modules linked
This commit is contained in:
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--- !u!114 &197904221
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27
Assets/Scripts/Akciopont.cs
Normal file
27
Assets/Scripts/Akciopont.cs
Normal file
@@ -0,0 +1,27 @@
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||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using TMPro;
|
||||
|
||||
public class Akciopont : MonoBehaviour
|
||||
{
|
||||
public TMP_Text text;
|
||||
|
||||
public int akciopontok = 0;
|
||||
|
||||
// Start is called before the first frame update
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||||
void Start()
|
||||
{
|
||||
text.text = "Akciópontok: ";
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
text.text = "Akciópontok: " + akciopontok;
|
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}
|
||||
|
||||
public void UpdateAkciopont(int number) {
|
||||
akciopontok += number;
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/Akciopont.cs.meta
Normal file
11
Assets/Scripts/Akciopont.cs.meta
Normal file
@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 2ef63cfec7d47ea43a590e10973f1cad
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -5,7 +5,10 @@ public class Dice : MonoBehaviour {
|
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public Sprite[] diceSides = new Sprite[6];
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public SpriteRenderer hely1;
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||||
public SpriteRenderer hely2;
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||||
public SpriteRenderer akcioponthely;
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||||
//public SpriteRenderer akcioponthely;
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||||
|
||||
private Upgrade upgrade;
|
||||
private Akciopont ap;
|
||||
|
||||
private int[] diceResult = { 0, 0 };
|
||||
public int valasztottErtek; //a jatekos altal valasztott dobott ertek helye
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||||
@@ -16,26 +19,39 @@ public class Dice : MonoBehaviour {
|
||||
public int getValasztottErtek() { return valasztottErtek; }
|
||||
public void setValasztottErtek(int ujErtek) { valasztottErtek = ujErtek; }
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||||
|
||||
private void Start() {
|
||||
upgrade = FindObjectOfType<Upgrade>();
|
||||
ap = FindObjectOfType<Akciopont>();
|
||||
}
|
||||
|
||||
|
||||
public void ertekValasztas(GameObject gomb) {
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||||
if (diceResult[0] != 0 && diceResult[1] != 0 && !locked) { //megnezzuk hogy lett e mar dobva es nem valasztott meg a jatekos
|
||||
if (gomb.name == "dice1btn") {
|
||||
valasztottErtek = diceResult[0];
|
||||
if (diceResult[0] < diceResult[1]) {
|
||||
upgrade.canUpgrade = true;
|
||||
}
|
||||
|
||||
//a valasztott szam atirasa az akcio mezobe
|
||||
akcioponthely.sprite = diceSides[valasztottErtek-1];
|
||||
akcioponthely.size = new Vector2(38, 38);
|
||||
/*akcioponthely.sprite = diceSides[valasztottErtek-1];
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||||
akcioponthely.size = new Vector2(38, 38);*/
|
||||
|
||||
locked = true;
|
||||
} else if (gomb.name == "dice2btn") {
|
||||
valasztottErtek = diceResult[1];
|
||||
|
||||
//a valasztott szam atirasa az akcio mezobe
|
||||
akcioponthely.sprite = diceSides[valasztottErtek-1];
|
||||
akcioponthely.size = new Vector2(38, 38);
|
||||
if (diceResult[1] < diceResult[0]) {
|
||||
upgrade.canUpgrade = true;
|
||||
}
|
||||
|
||||
//a valasztott szam atirasa az akcio mezobe
|
||||
/*akcioponthely.sprite = diceSides[valasztottErtek-1];
|
||||
akcioponthely.size = new Vector2(38, 38);
|
||||
*/
|
||||
locked = true;
|
||||
}
|
||||
|
||||
ap.UpdateAkciopont(getValasztottErtek() + upgrade.akcio[upgrade.getAkcioIndex()]);
|
||||
}
|
||||
|
||||
Debug.Log("valasztott ertek: " + valasztottErtek + "locked status: " + locked);
|
||||
|
||||
@@ -3,6 +3,7 @@ using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using TMPro;
|
||||
using System;
|
||||
|
||||
public class Upgrade : MonoBehaviour
|
||||
{
|
||||
@@ -18,6 +19,8 @@ public class Upgrade : MonoBehaviour
|
||||
public TMP_Text[] ujradobastext;
