fix: sdl render alpha was set 0 changed to 255 to be transparent

This commit is contained in:
2026-04-17 11:39:48 +02:00
parent fa05feceb8
commit e9808fb47f

View File

@@ -147,7 +147,7 @@ void Application::Run() {
m_ImGui->Begin();
SDL_SetRenderScale(m_Renderer, io.DisplayFramebufferScale.x, io.DisplayFramebufferScale.y);
SDL_SetRenderDrawColor(m_Renderer, (Uint8)111, (Uint8)232, (Uint8)168, (Uint8)0);
SDL_SetRenderDrawColor(m_Renderer, (Uint8)111, (Uint8)232, (Uint8)168, (Uint8)255);
SDL_RenderClear(m_Renderer);
for (auto &layer : m_LayerStack) {