targyak, movement, ugynok update

This commit is contained in:
2023-01-23 13:03:35 +01:00
parent 1cdcca2106
commit 02dd8a4076
7 changed files with 988 additions and 586 deletions

View File

@@ -79,11 +79,11 @@ public class Akciok : MonoBehaviour
} }
} }
public void Loves(int elhasznalt_toltenyek) { public bool Loves(int elhasznalt_toltenyek) {
if (felhasznalt_tolteny < betarazott_tolteny) { if (felhasznalt_tolteny < betarazott_tolteny) {
if (felhasznalt_tolteny + elhasznalt_toltenyek > betarazott_tolteny) { if (felhasznalt_tolteny + elhasznalt_toltenyek > betarazott_tolteny) {
Debug.Log("Nincs eleg tolteny betarazva, tul sok lenne egyszerre felhasznalva!"); Debug.Log("Nincs eleg tolteny betarazva, tul sok lenne egyszerre felhasznalva!");
return; return false;
} else { } else {
felhasznalt_tolteny += elhasznalt_toltenyek; felhasznalt_tolteny += elhasznalt_toltenyek;
for (int i = 0; i < felhasznalt_tolteny; i++) { for (int i = 0; i < felhasznalt_tolteny; i++) {
@@ -91,8 +91,10 @@ public class Akciok : MonoBehaviour
} }
betarazott_tolteny -= elhasznalt_toltenyek; betarazott_tolteny -= elhasznalt_toltenyek;
} }
return true;
} else { } else {
Debug.Log("Nincs eleg tolteny"); Debug.Log("Nincs eleg tolteny");
return false;
} }
} }

View File

@@ -9,6 +9,7 @@ public class Targyak : MonoBehaviour
private Akciopont akciopont; private Akciopont akciopont;
private movement movement; private movement movement;
private Energia energia; private Energia energia;
private Ugynok ugynok;
public int targy_szamlalo = 0; public int targy_szamlalo = 0;
public int adrenalinloket = 0; public int adrenalinloket = 0;
@@ -17,6 +18,7 @@ public class Targyak : MonoBehaviour
public int droidgepagyu = 0; public int droidgepagyu = 0;
public int matavtaviranyito = 0; public int matavtaviranyito = 0;
public int fustgranat = 0; public int fustgranat = 0;
public bool lathatatlanOltozetAktivalva = false;
private void Start() { private void Start() {
akciok = FindObjectOfType<Akciok>(); akciok = FindObjectOfType<Akciok>();
@@ -24,6 +26,7 @@ public class Targyak : MonoBehaviour
akciopont = FindObjectOfType<Akciopont>(); akciopont = FindObjectOfType<Akciopont>();
movement = FindObjectOfType<movement>(); movement = FindObjectOfType<movement>();
energia = FindObjectOfType<Energia>(); energia = FindObjectOfType<Energia>();
ugynok = FindObjectOfType<Ugynok>();
} }
public void RandomTargy() public void RandomTargy()
@@ -32,32 +35,32 @@ public class Targyak : MonoBehaviour
if (randomszam == 0) if (randomszam == 0)
{ {
adrenalinloket++; adrenalinloket++;
Debug.Log("Kaptál egy AdrenalinLöketet!"); Debug.Log("Kaptal egy AdrenalinLoketet!");
} }
else if (randomszam == 1) else if (randomszam == 1)
{ {
hackercsatlakozo++; hackercsatlakozo++;
Debug.Log("Kaptál egy Hacker Csatlakozót!"); Debug.Log("Kaptal egy Hacker Csatlakozot!");
} }
else if (randomszam == 2) else if (randomszam == 2)
{ {
lathatatlanoltozet++; lathatatlanoltozet++;
Debug.Log("Kaptál egy Láthatatlan Öltözetet!"); Debug.Log("Kaptal egy Lathatatlan oltozetet!");
} }
else if (randomszam == 3) else if (randomszam == 3)
{ {
droidgepagyu++; droidgepagyu++;
Debug.Log("Kaptál egy Droid-X2 Gépágyút!"); Debug.Log("Kaptal egy Droid-X2 Gepagyut!");
} }
else if (randomszam == 4) else if (randomszam == 4)
{ {
matavtaviranyito++; matavtaviranyito++;
Debug.Log("Kaptál egy Mata'v Távirányítót!"); Debug.Log("Kaptal egy Matav Taviranyitot!");
} }
else if (randomszam == 5) else if (randomszam == 5)
{ {
fustgranat++; fustgranat++;
Debug.Log("Kaptál egy Álomhozó Füstgránátot!"); Debug.Log("Kaptal egy Alomhozo Fustgranatot!");
} }
} }
@@ -65,7 +68,7 @@ public class Targyak : MonoBehaviour
targy_szamlalo++; targy_szamlalo++;
} }
public void HackerCsatlakozo() { //Hogyan kell aktivalni? public void HackerCsatlakozo() {
//+2 tolteny //+2 tolteny
akciok.Betarazas(2); akciok.Betarazas(2);
//+1 elet //+1 elet
@@ -76,12 +79,15 @@ public class Targyak : MonoBehaviour
} }
public void LathatatlanOltozek() { public void LathatatlanOltozek() {
movement.mozgasHelyre(2, 2); //megadni inkabb a hely nevet ahova menni akar? | input field es nev megadas //movement.mozgasHelyre(2, 2); //megadni inkabb a hely nevet ahova menni akar? | input field es nev megadas
lathatatlanOltozetAktivalva = true;
targy_szamlalo++; targy_szamlalo++;
} }
public void DroidGepagyu() { public void DroidGepagyu() {
targy_szamlalo++; targy_szamlalo++;
//ugynok cucc
ugynok.canKill = true; //barhol meg tud olni ha kattint
} }
public void MatavTaviranyito() { public void MatavTaviranyito() {