|
||||
public TMP_Text[] hacktext;
|
||||
|
||||
public bool canUpgrade = false;
|
||||
|
||||
private int energia_index, akcio_index, harc_index, ujradobas_index, hack_index = 0; //nem lehet nagyobb 4-nel | hack 3-nal
|
||||
|
||||
public int getEnergiaIndex() { return energia_index; }
|
||||
@@ -27,42 +30,57 @@ public class Upgrade : MonoBehaviour
|
||||
public int getHackIndex() { return hack_index; }
|
||||
|
||||
public void upgradeEnergia() {
|
||||
if(energia_index < 4) {
|
||||
energiatext[energia_index].text = "X";
|
||||
energia_index++;
|
||||
if (canUpgrade) {
|
||||
if (energia_index < 4) {
|
||||
energiatext[energia_index].text = "X";
|
||||
energia_index++;
|
||||
}
|
||||
Debug.Log("energia_i: " + energia_index);
|
||||
canUpgrade = false;
|
||||
}
|
||||
Debug.Log("energia_i: " + energia_index);
|
||||
}
|
||||
|
||||
public void upgradeAkcio() {
|
||||
if (akcio_index < 4) {
|
||||
akciotext[akcio_index].text = "X";
|
||||
akcio_index++;
|
||||
if (canUpgrade) {
|
||||
if (akcio_index < 4) {
|
||||
akciotext[akcio_index].text = "X";
|
||||
akcio_index++;
|
||||
}
|
||||
Debug.Log("akcio_i: " + akcio_index);
|
||||
canUpgrade = false;
|
||||
}
|
||||
Debug.Log("akcio_i: " + akcio_index);
|
||||
}
|
||||
|
||||
public void upgradeHarc() {
|
||||
if (harc_index < 4) {
|
||||
harctext[harc_index].text = "X";
|
||||
harc_index++;
|
||||
if (canUpgrade) {
|
||||
if (harc_index < 4) {
|
||||
harctext[harc_index].text = "X";
|
||||
harc_index++;
|
||||
}
|
||||
Debug.Log("harc_i: " + harc_index);
|
||||
canUpgrade = false;
|
||||
}
|
||||
Debug.Log("harc_i: " + harc_index);
|
||||
}
|
||||
|
||||
public void upgradeUjradobas() {
|
||||
if (ujradobas_index < 4) {
|
||||
ujradobastext[ujradobas_index].text = "X";
|
||||
ujradobas_index++;
|
||||
if (canUpgrade) {
|
||||
if (ujradobas_index < 4) {
|
||||
ujradobastext[ujradobas_index].text = "X";
|
||||
ujradobas_index++;
|
||||
}
|
||||
Debug.Log("ujradobas_i: " + ujradobas_index);
|
||||
canUpgrade = false;
|
||||
}
|
||||
Debug.Log("ujradobas_i: " + ujradobas_index);
|
||||
}
|
||||
|
||||
public void upgradeHack() {
|
||||
if (hack_index < 3) {
|
||||
hacktext[hack_index].text = "X";
|
||||
hack_index++;
|
||||
if (canUpgrade) {
|
||||
if (hack_index < 3) {
|
||||
hacktext[hack_index].text = "X";
|
||||
hack_index++;
|
||||
}
|
||||
Debug.Log("hack_i: " + hack_index);
|
||||
canUpgrade = false;
|
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}
|
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Debug.Log("hack_i: " + hack_index);
|
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}
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}
|
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|
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@@ -2,7 +2,6 @@ using System;
|
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using System.Collections;
|
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using System.Collections.Generic;
|
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using UnityEngine;
|
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using UnityEngine.EventSystems;
|
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using Unity.Mathematics;
|
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|
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public class movement : MonoBehaviour {
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@@ -82,6 +81,10 @@ public class movement : MonoBehaviour {
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player.transform.position = oneone.transform.position;
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}
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private void kezdoHelyMeghatarzoas() {
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}
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// Update is called once per frame
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public void Update() {
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16
ProjectSettings/TimelineSettings.asset
Normal file
16
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Normal file
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Reference in New Issue
Block a user