Dice rolling
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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|
Before Width: | Height: | Size: 1.3 MiB After Width: | Height: | Size: 1.3 MiB |
@@ -11,7 +11,7 @@ public class CameraMovement : MonoBehaviour
|
||||
public void moveCameraToTarget(Transform target) {
|
||||
Debug.Log("Moved to " + target.name);
|
||||
mainCamera.transform.position = target.position + offset;
|
||||
mainCamera.orthographicSize = 3f;
|
||||
mainCamera.orthographicSize = 3.5f;
|
||||
}
|
||||
|
||||
public void moveCameraBack() {
|
||||
|
||||
50
Assets/Scripts/Dice.cs
Normal file
@@ -0,0 +1,50 @@
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
|
||||
public class Dice : MonoBehaviour {
|
||||
|
||||
public Sprite[] diceSides = new Sprite[6];
|
||||
|
||||
private SpriteRenderer rend;
|
||||
|
||||
private void Start () {
|
||||
//Debug.Log("in");
|
||||
|
||||
rend = GetComponent<SpriteRenderer>();
|
||||
|
||||
// Innen szedi a képeket
|
||||
//diceSides = Resources.LoadAll<Sprite>("\\Dice");
|
||||
|
||||
/*foreach (var t in diceSides) {
|
||||
Debug.Log(t.name);
|
||||
}*/
|
||||
}
|
||||
|
||||
// Ha rákattintassz meghívja a RollTheDice-ot
|
||||
public void OnMouseDown()
|
||||
{
|
||||
StartCoroutine("RollTheDice");
|
||||
}
|
||||
|
||||
// A RollTheDice
|
||||
private IEnumerator RollTheDice()
|
||||
{
|
||||
|
||||
int randomDiceSide = 0;
|
||||
int finalSide = 0;
|
||||
|
||||
|
||||
for (int i = 0; i <= 20; i++)
|
||||
{
|
||||
randomDiceSide = Random.Range(0, 5);
|
||||
|
||||
rend.sprite = diceSides[Random.Range(0, 5)];
|
||||
rend.size = new Vector2(40, 40);
|
||||
|
||||
yield return new WaitForSeconds(0.05f);
|
||||
}
|
||||
|
||||
finalSide = randomDiceSide + 1;
|
||||
Debug.Log(finalSide);
|
||||
}
|
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}
|
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11
Assets/Scripts/Dice.cs.meta
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41
Assets/Scripts/Fejlesztés.cs
Normal file
@@ -0,0 +1,41 @@
|
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
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|
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public class Fejlesztés : MonoBehaviour
|
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{
|
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public readonly int[] energia = { 3, 3, 2, 2, 1 };
|
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public readonly int[] akcio = { 0, 0, 1, 1, 2 };
|
||||
public readonly int[] harc = { 1, 1, 2, 2, 3 };
|
||||
public readonly int[] ujradobas = { 0, 1, 2, 3, 4 };
|
||||
public readonly int[] hack = { 4, 3, 2, 1 };
|
||||
|
||||
private int energia_index, akcio_index, harc_index, ujradobas_index, hack_index = 0;
|
||||
|
||||
private int getEnergiaIndex() { return energia_index; }
|
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private int getAkcioIndex() { return akcio_index; }
|
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private int getHarcIndex() { return harc_index; }
|
||||
private int getUjradobasIndex() { return ujradobas_index; }
|
||||
private int getHackIndex() { return hack_index; }
|
||||
|
||||
public void upgradeEnergia() {
|
||||
energia_index++;
|
||||
}
|
||||
|
||||
public void upgradeAkcio() {
|
||||
akcio_index++;
|
||||
}
|
||||
|
||||
public void upgradeHarc() {
|
||||
harc_index++;
|
||||
}
|
||||
|
||||
public void upgradeUjradobas() {
|
||||
ujradobas_index++;
|
||||
}
|
||||
|
||||
public void upgradeHack() {
|
||||
hack_index++;
|
||||
}
|
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|
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}
|
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11
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Normal file
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18
Assets/Scripts/Player.cs
Normal file
@@ -0,0 +1,18 @@
|
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
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|
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public class Player : MonoBehaviour
|
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{
|
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// Start is called before the first frame update
|
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void Start()
|
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{
|
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|
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}
|
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|
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// Update is called once per frame
|
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void Update()
|
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{
|
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|
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}
|
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}
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11
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Normal file
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@@ -24,7 +24,7 @@ MonoBehaviour:
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controlID: 20951
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--- !u!114 &2
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@@ -48,7 +48,7 @@ MonoBehaviour:
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@@ -59,7 +59,7 @@ MonoBehaviour:
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@@ -96,9 +96,9 @@ MonoBehaviour:
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@@ -106,12 +106,12 @@ MonoBehaviour:
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@@ -141,7 +141,7 @@ MonoBehaviour:
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@@ -226,7 +226,7 @@ MonoBehaviour:
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m_ExpandedIDs: 90edffff3eefffff2afbffff
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@@ -557,9 +557,9 @@ MonoBehaviour:
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m_AudioPlay: 0
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m_CreateAssetUtility:
|
||||
m_EndAction: {fileID: 0}
|
||||
m_InstanceID: 0
|
||||
@@ -1048,7 +975,7 @@ MonoBehaviour:
|
||||
m_GridSize: 55
|
||||
m_SkipHiddenPackages: 0
|
||||
m_DirectoriesAreaWidth: 193
|
||||
--- !u!114 &21
|
||||
--- !u!114 &18
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 52
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
@@ -1076,7 +1003,7 @@ MonoBehaviour:
|
||||
m_OverlayCanvas:
|
||||
m_LastAppliedPresetName: Default
|
||||
m_SaveData: []
|
||||
--- !u!114 &22
|
||||
--- !u!114 &19
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 52
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
|
||||