coin
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@@ -7,9 +7,12 @@ public class GroundController : MonoBehaviour
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private GameObject[] ground;
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public GameObject[] loadFrom;
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public GameObject[] sideObjects;
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private float groundMoveSpeed = 10f;
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public float groundMoveSpeed = 10f;
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private CollectibleSpawner cs;
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private void Awake() {
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cs = FindObjectOfType<CollectibleSpawner>();
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//Loading modules
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loadFrom = LoadPrefabs("Prefabs/Modulok");
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sideObjects = LoadPrefabs("Models/World Objects/World 1");
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@@ -44,6 +47,8 @@ public class GroundController : MonoBehaviour
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Destroy(item);
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}
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}
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cs.SpawnCoin();
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}
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private GameObject[] LoadPrefabs(string path){ //toltese be a palya objecteket a resources mappabol pl: "Prefabs/Modulok"
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