View File

@@ -31,6 +31,7 @@ public class Ugynok : MonoBehaviour
public BoxCollider2D[] threefourCollider; public BoxCollider2D[] threefourCollider;
public bool canKill = false; public bool canKill = false;
public bool canShoot = false; //harchoz bool
public void setCanKillTrue() public void setCanKillTrue()
{ {
canKill = true; canKill = true;
@@ -94,6 +95,12 @@ public class Ugynok : MonoBehaviour
private void Update() private void Update()
{ {
if(canShoot){
if(oneone[0].text.Equals("")){
}
}
if (canKill) if (canKill)
{ {
//check for collider onclick then x out tmp text then set canKill false //check for collider onclick then x out tmp text then set canKill false

View File

@@ -13,9 +13,9 @@ public class helyszinaktivalas : MonoBehaviour
private Upgrade upgrade; private Upgrade upgrade;
private Akciopont akciopont; private Akciopont akciopont;
private movement movement; private movement movement;
private Ugynok ugynok;
bool canUpgrade = false; bool canUpgrade = false;
public bool canKill = false;
private int diceResult; private int diceResult;
public Sprite[] diceSides = new Sprite[6]; public Sprite[] diceSides = new Sprite[6];
public SpriteRenderer hely1; public SpriteRenderer hely1;
@@ -29,6 +29,7 @@ public class helyszinaktivalas : MonoBehaviour
targyak = FindObjectOfType<Targyak>(); targyak = FindObjectOfType<Targyak>();
akciok = FindObjectOfType<Akciok>(); akciok = FindObjectOfType<Akciok>();
elet = FindObjectOfType<Elet>(); elet = FindObjectOfType<Elet>();
ugynok = FindObjectOfType<Ugynok>();
} }
public void HelyszinAktivalas() public void HelyszinAktivalas()
@@ -37,7 +38,7 @@ public class helyszinaktivalas : MonoBehaviour
if (movement.jelenlegi_x == 1 && movement.jelenlegi_y == 1) if (movement.jelenlegi_x == 1 && movement.jelenlegi_y == 1)
{ {
//ugynokcsapat oles barhol tolteny nelkul //ugynokcsapat oles barhol tolteny nelkul
canKill = true; //megolhetunk egy csapatot ugynok.canKill = true; //megolhetunk egy csapatot
} }
//2-es mez<65> -- K<>SZ //2-es mez<65> -- K<>SZ
if (movement.jelenlegi_x == 2 && movement.jelenlegi_y == 1) if (movement.jelenlegi_x == 2 && movement.jelenlegi_y == 1)

File diff suppressed because it is too large Load Diff

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