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@@ -1,25 +1,22 @@
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#include "Window.h"
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#include "Application.h"
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#include "InputEvents.h"
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#include "Log.h"
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#include "SDL3/SDL_events.h"
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#include "SDL3/SDL_mouse.h"
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#include "SDL3/SDL_video.h"
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#include "WindowEvents.h"
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#include <span>
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namespace SakuraVNE {
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Window::Window(const WindowData &data) : m_Data(data) {}
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Window::~Window() { Destroy(); }
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bool Window::Create(std::span<const SDL_WindowFlags> flags) {
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SDL_WindowFlags windowFlags = (SDL_WindowFlags)(SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIGH_PIXEL_DENSITY);
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for (auto &flag : flags) {
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windowFlags |= flag;
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m_Flags |= flag;
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}
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m_Handle = SDL_CreateWindow(m_Data.title.c_str(), m_Data.width, m_Data.height, windowFlags);
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m_Handle = SDL_CreateWindow(m_Data.title.c_str(), m_Data.width, m_Data.height, m_Flags);
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if (!m_Handle) {
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LOG_ERROR("SDL window could not be created! {0}", SDL_GetError());
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@@ -94,6 +91,106 @@ void Window::ProcessEvent(const SDL_Event &event) {
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}
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}
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void Window::AddFlags(std::span<const SDL_WindowFlags> flags) {
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for (auto &flag : flags) {
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switch (flag) {
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case SDL_WINDOW_FULLSCREEN:
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SDL_SetWindowFullscreen(m_Handle, true);
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break;
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case SDL_WINDOW_HIDDEN:
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SDL_ShowWindow(m_Handle);
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break;
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case SDL_WINDOW_BORDERLESS:
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SDL_SetWindowBordered(m_Handle, false);
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break;
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case SDL_WINDOW_RESIZABLE:
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SDL_SetWindowResizable(m_Handle, true);
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break;
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case SDL_WINDOW_MINIMIZED:
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SDL_MinimizeWindow(m_Handle);
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break;
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case SDL_WINDOW_MAXIMIZED:
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SDL_MaximizeWindow(m_Handle);
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break;
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case SDL_WINDOW_MOUSE_GRABBED:
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SDL_SetWindowMouseGrab(m_Handle, true);
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break;
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case SDL_WINDOW_MOUSE_CAPTURE:
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SDL_SetWindowMouseGrab(m_Handle, true);
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break;
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case SDL_WINDOW_MOUSE_RELATIVE_MODE:
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SDL_SetWindowRelativeMouseMode(m_Handle, true);
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break;
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case SDL_WINDOW_MODAL:
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SDL_SetWindowModal(m_Handle, true);
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break;
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case SDL_WINDOW_ALWAYS_ON_TOP:
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SDL_SetWindowAlwaysOnTop(m_Handle, true);
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break;
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case SDL_WINDOW_KEYBOARD_GRABBED:
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SDL_SetWindowKeyboardGrab(m_Handle, true);
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break;
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case SDL_WINDOW_NOT_FOCUSABLE:
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SDL_SetWindowFocusable(m_Handle, false);
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break;
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default:
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LOG_WARN("You can only use this when creating a window or the flag is readonly");
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break;
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}
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m_Flags |= flag;
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}
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}
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void Window::RemoveFlags(std::span<const SDL_WindowFlags> flags) {
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for (auto &flag : flags) {
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switch (flag) {
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case SDL_WINDOW_FULLSCREEN:
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SDL_SetWindowFullscreen(m_Handle, false);
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break;
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case SDL_WINDOW_HIDDEN:
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SDL_HideWindow(m_Handle);
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break;
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case SDL_WINDOW_BORDERLESS:
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SDL_SetWindowBordered(m_Handle, true);
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break;
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case SDL_WINDOW_RESIZABLE:
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SDL_SetWindowResizable(m_Handle, false);
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break;
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case SDL_WINDOW_MINIMIZED:
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case SDL_WINDOW_MAXIMIZED:
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SDL_RestoreWindow(m_Handle);
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break;
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case SDL_WINDOW_MOUSE_GRABBED:
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SDL_SetWindowMouseGrab(m_Handle, false);
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break;
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case SDL_WINDOW_MOUSE_CAPTURE:
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SDL_SetWindowMouseGrab(m_Handle, false);
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break;
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case SDL_WINDOW_MOUSE_RELATIVE_MODE:
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SDL_SetWindowRelativeMouseMode(m_Handle, false);
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break;
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case SDL_WINDOW_MODAL:
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SDL_SetWindowModal(m_Handle, false);
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break;
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case SDL_WINDOW_ALWAYS_ON_TOP:
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SDL_SetWindowAlwaysOnTop(m_Handle, false);
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break;
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case SDL_WINDOW_KEYBOARD_GRABBED:
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SDL_SetWindowKeyboardGrab(m_Handle, false);
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break;
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case SDL_WINDOW_NOT_FOCUSABLE:
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SDL_SetWindowFocusable(m_Handle, true);
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break;
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default:
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LOG_WARN("You can only use this when creating a window or the flag is readonly");
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break;
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}
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m_Flags |= flag;
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}
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}
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void Window::Resize() {
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SDL_GetWindowSize(m_Handle, &m_Data.width, &m_Data.height);
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SDL_SetWindowSize(m_Handle, m_Data.width, m_Data.height);
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