drawing the circle and x

This commit is contained in:
2022-09-21 16:04:22 +02:00
parent 807cf84f8b
commit c6a8a9cb6e
34 changed files with 104 additions and 51 deletions

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@@ -8,7 +8,10 @@ namespace Tic_Tac_Toe {
private GraphicsDeviceManager _graphics;
private SpriteBatch _spriteBatch;
private RectangleF[,] rectArray;
private int[] CircleXPostion;
private int[,] CircleXPostion;
private bool isCircleNext = true;
private int lineThickess = 5;
private Texture2D Circle, X;
public Game1() {
_graphics = new GraphicsDeviceManager(this);
@@ -20,12 +23,13 @@ namespace Tic_Tac_Toe {
// TODO: Add your initialization logic here
//Setting Resolution
this._graphics.PreferredBackBufferWidth = 800;
this._graphics.PreferredBackBufferHeight = 600;
this._graphics.ApplyChanges();
_graphics.PreferredBackBufferWidth = 800;
_graphics.PreferredBackBufferHeight = 600;
_graphics.ApplyChanges();
//For field
rectArray = new RectangleF[3,3];
CircleXPostion = new int[3, 3]; //0 is free space, 1 is circle, 2 is X
base.Initialize();
}
@@ -34,6 +38,9 @@ namespace Tic_Tac_Toe {
_spriteBatch = new SpriteBatch(GraphicsDevice);
// TODO: use this.Content to load your game content here
Circle = Content.Load<Texture2D>("Textures/circle");
X = Content.Load<Texture2D>("Textures/X");
}
protected override void Update(GameTime gameTime) {
@@ -46,35 +53,46 @@ namespace Tic_Tac_Toe {
}
protected override void Draw(GameTime gameTime) {
GraphicsDevice.Clear(Color.Black);
GraphicsDevice.Clear(Color.CadetBlue);
// TODO: Add your drawing code here
_spriteBatch.Begin();
DrawTicTacToeFieldRect(rectArray, Color.White);
DrawTicTacToeFieldRect(rectArray, Color.LightGray);
//checking if mouse is in a rect
for (int i = 0; i < rectArray.GetLength(0); i++) {
for (int j = 0; j < rectArray.GetLength(1); j++) {
var mouse = Mouse.GetState();
if (isCircleNext) { //Circle player highlight
if (rectArray[i, j].Contains(new Point(mouse.X, mouse.Y))) {
DrawSingleRect(rectArray, Color.Red, i, j);
}
} else { //X player highlight
if (rectArray[i, j].Contains(new Point(mouse.X, mouse.Y))) {
DrawSingleRect(rectArray, Color.Green, i, j);
}
}
}
}
_spriteBatch.Draw(Circle, new Rectangle(100, 0, 200, 200), Color.White);
_spriteBatch.Draw(X, new Rectangle(300, 0, 200, 200), Color.White);
_spriteBatch.End();
base.Draw(gameTime);
}
public void DrawTicTacToeField() {
/*public void DrawTicTacToeField() {
//drawing the field
//Vertical Lines
_spriteBatch.DrawLine(250, 0, 250, _graphics.PreferredBackBufferHeight, Color.White, 10, 0);
_spriteBatch.DrawLine(550, 0, 550, _graphics.PreferredBackBufferHeight, Color.White, 10, 0);
_spriteBatch.DrawLine(250, 0, 250, _graphics.PreferredBackBufferHeight, Color.White, lineThickness, 0);
_spriteBatch.DrawLine(550, 0, 550, _graphics.PreferredBackBufferHeight, Color.White, lineThickness, 0);
//Horizontal Lines
_spriteBatch.DrawLine(0, 200, _graphics.PreferredBackBufferWidth, 200, Color.White, 10, 0);
_spriteBatch.DrawLine(0, 400, _graphics.PreferredBackBufferWidth, 400, Color.White, 10, 0);
}
_spriteBatch.DrawLine(0, 200, _graphics.PreferredBackBufferWidth, 200, Color.White, lineThickness, 0);
_spriteBatch.DrawLine(0, 400, _graphics.PreferredBackBufferWidth, 400, Color.White, lineThickness, 0);
}*/
private void DrawTicTacToeFieldRect(RectangleF[,] rectArray, Color color) {
//do a base rectangle, pass in a 2d rect array to get rect.contains
@@ -83,13 +101,13 @@ namespace Tic_Tac_Toe {
for (int i = 0; i < rectArray.GetLength(0); i++) {
for (int j = 0; j < rectArray.GetLength(1); j++) {
rectArray[i, j] = new RectangleF(size * i + 100, size*j, size, size); //+100 is offset
_spriteBatch.DrawRectangle(rectArray[i, j], color, 10, 0);
_spriteBatch.DrawRectangle(rectArray[i, j], color, lineThickess, 0);
}
}
}
private void DrawSingleRect(RectangleF[,] rectArray, Color color, int x, int y) {
_spriteBatch.DrawRectangle(rectArray[x, y], color, 10, 0);
private void DrawSingleRect(RectangleF[,] rectArray, Color color, int indexX, int indexY) {
_spriteBatch.DrawRectangle(rectArray[indexX, indexY], color, lineThickess, 0);
}
}
}

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@@ -7,4 +7,4 @@ build_property.InvariantGlobalization =
build_property.PlatformNeutralAssembly =
build_property._SupportedPlatformList = Linux,macOS,Windows
build_property.RootNamespace = Tic-Tac-Toe
build_property.ProjectDir = C:\dev\Tic-Tac-Toe\Tic-Tac-Toe\Tic-Tac-Toe\
build_property.ProjectDir = C:\dev\TicTacToe\Tic-Tac-Toe\

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C:\dev\Tic-Tac-Toe\Tic-Tac-Toe\Tic-Tac-Toe\bin\Debug\net6.0\MonoGame.Extended.dll
C:\dev\Tic-Tac-Toe\Tic-Tac-Toe\Tic-Tac-Toe\bin\Debug\net6.0\Newtonsoft.Json.dll
C:\dev\TicTacToe\Tic-Tac-Toe\bin\Debug\net6.0\Content\Textures\circle.xnb
C:\dev\TicTacToe\Tic-Tac-Toe\bin\Debug\net6.0\Content\Textures\X.xnb
C:\dev\TicTacToe\Tic-Tac-Toe\bin\Debug\net6.0\Tic-Tac-Toe.exe
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<ItemGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">

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@@ -132,10 +132,14 @@
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],
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}