collision logic
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@@ -20,3 +20,6 @@ class CircleShape(pygame.sprite.Sprite):
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def update(self, dt):
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def update(self, dt):
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# sub-classes must override
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# sub-classes must override
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pass
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pass
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def is_colliding(self, circle):
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return (self.radius + circle.radius) > self.position.distance_to(circle.position)
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