drawing the circle and x
This commit is contained in:
@@ -1 +1 @@
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@@ -1 +1 @@
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<?xml version="1.0" encoding="utf-8"?><PipelineBuildEvent xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"><SourceFile>C:/dev/TicTacToe/Tic-Tac-Toe/Content/Textures/X.png</SourceFile><SourceTime>2022-09-21T13:10:39.0278565+02:00</SourceTime><DestFile>C:/dev/TicTacToe/Tic-Tac-Toe/Content/bin/DesktopGL/Content/Textures/X.xnb</DestFile><DestTime>2022-09-21T15:42:37.3796129+02:00</DestTime><Importer>TextureImporter</Importer><ImporterTime>2022-07-26T13:44:56+02:00</ImporterTime><Processor>TextureProcessor</Processor><ProcessorTime>2022-07-26T13:44:56+02:00</ProcessorTime><Parameters><Key>ColorKeyColor</Key><Value>255,0,255,255</Value></Parameters><Parameters><Key>ColorKeyEnabled</Key><Value>True</Value></Parameters><Parameters><Key>GenerateMipmaps</Key><Value>False</Value></Parameters><Parameters><Key>PremultiplyAlpha</Key><Value>True</Value></Parameters><Parameters><Key>ResizeToPowerOfTwo</Key><Value>False</Value></Parameters><Parameters><Key>MakeSquare</Key><Value>False</Value></Parameters><Parameters><Key>TextureFormat</Key><Value>Color</Value></Parameters><Dependencies /><BuildAsset /><BuildOutput /></PipelineBuildEvent>
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@@ -1 +1 @@
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<?xml version="1.0" encoding="utf-8"?><PipelineBuildEvent xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"><SourceFile>C:/dev/Tic-Tac-Toe/Tic-Tac-Toe/Tic-Tac-Toe/Content/Textures/circle.png</SourceFile><SourceTime>2022-09-21T09:27:30.8441469+02:00</SourceTime><DestFile>C:/dev/Tic-Tac-Toe/Tic-Tac-Toe/Tic-Tac-Toe/Content/bin/DesktopGL/Content/Textures/circle.xnb</DestFile><DestTime>2022-09-21T09:41:34.2979772+02:00</DestTime><Importer>TextureImporter</Importer><ImporterTime>2022-07-26T13:44:56+02:00</ImporterTime><Processor>TextureProcessor</Processor><ProcessorTime>2022-07-26T13:44:56+02:00</ProcessorTime><Parameters><Key>ColorKeyColor</Key><Value>255,0,255,255</Value></Parameters><Parameters><Key>ColorKeyEnabled</Key><Value>True</Value></Parameters><Parameters><Key>GenerateMipmaps</Key><Value>False</Value></Parameters><Parameters><Key>PremultiplyAlpha</Key><Value>True</Value></Parameters><Parameters><Key>ResizeToPowerOfTwo</Key><Value>False</Value></Parameters><Parameters><Key>MakeSquare</Key><Value>False</Value></Parameters><Parameters><Key>TextureFormat</Key><Value>Color</Value></Parameters><Dependencies /><BuildAsset /><BuildOutput /></PipelineBuildEvent>
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<?xml version="1.0" encoding="utf-8"?><PipelineBuildEvent xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"><SourceFile>C:/dev/TicTacToe/Tic-Tac-Toe/Content/Textures/circle.png</SourceFile><SourceTime>2022-09-21T13:10:39.0288563+02:00</SourceTime><DestFile>C:/dev/TicTacToe/Tic-Tac-Toe/Content/bin/DesktopGL/Content/Textures/circle.xnb</DestFile><DestTime>2022-09-21T15:42:37.2876128+02:00</DestTime><Importer>TextureImporter</Importer><ImporterTime>2022-07-26T13:44:56+02:00</ImporterTime><Processor>TextureProcessor</Processor><ProcessorTime>2022-07-26T13:44:56+02:00</ProcessorTime><Parameters><Key>ColorKeyColor</Key><Value>255,0,255,255</Value></Parameters><Parameters><Key>ColorKeyEnabled</Key><Value>True</Value></Parameters><Parameters><Key>GenerateMipmaps</Key><Value>False</Value></Parameters><Parameters><Key>PremultiplyAlpha</Key><Value>True</Value></Parameters><Parameters><Key>ResizeToPowerOfTwo</Key><Value>False</Value></Parameters><Parameters><Key>MakeSquare</Key><Value>False</Value></Parameters><Parameters><Key>TextureFormat</Key><Value>Color</Value></Parameters><Dependencies /><BuildAsset /><BuildOutput /></PipelineBuildEvent>
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@@ -8,7 +8,10 @@ namespace Tic_Tac_Toe {
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private GraphicsDeviceManager _graphics;
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private SpriteBatch _spriteBatch;
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private RectangleF[,] rectArray;
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private int[] CircleXPostion;
