoBehaviour
|
public class CoinCounter : MonoBehaviour
|
||||||
{
|
{
|
||||||
public ulong coin = ulong.MaxValue; //szedje le db-bol a playerhez a coint
|
public ulong coin; //szedje le db-bol a playerhez a coint
|
||||||
public TMP_Text coinCounterUI;
|
public TMP_Text coinCounterUI;
|
||||||
private string path;
|
private string path;
|
||||||
private StreamWriter writer;
|
private StreamWriter writer;
|
||||||
private StreamReader reader;
|
private StreamReader reader;
|
||||||
|
|
||||||
private DatabaseData db;
|
private DatabaseData db;
|
||||||
|
private UsernameHandler usernameHandler;
|
||||||
|
|
||||||
private void Awake() {
|
private void Awake() {
|
||||||
db = FindObjectOfType<DatabaseData>();
|
db = FindObjectOfType<DatabaseData>();
|
||||||
|
usernameHandler = FindObjectOfType<UsernameHandler>();
|
||||||
|
|
||||||
|
|
||||||
/*path = Application.persistentDataPath + "/coins.txt";
|
/*path = Application.persistentDataPath + "/coins.txt";
|
||||||
|
|
||||||
if(!File.Exists(path)){ //ha nincs meg ilyen fajl hozza letre
|
if(!File.Exists(path)){ //ha nincs meg ilyen fajl hozza letre
|
||||||
@@ -37,6 +41,10 @@ public class CoinCounter : MonoBehaviour
|
|||||||
coinCounterUI.text = "Coins: " + coin.ToString();*/
|
coinCounterUI.text = "Coins: " + coin.ToString();*/
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SetCoin(ulong number){
|
||||||
|
coin = number;
|
||||||
|
coinCounterUI.text = "Coins: " + coin.ToString();
|
||||||
|
}
|
||||||
|
|
||||||
public void AddCoin(ulong number){
|
public void AddCoin(ulong number){
|
||||||
coin += number;
|
coin += number;
|
||||||
@@ -49,7 +57,7 @@ public class CoinCounter : MonoBehaviour
|
|||||||
|
|
||||||
public void RemoveCoin(ulong number){
|
public void RemoveCoin(ulong number){
|
||||||
coin -= number;
|
coin -= number;
|
||||||
//coinCounterUI.text = "Coins: " + coin.ToString();
|
coinCounterUI.text = "Coins: " + coin.ToString();
|
||||||
|
|
||||||
/*writer = new StreamWriter(path, false, Encoding.Default);
|
/*writer = new StreamWriter(path, false, Encoding.Default);
|
||||||
writer.Write(coin);
|
writer.Write(coin);
|
||||||
|
|||||||
@@ -1,51 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public enum Colors {
|
|
||||||
None = -1,
|
|
||||||
Grey,
|
|
||||||
Red,
|
|
||||||
Blue,
|
|
||||||
Green,
|
|
||||||
Yellow,
|
|
||||||
Rainbow
|
|
||||||
};
|
|
||||||
|
|
||||||
public class ColorManager : MonoBehaviour
|
|
||||||
{
|
|
||||||
public Material[] colorMaterials = new Material[Enum.GetNames(typeof(Colors)).Length];
|
|
||||||
|
|
||||||
public void WashColor(GameObject washed) {
|
|
||||||
SetColor(Colors.Grey, washed);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SetColor(Colors color, GameObject toPaint, Collision collision = null) {
|
|
||||||
if(color == Colors.None) {
|
|
||||||
if (collision.transform.CompareTag("ColorChanger")) {
|
|
||||||
toPaint.GetComponent<Renderer>().material.color = collision.transform.GetComponent<Renderer>().material.color;
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
toPaint.GetComponent<Renderer>().material.color = colorMaterials[(int)color].color;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public void CheckGroundColor(GameObject collided) {
|
|
||||||
if (transform.GetComponent<Renderer>().material.color != collided.transform.GetComponent<Renderer>().material.color) {
|
|
||||||
Debug.Log("The colors are not the same! GroundColor: " + collided.transform.GetComponent<Renderer>().material.color + " PlayerColor: "
|
|
||||||
+ transform.GetComponent<Renderer>().material.color);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnCollisionEnter(Collision collision) {
|
|
||||||
if (collision.collider.CompareTag("Water")) {
|
|
||||||
WashColor(collision.gameObject);
|
|
||||||
} else if (collision.collider.CompareTag("Ground")) {
|
|
||||||
CheckGroundColor(collision.gameObject);
|
|
||||||
