59 lines
1.4 KiB
Python
59 lines
1.4 KiB
Python
import pygame
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import sys
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from asteroid import Asteroid
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from asteroidfield import AsteroidField
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from constants import *
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from player import Player
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def main():
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print("Starting Asteroids!")
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print(f"Screen width: {SCREEN_WIDTH}")
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print(f"Screen height: {SCREEN_HEIGHT}")
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pygame.init()
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if pygame.get_init() == False:
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pygame.quit()
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sys.exit(1)
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screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
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time = pygame.time.Clock()
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dt = 0
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updatable = pygame.sprite.Group()
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drawable = pygame.sprite.Group()
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asteroids = pygame.sprite.Group()
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Asteroid.containers = (asteroids, updatable, drawable)
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AsteroidField.containers = (updatable)
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Player.containers = (updatable, drawable)
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player = Player(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2)
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asteroidField = AsteroidField()
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while True:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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return
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pygame.Surface.fill(screen, (0,0,0))
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updatable.update(dt)
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for asteroid in asteroids:
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if asteroid.is_colliding(player):
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print("Game Over")
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sys.exit(0)
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for drawing in drawable:
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drawing.draw(screen)
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pygame.display.flip() #refresh screen
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dt = time.tick(60) / 1000 #conveted to ms
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if __name__ == "__main__":
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main()
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