energia sav
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@@ -24,4 +24,8 @@ public class Akciopont : MonoBehaviour
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public void UpdateAkciopont(int number) {
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akciopontok += number;
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}
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public void resetAkciopont() {
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akciopontok = 0;
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}
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}
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@@ -16,7 +16,7 @@ public class CameraMovement : MonoBehaviour
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public void moveCameraBack() {
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Debug.Log("Moved back");
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mainCamera.transform.position = new Vector3(0, 0, -10);
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mainCamera.transform.position = new Vector3((float)-2.15, 0, -10);
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mainCamera.orthographicSize = 10.3f;
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}
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}
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@@ -18,6 +18,8 @@ public class Dice : MonoBehaviour {
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public int[] getDices() { return diceResult; }
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public int getValasztottErtek() { return valasztottErtek; }
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public void setValasztottErtek(int ujErtek) { valasztottErtek = ujErtek; }
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public bool getLocked() { return locked; }
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public void setLocked(bool locked) { this.locked = locked; }
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private void Start() {
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upgrade = FindObjectOfType<Upgrade>();
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34
Assets/Scripts/Energia.cs
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34
Assets/Scripts/Energia.cs
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@@ -0,0 +1,34 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using TMPro;
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public class Energia : MonoBehaviour
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{
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public TMP_Text[] energiasav_text;
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private int enegiasav_index = 0;
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public int getEnergiasavIndex() { return enegiasav_index; }
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public void setEnegiasavIndex(int ertek) { enegiasav_index = ertek; }
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void csokkenEnergia() {
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if (enegiasav_index > 29) return;
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energiasav_text[getEnergiasavIndex()].text = "X";
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setEnegiasavIndex(getEnergiasavIndex() + 1);
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Debug.Log("energia csokkent");
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}
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}
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@@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: 7187ff75d86420a4981438f408c7dfd6
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guid: 7cc990e8a88c1084bbe82417d008fb6c
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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@@ -1,16 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Test : MonoBehaviour
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{
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public void testPass() {
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Debug.Log("Passhthrough test: " + FindObjectOfType<Dice>().getDices()[0]);
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Debug.Log("Passhthrough test: " + FindObjectOfType<Dice>().getDices()[1]);
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}
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public void test2() {
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var upgrade = FindObjectOfType<Upgrade>();
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Debug.Log("akcio: " + upgrade.akcio[upgrade.getAkcioIndex()]);
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}
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}
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28
Assets/Scripts/TurnManager.cs
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28
Assets/Scripts/TurnManager.cs
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@@ -0,0 +1,28 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class TurnManager : MonoBehaviour
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{
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private Dice dice;
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private Akciopont akciopont;
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public int turnCounter = 1;
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void Start()
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{
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dice = FindObjectOfType<Dice>();
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akciopont = FindObjectOfType<Akciopont>();
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}
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public void nextTurn() {
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dice.setLocked(false);
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akciopont.resetAkciopont();
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turnCounter++;
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dice.hely1.sprite = null;
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dice.hely2.sprite = null;
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Debug.Log("kovetkezo kor " + turnCounter);
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}
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}
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11
Assets/Scripts/TurnManager.cs.meta
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11
Assets/Scripts/TurnManager.cs.meta
Normal file
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