} else if (collision.collider.CompareTag("ColorChanger")) {
|
|
||||||
SetColor(Colors.None, transform.gameObject, collision);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -7,9 +7,11 @@ public class GroundController : MonoBehaviour
|
|||||||
private GameObject[] ground;
|
private GameObject[] ground;
|
||||||
public GameObject[] loadFrom;
|
public GameObject[] loadFrom;
|
||||||
public GameObject[] sideObjects;
|
public GameObject[] sideObjects;
|
||||||
|
public GameObject[] sideObjectsSpawned;
|
||||||
public Material[] materials;
|
public Material[] materials;
|
||||||
public int materialIndex = 0;
|
public int materialIndex = 0;
|
||||||
public float groundMoveSpeed = 10f;
|
public float groundMoveSpeed = 10f;
|
||||||
|
private Vector3 lastSideObjectPos = new Vector3(0,0,0);
|
||||||
|
|
||||||
//private CollectibleSpawner cs;
|
//private CollectibleSpawner cs;
|
||||||
|
|
||||||
@@ -18,7 +20,7 @@ public class GroundController : MonoBehaviour
|
|||||||
|
|
||||||
//Loading modules
|
//Loading modules
|
||||||
loadFrom = LoadPrefabs("Prefabs/Modulok");
|
loadFrom = LoadPrefabs("Prefabs/Modulok");
|
||||||
sideObjects = LoadPrefabs("Models/World Objects/World 1");
|
sideObjects = LoadPrefabs("Prefabs/WorldObjects/World1/");
|
||||||
Debug.Log("loadFrom length: " + loadFrom.Length);
|
Debug.Log("loadFrom length: " + loadFrom.Length);
|
||||||
Debug.Log("sideObjects Length: " + sideObjects.Length);
|
Debug.Log("sideObjects Length: " + sideObjects.Length);
|
||||||
|
|
||||||
@@ -33,15 +35,27 @@ public class GroundController : MonoBehaviour
|
|||||||
|
|
||||||
private void Update() {
|
private void Update() {
|
||||||
ground = GameObject.FindGameObjectsWithTag("Ground"); //torles miatt ujra le kell kerni a ground objecteket
|
ground = GameObject.FindGameObjectsWithTag("Ground"); //torles miatt ujra le kell kerni a ground objecteket
|
||||||
OrderGroundArrayByZ(); //rendezzuk z szerint hogy sorba legyenek
|
sideObjectsSpawned = GameObject.FindGameObjectsWithTag("SideObject");
|
||||||
|
|
||||||
|
OrderArrayByZ(ground); //rendezzuk z szerint a talajt
|
||||||
|
OrderArrayByZ(sideObjectsSpawned);
|
||||||
|
|
||||||
|
if(sideObjectsSpawned.Length > 0){
|
||||||
|
lastSideObjectPos = sideObjectsSpawned[sideObjectsSpawned.Length-1].transform.position;
|
||||||
|
}
|
||||||
|
|
||||||
for (int i = 0; i < ground.Length; i++){ //ground objecteket mozgatja
|
for (int i = 0; i < ground.Length; i++){ //ground objecteket mozgatja
|
||||||
ground[i].transform.position = ground[i].transform.position + new Vector3(0,0, -groundMoveSpeed * Time.deltaTime);
|
ground[i].transform.position = ground[i].transform.position + new Vector3(0,0, -groundMoveSpeed * Time.deltaTime);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
for(int i = 0; i < sideObjectsSpawned.Length; i++){
|
||||||
|
sideObjectsSpawned[i].transform.position = sideObjectsSpawned[i].transform.position + new Vector3(0,0, -groundMoveSpeed * Time.deltaTime);
|
||||||
|
}
|
||||||
|
|
||||||
//uj ground letrehozas
|
//uj ground letrehozas
|
||||||
if(ground[ground.Length-1].transform.position.z <= 120){
|
if(ground[ground.Length-1].transform.position.z <= 120){
|
||||||
CreateNewGround();
|
CreateNewGround();
|
||||||
|
CreateNewSideObjects(false);
|
||||||
|
|
||||||
ground = GameObject.FindGameObjectsWithTag("Ground");
|
ground = GameObject.FindGameObjectsWithTag("Ground");
|
||||||
|
|
||||||
@@ -79,6 +93,23 @@ public class GroundController : MonoBehaviour
|
|||||||
return arr;
|
return arr;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void CreateNewSideObjects(bool isLeftSide){
|
||||||
|
int random = UnityEngine.Random.Range(0, sideObjects.Length);
|
||||||
|
|
||||||
|
GameObject inst = sideObjects[random];
|
||||||
|
Vector3 pos = new Vector3(0,0,0);
|
||||||
|
|
||||||
|
if(inst.name == "haz1" && !isLeftSide){
|
||||||
|
pos = new Vector3(4,0,0); //check pos in editor TODO!!