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private int[,] CircleXPostion;
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private bool isCircleNext = true;
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private int lineThickess = 5;
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private Texture2D Circle, X;
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public Game1() {
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_graphics = new GraphicsDeviceManager(this);
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@@ -20,12 +23,13 @@ namespace Tic_Tac_Toe {
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// TODO: Add your initialization logic here
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//Setting Resolution
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this._graphics.PreferredBackBufferWidth = 800;
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this._graphics.PreferredBackBufferHeight = 600;
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this._graphics.ApplyChanges();
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_graphics.PreferredBackBufferWidth = 800;
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_graphics.PreferredBackBufferHeight = 600;
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_graphics.ApplyChanges();
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//For field
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rectArray = new RectangleF[3,3];
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CircleXPostion = new int[3, 3]; //0 is free space, 1 is circle, 2 is X
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base.Initialize();
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}
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@@ -34,6 +38,9 @@ namespace Tic_Tac_Toe {
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_spriteBatch = new SpriteBatch(GraphicsDevice);
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// TODO: use this.Content to load your game content here
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Circle = Content.Load<Texture2D>("Textures/circle");
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X = Content.Load<Texture2D>("Textures/X");
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}
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protected override void Update(GameTime gameTime) {
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@@ -46,35 +53,46 @@ namespace Tic_Tac_Toe {
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}
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protected override void Draw(GameTime gameTime) {
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GraphicsDevice.Clear(Color.Black);
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GraphicsDevice.Clear(Color.CadetBlue);
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// TODO: Add your drawing code here
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_spriteBatch.Begin();
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DrawTicTacToeFieldRect(rectArray, Color.White);
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DrawTicTacToeFieldRect(rectArray, Color.LightGray);
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//checking if mouse is in a rect
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for (int i = 0; i < rectArray.GetLength(0); i++) {
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for (int j = 0; j < rectArray.GetLength(1); j++) {
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var mouse = Mouse.GetState();
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if (rectArray[i, j].Contains(new Point(mouse.X, mouse.Y))) {
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DrawSingleRect(rectArray, Color.Red, i, j);
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if (isCircleNext) { //Circle player highlight
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if (rectArray[i, j].Contains(new Point(mouse.X, mouse.Y))) {
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DrawSingleRect(rectArray, Color.Red, i, j);
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}
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} else { //X player highlight
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if (rectArray[i, j].Contains(new Point(mouse.X, mouse.Y))) {
