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az_tank_remake/3D/Assets/Scripts/OptionMenu.cs

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2022-03-09 18:33:11 +01:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Audio;
public class OptionMenu : MonoBehaviour
{
public AudioMixer mixer;
public void SetMainVolume(float mainVolume) {
mixer.SetFloat("mainVolume", mainVolume);
}
public void SetMusicVolume(float musicVolume) {
mixer.SetFloat("musicVolume", musicVolume);
}
public void SetSfxVolume(float sfxVolume) {
mixer.SetFloat("sfxVolume", sfxVolume);
}
}