|
||||||
|
}else if(inst.name == "haz2"){
|
||||||
|
pos = new Vector3(9,0,0);
|
||||||
|
}
|
||||||
|
|
||||||
|
if(isLeftSide) pos.x = -pos.x;
|
||||||
|
|
||||||
|
Instantiate(inst, lastSideObjectPos + pos, ground[0].transform.rotation);
|
||||||
|
}
|
||||||
|
|
||||||
public void changeMaterialIndex(){
|
public void changeMaterialIndex(){
|
||||||
|
|
||||||
int materialteszt;
|
int materialteszt;
|
||||||
@@ -113,14 +144,14 @@ public class GroundController : MonoBehaviour
|
|||||||
return false; //nem torolheto
|
return false; //nem torolheto
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OrderGroundArrayByZ(){
|
private void OrderArrayByZ(GameObject[] array){
|
||||||
GameObject csere;
|
GameObject csere;
|
||||||
for (int i = 0; i < ground.Length; i++){
|
for (int i = 0; i < array.Length; i++){
|
||||||
for(int j = 0; j < i; j++){
|
for(int j = 0; j < i; j++){
|
||||||
if(ground[j].transform.position.z > ground[j+1].transform.position.z){
|
if(array[j].transform.position.z > array[j+1].transform.position.z){
|
||||||
csere = ground[j];
|
csere = array[j];
|
||||||
ground[j] = ground[j+1];
|
array[j] = array[j+1];
|
||||||
ground[j+1] = csere;
|
array[j+1] = csere;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
13
Assets/Scripts/IsGrounded.cs
Normal file
13
Assets/Scripts/IsGrounded.cs
Normal file
@@ -0,0 +1,13 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class IsGrounded : MonoBehaviour
|
||||||
|
{
|
||||||
|
public bool isGrounded = true;
|
||||||
|
|
||||||
|
private void OnCollisionEnter(Collision other) {
|
||||||
|
//Debug.Log("pc <color=blue>"+other.gameObject.name+"</color>");
|
||||||
|
isGrounded = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: ab4fe611c9713254e9fcc6e0de77f87f
|
guid: 434812251bf6e1f44a54fa63754df2af
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
@@ -21,17 +21,38 @@ public class DatabaseData : MonoBehaviour
|
|||||||
|
|
||||||
public ulong coins = 0;
|
public ulong coins = 0;
|
||||||
|
|
||||||
|
|
||||||
|
private bool forceLocalUrl = true;
|
||||||
|
private const int PORT = 24002;
|
||||||
|
|
||||||
|
#if UNITY_EDITOR || UNITY_EDITOR_64
|
||||||
|
private string url = "localhost:" + PORT.ToString();
|
||||||
|
#else
|
||||||
|
private string url = "nodejs.dszcbaross.edu.hu:" + PORT.ToString();
|
||||||
|
#endif
|
||||||
|
|
||||||
private void Awake() {
|
private void Awake() {
|
||||||
hst = FindObjectOfType<HighScoreTable>(); //High Score Table referencia
|
hst = FindObjectOfType<HighScoreTable>(); //High Score Table referencia
|
||||||
htdc = new HighScoreTableDataContainer(); //High Score Table Container objektum
|
htdc = new HighScoreTableDataContainer(); //High Score Table Container objektum
|
||||||
|
|
||||||
coinc = FindObjectOfType<CoinCounter>();
|
coinc = FindObjectOfType<CoinCounter>();
|
||||||
|
|
||||||
//writer = new StreamWriter(Application.persistentDataPath + "/coins.txt", false, Encoding.Default);
|
//writer = new StreamWriter(Application.persistentDataPath + "/coins.txt", false, Encoding.Default);
|
||||||
|
|
||||||
|
/*if((Application.platform == RuntimePlatform.WindowsEditor || Application.platform == RuntimePlatform.LinuxEditor || Application.platform == RuntimePlatform.OSXEditor) && forceLocalUrl){
|
||||||
|
//ha az editorba van
|
||||||
|
url = "http://localhost:" + PORT.ToString();
|
||||||
|
}else if(!forceLocalUrl){
|
||||||
|
url = "nodejs.dszcbaross.edu.hu:" + PORT.ToString();
|
||||||
|
}else{
|
||||||
|
url = "nodejs.dszcbaross.edu.hu:" + PORT.ToString();
|
||||||
|
}*/
|
||||||
|
|
||||||
|
url = "nodejs.dszcbaross.edu.hu:" + PORT.ToString();
|
||||||
|
Debug.Log("<color=pink>url: </color>" + url);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Start() {
|
private void Start() {
|
||||||
GetHighScoreData();
|
GetHighScoreData(); //highscore scenehez
|
||||||
