targyak, movement, ugynok update
This commit is contained in:
@@ -79,11 +79,11 @@ public class Akciok : MonoBehaviour
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}
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}
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public void Loves(int elhasznalt_toltenyek) {
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public bool Loves(int elhasznalt_toltenyek) {
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if (felhasznalt_tolteny < betarazott_tolteny) {
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if (felhasznalt_tolteny + elhasznalt_toltenyek > betarazott_tolteny) {
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Debug.Log("Nincs eleg tolteny betarazva, tul sok lenne egyszerre felhasznalva!");
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return;
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return false;
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} else {
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felhasznalt_tolteny += elhasznalt_toltenyek;
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for (int i = 0; i < felhasznalt_tolteny; i++) {
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@@ -91,8 +91,10 @@ public class Akciok : MonoBehaviour
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}
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betarazott_tolteny -= elhasznalt_toltenyek;
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}
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return true;
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} else {
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Debug.Log("Nincs eleg tolteny");
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return false;
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}
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}
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@@ -9,6 +9,7 @@ public class Targyak : MonoBehaviour
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private Akciopont akciopont;
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private movement movement;
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private Energia energia;
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private Ugynok ugynok;
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public int targy_szamlalo = 0;
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public int adrenalinloket = 0;
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@@ -17,6 +18,7 @@ public class Targyak : MonoBehaviour
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public int droidgepagyu = 0;
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public int matavtaviranyito = 0;
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public int fustgranat = 0;
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public bool lathatatlanOltozetAktivalva = false;
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private void Start() {
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akciok = FindObjectOfType<Akciok>();
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@@ -24,6 +26,7 @@ public class Targyak : MonoBehaviour
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akciopont = FindObjectOfType<Akciopont>();
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movement = FindObjectOfType<movement>();
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energia = FindObjectOfType<Energia>();
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ugynok = FindObjectOfType<Ugynok>();
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}
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public void RandomTargy()
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@@ -32,32 +35,32 @@ public class Targyak : MonoBehaviour
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if (randomszam == 0)
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{
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adrenalinloket++;
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Debug.Log("Kaptál egy AdrenalinLöketet!");
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Debug.Log("Kaptal egy AdrenalinLoketet!");
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}
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else if (randomszam == 1)
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{
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hackercsatlakozo++;
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Debug.Log("Kaptál egy Hacker Csatlakozót!");
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Debug.Log("Kaptal egy Hacker Csatlakozot!");
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}
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else if (randomszam == 2)
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{
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lathatatlanoltozet++;
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Debug.Log("Kaptál egy Láthatatlan Öltözetet!");
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Debug.Log("Kaptal egy Lathatatlan oltozetet!");
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}
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else if (randomszam == 3)
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{
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droidgepagyu++;
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Debug.Log("Kaptál egy Droid-X2 Gépágyút!");
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Debug.Log("Kaptal egy Droid-X2 Gepagyut!");
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}
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else if (randomszam == 4)
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{
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matavtaviranyito++;
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Debug.Log("Kaptál egy Mata'v Távirányítót!");
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Debug.Log("Kaptal egy Matav Taviranyitot!");
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}
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else if (randomszam == 5)
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{
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fustgranat++;
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Debug.Log("Kaptál egy Álomhozó Füstgránátot!");
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Debug.Log("Kaptal egy Alomhozo Fustgranatot!");
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}
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}
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@@ -65,7 +68,7 @@ public class Targyak : MonoBehaviour
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targy_szamlalo++;
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}
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public void HackerCsatlakozo() { //Hogyan kell aktivalni?
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public void HackerCsatlakozo() {
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//+2 tolteny
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akciok.Betarazas(2);
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//+1 elet
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@@ -76,12 +79,15 @@ public class Targyak : MonoBehaviour
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}
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public void LathatatlanOltozek() {
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movement.mozgasHelyre(2, 2); //megadni inkabb a hely nevet ahova menni akar? | input field es nev megadas
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//movement.mozgasHelyre(2, 2); //megadni inkabb a hely nevet ahova menni akar? | input field es nev megadas
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lathatatlanOltozetAktivalva = true;
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targy_szamlalo++;
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}
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public void DroidGepagyu() {
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targy_szamlalo++;
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//ugynok cucc
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ugynok.canKill = true; //barhol meg tud olni ha kattint
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}
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public void MatavTaviranyito() {
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@@ -31,6 +31,7 @@ public class Ugynok : MonoBehaviour
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public BoxCollider2D[] threefourCollider;
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public bool canKill = false;
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public bool canShoot = false; //harchoz bool
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public void setCanKillTrue()
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{
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canKill = true;
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@@ -94,6 +95,12 @@ public class Ugynok : MonoBehaviour
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private void Update()
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{
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if(canShoot){
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if(oneone[0].text.Equals("")){
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}
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}
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if (canKill)
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{
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//check for collider onclick then x out tmp text then set canKill false
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@@ -13,9 +13,9 @@ public class helyszinaktivalas : MonoBehaviour
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private Upgrade upgrade;
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private Akciopont akciopont;
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private movement movement;
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private Ugynok ugynok;
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bool canUpgrade = false;
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public bool canKill = false;
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private int diceResult;
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public Sprite[] diceSides = new Sprite[6];
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public SpriteRenderer hely1;
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@@ -29,6 +29,7 @@ public class helyszinaktivalas : MonoBehaviour
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targyak = FindObjectOfType<Targyak>();
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akciok = FindObjectOfType<Akciok>();
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elet = FindObjectOfType<Elet>();
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ugynok = FindObjectOfType<Ugynok>();
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}
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public void HelyszinAktivalas()
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@@ -37,7 +38,7 @@ public class helyszinaktivalas : MonoBehaviour
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if (movement.jelenlegi_x == 1 && movement.jelenlegi_y == 1)
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{
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//ugynokcsapat oles barhol tolteny nelkul
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canKill = true; //megolhetunk egy csapatot
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ugynok.canKill = true; //megolhetunk egy csapatot
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}
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//2-es mez<65> -- K<>SZ
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if (movement.jelenlegi_x == 2 && movement.jelenlegi_y == 1)
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File diff suppressed because it is too large
Load Diff
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--- !u!114 &17
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--- !u!114 &13
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@@ -525,7 +401,7 @@ MonoBehaviour:
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--- !u!114 &14
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--- !u!114 &20
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--- !u!114 &16
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--- !u!114 &21
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--- !u!114 &17
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@@ -1097,10 +973,10 @@ MonoBehaviour:
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m_ViewDataDictionary: {fileID: 0}
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m_OverlayCanvas:
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Reference in New Issue
Block a user