Files
bootdev_asteroids/main.py

59 lines
1.4 KiB
Python
Raw Normal View History

2025-07-04 15:54:54 +02:00
import pygame
import sys
2025-07-12 20:04:42 +02:00
from asteroid import Asteroid
from asteroidfield import AsteroidField
2025-07-04 15:54:54 +02:00
from constants import *
2025-07-04 20:58:34 +02:00
from player import Player
2025-07-04 15:54:54 +02:00
def main():
print("Starting Asteroids!")
print(f"Screen width: {SCREEN_WIDTH}")
print(f"Screen height: {SCREEN_HEIGHT}")
pygame.init()
if pygame.get_init() == False:
pygame.quit()
sys.exit(1)
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
2025-07-04 16:00:36 +02:00
time = pygame.time.Clock()
dt = 0
2025-07-04 15:54:54 +02:00
2025-07-11 19:34:07 +02:00
updatable = pygame.sprite.Group()
drawable = pygame.sprite.Group()
2025-07-12 20:04:42 +02:00
asteroids = pygame.sprite.Group()
2025-07-11 19:34:07 +02:00
2025-07-12 20:04:42 +02:00
Asteroid.containers = (asteroids, updatable, drawable)
AsteroidField.containers = (updatable)
2025-07-11 19:34:07 +02:00
Player.containers = (updatable, drawable)
player = Player(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2)
2025-07-12 20:04:42 +02:00
asteroidField = AsteroidField()
2025-07-04 20:58:34 +02:00
2025-07-04 15:54:54 +02:00
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
return
pygame.Surface.fill(screen, (0,0,0))
2025-07-04 20:58:34 +02:00
2025-07-11 19:34:07 +02:00
updatable.update(dt)
2025-07-11 19:11:17 +02:00
2025-07-12 20:15:01 +02:00
for asteroid in asteroids:
if asteroid.is_colliding(player):
print("Game Over")
sys.exit(0)
2025-07-11 19:34:07 +02:00
for drawing in drawable:
drawing.draw(screen)
2025-07-04 20:58:34 +02:00
2025-07-04 16:00:36 +02:00
pygame.display.flip() #refresh screen
2025-07-04 15:54:54 +02:00
2025-07-04 16:00:36 +02:00
dt = time.tick(60) / 1000 #conveted to ms
2025-07-04 15:54:54 +02:00
if __name__ == "__main__":
main()