Files
PuzzleColorBall/Assets/Scripts/CollectibleSpawner.cs
2023-02-27 09:41:16 +01:00

59 lines
1.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CollectibleSpawner : MonoBehaviour
{
public GameObject coin;
private GameObject[] spawnedCollectibles;
private GroundController gc;
public void SpawnCoin(){
int x = UnityEngine.Random.Range(-3,3);
if(x >= 1.5f){
x = 3;
}else if(x <= -1.5f){
x = -3;
}else{
x = 0;
}
Instantiate(coin, new Vector3(x,1.5f,-7), coin.transform.rotation);
}
private IEnumerator RepeatSpawn(){
yield return new WaitForSeconds(50000000.0f); // Initial Delay
while(true)
{
SpawnCoin();
yield return new WaitForSeconds(500000.0f);
}
yield return null;
}
private void Update() {
//StartCoroutine(SpawnCoin());
spawnedCollectibles = GameObject.FindGameObjectsWithTag("Collectible");
foreach (var item in spawnedCollectibles)
{
item.transform.position += new Vector3(0,0, -gc.groundMoveSpeed * Time.deltaTime);
if(item.transform.position.z <= -80){
Destroy(item);
}
}
}
private void Start() {
//InvokeRepeating("SpawnCoin", 20000f, 300000f);
StartCoroutine(RepeatSpawn());
}
private void Awake() {
gc = FindObjectOfType<GroundController>();
}
}