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DrawSingleRect(rectArray, Color.Green, i, j);
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}
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}
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}
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}
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_spriteBatch.Draw(Circle, new Rectangle(100, 0, 200, 200), Color.White);
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_spriteBatch.Draw(X, new Rectangle(300, 0, 200, 200), Color.White);
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_spriteBatch.End();
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base.Draw(gameTime);
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}
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public void DrawTicTacToeField() {
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/*public void DrawTicTacToeField() {
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//drawing the field
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//Vertical Lines
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_spriteBatch.DrawLine(250, 0, 250, _graphics.PreferredBackBufferHeight, Color.White, 10, 0);
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_spriteBatch.DrawLine(550, 0, 550, _graphics.PreferredBackBufferHeight, Color.White, 10, 0);
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_spriteBatch.DrawLine(250, 0, 250, _graphics.PreferredBackBufferHeight, Color.White, lineThickness, 0);
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_spriteBatch.DrawLine(550, 0, 550, _graphics.PreferredBackBufferHeight, Color.White, lineThickness, 0);
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//Horizontal Lines
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_spriteBatch.DrawLine(0, 200, _graphics.PreferredBackBufferWidth, 200, Color.White, 10, 0);
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_spriteBatch.DrawLine(0, 400, _graphics.PreferredBackBufferWidth, 400, Color.White, 10, 0);
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}
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_spriteBatch.DrawLine(0, 200, _graphics.PreferredBackBufferWidth, 200, Color.White, lineThickness, 0);
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_spriteBatch.DrawLine(0, 400, _graphics.PreferredBackBufferWidth, 400, Color.White, lineThickness, 0);
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}*/
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private void DrawTicTacToeFieldRect(RectangleF[,] rectArray, Color color) {
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//do a base rectangle, pass in a 2d rect array to get rect.contains
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@@ -83,13 +101,13 @@ namespace Tic_Tac_Toe {
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for (int i = 0; i < rectArray.GetLength(0); i++) {
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for (int j = 0; j < rectArray.GetLength(1); j++) {
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rectArray[i, j] = new RectangleF(size * i + 100, size*j, size, size); //+100 is offset
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_spriteBatch.DrawRectangle(rectArray[i, j], color, 10, 0);
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_spriteBatch.DrawRectangle(rectArray[i, j], color, lineThickess, 0);
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}
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}
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}
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private void DrawSingleRect(RectangleF[,] rectArray, Color color, int x, int y) {
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_spriteBatch.DrawRectangle(rectArray[x, y], color, 10, 0);
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private void DrawSingleRect(RectangleF[,] rectArray, Color color, int indexX, int indexY) {
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_spriteBatch.DrawRectangle(rectArray[indexX, indexY], color, lineThickess, 0);
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}
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}
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}
