removed sdl_init_gamecontroller flag from init
the app will not be usable with a gamecontroller so it is unnecesary to initialize it
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@@ -10,7 +10,6 @@ WindowData Application::m_WindowData;
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bool Application::m_isRunning = false;
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bool Application::m_isRunning = false;
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Application::Application() : m_Renderer(nullptr) {}
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Application::Application() : m_Renderer(nullptr) {}
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Application::~Application() { Shutdown(); }
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Application::~Application() { Shutdown(); }
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bool Application::Init() {
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bool Application::Init() {
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@@ -22,7 +21,7 @@ bool Application::Init() {
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LOG_INFO("window width: {0}, height: {1}", GetWindowData().width, GetWindowData().height);
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LOG_INFO("window width: {0}, height: {1}", GetWindowData().width, GetWindowData().height);
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// Init sdl
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// Init sdl
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if (SDL_Init(SDL_INIT_VIDEO /*| SDL_INIT_GAMECONTROLLER*/) < 0) {
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if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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LOG_ERROR("SDL could not be initialized! {0}", SDL_GetError());
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LOG_ERROR("SDL could not be initialized! {0}", SDL_GetError());
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Shutdown();
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Shutdown();
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return false;
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return false;
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