//StartCoroutine(GetCoinData(1));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void jsonParser(string jsondata) { //beerkezo json adat eltarolasa
|
public void jsonParser(string jsondata) { //beerkezo json adat eltarolasa
|
||||||
@@ -44,6 +65,7 @@ public class DatabaseData : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
public void ParserCoin(string jsondata){
|
public void ParserCoin(string jsondata){
|
||||||
|
//Debug.Log("<color=orange>JsonDataCoin:" + jsondata + "</color>");
|
||||||
string data = "";
|
string data = "";
|
||||||
for (int i = 0; i < jsondata.Length; i++)
|
for (int i = 0; i < jsondata.Length; i++)
|
||||||
{
|
{
|
||||||
@@ -51,8 +73,10 @@ public class DatabaseData : MonoBehaviour
|
|||||||
data += jsondata[i]; //kiszedi a szamokat a stringbol
|
data += jsondata[i]; //kiszedi a szamokat a stringbol
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
Debug.Log(data);
|
Debug.Log("data coin: " + data);
|
||||||
coins = ulong.Parse(data);
|
coins = ulong.Parse(data);
|
||||||
|
Debug.Log("<color=orange>db coins: " + coins + "</color>");
|
||||||
|
coinc.SetCoin(coins);
|
||||||
}
|
}
|
||||||
|
|
||||||
//fuggvenyek amik meghivjak a rutint
|
//fuggvenyek amik meghivjak a rutint
|
||||||
@@ -62,14 +86,19 @@ public class DatabaseData : MonoBehaviour
|
|||||||
public void PostNewScoreData(int playerid, ulong score, string time) => StartCoroutine(IPostNewScoreData(playerid, score, time));
|
public void PostNewScoreData(int playerid, ulong score, string time) => StartCoroutine(IPostNewScoreData(playerid, score, time));
|
||||||
public void PostNewPalyaData() => StartCoroutine(IPostNewPalyaData());
|
public void PostNewPalyaData() => StartCoroutine(IPostNewPalyaData());
|
||||||
|
|
||||||
|
public void GetCoinDataCall(int userid) => StartCoroutine(GetCoinData(userid));
|
||||||
|
public void PostNewCoinData(ulong coins, int userid) => StartCoroutine(IPostNewCoinData(coins, userid));
|
||||||
|
|
||||||
public ulong GetCoins(int userid){
|
public ulong GetCoins(int userid){
|
||||||
StartCoroutine(GetCoinData(userid));
|
StartCoroutine(GetCoinData(userid));
|
||||||
|
|
||||||
|
Debug.Log("<color=orange> Return coin: " + coins + "</color>");
|
||||||
|
|
||||||
return coins;
|
return coins;
|
||||||
}
|
}
|
||||||
|
|
||||||
private IEnumerator GetCoinData(int userid){
|
private IEnumerator GetCoinData(int userid){
|
||||||
string uri = "http://localhost:3000/coinget";
|
string uri = url + "/coinget";
|
||||||
|
|
||||||
var uwr = new UnityWebRequest(uri, "GET");
|
var uwr = new UnityWebRequest(uri, "GET");
|
||||||
byte[] jsonToSend = new System.Text.UTF8Encoding().GetBytes("{\"bevitel1\":"+userid+"}");
|
byte[] jsonToSend = new System.Text.UTF8Encoding().GetBytes("{\"bevitel1\":"+userid+"}");
|
||||||
@@ -92,7 +121,7 @@ public class DatabaseData : MonoBehaviour
|
|||||||
private IEnumerator IGetPlayerData() {
|
private IEnumerator IGetPlayerData() {
|
||||||
//input.text = "Loading..."; //ideiglenes szoveg amig nem jelenik meg az adat szoveg
|
//input.text = "Loading..."; //ideiglenes szoveg amig nem jelenik meg az adat szoveg
|
||||||
|
|
||||||
string uri = "http://localhost:3000/player"; //backend vegpont linkje
|
string uri = url + "/player"; //backend vegpont linkje
|
||||||
|
|
||||||
using (UnityWebRequest request = UnityWebRequest.Get(uri)) { //uj webrequest objektum letrehozasa, aminek megadjuk hogy ez egy get-es lekerdezes
|
using (UnityWebRequest request = UnityWebRequest.Get(uri)) { //uj webrequest objektum letrehozasa, aminek megadjuk hogy ez egy get-es lekerdezes
|
||||||
yield return request.SendWebRequest(); //amig be nem fejezodik az fv ide fog visszaterni
|
yield return request.SendWebRequest(); //amig be nem fejezodik az fv ide fog visszaterni
|
||||||
@@ -120,7 +149,7 @@ public class DatabaseData : MonoBehaviour
|
|||||||
|
|
||||||
