Diagonal working

This commit is contained in:
2022-09-26 14:24:24 +02:00
parent 83c152d848
commit e44633918d
8 changed files with 21 additions and 17 deletions

Binary file not shown.

View File

@@ -46,9 +46,7 @@ namespace Tic_Tac_Toe {
protected override void Update(GameTime gameTime) {
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
Exit();
Exit();
// TODO: Add your update logic here
if (playerWon == 0) {
@@ -57,15 +55,15 @@ namespace Tic_Tac_Toe {
for (int j = 0; j < rectArray.GetLength(1); j++) {
mouse = Mouse.GetState();
if (isCircleNext) {
if (rectArray[i, j].Contains(new Point(mouse.X, mouse.Y)) && mouse.LeftButton == ButtonState.Pressed && CircleXPostion[i, j] == 0) {
CircleXPostion[i, j] = 1; //eltároljuk a kör pozicióját ||| CHANGED FROM [i,j]
if (rectArray[j, i].Contains(new Point(mouse.X, mouse.Y)) && mouse.LeftButton == ButtonState.Pressed && CircleXPostion[j, i] == 0) {
CircleXPostion[j, i] = 1; //eltároljuk a kör pozicióját ||| CHANGED FROM [i,j]
isCircleNext = false;
printGameStateArray();
//System.Threading.Thread.Sleep(250);
}
} else {
if (rectArray[i, j].Contains(new Point(mouse.X, mouse.Y)) && mouse.LeftButton == ButtonState.Pressed && CircleXPostion[i, j] == 0) {
CircleXPostion[i, j] = 2; //eltaroljuk az x poziciojat
if (rectArray[j, i].Contains(new Point(mouse.X, mouse.Y)) && mouse.LeftButton == ButtonState.Pressed && CircleXPostion[j, i] == 0) {
CircleXPostion[j, i] = 2; //eltaroljuk az x poziciojat
isCircleNext = true;
printGameStateArray();
//System.Threading.Thread.Sleep(250);
@@ -154,11 +152,11 @@ namespace Tic_Tac_Toe {
private void printGameStateArray() {
for (int i = 0; i < CircleXPostion.GetLength(0); i++) {
for (int j = 0; j < CircleXPostion.GetLength(1); j++) {
System.Console.Write(CircleXPostion[i,j] + " | ");
System.Console.Write(CircleXPostion[j,i] +"(j:"+j+", i:"+i + ") | ");
}
System.Console.WriteLine();
}
System.Console.WriteLine("\n\n");
System.Console.WriteLine("\n");
}
private void CheckGameCondition() {
@@ -212,6 +210,7 @@ namespace Tic_Tac_Toe {
for (int j = 0; j < CircleXPostion.GetLength(1); j++) {
if (CircleXPostion[j, i] == 2) {
count++;
//System.Console.WriteLine(count);
}
}
if (count == 3) {
@@ -223,27 +222,32 @@ namespace Tic_Tac_Toe {
//diagonal
//circle
int count2 = 0;
for (int i = 0; i < CircleXPostion.GetLength(0); i++) {
int count = 0;
//System.Console.WriteLine("ii: " + i + "" + i);
if (CircleXPostion[i, i] == 1) {
count++;
count2++;
System.Console.WriteLine(count2 + " kor");
}
if (count == 3) {
playerWon = 1;
if (count2 == 3) {
playerWon = 1;
return;
}
}
//x
int count3 = 0;
for (int i = 0; i < CircleXPostion.GetLength(0); i++) {
int count = 0;
//System.Console.WriteLine("ii: " + i + "" + i);
if (CircleXPostion[i, i] == 2) {
count++;
count3++;
System.Console.WriteLine(count3 + " X");
}
if (count == 3) {
if (count3 == 3) {
playerWon = 2;
return;
}