source generalas kesz

This commit is contained in:
2022-12-07 11:47:31 +01:00
parent 3749cc6ebb
commit 0d77014303
6 changed files with 309 additions and 80 deletions

61
Assets/Scripts/Source.cs Normal file
View File

@@ -0,0 +1,61 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Source : MonoBehaviour
{
public bool isNyitva = false;
public int oszlop = -1;
public List<int> sor;
private movement movement;
public GameObject sourceSprite;
private void Start() {
movement = FindObjectOfType<movement>();
sor = new List<int>();
for (int i = 1; i < 5; i++) {
sor.Add(i);
}
}
private void Update() {
if(isNyitva && oszlop != -1 && sor.Count == 1) {
sourceRender(sor[0], oszlop);
printSourceLocation();
}
}
public void printSourceLocation() {
Debug.Log("Source hely: oszlop: "+oszlop+", sor: "+sor[0]);
}
public void sourceRender(int x, int y) {
if (x == 1 && y == 1) {
sourceSprite.transform.position = movement.oneone.transform.position;
} else if (x == 1 && y == 2) {
sourceSprite.transform.position = movement.onetwo.transform.position;
} else if (x == 1 && y == 3) {
sourceSprite.transform.position = movement.onethree.transform.position;
} else if (x == 1 && y == 4) {
sourceSprite.transform.position = movement.onefour.transform.position;
} else if (x == 2 && y == 1) {
sourceSprite.transform.position = movement.twoone.transform.position;
} else if (x == 2 && y == 2) {
sourceSprite.transform.position = movement.twotwo.transform.position;
} else if (x == 2 && y == 3) {
sourceSprite.transform.position = movement.twothree.transform.position;
} else if (x == 2 && y == 4) {
sourceSprite.transform.position = movement.twofour.transform.position;
} else if (x == 3 && y == 1) {
sourceSprite.transform.position = movement.threeone.transform.position;
} else if (x == 3 && y == 2) {
sourceSprite.transform.position = movement.threetwo.transform.position;
} else if (x == 3 && y == 3) {
sourceSprite.transform.position = movement.threethree.transform.position;
} else if (x == 3 && y == 4) {
sourceSprite.transform.position = movement.threefour.transform.position;
}
}
}