|
|
||||||
private IEnumerator IGetCurretPlayer(int userid){
|
private IEnumerator IGetCurretPlayer(int userid){
|
||||||
string uri = "http://localhost:3000/currentplayer";
|
string uri = url + "/currentplayer";
|
||||||
|
|
||||||
var uwr = new UnityWebRequest(uri, "POST");
|
var uwr = new UnityWebRequest(uri, "POST");
|
||||||
byte[] jsonToSend = new System.Text.UTF8Encoding().GetBytes("{\"bevitel1\":"+userid+"}"); //palya id megadasa
|
byte[] jsonToSend = new System.Text.UTF8Encoding().GetBytes("{\"bevitel1\":"+userid+"}"); //palya id megadasa
|
||||||
@@ -144,7 +173,7 @@ public class DatabaseData : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
private IEnumerator IGetHighScoreData(){
|
private IEnumerator IGetHighScoreData(){
|
||||||
string uri = "http://localhost:3000/toplist";
|
string uri = url + "/toplist";
|
||||||
|
|
||||||
var uwr = new UnityWebRequest(uri, "GET");
|
var uwr = new UnityWebRequest(uri, "GET");
|
||||||
//byte[] jsonToSend = new System.Text.UTF8Encoding().GetBytes("{\"bevitel1\":"+palya_id+"}"); //palya id megadasa
|
//byte[] jsonToSend = new System.Text.UTF8Encoding().GetBytes("{\"bevitel1\":"+palya_id+"}"); //palya id megadasa
|
||||||
@@ -167,7 +196,7 @@ public class DatabaseData : MonoBehaviour
|
|||||||
|
|
||||||
|
|
||||||
private IEnumerator IGetHighScoreDataNew(){
|
private IEnumerator IGetHighScoreDataNew(){
|
||||||
string uri = "http://localhost:3000/toplist";
|
string uri = url + "/toplist";
|
||||||
|
|
||||||
var uwr = new UnityWebRequest(uri, "GET");
|
var uwr = new UnityWebRequest(uri, "GET");
|
||||||
uwr.downloadHandler = (DownloadHandler)new DownloadHandlerBuffer();
|
uwr.downloadHandler = (DownloadHandler)new DownloadHandlerBuffer();
|
||||||
@@ -188,7 +217,7 @@ public class DatabaseData : MonoBehaviour
|
|||||||
|
|
||||||
|
|
||||||
private IEnumerator IGetPlayerCoins(string username){
|
private IEnumerator IGetPlayerCoins(string username){
|
||||||
string uri = "http://localhost:3000/coinget";
|
string uri = url + "/coinget";
|
||||||
|
|
||||||
var uwr = new UnityWebRequest(uri, "POST");
|
var uwr = new UnityWebRequest(uri, "POST");
|
||||||
byte[] jsonToSend = new System.Text.UTF8Encoding().GetBytes("{\"bevitel1\":"+username+"}"); //palya id megadasa
|
byte[] jsonToSend = new System.Text.UTF8Encoding().GetBytes("{\"bevitel1\":"+username+"}"); //palya id megadasa
|
||||||
@@ -211,7 +240,7 @@ public class DatabaseData : MonoBehaviour
|
|||||||
private IEnumerator IPostNewPlayerData() {
|
private IEnumerator IPostNewPlayerData() {
|
||||||
//input.text = "loading...";
|
//input.text = "loading...";
|
||||||
|
|
||||||
string uri = "http://localhost:3000/newplayer";
|
string uri = url + "/newplayer";
|
||||||
|
|
||||||
var uwr = new UnityWebRequest(uri, "POST"); //post beallitasa
|
var uwr = new UnityWebRequest(uri, "POST"); //post beallitasa
|
||||||
byte[] jsonToSend = new System.Text.UTF8Encoding().GetBytes("{ \"bevitel1\":\"postusername\"}"); //felviteli json
|
byte[] jsonToSend = new System.Text.UTF8Encoding().GetBytes("{ \"bevitel1\":\"postusername\"}"); //felviteli json
|
||||||
@@ -232,7 +261,7 @@ public class DatabaseData : MonoBehaviour
|
|||||||
private IEnumerator IPostNewScoreData(int playerid, ulong score, string time) {
|
private IEnumerator IPostNewScoreData(int playerid, ulong score, string time) {
|
||||||
//input.text = "loading...";
|
//input.text = "loading...";
|
||||||
|
|
||||||
string uri = "http://localhost:3000/newscore";
|
string uri = url + "/newscore";
|
||||||
|
|
||||||
//felhasznalonevet ki kell irni fajlba
|
//felhasznalonevet ki kell irni fajlba
|
||||||
//ha username keresve lenne es ha nincs akkor kap egy uj id-t ami ideiglenesen tarolodik (ures string a visszateres?)
|
//ha username keresve lenne es ha nincs akkor kap egy uj id-t ami ideiglenesen tarolodik (ures string a visszateres?)
