59 lines
1.4 KiB
C#
59 lines
1.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CollectibleSpawner : MonoBehaviour
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{
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public GameObject coin;
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private GameObject[] spawnedCollectibles;
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private GroundController gc;
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public void SpawnCoin(){
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int x = UnityEngine.Random.Range(-3,3);
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if(x >= 1.5f){
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x = 3;
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}else if(x <= -1.5f){
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x = -3;
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}else{
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x = 0;
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}
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Instantiate(coin, new Vector3(x,1.5f,-7), coin.transform.rotation);
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}
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private IEnumerator RepeatSpawn(){
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yield return new WaitForSeconds(50000000.0f); // Initial Delay
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while(true)
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{
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SpawnCoin();
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yield return new WaitForSeconds(500000.0f);
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}
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yield return null;
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}
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private void Update() {
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//StartCoroutine(SpawnCoin());
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spawnedCollectibles = GameObject.FindGameObjectsWithTag("Collectible");
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foreach (var item in spawnedCollectibles)
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{
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item.transform.position += new Vector3(0,0, -gc.groundMoveSpeed * Time.deltaTime);
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if(item.transform.position.z <= -80){
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Destroy(item);
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}
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}
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}
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private void Start() {
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//InvokeRepeating("SpawnCoin", 20000f, 300000f);
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StartCoroutine(RepeatSpawn());
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}
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private void Awake() {
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gc = FindObjectOfType<GroundController>();
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}
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}
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