source generalas kesz

This commit is contained in:
2022-12-07 11:47:31 +01:00
parent 3749cc6ebb
commit 0d77014303
6 changed files with 309 additions and 80 deletions

View File

@@ -3185,6 +3185,7 @@ GameObject:
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- component: {fileID: 197904232}
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- component: {fileID: 197904234}
m_Layer: 0
m_Name: Mangager
m_TagString: Untagged
@@ -3557,6 +3558,22 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 32cd04417f58e9744b4743a6cc333196, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!114 &197904234
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sor:
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@@ -35548,6 +35565,90 @@ CanvasRenderer:
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View File

@@ -36,14 +36,21 @@ public class Akciok : MonoBehaviour
public TMP_Text[] masodik_sor;
public TMP_Text[] harmadik_sor;
public TMP_Text[] negyedik_sor;
private int[] hackelt_sorok;
private int[] hackelt_sorok = new int[4];
private Upgrade upgrade;
//
//Source
private Source source;
private bool alpha = false;
private bool omega = false;
//
private void Start() {
ap = FindObjectOfType<Akciopont>();
movement = FindObjectOfType<movement>();
upgrade = FindObjectOfType<Upgrade>();
source = FindObjectOfType<Source>();
//kezdesnel karikazza be az elso harom adott toltenyt
for (int i = 0; i < tolteny_index; i++) {
@@ -177,43 +184,63 @@ public class Akciok : MonoBehaviour
i2= i;
}
}
}catch(IndexOutOfRangeException e) {
}catch(IndexOutOfRangeException) {
Debug.Log("hiba volt");
Debug.Log("i: " + i2 + " y" + movement.jelenlegi_y);
}
//forras helyenek bejelolese
if(count >= 2) { //&& !hackelt_sorok.Contains(movement.jelenlegi_y)
if(count >= 2 && !hackelt_sorok.Contains(movement.jelenlegi_y)) {
Debug.Log("belep");
if (movement.jelenlegi_y == 1){
elso_sor_text.text = "X";
hackelt_sorok[movement.jelenlegi_y-1] = movement.jelenlegi_y;
source.isNyitva = true;
}else {
rand = UnityEngine.Random.Range(1, 7);
Debug.Log("sorsolt szam: " + rand);
if(movement.jelenlegi_y == 2) {
if(movement.jelenlegi_y == 2) { //alpha, omega
if(rand < 4) {
masodik_sor[0].text = "X";
alpha = true;
source.sor.Remove(3);//3. sor kiszedes
source.sor.Remove(4);//4. sor kiszedes
} else {
masodik_sor[1].text = "X";
omega = true;
source.sor.Remove(1);//1. sor kiszedes
source.sor.Remove(2);//2. sor kiszedes
}
}else if(movement.jelenlegi_y == 3) {
hackelt_sorok[movement.jelenlegi_y-1] = movement.jelenlegi_y;
} else if(movement.jelenlegi_y == 3) {//sor
if (rand < 4) {
harmadik_sor[0].text = "X";
source.sor.Remove(2);//2. sor kiszedes
source.sor.Remove(4);//4. sor kiszedes
} else {
harmadik_sor[1].text = "X";
source.sor.Remove(1);//2. sor kiszedes
source.sor.Remove(3);//4. sor kiszedes
}
}else if(movement.jelenlegi_y == 4) {
hackelt_sorok[movement.jelenlegi_y-1] = movement.jelenlegi_y;
} else if(movement.jelenlegi_y == 4) {
if(rand < 3) {
negyedik_sor[0].text = "X";
source.oszlop = 1;
}else if( rand < 5) {
negyedik_sor[1].text = "X";
source.oszlop = 2;
} else {
negyedik_sor[2].text = "X";
source.oszlop = 3;
}
hackelt_sorok[movement.jelenlegi_y-1] = movement.jelenlegi_y;
}
}
ap.akciopont -= upgrade.hack[upgrade.getHackIndex()]; //ap koltseg levonasa
} else {
Debug.Log("itt mar hackeltel");
}
}

61
Assets/Scripts/Source.cs Normal file
View File

@@ -0,0 +1,61 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Source : MonoBehaviour
{
public bool isNyitva = false;
public int oszlop = -1;
public List<int> sor;
private movement movement;
public GameObject sourceSprite;
private void Start() {
movement = FindObjectOfType<movement>();
sor = new List<int>();
for (int i = 1; i < 5; i++) {
sor.Add(i);
}
}
private void Update() {
if(isNyitva && oszlop != -1 && sor.Count == 1) {
sourceRender(sor[0], oszlop);
printSourceLocation();
}
}
public void printSourceLocation() {
Debug.Log("Source hely: oszlop: "+oszlop+", sor: "+sor[0]);
}
public void sourceRender(int x, int y) {
if (x == 1 && y == 1) {
sourceSprite.transform.position = movement.oneone.transform.position;
} else if (x == 1 && y == 2) {
sourceSprite.transform.position = movement.onetwo.transform.position;
} else if (x == 1 && y == 3) {
sourceSprite.transform.position = movement.onethree.transform.position;
} else if (x == 1 && y == 4) {
sourceSprite.transform.position = movement.onefour.transform.position;
} else if (x == 2 && y == 1) {
sourceSprite.transform.position = movement.twoone.transform.position;
} else if (x == 2 && y == 2) {
sourceSprite.transform.position = movement.twotwo.transform.position;
} else if (x == 2 && y == 3) {
sourceSprite.transform.position = movement.twothree.transform.position;
} else if (x == 2 && y == 4) {
sourceSprite.transform.position = movement.twofour.transform.position;
} else if (x == 3 && y == 1) {
sourceSprite.transform.position = movement.threeone.transform.position;
} else if (x == 3 && y == 2) {
sourceSprite.transform.position = movement.threetwo.transform.position;
} else if (x == 3 && y == 3) {
sourceSprite.transform.position = movement.threethree.transform.position;
} else if (x == 3 && y == 4) {
sourceSprite.transform.position = movement.threefour.transform.position;
}
}
}

View File

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