|
||||||
@@ -261,7 +290,7 @@ public class DatabaseData : MonoBehaviour
|
|||||||
private IEnumerator IPostNewPalyaData() {
|
private IEnumerator IPostNewPalyaData() {
|
||||||
//input.text = "loading...";
|
//input.text = "loading...";
|
||||||
|
|
||||||
string uri = "http://localhost:3000/newpalya";
|
string uri = url + "/newpalya";
|
||||||
|
|
||||||
var uwr = new UnityWebRequest(uri, "POST");
|
var uwr = new UnityWebRequest(uri, "POST");
|
||||||
byte[] jsonToSend = new System.Text.UTF8Encoding().GetBytes("{ \"bevitel1\":\"Easy3\"}");
|
byte[] jsonToSend = new System.Text.UTF8Encoding().GetBytes("{ \"bevitel1\":\"Easy3\"}");
|
||||||
@@ -271,6 +300,25 @@ public class DatabaseData : MonoBehaviour
|
|||||||
|
|
||||||
yield return uwr.SendWebRequest();
|
yield return uwr.SendWebRequest();
|
||||||
|
|
||||||
|
if (uwr.isNetworkError) {
|
||||||
|
Debug.Log(uwr.error);
|
||||||
|
} else {
|
||||||
|
//input.text = uwr.downloadHandler.text;
|
||||||
|
Debug.Log(uwr.downloadHandler.text);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator IPostNewCoinData(ulong coins, int userid) {
|
||||||
|
string uri = url + "/coinUpdate";
|
||||||
|
|
||||||
|
var uwr = new UnityWebRequest(uri, "POST");
|
||||||
|
byte[] jsonToSend = new System.Text.UTF8Encoding().GetBytes("{\"bevitel1\":"+coins+",\"bevitel2\":"+userid+"}");
|
||||||
|
uwr.uploadHandler = (UploadHandler)new UploadHandlerRaw(jsonToSend);
|
||||||
|
uwr.downloadHandler = (DownloadHandler)new DownloadHandlerBuffer();
|
||||||
|
uwr.SetRequestHeader("Content-Type", "application/json");
|
||||||
|
|
||||||
|
yield return uwr.SendWebRequest();
|
||||||
|
|
||||||
if (uwr.isNetworkError) {
|
if (uwr.isNetworkError) {
|
||||||
Debug.Log(uwr.error);
|
Debug.Log(uwr.error);
|
||||||
} else {
|
} else {
|
||||||
|
|||||||
@@ -7,6 +7,8 @@ public class PlayerController : MonoBehaviour
|
|||||||
{
|
{
|
||||||
public Rigidbody rb; //jatekos teste
|
public Rigidbody rb; //jatekos teste
|
||||||
private CameraController cc;
|
private CameraController cc;
|
||||||
|
private IsGrounded isGrounded;
|
||||||
|
|
||||||
public float jumpforce = 5f; //mekkorat tudjon ugorni
|
public float jumpforce = 5f; //mekkorat tudjon ugorni
|
||||||
private float sideMovement = 3f; //oldalra mennyit mozogjon
|
private float sideMovement = 3f; //oldalra mennyit mozogjon
|
||||||
private Vector3 direction; //jatkos pozicio
|
private Vector3 direction; //jatkos pozicio
|
||||||
@@ -17,13 +19,13 @@ public class PlayerController : MonoBehaviour
|
|||||||
private Vector2 startTouchPosition; //erintes kezdo pozicio
|
private Vector2 startTouchPosition; //erintes kezdo pozicio
|
||||||
private Vector2 endTouchPosition; //erintes vegpozicio
|
private Vector2 endTouchPosition; //erintes vegpozicio
|
||||||
|
|
||||||
public ControllType activeControllType; //ezt kell atallitani hogy swipe-os vagy button-os legyen a mozgas
|
public ControlType activeControllType; //ezt kell atallitani hogy swipe-os vagy button-os legyen a mozgas
|
||||||
|
|
||||||
public Button leftButton;
|
public Button leftButton;
|
||||||
public Button jumpButton;
|
public Button jumpButton;
|
||||||
public Button rightButton;
|
public Button rightButton;
|
||||||
|
|
||||||
public enum ControllType
|
public enum ControlType
|
||||||
{
|
{
|
||||||
Swipe,
|
Swipe,
|
||||||
Button
|
Button
|
||||||
@@ -31,16 +33,18 @@ public class PlayerController : MonoBehaviour
|
|||||||
|
|
||||||
private void Awake() {
|
private void Awake() {
|
||||||
cc = FindObjectOfType<CameraController>(); //kamera vezerlo referencia
|
cc = FindObjectOfType<CameraController>(); //kamera vezerlo referencia
|
||||||
activeControllType = ControllType.Button;
|
isGrounded = FindObjectOfType<IsGrounded>();
|
||||||
|
|
||||||
|
//activeControllType = ControlType.Button;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void setControllType(ControllType controlltype){
|
public void setControllType(ControlType controlltype){
|
||||||
activeControllType = controlltype;
|
activeControllType = controlltype;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Update(){
|
private void Update(){
|
||||||
|
|
||||||
if(activeControllType == ControllType.Swipe){
|
if(activeControllType == ControlType.Swipe){
|
||||||
leftButton.gameObject.SetActive(false);
|
leftButton.gameObject.SetActive(false);
|
||||||
