24 lines
648 B
C#
24 lines
648 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class CameraController : MonoBehaviour
|
|
{
|
|
public GameObject player;
|
|
public Camera camera;
|
|
private Vector3 offset;
|
|
public float xPostion = 0;
|
|
|
|
void Start(){
|
|
offset.x = xPostion;
|
|
offset.y = camera.transform.position.y - player.transform.position.y;
|
|
offset.z = camera.transform.position.z - player.transform.position.z;
|
|
|
|
}
|
|
|
|
void LateUpdate()
|
|
{
|
|
if(player.transform.position.x != 3 || player.transform.position.x != -3)
|
|
camera.transform.position = player.transform.position + offset;
|
|
}
|
|
} |