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@@ -7,4 +7,4 @@ build_property.InvariantGlobalization =
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build_property.PlatformNeutralAssembly =
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build_property._SupportedPlatformList = Linux,macOS,Windows
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build_property.RootNamespace = Tic-Tac-Toe
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build_property.ProjectDir = C:\dev\Tic-Tac-Toe\Tic-Tac-Toe\Tic-Tac-Toe\
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build_property.ProjectDir = C:\dev\TicTacToe\Tic-Tac-Toe\
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@@ -1 +1 @@
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49ea2ed5c729f2873ce8c9bab9d8ac8bf6d62d37
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80ed391d657f3c303f055e186879a6526afc8c2a
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@@ -27,3 +27,32 @@ C:\dev\Tic-Tac-Toe\Tic-Tac-Toe\Tic-Tac-Toe\bin\Debug\net6.0\Content\Textures\cir
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C:\dev\Tic-Tac-Toe\Tic-Tac-Toe\Tic-Tac-Toe\bin\Debug\net6.0\Content\Textures\X.xnb
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C:\dev\Tic-Tac-Toe\Tic-Tac-Toe\Tic-Tac-Toe\bin\Debug\net6.0\MonoGame.Extended.dll
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C:\dev\Tic-Tac-Toe\Tic-Tac-Toe\Tic-Tac-Toe\bin\Debug\net6.0\Newtonsoft.Json.dll
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C:\dev\TicTacToe\Tic-Tac-Toe\bin\Debug\net6.0\Content\Textures\circle.xnb
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C:\dev\TicTacToe\Tic-Tac-Toe\bin\Debug\net6.0\Content\Textures\X.xnb
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C:\dev\TicTacToe\Tic-Tac-Toe\bin\Debug\net6.0\Tic-Tac-Toe.exe
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C:\dev\TicTacToe\Tic-Tac-Toe\bin\Debug\net6.0\Tic-Tac-Toe.deps.json
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C:\dev\TicTacToe\Tic-Tac-Toe\bin\Debug\net6.0\Tic-Tac-Toe.runtimeconfig.json
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C:\dev\TicTacToe\Tic-Tac-Toe\bin\Debug\net6.0\Tic-Tac-Toe.dll
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C:\dev\TicTacToe\Tic-Tac-Toe\bin\Debug\net6.0\Tic-Tac-Toe.pdb
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C:\dev\TicTacToe\Tic-Tac-Toe\bin\Debug\net6.0\MonoGame.Extended.dll
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C:\dev\TicTacToe\Tic-Tac-Toe\bin\Debug\net6.0\MonoGame.Framework.dll
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C:\dev\TicTacToe\Tic-Tac-Toe\bin\Debug\net6.0\Newtonsoft.Json.dll
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C:\dev\TicTacToe\Tic-Tac-Toe\bin\Debug\net6.0\runtimes\linux-x64\native\libSDL2-2.0.so.0
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C:\dev\TicTacToe\Tic-Tac-Toe\bin\Debug\net6.0\runtimes\linux-x64\native\libopenal.so.1
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C:\dev\TicTacToe\Tic-Tac-Toe\bin\Debug\net6.0\runtimes\osx\native\libSDL2.dylib
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C:\dev\TicTacToe\Tic-Tac-Toe\bin\Debug\net6.0\runtimes\osx\native\libopenal.1.dylib
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C:\dev\TicTacToe\Tic-Tac-Toe\bin\Debug\net6.0\runtimes\win-x64\native\SDL2.dll
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C:\dev\TicTacToe\Tic-Tac-Toe\bin\Debug\net6.0\runtimes\win-x64\native\soft_oal.dll
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||||
C:\dev\TicTacToe\Tic-Tac-Toe\bin\Debug\net6.0\runtimes\win-x86\native\SDL2.dll
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C:\dev\TicTacToe\Tic-Tac-Toe\bin\Debug\net6.0\runtimes\win-x86\native\soft_oal.dll
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||||
C:\dev\TicTacToe\Tic-Tac-Toe\obj\Debug\net6.0\Tic-Tac-Toe.csproj.AssemblyReference.cache
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C:\dev\TicTacToe\Tic-Tac-Toe\obj\Debug\net6.0\Tic-Tac-Toe.GeneratedMSBuildEditorConfig.editorconfig
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||||
C:\dev\TicTacToe\Tic-Tac-Toe\obj\Debug\net6.0\Tic-Tac-Toe.AssemblyInfoInputs.cache
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C:\dev\TicTacToe\Tic-Tac-Toe\obj\Debug\net6.0\Tic-Tac-Toe.AssemblyInfo.cs