jumpButton.gameObject.SetActive(false);
|
jumpButton.gameObject.SetActive(false);
|
||||||
rightButton.gameObject.SetActive(false);
|
rightButton.gameObject.SetActive(false);
|
||||||
@@ -59,7 +63,7 @@ public class PlayerController : MonoBehaviour
|
|||||||
timeSinceLastTap = 0f;
|
timeSinceLastTap = 0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
if(isTapped && rb.transform.position.y <= 0.16f){
|
if(isTapped && isGrounded.isGrounded){
|
||||||
if(Time.time - timeSinceLastTap >= holdTime){ //ha nyomva tartotta a beallitott ideig
|
if(Time.time - timeSinceLastTap >= holdTime){ //ha nyomva tartotta a beallitott ideig
|
||||||
Debug.Log("Long tapped");
|
Debug.Log("Long tapped");
|
||||||
jump();
|
jump();
|
||||||
@@ -84,7 +88,7 @@ public class PlayerController : MonoBehaviour
|
|||||||
goRight();
|
goRight();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}else if(activeControllType == ControllType.Button){
|
}else if(activeControllType == ControlType.Button){
|
||||||
//jumpforce = 100;
|
//jumpforce = 100;
|
||||||
/*leftButton.onClick.AddListener(goRight);
|
/*leftButton.onClick.AddListener(goRight);
|
||||||
jumpButton.onClick.AddListener(jump);
|
jumpButton.onClick.AddListener(jump);
|
||||||
@@ -119,9 +123,13 @@ public class PlayerController : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
public void jump(){
|
public void jump(){
|
||||||
if(rb.transform.position.y <= 0.16f)
|
if(isGrounded.isGrounded){
|
||||||
rb.AddForce(new Vector3(0, jumpforce, 0)); //ugras
|
rb.AddForce(new Vector3(0, jumpforce, 0)); //ugras
|
||||||
|
isGrounded.isGrounded = false;
|
||||||
|
}
|
||||||
|
|
||||||
Debug.Log("jumped");
|
Debug.Log("jumped");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -19,11 +19,13 @@ public class UsernameHandler : MonoBehaviour
|
|||||||
private StreamReader reader;
|
private StreamReader reader;
|
||||||
private DatabaseData db;
|
private DatabaseData db;
|
||||||
private PlayerList playerList;
|
private PlayerList playerList;
|
||||||
|
private CoinCounter cc;
|
||||||
|
|
||||||
private void Awake() {
|
private void Awake() {
|
||||||
input.gameObject.SetActive(false);
|
input.gameObject.SetActive(false);
|
||||||
inputBackground.SetActive(false);
|
inputBackground.SetActive(false);
|
||||||
path = Application.persistentDataPath + "/username.txt";
|
path = Application.persistentDataPath + "/username.txt";
|
||||||
|
cc = FindObjectOfType<CoinCounter>();
|
||||||
db = FindObjectOfType<DatabaseData>();
|
db = FindObjectOfType<DatabaseData>();
|
||||||
db.GetPlayerData();
|
db.GetPlayerData();
|
||||||
}
|
}
|
||||||
@@ -54,6 +56,8 @@ public class UsernameHandler : MonoBehaviour
|
|||||||
userid = item.player_id;
|
userid = item.player_id;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
db.GetCoinDataCall(userid);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void usernameCheck(){
|
private void usernameCheck(){
|
||||||
@@ -85,7 +89,11 @@ public class UsernameHandler : MonoBehaviour
|
|||||||
username = data;
|
username = data;
|
||||||
Debug.Log("username: " + username);
|
Debug.Log("username: " + username);
|
||||||
|
|
||||||
getId();
|
getId();
|
||||||
|
|
||||||
|
//StartCoroutine(waitForCoins());
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
input.gameObject.SetActive(false);
|
input.gameObject.SetActive(false);
|
||||||
inputBackground.SetActive(false);
|
inputBackground.SetActive(false);
|
||||||
@@ -93,4 +101,11 @@ public class UsernameHandler : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private IEnumerator waitForCoins(){
|
||||||
|
yield return new WaitUntil(() => db.coins != 0);
|
||||||
|
|
||||||
|
cc.SetCoin(db.GetCoins(userid));
|
||||||
|
Debug.Log("uh coin"+cc.coin);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
@@ -34,6 +34,7 @@ public class jatekmanager : MonoBehaviour
|
|||||||
private UsernameHandler usernameHandler;
|
private UsernameHandler usernameHandler;
|
||||||
private Score score;
|
private Score score;
|
||||||
private Timer timer;
|
private Timer timer;
|
||||||
|
private CoinCounter cc;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
@@ -44,6 +45,7 @@ public class jatekmanager : MonoBehaviour
|
|||||||
usernameHandler = FindObjectOfType<UsernameHandler>();
|
usernameHandler = FindObjectOfType<UsernameHandler>();
|
||||||
score = FindObjectOfType<Score>();
