30 lines
770 B
C#
30 lines
770 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class PlayerMovement3d : MonoBehaviour
|
|
{
|
|
public float movespeed = 15f;
|
|
|
|
public Rigidbody rb;
|
|
public Vector3 movement;
|
|
public Vector3 rotation;
|
|
private float x, y;
|
|
|
|
void Update() {
|
|
//Input
|
|
x = Input.GetAxisRaw("Horizontal");
|
|
y = Input.GetAxisRaw("Vertical");
|
|
|
|
movement = new Vector3(0f, 0f, y);
|
|
rotation = new Vector3(0f, x, 0f);
|
|
}
|
|
|
|
void FixedUpdate() {
|
|
//Movement
|
|
rb.MovePosition(rb.position + movement * movespeed * Time.deltaTime);
|
|
//rb.AddForce(rb.position + movement * movespeed * Time.deltaTime);
|
|
rb.MoveRotation(rb.rotation * Quaternion.Euler(0f, rotation.y, 0f));
|
|
}
|
|
}
|