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C:\dev\TicTacToe\Tic-Tac-Toe\obj\Debug\net6.0\Tic-Tac-Toe.csproj.CoreCompileInputs.cache
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||||
C:\dev\TicTacToe\Tic-Tac-Toe\obj\Debug\net6.0\Tic-Tac-Toe.csproj.CopyComplete
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||||
C:\dev\TicTacToe\Tic-Tac-Toe\obj\Debug\net6.0\Tic-Tac-Toe.dll
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C:\dev\TicTacToe\Tic-Tac-Toe\obj\Debug\net6.0\refint\Tic-Tac-Toe.dll
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C:\dev\TicTacToe\Tic-Tac-Toe\obj\Debug\net6.0\Tic-Tac-Toe.pdb
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C:\dev\TicTacToe\Tic-Tac-Toe\obj\Debug\net6.0\Tic-Tac-Toe.genruntimeconfig.cache
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C:\dev\TicTacToe\Tic-Tac-Toe\obj\Debug\net6.0\ref\Tic-Tac-Toe.dll
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||||
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78cf6624164e28b8b141900b6433fc2d5b05376c
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4e52a4edb25d79a113b56c9a4b055c1c004afaba
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@@ -1,23 +1,23 @@
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{
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||||
"format": 1,
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||||
"restore": {
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||||
"C:\\dev\\TicTacToe\\Tic-Tac-Toe\\Tic-Tac-Toe.csproj": {}
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},
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"projects": {
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"C:\\dev\\TicTacToe\\Tic-Tac-Toe\\Tic-Tac-Toe.csproj": {
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||||
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"projectName": "Tic-Tac-Toe",
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||||
"projectPath": "C:\\dev\\Tic-Tac-Toe\\Tic-Tac-Toe\\Tic-Tac-Toe\\Tic-Tac-Toe.csproj",
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"packagesPath": "C:\\Users\\Tamás\\.nuget\\packages\\",
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||||
"outputPath": "C:\\dev\\Tic-Tac-Toe\\Tic-Tac-Toe\\Tic-Tac-Toe\\obj\\",
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||||
"projectPath": "C:\\dev\\TicTacToe\\Tic-Tac-Toe\\Tic-Tac-Toe.csproj",
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||||
"packagesPath": "C:\\Users\\Tom\\.nuget\\packages\\",
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||||
"outputPath": "C:\\dev\\TicTacToe\\Tic-Tac-Toe\\obj\\",
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||||
"projectStyle": "PackageReference",
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||||
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||||
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||||
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"configFilePaths": [
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||||
"C:\\Users\\Tamás\\AppData\\Roaming\\NuGet\\NuGet.Config",
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||||
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],
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@@ -63,7 +63,8 @@
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"net47",
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"net471",
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"net472",
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||||
"net48"
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"net48",
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"net481"
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||||
"assetTargetFallback": true,
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||||
"warn": true,
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||||
@@ -72,7 +73,7 @@
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@@ -5,12 +5,12 @@
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<NuGetPackageFolders Condition=" '$(NuGetPackageFolders)' == '' ">C:\Users\Tom\.nuget\packages\;C:\Program Files (x86)\Microsoft Visual Studio\Shared\NuGetPackages</NuGetPackageFolders>
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|
||||
<ItemGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
|
||||
