Exceed dragon effect working
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@@ -6,4 +6,81 @@ function s.initial_effect(c)
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--xyz summon
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Xyz.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsSetCard,0x25E),4,2)
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c:EnableReviveLimit()
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end
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--halve and gain | from dark anthelion
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local e1=Effect.CreateEffect(c)
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e1:SetDescription(aux.Stringid(id,1))
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e1:SetType(EFFECT_TYPE_QUICK_O)
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e1:SetCode(EVENT_FREE_CHAIN)
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e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
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e1:SetRange(LOCATION_MZONE)
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e1:SetHintTiming(TIMING_DAMAGE_STEP)
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e1:SetCountLimit(1)
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e1:SetCondition(s.atkcon2)
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e1:SetCost(s.cost)
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e1:SetTarget(s.target)
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e1:SetOperation(s.atkop2)
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c:RegisterEffect(e1,false,REGISTER_FLAG_DETACH_XMAT)
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--place in pendulum zone
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local e2=Effect.CreateEffect(c)
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e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
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e2:SetCode(EVENT_DESTROYED)
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e2:SetProperty(EFFECT_FLAG_DELAY)
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e2:SetCondition(s.pencon)
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e2:SetTarget(s.pentg)
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e2:SetOperation(s.penop)
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c:RegisterEffect(e2)
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end
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--halve and gain functions
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function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
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if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
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e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
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end
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function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
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if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsFaceup() end
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if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end
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Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
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Duel.SelectTarget(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil)
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end
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function s.atkcon2(e,tp,eg,ep,ev,re,r,rp)
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return Duel.GetCurrentPhase()~=PHASE_DAMAGE or not Duel.IsDamageCalculated()
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end
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function s.atkop2(e,tp,eg,ep,ev,re,r,rp)
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local c=e:GetHandler()
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local tc=Duel.GetFirstTarget()
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if tc:IsFaceup() and tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) then
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local atk=tc:GetAttack()
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local e1=Effect.CreateEffect(c)
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e1:SetType(EFFECT_TYPE_SINGLE)
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e1:SetCode(EFFECT_SET_ATTACK_FINAL)
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e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
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e1:SetValue(math.ceil(atk/2))
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Duel.Recover(tp,atk/2,REASON_EFFECT,false)
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tc:RegisterEffect(e1)
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if c:IsRelateToEffect(e) and c:IsFaceup() then
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local e2=Effect.CreateEffect(c)
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e2:SetType(EFFECT_TYPE_SINGLE)
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e2:SetCode(EFFECT_UPDATE_ATTACK)
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e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
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e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
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e2:SetValue(math.ceil(atk/2))
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c:RegisterEffect(e2)
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end
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end
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end
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-- pendulum zone functions
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s.pendulum_level = 4
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function s.pencon(e,tp,eg,ep,ev,re,r,rp)
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local c=e:GetHandler()
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return c:IsPreviousLocation(LOCATION_MZONE) and c:IsFaceup()
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end
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function s.pentg(e,tp,eg,ep,ev,re,r,rp,chk)
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if chk==0 then return Duel.CheckLocation(tp,LOCATION_PZONE,0) or Duel.CheckLocation(tp,LOCATION_PZONE,1) end
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end
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function s.penop(e,tp,eg,ep,ev,re,r,rp)
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if not Duel.CheckLocation(tp,LOCATION_PZONE,0) and not Duel.CheckLocation(tp,LOCATION_PZONE,1) then return false end
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local c=e:GetHandler()
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if c:IsRelateToEffect(e) then
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Duel.MoveToField(c,tp,tp,LOCATION_PZONE,POS_FACEUP,true)
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end
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end
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