This commit is contained in:
2023-02-27 09:41:16 +01:00
parent 835e357c7c
commit ccc3303f97
12 changed files with 416 additions and 159 deletions

80
Assets/Materials/Gold.mat Normal file
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CollectibleSpawner : MonoBehaviour
{
public GameObject coin;
private GameObject[] spawnedCollectibles;
private GroundController gc;
public void SpawnCoin(){
int x = UnityEngine.Random.Range(-3,3);
if(x >= 1.5f){
x = 3;
}else if(x <= -1.5f){
x = -3;
}else{
x = 0;
}
Instantiate(coin, new Vector3(x,1.5f,-7), coin.transform.rotation);
}
private IEnumerator RepeatSpawn(){
yield return new WaitForSeconds(50000000.0f); // Initial Delay
while(true)
{
SpawnCoin();
yield return new WaitForSeconds(500000.0f);
}
yield return null;
}
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{
item.transform.position += new Vector3(0,0, -gc.groundMoveSpeed * Time.deltaTime);
if(item.transform.position.z <= -80){
Destroy(item);
}
}
}
private void Start() {
//InvokeRepeating("SpawnCoin", 20000f, 300000f);
StartCoroutine(RepeatSpawn());
}
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gc = FindObjectOfType<GroundController>();
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private GameObject[] ground;
public GameObject[] loadFrom;
public GameObject[] sideObjects;
private float groundMoveSpeed = 10f;
public float groundMoveSpeed = 10f;
private CollectibleSpawner cs;
private void Awake() {
cs = FindObjectOfType<CollectibleSpawner>();
//Loading modules
loadFrom = LoadPrefabs("Prefabs/Modulok");
sideObjects = LoadPrefabs("Models/World Objects/World 1");
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Destroy(item);
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}
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