<SourceRoot Include="C:\Users\Tamás\.nuget\packages\" />
|
||||
<SourceRoot Include="C:\Users\Tom\.nuget\packages\" />
|
||||
<SourceRoot Include="C:\Program Files (x86)\Microsoft Visual Studio\Shared\NuGetPackages\" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
|
||||
|
||||
@@ -132,10 +132,14 @@
|
||||
"Newtonsoft.Json/12.0.3": {
|
||||
"type": "package",
|
||||
"compile": {
|
||||
"lib/netstandard2.0/Newtonsoft.Json.dll": {}
|
||||
"lib/netstandard2.0/Newtonsoft.Json.dll": {
|
||||
"related": ".xml"
|
||||
}
|
||||
},
|
||||
"runtime": {
|
||||
"lib/netstandard2.0/Newtonsoft.Json.dll": {}
|
||||
"lib/netstandard2.0/Newtonsoft.Json.dll": {
|
||||
"related": ".xml"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -253,23 +257,23 @@
|
||||
]
|
||||
},
|
||||
"packageFolders": {
|
||||
"C:\\Users\\Tamás\\.nuget\\packages\\": {},
|
||||
"C:\\Users\\Tom\\.nuget\\packages\\": {},
|
||||
"C:\\Program Files (x86)\\Microsoft Visual Studio\\Shared\\NuGetPackages": {}
|
||||
},
|
||||
"project": {
|
||||
"version": "1.0.0",
|
||||
"restore": {
|
||||
"projectUniqueName": "C:\\dev\\Tic-Tac-Toe\\Tic-Tac-Toe\\Tic-Tac-Toe\\Tic-Tac-Toe.csproj",
|
||||
"projectUniqueName": "C:\\dev\\TicTacToe\\Tic-Tac-Toe\\Tic-Tac-Toe.csproj",
|
||||
"projectName": "Tic-Tac-Toe",
|
||||
"projectPath": "C:\\dev\\Tic-Tac-Toe\\Tic-Tac-Toe\\Tic-Tac-Toe\\Tic-Tac-Toe.csproj",
|
||||
"packagesPath": "C:\\Users\\Tamás\\.nuget\\packages\\",
|
||||
"outputPath": "C:\\dev\\Tic-Tac-Toe\\Tic-Tac-Toe\\Tic-Tac-Toe\\obj\\",
|
||||
"projectPath": "C:\\dev\\TicTacToe\\Tic-Tac-Toe\\Tic-Tac-Toe.csproj",
|
||||
"packagesPath": "C:\\Users\\Tom\\.nuget\\packages\\",
|
||||
"outputPath": "C:\\dev\\TicTacToe\\Tic-Tac-Toe\\obj\\",
|
||||
"projectStyle": "PackageReference",
|
||||
"fallbackFolders": [
|
||||
"C:\\Program Files (x86)\\Microsoft Visual Studio\\Shared\\NuGetPackages"
|
||||
],
|
||||
"configFilePaths": [
|
||||
"C:\\Users\\Tamás\\AppData\\Roaming\\NuGet\\NuGet.Config",
|
||||
"C:\\Users\\Tom\\AppData\\Roaming\\NuGet\\NuGet.Config",
|
||||
"C:\\Program Files (x86)\\NuGet\\Config\\Microsoft.VisualStudio.FallbackLocation.config",
|
||||
"C:\\Program Files (x86)\\NuGet\\Config\\Microsoft.VisualStudio.Offline.config"
|
||||
],
|
||||
@@ -315,7 +319,8 @@
|
||||
"net47",
|
||||
"net471",
|
||||
"net472",
|
||||
"net48"
|
||||
"net48",
|
||||
"net481"
|
||||
],
|
||||
"assetTargetFallback": true,
|
||||
"warn": true,
|
||||
@@ -324,7 +329,7 @@
|
||||
"privateAssets": "all"
|
||||
}
|
||||
},
|
||||
"runtimeIdentifierGraphPath": "C:\\Program Files\\dotnet\\sdk\\6.0.300\\RuntimeIdentifierGraph.json"
|
||||
"runtimeIdentifierGraphPath": "C:\\Program Files\\dotnet\\sdk\\6.0.401\\RuntimeIdentifierGraph.json"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,13 +1,13 @@
|
||||
{
|
||||
"version": 2,
|
||||
"dgSpecHash": "RHuuWIy2H62JdnsMNnjcTpvwZngbDg4pl1sGVvtRnHlJ/72kz8NCh9yz64ZT4TKXT6ZzPqZ9fLbN9zHyLvJEjA==",
|
||||
"dgSpecHash": "foV3ppYos8jWQqFRYMqV2U8Dk1HgTKM0wjCjQVPWj+oN7Hu7XdE6+LA4LpGjldouEJWrAYrDdl/e+7bHlLzkOQ==",
|
||||
"success": true,
|
||||
"projectFilePath": "C:\\dev\\Tic-Tac-Toe\\Tic-Tac-Toe\\Tic-Tac-Toe\\Tic-Tac-Toe.csproj",
|
||||
"projectFilePath": "C:\\dev\\TicTacToe\\Tic-Tac-Toe\\Tic-Tac-Toe.csproj",
|
||||
"expectedPackageFiles": [
|
||||
"C:\\Users\\Tamás\\.nuget\\packages\\monogame.content.builder.task\\3.8.1.303\\monogame.content.builder.task.3.8.1.303.nupkg.sha512",
|
||||
"C:\\Users\\Tamás\\.nuget\\packages\\monogame.extended\\3.8.0\\monogame.extended.3.8.0.nupkg.sha512",
|
||||
"C:\\Users\\Tamás\\.nuget\\packages\\monogame.framework.desktopgl\\3.8.1.303\\monogame.framework.desktopgl.3.8.1.303.nupkg.sha512",
|
||||
"C:\\Users\\Tamás\\.nuget\\packages\\newtonsoft.json\\12.0.3\\newtonsoft.json.12.0.3.nupkg.sha512"
|
||||
"C:\\Users\\Tom\\.nuget\\packages\\monogame.content.builder.task\\3.8.1.303\\monogame.content.builder.task.3.8.1.303.nupkg.sha512",
|
||||
"C:\\Users\\Tom\\.nuget\\packages\\monogame.extended\\3.8.0\\monogame.extended.3.8.0.nupkg.sha512",
|
||||
"C:\\Users\\Tom\\.nuget\\packages\\monogame.framework.desktopgl\\3.8.1.303\\monogame.framework.desktopgl.3.8.1.303.nupkg.sha512",
|
||||
"C:\\Users\\Tom\\.nuget\\packages\\newtonsoft.json\\12.0.3\\newtonsoft.json.12.0.3.nupkg.sha512"
|
||||
],
|
||||
"logs": []
|
||||
}
|
||||
Reference in New Issue
Block a user