|
score = FindObjectOfType<Score>();
|
||||||
timer = FindObjectOfType<Timer>();
|
timer = FindObjectOfType<Timer>();
|
||||||
|
cc = FindObjectOfType<CoinCounter>();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
@@ -156,6 +158,7 @@ public class jatekmanager : MonoBehaviour
|
|||||||
homeGomb.SetActive(false);
|
homeGomb.SetActive(false);
|
||||||
settingsGomb.SetActive(false);
|
settingsGomb.SetActive(false);
|
||||||
shopGomb.SetActive(false);
|
shopGomb.SetActive(false);
|
||||||
|
playButton.SetActive(false);
|
||||||
UpdateGameState(GameState.Game);
|
UpdateGameState(GameState.Game);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -167,15 +170,18 @@ public class jatekmanager : MonoBehaviour
|
|||||||
|
|
||||||
private async void HandleGame()
|
private async void HandleGame()
|
||||||
{
|
{
|
||||||
playButton.SetActive(false);
|
|
||||||
StartCoroutine(TimerGame());
|
StartCoroutine(TimerGame());
|
||||||
|
|
||||||
GetComponent <GroundController> ().enabled = true;
|
GetComponent <GroundController> ().enabled = true;
|
||||||
GetComponent <PlayerController>().enabled = true;
|
GetComponent <PlayerController>().enabled = true;
|
||||||
|
|
||||||
goLeftButton.SetActive(true);
|
goLeftButton.SetActive(true);
|
||||||
jumpButton.SetActive(true);
|
jumpButton.SetActive(true);
|
||||||
goRightButton.SetActive(true);
|
goRightButton.SetActive(true);
|
||||||
scoreText.gameObject.SetActive(true);
|
scoreText.gameObject.SetActive(true);
|
||||||
timerText.gameObject.SetActive(true);
|
timerText.gameObject.SetActive(true);
|
||||||
|
playButton.SetActive(false);
|
||||||
|
|
||||||
timer.playTime.Start();
|
timer.playTime.Start();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -193,9 +199,11 @@ public class jatekmanager : MonoBehaviour
|
|||||||
//toltse fel az adatokat a run-rol
|
//toltse fel az adatokat a run-rol
|
||||||
db.PostNewScoreData(usernameHandler.userid, score.score, timer.convertTimeToString());
|
db.PostNewScoreData(usernameHandler.userid, score.score, timer.convertTimeToString());
|
||||||
|
|
||||||
|
//coin feltoltes
|
||||||
|
db.PostNewCoinData(cc.coin, usernameHandler.userid);
|
||||||
|
|
||||||
SceneUIManager.LoadScene(1); //HighScore scene
|
SceneUIManager.LoadScene(1); //HighScore scene
|
||||||
|
|
||||||
//
|
|
||||||
|
|
||||||
/*playButton.SetActive(false);
|
/*playButton.SetActive(false);
|
||||||
homeGomb.SetActive(true);
|
homeGomb.SetActive(true);
|
||||||
|
|||||||
9
README.md
Normal file
9
README.md
Normal file
@@ -0,0 +1,9 @@
|
|||||||
|
# PuzzleColorBall
|
||||||
|
|
||||||
|
Záródolgozat. Balogh Bence Benedekkel készítve.
|
||||||
|
|
||||||
|
A cél egy endless runner játék elkészítése Unityben C# használatával.
|
||||||
|
|
||||||
|
Backend repo link: https://github.com/bance23/zarobackend.git
|
||||||
|
|
||||||
|
Frontend link: https://github.com/bance23/zarofrontend.git
|
||||||
@@ -6,17 +6,17 @@ EditorUserSettings:
|
|||||||
serializedVersion: 4
|
serializedVersion: 4
|
||||||
m_ConfigSettings:
|
m_ConfigSettings:
|
||||||
RecentlyUsedSceneGuid-0:
|
RecentlyUsedSceneGuid-0:
|
||||||
value: 5a5757560101590a5d0c0e24427b5d44434e4c7a7b7a23677f2b4565b7b5353a
|
|
||||||
flags: 0
|
|
||||||
RecentlyUsedSceneGuid-1:
|
|
||||||
value: 5401000201035c0f5d5e582648710644464f4f2f7a7d24607c2f1b36bab66468
|
value: 5401000201035c0f5d5e582648710644464f4f2f7a7d24607c2f1b36bab66468
|
||||||
flags: 0
|
flags: 0
|
||||||
RecentlyUsedSceneGuid-2:
|
RecentlyUsedSceneGuid-1:
|
||||||
value: 5357075101505a0f5b5e0f7745740d4446161a7d79787035287f4a32b3e3303e
|
value: 5357075101505a0f5b5e0f7745740d4446161a7d79787035287f4a32b3e3303e
|
||||||
flags: 0
|
flags: 0
|
||||||
RecentlyUsedSceneGuid-3:
|
RecentlyUsedSceneGuid-2:
|
||||||
value: 5b55515706060d025a5f0d2043260744414f482c7e2b7263747d4a32b0b9313b
|
value: 5b55515706060d025a5f0d2043260744414f482c7e2b7263747d4a32b0b9313b
|
||||||
flags: 0
|
flags: 0
|
||||||
|
RecentlyUsedSceneGuid-3:
|
||||||
|
value: 5a5757560101590a5d0c0e24427b5d44434e4c7a7b7a23677f2b4565b7b5353a
|
||||||
|
flags: 0
|
||||||
RecentlyUsedSceneGuid-4:
|
RecentlyUsedSceneGuid-4:
|
||||||
value: 51520d5f55010c0f085d5f7142770e424216487e7b2e2035752b4864b1e36d3d
|
value: 51520d5f55010c0f085d5f7142770e424216487e7b2e2035752b4864b1e36d3d
|
||||||
flags: 0
|
flags: 0
|
||||||
|
|||||||
Reference in New Issue
Block a user