aspect ratio handler
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@@ -10,11 +10,13 @@ public class Source : MonoBehaviour
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private movement movement;
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public GameObject sourceSprite;
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private Ugynok ugynok;
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private bool oneTime = false;
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private void Awake() {
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movement = FindObjectOfType<movement>();
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ugynok = FindObjectOfType<Ugynok>();
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}
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private void Start() {
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@@ -28,6 +30,10 @@ public class Source : MonoBehaviour
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if(isNyitva && oszlop != -1 && sor.Count == 1) {
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sourceRender(oszlop, sor[0]);
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if (!oneTime) {
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for (int i = 0; i < 3; i++)
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{
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ugynok.UgynokSorsolas(sor[0], oszlop);
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}
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printSourceLocation();
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oneTime = true;
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}
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